Fanmade Autobot profiles list

(A WIP to update things... updating one at a time...)
Updated Nov 23, 2007
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Beretta (Leman Russ)
Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronian Speedster
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote: "Train hard, strike hard and enjoy the reward."
Strength: 7
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 9
Tech Skill: 4
Charisma: 7
Rank: 5
Profile: Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.
The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.
After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.
Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.
Abilities: Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).
Weaknesses: Beretta can loose control of herself relatively easily, and bite off more than she can chew.
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Charmburn (Charmburn)
Allegiance: Autobots
Function: Medic, Alternative medicine research
Alt. mode: Cybertron fast bike
Weapons: Ion Pulse Canon (slow for 5 sec enemy) + Small laser pistol
Special Abilities: Energy impulse finger (To give massage and relax some robot after a toft fight), Small hologram projector (For making a nice environment for patient).
Height: 2.14 m/ 7 foot
(Weight: 162 kg or 400 lb)
Quote: "Relax, open your mind, you will have a better view of the situation."
STRENGTH: 2
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 6
ENDURANCE: 5
COURAGE: 4
FIREPOWER: 4
ACCURACY: 7
MELEE: 2
TECH SKILL: 7
CHARISMA: 7
RANK: 5
Profile: Charmburn is a new Autobot, during her early year she study general medicine but eventually she specialize in alternative mode like psychology and mechanical therapy. Charmburn is very social and professional; she will always listen first and try to gain as much information before taking an action. She is not at all a warrior and in combat situation she will use her speed to flee the conflict and try to have backup from warrior Autobot. Charmburn will try to understand every individual that she interacts with in order to eventually help them. It not rare that Autobot leader will call her for some king of negotiation in a conflict because of her background. For her, war create not only physical damage but also psychological and she is there to help.
Abilities: If you have a problem and you need to talk, Charmburn is the best Autobot for this. She will make you a session that will boost you up. First of all her Energy impulse finger will massage your head circuit and clear all your positronic stress so you will be back on track to kick some Decepticon butt. You have some part problem and need some oil, Charmburn will be glad to help you and fix you so you will look a 100 years younger. Also Charmburn can project you small hologram, generally she will create an environment peaceful for you. Now, if you are in a combat situation with her, what can you expect as partner, well not much! She only has an Ion Pulse Canon that will slow one opponent for 5 second so she can transform in and run out of trouble at 186 mph. The second weapon she has is a small laser pistol that will not help much. Because she is only 7 foot tall it easy for her to go in small place and hide from Decepticon.
Weaknesses: Well Charmburn is only 7 foot, so if she is stuck in a corner and you are a Decepticon of 15 feet or more there is a good chance that you will crush her. The second weakness is that she is not at all combating oriented. Her firepower is also limited she will not do much damage to any Cybertron warrior. Don’t expect her to jump in a fight or take some risk that are not calculate she will back up unless the consequence of not doing an action will cause more damage to her.
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Flash (Concord)
Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian speeder, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehran ... on-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”
STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 8
RANK: 5
Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)
Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.
Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.
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Huvrr (Huvrr)
Allegiance: Autobot
Function: Warrior
Alternate Mode: Cybertronian Jet
Pic Link: http://www.shipschematics.net/yamato/im ... erstar.jpg
Weapons: Dual pulse canons; Wing blades; Incendary rockets (x4 vehicle mode)
Special Abilities: Radar system
Height: 26 Feet / 7.92 Meters
Motto: "The only good Decepticon is a fragged one!"
Tech Specs
Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 8
Firepower: 5
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma:5
Rank: 5
Appearance: Huvrr recently acquired a new form; that of a Cybertronian Jet. His coloring was changed to black and his secondary color to a dark purple to blend in better and keep with the shadows. His optic color has been changed to purple and is now a single visor instead of 2 optic units. The rest of his helmet is black and a black mouth plate instead of an actual mouth. The new coloring has made him appear more like the Decepticon Skywarp than some bots would like while his new head unit gives off more of a decepticon feel which leaves most bots a little uncomfortable around him. During transformation his cockpit folds down in his front to provide chest and abdomen armor. His arms fold out from his fuselage and his legs extend out from the rear of the starfighter, with his afterburners slightly modifying to serve as feet. In robot mode the front of his wings that connected to his cockpit area stay up to either side of his head appearing as sharp blades coming off his back. His wings swivel upwards showing 2 sharp blades sloping towards his body from the back. These same wings detach to act as blades for melee combat.
Profile: Formerly a scout, he lost his original form after an intense battle fighting alongside the Wreckers. During repairs and mandatory CR chamber time his form was altered to compensate for his injuries. After awaking he became a colder and more deadly bot. Noticing the change he altered his coloring to reflect what he felt was the new him. With his new body came a new alt mode...that of a cybertronian jet.
After his close call with death he decided that to end the decepticons was all that mattered. No longer caring how that goal came about, he became more brutal and began studying melee combat and close in weapons combat. He had his wings modified to be able to detach from his back and act as blades to better suit his new self imposed purpose. While seemingly cold and detached he still cares for his fellow Autobots deeply and feels the only way to protect them from the danger is to take it upon himself to see that the threats to their peace are eliminated. Some have claimed he has become more like the Decepticons he hates, but he feels it doesn't matter as long as the job gets done.
Abilities: Huvrr is still good at detecting security systems and bypassing them but has lost his former stealth abilities due to his form change. He is equipped with highly sensitive radar device able to detect enemy combatants up to a 5 mile radius. His new jet mode has provided an increase in speed(approx.mach 1.5) with a top out of 1140 mph, while his new targeting system and weapons make him more of a threat during battle. Though only recently aquiring his new form and weapons he has taken right to them and seems to have improved by leaps and bounds in his accuracy. The study he has put into melee combat and the training with his new blades has made him a match for most close quarter combat units, with the exception of the most skilled specialist. His blades can cut through the armor of most light to moderatly amored transformers and with a little time and precision even hack the most heavily armored down to size. His top mounted dual pulse cannons can detach while in robot mode and act as his main ranged weapon while in this mode. His incendary rockets are capable of melting most regular ground units down to size, while making sure the more heavily armored units knew he was there. His colder and deadlier mentality has made him a force on the battle field making up for what experience he lacks with sheer enthusiasm and determination.
