Hypothetical Transformers (and other Hasbro properties) Tabletop RPG
Posted: Wed Mar 16, 2022 5:45 pm
So, how do you think a tabletop based on Transformers would be like? How would you design it? Do you see it as a D&D-style game design, or another mechanic?
Personally, I could see characters being created with a class reminiscent of the WfC character division (Scout, Soldier, Sniper, Scientist, Heavy...) and two classifications to create the "species": one determining the alt-mode(s) and another determining innate abilities (invisibility, superspeed, built-in weaponry...) which could be upgraded by levelling up. The factions could perhaps replace the typical moral alignment (both the basic Autobot/Decepticon and every other subgroup/faction), and the main edition could be based on the war on Cybertron, with later editions and expansions focusing on colony worlds, alien planets and maybe even Earth.
And what about other Hasbro properties; which ones do you think could benefit from the tabletop experience? For me, I've always thought Xevoz had potential for an RPG game: it has plenty of species for the player to build upon (and potential to create even more, even if you never expand beyond the original 8 larger groups), and the xevolution mechanic could work very well as special abilites/attacks and level up benefits.
Personally, I could see characters being created with a class reminiscent of the WfC character division (Scout, Soldier, Sniper, Scientist, Heavy...) and two classifications to create the "species": one determining the alt-mode(s) and another determining innate abilities (invisibility, superspeed, built-in weaponry...) which could be upgraded by levelling up. The factions could perhaps replace the typical moral alignment (both the basic Autobot/Decepticon and every other subgroup/faction), and the main edition could be based on the war on Cybertron, with later editions and expansions focusing on colony worlds, alien planets and maybe even Earth.
And what about other Hasbro properties; which ones do you think could benefit from the tabletop experience? For me, I've always thought Xevoz had potential for an RPG game: it has plenty of species for the player to build upon (and potential to create even more, even if you never expand beyond the original 8 larger groups), and the xevolution mechanic could work very well as special abilites/attacks and level up benefits.