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so.. let's talk programmers.

PostPosted: Fri Aug 09, 2013 8:34 pm
by Jack Hallows
i'm technologically ignorant, so bear with me (anshin) lol.

this game has needed a programmer for megacycles, and i have a few comrades who are pretty slick with a keyboard.

my question is, what kind of programmer is needed to navigate the ins and outs of hmw?

and, if i know someone with the skills needed to do their thing on this game, how would i get them to the right people?

lastly, how much work IS needed to get things running smoothly? i'd like to give a rough estimate of how deep the water is before tossin someone in it, cha know?

i'd really like to see this game running pointedly once again. i play this more than i play console games haha.. sad huh.

:BOT:

Re: so.. let's talk programmers.

PostPosted: Sat Aug 10, 2013 5:40 am
by Phasewing
Talk to head honcho numero uno Ryan/Seibertron, get yo friends included on said party, and sort it out-- iirc the mods can only do so much tinkering, I think Ryan still maintains it, sort of. Forgive an absentee's lack of current information.



But lolz how many years this ancient game's gone without one.

Re: so.. let's talk programmers.

PostPosted: Sat Aug 10, 2013 7:50 am
by Jack Hallows
Lol, yea. spoke to a moderator briefly about it. they gave me some good insight & advice.

the game needs a lot of professional help. like most of the people who play it hahaha.

Re: so.. let's talk programmers.

PostPosted: Sun Aug 11, 2013 9:54 pm
by Phasewing
I know right?! I need haaaaalp! Where's a quack when you need one.

Re: so.. let's talk programmers.

PostPosted: Mon Aug 12, 2013 11:19 am
by Jack Hallows
yea, i heard the decepticare health plan actually promotes insanity.. and includes a clause where those who go insane are no longer covered due to their mental instability.

sounds legit.