Weaknesses: His lack of battle experience still leaves him vulnerable at times to attacks that most veteran Autobot warriors would know to watch for. His new found enthusiasm and determination has also blinded him in battle sometimes making him attack larger or more experienced enemy units that most would normally avoid. Seeing him attack a combiner or unit commander alone is no odd occurance anymore and could lead to a trip to the frag pile should his zealousness get the best of him. Through all this his care for his fellow Autobots has only increased and he will cease combat in an instant to attend to or rescue a fallen comrade or one in dire trouble. This leaves him vulnerable and may one day prove to be his undoing.
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Lowlight (Leman Russ)
Allegiance: Autobot
Function: Covert operations
Alt. mode: Cybertronian van
Weapons: Neuro-distruptor
Special Abilities: Extensive cloaking device and specialized weaponry (-15 pts)
Height: 26ft / 7.9m
Quote: "That wasn't me..."
Strength: 3
Intelligence: 9
Dexterity: 8
Speed: 4
Endurance: 4
Courage: 6
Firepower: 3
Accuracy: 7
Melee: 2
Tech Skill: 9
Charisma: 5
Rank: 7
Appearance: http://10fingersdesigns.com/3d/series58/lowlight02.jpg
Profile: Lowlight is the Autobot that was never there. Most of her comrades and officers don't even know who she is, and they just walk past by her without recognizing her. Lowlight is like a shadow that is almost never noticed. Only her direct superiors know where she is at or what she is about to do, but only for the time of the mission she is assigned under their command for. After that, Lowlight disappears, just as suddenly as she had arrived. Only High Commanders and Autobot Supreme Commander Optimus Prime are filled in with the details of the operations she participates in, and only they are aware of her course of actions.
Lowlight's personality, judging from what is known about her, fits her function well. She is silent, cautious and precise. She talks little and interacts little with others. The less they know about her, the less the chance of - either accidentally or intentionally - blowing her cover, exposing her to Decepticon intelligence. While a "non-esixtent" existence would drive most Autobots made, she prefers it. It makes her job all that much easier.
Abilities: Lowlight utilizes an extensive cloaking devise that renders her practically invisible to the naked eye as well as most heat and motion detectors. She also carries a specialized neuro-distruptor which fires diamond tipped needles that can erase a target's short term memory banks, if they hit their central processing unit, thus deleting all memories of them encountering Lowlight. She also has a very good understanding of mechanics and electronics, is skilled in hacking into computer systems, can use all but the most complicated technical equipment. She transforms into a lightly armored van that can reach speeds of 95 mph (152 kmph).
Weaknesses: Lowlight fits her role perfectly, in terms of weaknesses, too. She is built for stealth, with a very light frame and considering her lack of close-quarters comabt skills, she can be beaten down very quickly in any kind of direct confrontation. Her neuro-distruptor is a very effective weapon, but has its own limitations, not being able to penetrate heavy or reinforced armor.
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Panzer (Nassuman)
Allegiance: Autobot
Function:Warrior
Alt. mode: Armored Assault Vehicle (think cybertron defense Hotshot with ALOT more guns)
Weapons: 2 All-pupose heavy duty energon blasters, 2 Energy Assault pistols, back-mounted missile launchers and energon battle-axe.
Height: 32 ft = 9,76 m
Quote: "What doesn't kill you makes me feel unacomplished!"
STRENGTH:9
INTELLIGENCE:6
DEXTERITY:8
SPEED:4
ENDURANCE:9
COURAGE:8
FIREPOWER:8
ACCURACY:6
MELEE:6
TECH SKILL:4
CHARISMA:7
RANK: 5
Profile: Panzer loves to battle, a little bit too much. This makes his comrades question his sanity, or his allegiance. But he is a strong supporter of the Autobot cause, to a certain degree. Where most Autobots would rather use diplomacy to solve problems, he would rather cleave them into a slagheap to solve a dispute. Some would call that method reckless, he would call it "DIY Diplomacy with a battle-axe". He puts the shoot-first asks questions later approach to spark as if it were programmed into his personality drive.
A new addition to the Autobot ranks, he is eager to serve and is glad to help other, less battle prepared Autobots. His loud disposition hides an creative and versatile individual. He makes it a habit to pair up with smaller Transformers (he believes it makes him look bigger in comparison). Never the kind to run away from a fight he serves as cannon fodder among his team. His origins are hazy at best, with many of his comrades questioning his loyalty to them. It was assumed by many that he was one of Cybertronian Gladiators that did not choose to become a Decepticon.
Abilities: Panzer is the perfect warrior, versatile, heavily armed and almost indestructible. He may be slow, but that's okay, he'd rather die fighting than run away like a coward!He has developed his own style of combat, using his large body and multiple weapon variations he can tackle any combat situation with ease and flare. One of his weapon variations is known as his "full-fire mode" in which he sacrifices his movement to be able to fire off all of his weapons at once.
Weaknesses: The problem with being as powerful and heavily armored as Panzer is, you'd guess he's pretty slow. Only able to reach high speeds of about 99 mph because of his massive weight. Subtlety is not his forte', he's loud and dispises stealth. He also has a strange allergic reaction when copper is inserted into his system.
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Quickheal (G1Blaster)
Allegiance: Autobot.
Function: Field Medic.
Alt. mode: Vintage Cybertronian Muscle Car.
Weapons: Simple rapidfire blaster rifle.
Special Abilities: Field Medic's case and equipment.
Height: 30 feet/9.1m
Quote: "I'm the only medic that can treat you faster than rust can eat you."
Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 9
Firepower: 4
Accuracy: 2
Melee: 3
Tech Skill: 9
Charisma: 6
Rank: 5
Profile: Quickheal is a young Autobot who wants to do his part in the war for his brethren although his is no warrior. Knowing this, he studied the medical field anywhere he could, realizing he could use his intelligence and educated hands to help his fellow Autobots instead of his terrible aim. He couldn't hit Optimus' trailor with an RPG from 40 feet. He is eager to prove himself and tries to get along with Autobots. When not repairing a friend, he's a jokester and likes to play the sidekick to any powerful Autobot he can get close to.
Abilities: With his skill and medic's case, he can do quick patch jobs to get a warrior back in the fight or stabilize a seriously injured bot until they can get back to HQ. He is also extremely fast in his alt. mode and controls himself exceedingly well. He has average armor in both modes but no offensive weapons in his car mode other than ramming the enemy.
Weaknesses: Quickheal has complete disregard for his own safety on a battlefield. If he hears an Autobot howl in pain or see's one go down, he will instantly change into his alt. mode to race to their aid, regardless of how many enemies are in his way or lasers firing through the air. He will refuse aid for himself when another Autobot needs it as well. He's actually a little too selfless. He is also a Primus-aweful shot. He is also completely unarmed in alt. mode.
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Remington (Leman Russ)
Allegiance: Autobot
Function: Technician
Alt. mode: Cybertronian Van
Weapons: Stinger Shotgun, Longstaff
Height: 27ft / 8m
Quote: "I'd be happy if you stopped breaking things."
Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 9
Charisma: 6
Rank: 5
Profile: Remington, ever since she and Beretta had known each other, had been a great help for her comradine. A real friend to trust. After being separated from Beretta after their enlistment, Remington found she was much less willing to serve in the direct front as others. Though she did very well in the training courses, her interest wandered to different fields than open combat. She showed great expertise in repairing damaged or broken equipment, putting together near scrapped communication devices and to some degree, tending minor injuries of her comrades. It didn't take long for her commanders to assign her to logistics, a role she could bring the best out of herself at. Remington carried out her new given duty to the fullest for quite some time, until she got transferred to the same unit as Beretta. The two friends met again.
Remington is the less impulsive from their duo, and has more than enough experience in pulling back Beretta from being reckless. She also puts equipment and mates back together after missions, but would like to see the mechs around her look after their stuff more and not abuse it as they often do. Remington is a very friendly femme, though a bit reticent and silent at times. She is less prone to drink her self silly, or fall down drunken, if she eventually does.
Abilities: Remington can sit calmly for hours and find a way to fix messed up equipment. She has skills and talents in the field of repairing things. Beretta could tell countless stories how Remington brought back her messed up weapons from the verge of being scrapped. And while her primary profile is not a fighter, Remington can look after herself. She found melee techniques requiring precision to her liking, especially long weapons, such as staves, so she spent quite the time to learn them. She also has a powerful shotgun as her standard weapon, that has a range of 800 meters (0,5 miles), but can pack a punch at this range and is mostly used for defense. But, depending on the circumstances, Remington may use other, heavier weapons, or "home-made" equipment that she designed or modified specifically for a task. In van mode, Remington has the top speed of 75 mph (120 kmph).
Weaknesses: Remington is more of a technician than a warrior. Even though her fighting skills are good, she lacks the actual battlefield expertise to fully utilize them. And sometimes, when the pressure is too heavy, she tends to think more than she should, desperately trying to find a solution and act slower than the situation would demand.
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Slipstream (Quick-Fix)
Allegiance: Autobot
Function: Scout
Alt. mode: Cybertonian Race Car
Weapons: Electro Disruptor Rifle
Height: 22ft / 6.7m
Quote: "Racing is a matter of spirit not strength."
http://i21.photobucket.com/albums/b290/ ... former.jpg
Strength: 6
Intelligence: 4
Dexterity: 6
Speed: 9
Endurance: 5
Courage: 8
Firepower: 3
Accuracy: 4
Melee: 5
Tech Skill: 4
Charisma: 6
Rank: 5
Profile: Slipstream joined the Autobot cause after the war signalled the end of organised sports, ending with it the up and coming racing career of “Rookie of the vorn” Slipstream, who was just about to enter into his first pro season.. With the close of his beloved sport the naïve and idealistic young bot decided to apply his expert driving skills to the autobot cause. Optimistic and highly dedicated he has proved a valuable addition to the Autobot’s. Slipstream cannot wait for the war to end and for organised sports to reinstated, until then he daydreams about what may be.
Abilities: Slipstream is one of the best drivers within the autobot forces capable of dazzling feats of offensive and defensive driving. In vehicle mode subject can shift from stationary to 60 mph almost instantaneously and can reach a top speed of 410 mph.
Weaknesses: Slipstream has no aptitude for combat and is a sub par combatant. He is also tuned to be a racer so is not very fuel efficient. Subject also has a tendency to get lost in daydreams about his racing career.
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Snipe Shade (SnipeShade)
Allegiance: Autobots
Function: Recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Cybertronian Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."
STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6
RANK: 4
Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.
Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.
He has a Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.
His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.
Stunning laser blasts - temporarily slows down and paralyzes the transformer.
The lenght of the car is about 15 ft/4,550 mm, so his rifle is understandably two-thirds his size. 10 ft/3000 mm.
In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.
In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.
Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.
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Stick Shift (Crashinibon)
Allegiance: Autobot
Function: Autotrooper
Alt. mode: Cybertronian Land-Vehicle
Weapons: Basic Issue Laser Pistol(BILP), Close Quarters Combat Saw, Shoulder Mounted Rocket Launcher, and Cutting/Welding Torch
Special Abilities: None
Height: 24 ft = 7,3 m
Quote: "This could have gone better I'm sure."
STRENGTH: 5
INTELLIGENCE: 5
DEXTERITY: 5
SPEED: 5
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 5
ACCURACY: 5
MELEE: 5
TECH SKILL: 8
CHARISMA: 5
RANK: 4
Profile: Stick Shift is.. nothing special really, he honestly doesn't even have any place in the battlefield or even being given the weapons he has. He's a fluke, a mistake, a mishap. A attempt to level the field against the Decepticons and their seekers as a easily produced field unit, Stick Shift wasn't even finished when he was activated, his designers were baffled but unable to take him off-line due to their own morals. Thus Stick Shift was thrust into service, traded off from section to section until finally one instructor figured he knew all that he was going to and placed him in active duty.
Abilities: There is nothing much to say about Stick Shift's abilities, he just scraped by in all his basic training events, even the most inspirational of instructors were unable to propel him in any one direction. There is one area where this is not true however, Stick Shift's technical ability. Thanks to his general training, Stick Shift in actuality is a technical wiz! This is easily missed due to his unimaginative nature but many has been the time when a skilled technician has wandered away from a project or repair job in frustration only to return and find their task done by a mysterious benefactor, these are the deeds of the ever wandering Stick Shift.
Weaknesses: Stickshift shares his design with Red Alert, Sideswipe, and any other number of Autobots. This can lead allies and enemies alike into thinking him to be someone more capable then he actually is! Often assigned duties more suited to those he resembles or considered a more serious threat by enemies.
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Sub-Zero (Silverblade)
Allegiance: Autobot
Function: Scout and Message & Ammo Relay
Alt. mode: Beast mode Dire-wolf like Cybertronic beast
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / Beast mode –(About the size of Ravage) *Mass shift like Soundwave
Quote: “War does not make heroes, The actions you take do.”
STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2
ENDURANCE: 5
COURAGE: 8
FIREPOWER: 8
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: 5
Profile: Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. He is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural abilities. He has immense strength for his size, often pulling cargo, (in his alt form) that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of darkness found on some planets and the blinding white of the sun . He is loveable and friendly, getting along well with fellow Transformers. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. He has a dislike for the Decepticon known as Ravage.
History: Alt mode by accident-
Zero was flying a scout mission to gather data on the Decepticons . His shuttle was over the Cybertron base where the 4 million-year-old data had been stored from a scientific mission done of north pole of earth. He was discovered, and was shot down by Decepticon fire which caused his shuttle to crash into the outer computer terminal. Part of his craft’s engines smashed through the wall and touching with the computer. He tried to escape from the wreckage only to discover that the Decepticons were looking for him. Desperate he franticly punched a few codes into the council in an attempt to fire the ship's weapon systems. While he was pinned beneath the wreck, the Decepticon computer sent a surge of energy at his ship, as it does in its own defense. But because of the damage, the surge also carried loose information from the stored scientific data the cons had been harboring. He screamed, as by some unlucky turn of fate his alt mode upgrader within his ship went haywire and shot him while he was still awake, taking from him his beloved cybertronic shuttle alt mode and forcing upon his body some alien shape.
Abilities: *Many of his traits are heightened natural abilities Although small in his alt mode, he can drag a fallen Autobot away from harm, or pull cargo by himself that would normally require a rig. Tracking with his internal pathfinder, Night Vision / Blue Eyes to compensate for extreme dark and extreme light. He can withstand extreme cold that would freeze fuel lines.
** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.
-Damage to subject:
How it works:
Absolute zero is the point at which particles have a minimum energy, (quantem Physics)which is called the zero-point energy. It can be shown from the laws of thermodynamics it is possible to reach temperatures arbitrarily close to absolute zero through the use of cryocoolers. At very low temperatures in the vicinity of absolute zero, matter exhibits many unusual properties including superconductivity, superfluidity, and Bose-Einstein condensation.
What it does:
** When a subject is hit, they loose function on targeted body part as becomes frozen and covered in ice. At full power the subject’s will be frozen as if in Cryostasis. The weapon takes the molecules in the surrounding atmosphere and lowers their temperature to their molecular freezing point turning air molecules to solids. Creating a type of atomic ice if you will. To reverse this effect the “ice” must be heated and thawed. Breaking the ice is not suggested due to damage caused at sub zero temperatures, but can be done at subject’s own risk. The longer the laser is focused on a point the more frozen it becomes.
--Generally when Zero uses the weapon it is set on low and will simply lock freeze the target, Liquid nitrogen style but even at low he can loose 75% of his functions. But if he was in a situation that required him to make the choice to turn it up to full power and use it at concentration, not only would it kill him but his personality would not allow him to cast such harm upon another sentient being. He would not use it.
"Zero’s weapon fire brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, nor would he ever wish such a torment on another transformer even a Decepticon."
In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.
Weaknesses:
His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron. He hates Ravage and cats and dogs.
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WheelBar (Tenkyoen [AKA: WheelBar!])
Allegiance: Autobots
Function: Warrior (at one time he was torn between the two, but he decided he was a better strategist than an engineer.)
Alt. mode: Smoke-black Cybertronian Vehicle with a bed in the back (much like a truck)
Weapons: His main weapon is a Claymore-style (medieval) sword that he can pull out of his leg. He has two other smaller weapons, a small pistol that comes out of his arm, and small short-range blades he can launch out of his wrists.
Special Abilities: WheelBar has the ability to convert his wheels on his legs to his feet, (like roller skates) which provides greater speed in robot form.
Height: 34 ft, 10.4m
Quote: “Any battle can be won with the right strategy and persistence.”
STRENGTH: 6
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 3
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 6
RANK: 5
Profile: WheelBar is a knowledgeable, tactical warrior who is fresh out of Autobot Academy. (I’m new here, so I’m not sure what it’s called) He cares deeply for his fellow companions, and will go to daring feats to keep them out of harm’s way if need be. He is extremely intelligent and uses these skills in the battlefield to help win battles and missions. He is not afraid to speak his mind, and tries to do his best when talking to superiors. (he does hope someday to earn the right to lead missions.) He is extremely loyal, and always keeps his word. (as much as one robot can) Although he can be a serious warrior, WheelBar kind of has an imagination and sense of humor all his own which gives him very unique fighting strategies. Through his abilities and friendliness, he will very likely become close friends with the other Autobots fairly quickly.
Abilities: With his special ability to switch his wheels to his feet, WheelBar can become surprisingly fast in his robot form, which can often bring about strong surprise attacks.
Weaknesses: WheelBar’s weaknesses would be that he is young and sometimes a little to eager, which, added on with his inexperience, can be challenging at times. He is a very good fighter, but he can be overwhelmed by sheer brute force in some situations.
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Updated Nov 23, 2007
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Beretta (Leman Russ)
Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronian Speedster
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote: "Train hard, strike hard and enjoy the reward."
Strength: 7
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 9
Tech Skill: 4
Charisma: 7
Rank: 5
Profile: Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.
The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.
After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.
Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.
Abilities: Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).
Weaknesses: Beretta can loose control of herself relatively easily, and bite off more than she can chew.
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Charmburn (Charmburn)
Allegiance: Autobots
Function: Medic, Alternative medicine research
Alt. mode: Cybertron fast bike
Weapons: Ion Pulse Canon (slow for 5 sec enemy) + Small laser pistol
Special Abilities: Energy impulse finger (To give massage and relax some robot after a toft fight), Small hologram projector (For making a nice environment for patient).
Height: 2.14 m/ 7 foot
(Weight: 162 kg or 400 lb)
Quote: "Relax, open your mind, you will have a better view of the situation."
STRENGTH: 2
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 6
ENDURANCE: 5
COURAGE: 4
FIREPOWER: 4
ACCURACY: 7
MELEE: 2
TECH SKILL: 7
CHARISMA: 7
RANK: 5
Profile: Charmburn is a new Autobot, during her early year she study general medicine but eventually she specialize in alternative mode like psychology and mechanical therapy. Charmburn is very social and professional; she will always listen first and try to gain as much information before taking an action. She is not at all a warrior and in combat situation she will use her speed to flee the conflict and try to have backup from warrior Autobot. Charmburn will try to understand every individual that she interacts with in order to eventually help them. It not rare that Autobot leader will call her for some king of negotiation in a conflict because of her background. For her, war create not only physical damage but also psychological and she is there to help.
Abilities: If you have a problem and you need to talk, Charmburn is the best Autobot for this. She will make you a session that will boost you up. First of all her Energy impulse finger will massage your head circuit and clear all your positronic stress so you will be back on track to kick some Decepticon butt. You have some part problem and need some oil, Charmburn will be glad to help you and fix you so you will look a 100 years younger. Also Charmburn can project you small hologram, generally she will create an environment peaceful for you. Now, if you are in a combat situation with her, what can you expect as partner, well not much! She only has an Ion Pulse Canon that will slow one opponent for 5 second so she can transform in and run out of trouble at 186 mph. The second weapon she has is a small laser pistol that will not help much. Because she is only 7 foot tall it easy for her to go in small place and hide from Decepticon.
Weaknesses: Well Charmburn is only 7 foot, so if she is stuck in a corner and you are a Decepticon of 15 feet or more there is a good chance that you will crush her. The second weakness is that she is not at all combating oriented. Her firepower is also limited she will not do much damage to any Cybertron warrior. Don’t expect her to jump in a fight or take some risk that are not calculate she will back up unless the consequence of not doing an action will cause more damage to her.
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Flash (Concord)
Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian speeder, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehran ... on-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”
STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 8
RANK: 5
Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)
Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.
Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.
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Huvrr (Huvrr)
Allegiance: Autobot
Function: Warrior
Alternate Mode: Cybertronian Jet
Pic Link: http://www.shipschematics.net/yamato/im ... erstar.jpg
Weapons: Dual pulse canons; Wing blades; Incendary rockets (x4 vehicle mode)
Special Abilities: Radar system
Height: 26 Feet / 7.92 Meters
Motto: "The only good Decepticon is a fragged one!"
Tech Specs
Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 8
Firepower: 5
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma:5
Rank: 5
Appearance: Huvrr recently acquired a new form; that of a Cybertronian Jet. His coloring was changed to black and his secondary color to a dark purple to blend in better and keep with the shadows. His optic color has been changed to purple and is now a single visor instead of 2 optic units. The rest of his helmet is black and a black mouth plate instead of an actual mouth. The new coloring has made him appear more like the Decepticon Skywarp than some bots would like while his new head unit gives off more of a decepticon feel which leaves most bots a little uncomfortable around him. During transformation his cockpit folds down in his front to provide chest and abdomen armor. His arms fold out from his fuselage and his legs extend out from the rear of the starfighter, with his afterburners slightly modifying to serve as feet. In robot mode the front of his wings that connected to his cockpit area stay up to either side of his head appearing as sharp blades coming off his back. His wings swivel upwards showing 2 sharp blades sloping towards his body from the back. These same wings detach to act as blades for melee combat.
Profile: Formerly a scout, he lost his original form after an intense battle fighting alongside the Wreckers. During repairs and mandatory CR chamber time his form was altered to compensate for his injuries. After awaking he became a colder and more deadly bot. Noticing the change he altered his coloring to reflect what he felt was the new him. With his new body came a new alt mode...that of a cybertronian jet.
After his close call with death he decided that to end the decepticons was all that mattered. No longer caring how that goal came about, he became more brutal and began studying melee combat and close in weapons combat. He had his wings modified to be able to detach from his back and act as blades to better suit his new self imposed purpose. While seemingly cold and detached he still cares for his fellow Autobots deeply and feels the only way to protect them from the danger is to take it upon himself to see that the threats to their peace are eliminated. Some have claimed he has become more like the Decepticons he hates, but he feels it doesn't matter as long as the job gets done.
Abilities: Huvrr is still good at detecting security systems and bypassing them but has lost his former stealth abilities due to his form change. He is equipped with highly sensitive radar device able to detect enemy combatants up to a 5 mile radius. His new jet mode has provided an increase in speed(approx.mach 1.5) with a top out of 1140 mph, while his new targeting system and weapons make him more of a threat during battle. Though only recently aquiring his new form and weapons he has taken right to them and seems to have improved by leaps and bounds in his accuracy. The study he has put into melee combat and the training with his new blades has made him a match for most close quarter combat units, with the exception of the most skilled specialist. His blades can cut through the armor of most light to moderatly amored transformers and with a little time and precision even hack the most heavily armored down to size. His top mounted dual pulse cannons can detach while in robot mode and act as his main ranged weapon while in this mode. His incendary rockets are capable of melting most regular ground units down to size, while making sure the more heavily armored units knew he was there. His colder and deadlier mentality has made him a force on the battle field making up for what experience he lacks with sheer enthusiasm and determination.
Weaknesses: His lack of battle experience still leaves him vulnerable at times to attacks that most veteran Autobot warriors would know to watch for. His new found enthusiasm and determination has also blinded him in battle sometimes making him attack larger or more experienced enemy units that most would normally avoid. Seeing him attack a combiner or unit commander alone is no odd occurance anymore and could lead to a trip to the frag pile should his zealousness get the best of him. Through all this his care for his fellow Autobots has only increased and he will cease combat in an instant to attend to or rescue a fallen comrade or one in dire trouble. This leaves him vulnerable and may one day prove to be his undoing.
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Lowlight (Leman Russ)
Allegiance: Autobot
Function: Covert operations
Alt. mode: Cybertronian van
Weapons: Neuro-distruptor
Special Abilities: Extensive cloaking device and specialized weaponry (-15 pts)
Height: 26ft / 7.9m
Quote: "That wasn't me..."
Strength: 3
Intelligence: 9
Dexterity: 8
Speed: 4
Endurance: 4
Courage: 6
Firepower: 3
Accuracy: 7
Melee: 2
Tech Skill: 9
Charisma: 5
Rank: 7
Appearance: http://10fingersdesigns.com/3d/series58/lowlight02.jpg
Profile: Lowlight is the Autobot that was never there. Most of her comrades and officers don't even know who she is, and they just walk past by her without recognizing her. Lowlight is like a shadow that is almost never noticed. Only her direct superiors know where she is at or what she is about to do, but only for the time of the mission she is assigned under their command for. After that, Lowlight disappears, just as suddenly as she had arrived. Only High Commanders and Autobot Supreme Commander Optimus Prime are filled in with the details of the operations she participates in, and only they are aware of her course of actions.
Lowlight's personality, judging from what is known about her, fits her function well. She is silent, cautious and precise. She talks little and interacts little with others. The less they know about her, the less the chance of - either accidentally or intentionally - blowing her cover, exposing her to Decepticon intelligence. While a "non-esixtent" existence would drive most Autobots made, she prefers it. It makes her job all that much easier.
Abilities: Lowlight utilizes an extensive cloaking devise that renders her practically invisible to the naked eye as well as most heat and motion detectors. She also carries a specialized neuro-distruptor which fires diamond tipped needles that can erase a target's short term memory banks, if they hit their central processing unit, thus deleting all memories of them encountering Lowlight. She also has a very good understanding of mechanics and electronics, is skilled in hacking into computer systems, can use all but the most complicated technical equipment. She transforms into a lightly armored van that can reach speeds of 95 mph (152 kmph).
Weaknesses: Lowlight fits her role perfectly, in terms of weaknesses, too. She is built for stealth, with a very light frame and considering her lack of close-quarters comabt skills, she can be beaten down very quickly in any kind of direct confrontation. Her neuro-distruptor is a very effective weapon, but has its own limitations, not being able to penetrate heavy or reinforced armor.
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Panzer (Nassuman)
Allegiance: Autobot
Function:Warrior
Alt. mode: Armored Assault Vehicle (think cybertron defense Hotshot with ALOT more guns)
Weapons: 2 All-pupose heavy duty energon blasters, 2 Energy Assault pistols, back-mounted missile launchers and energon battle-axe.
Height: 32 ft = 9,76 m
Quote: "What doesn't kill you makes me feel unacomplished!"
STRENGTH:9
INTELLIGENCE:6
DEXTERITY:8
SPEED:4
ENDURANCE:9
COURAGE:8
FIREPOWER:8
ACCURACY:6
MELEE:6
TECH SKILL:4
CHARISMA:7
RANK: 5
Profile: Panzer loves to battle, a little bit too much. This makes his comrades question his sanity, or his allegiance. But he is a strong supporter of the Autobot cause, to a certain degree. Where most Autobots would rather use diplomacy to solve problems, he would rather cleave them into a slagheap to solve a dispute. Some would call that method reckless, he would call it "DIY Diplomacy with a battle-axe". He puts the shoot-first asks questions later approach to spark as if it were programmed into his personality drive.
A new addition to the Autobot ranks, he is eager to serve and is glad to help other, less battle prepared Autobots. His loud disposition hides an creative and versatile individual. He makes it a habit to pair up with smaller Transformers (he believes it makes him look bigger in comparison). Never the kind to run away from a fight he serves as cannon fodder among his team. His origins are hazy at best, with many of his comrades questioning his loyalty to them. It was assumed by many that he was one of Cybertronian Gladiators that did not choose to become a Decepticon.
Abilities: Panzer is the perfect warrior, versatile, heavily armed and almost indestructible. He may be slow, but that's okay, he'd rather die fighting than run away like a coward!He has developed his own style of combat, using his large body and multiple weapon variations he can tackle any combat situation with ease and flare. One of his weapon variations is known as his "full-fire mode" in which he sacrifices his movement to be able to fire off all of his weapons at once.
Weaknesses: The problem with being as powerful and heavily armored as Panzer is, you'd guess he's pretty slow. Only able to reach high speeds of about 99 mph because of his massive weight. Subtlety is not his forte', he's loud and dispises stealth. He also has a strange allergic reaction when copper is inserted into his system.
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Quickheal (G1Blaster)
Allegiance: Autobot.
Function: Field Medic.
Alt. mode: Vintage Cybertronian Muscle Car.
Weapons: Simple rapidfire blaster rifle.
Special Abilities: Field Medic's case and equipment.
Height: 30 feet/9.1m
Quote: "I'm the only medic that can treat you faster than rust can eat you."
Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 9
Firepower: 4
Accuracy: 2
Melee: 3
Tech Skill: 9
Charisma: 6
Rank: 5
Profile: Quickheal is a young Autobot who wants to do his part in the war for his brethren although his is no warrior. Knowing this, he studied the medical field anywhere he could, realizing he could use his intelligence and educated hands to help his fellow Autobots instead of his terrible aim. He couldn't hit Optimus' trailor with an RPG from 40 feet. He is eager to prove himself and tries to get along with Autobots. When not repairing a friend, he's a jokester and likes to play the sidekick to any powerful Autobot he can get close to.
Abilities: With his skill and medic's case, he can do quick patch jobs to get a warrior back in the fight or stabilize a seriously injured bot until they can get back to HQ. He is also extremely fast in his alt. mode and controls himself exceedingly well. He has average armor in both modes but no offensive weapons in his car mode other than ramming the enemy.
Weaknesses: Quickheal has complete disregard for his own safety on a battlefield. If he hears an Autobot howl in pain or see's one go down, he will instantly change into his alt. mode to race to their aid, regardless of how many enemies are in his way or lasers firing through the air. He will refuse aid for himself when another Autobot needs it as well. He's actually a little too selfless. He is also a Primus-aweful shot. He is also completely unarmed in alt. mode.
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Remington (Leman Russ)
Allegiance: Autobot
Function: Technician
Alt. mode: Cybertronian Van
Weapons: Stinger Shotgun, Longstaff
Height: 27ft / 8m
Quote: "I'd be happy if you stopped breaking things."
Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 9
Charisma: 6
Rank: 5
Profile: Remington, ever since she and Beretta had known each other, had been a great help for her comradine. A real friend to trust. After being separated from Beretta after their enlistment, Remington found she was much less willing to serve in the direct front as others. Though she did very well in the training courses, her interest wandered to different fields than open combat. She showed great expertise in repairing damaged or broken equipment, putting together near scrapped communication devices and to some degree, tending minor injuries of her comrades. It didn't take long for her commanders to assign her to logistics, a role she could bring the best out of herself at. Remington carried out her new given duty to the fullest for quite some time, until she got transferred to the same unit as Beretta. The two friends met again.
Remington is the less impulsive from their duo, and has more than enough experience in pulling back Beretta from being reckless. She also puts equipment and mates back together after missions, but would like to see the mechs around her look after their stuff more and not abuse it as they often do. Remington is a very friendly femme, though a bit reticent and silent at times. She is less prone to drink her self silly, or fall down drunken, if she eventually does.
Abilities: Remington can sit calmly for hours and find a way to fix messed up equipment. She has skills and talents in the field of repairing things. Beretta could tell countless stories how Remington brought back her messed up weapons from the verge of being scrapped. And while her primary profile is not a fighter, Remington can look after herself. She found melee techniques requiring precision to her liking, especially long weapons, such as staves, so she spent quite the time to learn them. She also has a powerful shotgun as her standard weapon, that has a range of 800 meters (0,5 miles), but can pack a punch at this range and is mostly used for defense. But, depending on the circumstances, Remington may use other, heavier weapons, or "home-made" equipment that she designed or modified specifically for a task. In van mode, Remington has the top speed of 75 mph (120 kmph).
Weaknesses: Remington is more of a technician than a warrior. Even though her fighting skills are good, she lacks the actual battlefield expertise to fully utilize them. And sometimes, when the pressure is too heavy, she tends to think more than she should, desperately trying to find a solution and act slower than the situation would demand.
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Slipstream (Quick-Fix)
Allegiance: Autobot
Function: Scout
Alt. mode: Cybertonian Race Car
Weapons: Electro Disruptor Rifle
Height: 22ft / 6.7m
Quote: "Racing is a matter of spirit not strength."
http://i21.photobucket.com/albums/b290/ ... former.jpg
Strength: 6
Intelligence: 4
Dexterity: 6
Speed: 9
Endurance: 5
Courage: 8
Firepower: 3
Accuracy: 4
Melee: 5
Tech Skill: 4
Charisma: 6
Rank: 5
Profile: Slipstream joined the Autobot cause after the war signalled the end of organised sports, ending with it the up and coming racing career of “Rookie of the vorn” Slipstream, who was just about to enter into his first pro season.. With the close of his beloved sport the naïve and idealistic young bot decided to apply his expert driving skills to the autobot cause. Optimistic and highly dedicated he has proved a valuable addition to the Autobot’s. Slipstream cannot wait for the war to end and for organised sports to reinstated, until then he daydreams about what may be.
Abilities: Slipstream is one of the best drivers within the autobot forces capable of dazzling feats of offensive and defensive driving. In vehicle mode subject can shift from stationary to 60 mph almost instantaneously and can reach a top speed of 410 mph.
Weaknesses: Slipstream has no aptitude for combat and is a sub par combatant. He is also tuned to be a racer so is not very fuel efficient. Subject also has a tendency to get lost in daydreams about his racing career.
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Snipe Shade (SnipeShade)
Allegiance: Autobots
Function: Recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Cybertronian Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."
STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6
RANK: 4
Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.
Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.
He has a Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.
His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.
Stunning laser blasts - temporarily slows down and paralyzes the transformer.
The lenght of the car is about 15 ft/4,550 mm, so his rifle is understandably two-thirds his size. 10 ft/3000 mm.
In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.
In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.
Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.
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Stick Shift (Crashinibon)
Allegiance: Autobot
Function: Autotrooper
Alt. mode: Cybertronian Land-Vehicle
Weapons: Basic Issue Laser Pistol(BILP), Close Quarters Combat Saw, Shoulder Mounted Rocket Launcher, and Cutting/Welding Torch
Special Abilities: None
Height: 24 ft = 7,3 m
Quote: "This could have gone better I'm sure."
STRENGTH: 5
INTELLIGENCE: 5
DEXTERITY: 5
SPEED: 5
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 5
ACCURACY: 5
MELEE: 5
TECH SKILL: 8
CHARISMA: 5
RANK: 4
Profile: Stick Shift is.. nothing special really, he honestly doesn't even have any place in the battlefield or even being given the weapons he has. He's a fluke, a mistake, a mishap. A attempt to level the field against the Decepticons and their seekers as a easily produced field unit, Stick Shift wasn't even finished when he was activated, his designers were baffled but unable to take him off-line due to their own morals. Thus Stick Shift was thrust into service, traded off from section to section until finally one instructor figured he knew all that he was going to and placed him in active duty.
Abilities: There is nothing much to say about Stick Shift's abilities, he just scraped by in all his basic training events, even the most inspirational of instructors were unable to propel him in any one direction. There is one area where this is not true however, Stick Shift's technical ability. Thanks to his general training, Stick Shift in actuality is a technical wiz! This is easily missed due to his unimaginative nature but many has been the time when a skilled technician has wandered away from a project or repair job in frustration only to return and find their task done by a mysterious benefactor, these are the deeds of the ever wandering Stick Shift.
Weaknesses: Stickshift shares his design with Red Alert, Sideswipe, and any other number of Autobots. This can lead allies and enemies alike into thinking him to be someone more capable then he actually is! Often assigned duties more suited to those he resembles or considered a more serious threat by enemies.
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Sub-Zero (Silverblade)
Allegiance: Autobot
Function: Scout and Message & Ammo Relay
Alt. mode: Beast mode Dire-wolf like Cybertronic beast
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / Beast mode –(About the size of Ravage) *Mass shift like Soundwave
Quote: “War does not make heroes, The actions you take do.”
STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2
ENDURANCE: 5
COURAGE: 8
FIREPOWER: 8
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: 5
Profile: Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. He is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural abilities. He has immense strength for his size, often pulling cargo, (in his alt form) that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of darkness found on some planets and the blinding white of the sun . He is loveable and friendly, getting along well with fellow Transformers. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. He has a dislike for the Decepticon known as Ravage.
History: Alt mode by accident-
Zero was flying a scout mission to gather data on the Decepticons . His shuttle was over the Cybertron base where the 4 million-year-old data had been stored from a scientific mission done of north pole of earth. He was discovered, and was shot down by Decepticon fire which caused his shuttle to crash into the outer computer terminal. Part of his craft’s engines smashed through the wall and touching with the computer. He tried to escape from the wreckage only to discover that the Decepticons were looking for him. Desperate he franticly punched a few codes into the council in an attempt to fire the ship's weapon systems. While he was pinned beneath the wreck, the Decepticon computer sent a surge of energy at his ship, as it does in its own defense. But because of the damage, the surge also carried loose information from the stored scientific data the cons had been harboring. He screamed, as by some unlucky turn of fate his alt mode upgrader within his ship went haywire and shot him while he was still awake, taking from him his beloved cybertronic shuttle alt mode and forcing upon his body some alien shape.
Abilities: *Many of his traits are heightened natural abilities Although small in his alt mode, he can drag a fallen Autobot away from harm, or pull cargo by himself that would normally require a rig. Tracking with his internal pathfinder, Night Vision / Blue Eyes to compensate for extreme dark and extreme light. He can withstand extreme cold that would freeze fuel lines.
** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.
-Damage to subject:
How it works:
Absolute zero is the point at which particles have a minimum energy, (quantem Physics)which is called the zero-point energy. It can be shown from the laws of thermodynamics it is possible to reach temperatures arbitrarily close to absolute zero through the use of cryocoolers. At very low temperatures in the vicinity of absolute zero, matter exhibits many unusual properties including superconductivity, superfluidity, and Bose-Einstein condensation.
What it does:
** When a subject is hit, they loose function on targeted body part as becomes frozen and covered in ice. At full power the subject’s will be frozen as if in Cryostasis. The weapon takes the molecules in the surrounding atmosphere and lowers their temperature to their molecular freezing point turning air molecules to solids. Creating a type of atomic ice if you will. To reverse this effect the “ice” must be heated and thawed. Breaking the ice is not suggested due to damage caused at sub zero temperatures, but can be done at subject’s own risk. The longer the laser is focused on a point the more frozen it becomes.
--Generally when Zero uses the weapon it is set on low and will simply lock freeze the target, Liquid nitrogen style but even at low he can loose 75% of his functions. But if he was in a situation that required him to make the choice to turn it up to full power and use it at concentration, not only would it kill him but his personality would not allow him to cast such harm upon another sentient being. He would not use it.
"Zero’s weapon fire brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, nor would he ever wish such a torment on another transformer even a Decepticon."
In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.
Weaknesses:
His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron. He hates Ravage and cats and dogs.
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WheelBar (Tenkyoen [AKA: WheelBar!])
Allegiance: Autobots
Function: Warrior (at one time he was torn between the two, but he decided he was a better strategist than an engineer.)
Alt. mode: Smoke-black Cybertronian Vehicle with a bed in the back (much like a truck)
Weapons: His main weapon is a Claymore-style (medieval) sword that he can pull out of his leg. He has two other smaller weapons, a small pistol that comes out of his arm, and small short-range blades he can launch out of his wrists.
Special Abilities: WheelBar has the ability to convert his wheels on his legs to his feet, (like roller skates) which provides greater speed in robot form.
Height: 34 ft, 10.4m
Quote: “Any battle can be won with the right strategy and persistence.”
STRENGTH: 6
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 3
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 6
RANK: 5
Profile: WheelBar is a knowledgeable, tactical warrior who is fresh out of Autobot Academy. (I’m new here, so I’m not sure what it’s called) He cares deeply for his fellow companions, and will go to daring feats to keep them out of harm’s way if need be. He is extremely intelligent and uses these skills in the battlefield to help win battles and missions. He is not afraid to speak his mind, and tries to do his best when talking to superiors. (he does hope someday to earn the right to lead missions.) He is extremely loyal, and always keeps his word. (as much as one robot can) Although he can be a serious warrior, WheelBar kind of has an imagination and sense of humor all his own which gives him very unique fighting strategies. Through his abilities and friendliness, he will very likely become close friends with the other Autobots fairly quickly.
Abilities: With his special ability to switch his wheels to his feet, WheelBar can become surprisingly fast in his robot form, which can often bring about strong surprise attacks.
Weaknesses: WheelBar’s weaknesses would be that he is young and sometimes a little to eager, which, added on with his inexperience, can be challenging at times. He is a very good fighter, but he can be overwhelmed by sheer brute force in some situations.
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