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modding gestalts for the better - (not a kitbash)

PostPosted: Fri Apr 06, 2007 8:17 pm
by ZedzDead
i own 4 gestalts; they are.........

1) superion maximus
2) bruticus maximus
3) constructicon maximus
4) classics devastator

all are of the energon molds.
ok, first thing i did was tighten the screws (of course)
then to fix the ratchet joints (mainly the torso area where the legs and hips are on a ratchet joint) from being loose i
opened the crotch piece up. then you'll notice three thin plastic strips with a bump (to fall into the teeth of the ratchet gear). one strip for each of the joints. ok, what i did was insert a small tight ball of cotton BEHIND the bump on each of the strips to push the bump harder into the teeth of the rachet joints. SUCCESS!!

only one problem remains for me......
on SUPERION where the nose of storm jet has a very small tongue in groove locking joint (for lack of a better term)
which is BTW supposed to support superion's upper body weight. this is the ONLY section that holds his upper body in place and it doesn't hold very well. have any one of you experienced this problem and have you rectified this w/ a simple fix or maybe even a locking mod to give ole superion a better posture?


and if there are any other tricks you have come up w/ to make your gestalts more sturdy and able to hold a decent pose, then please feel free to post them here so others can have a better experience w/ their gestalts as well as a good reference in the future.

thanx,

ZedzDead

PostPosted: Sat Apr 07, 2007 4:03 pm
by Dragonoth
Try the Toy Forum workshop thread (stickied). They don't seem to have anything for Superion right now, but I'm sure I saw something before the crash. Someone should know something.

PostPosted: Sat Apr 07, 2007 7:38 pm
by ZedzDead
thanx

PostPosted: Sat Apr 07, 2007 7:58 pm
by Down_Shift
also couldn't hurt to take a look over at http://www.tfmaster.com

PostPosted: Sat Apr 07, 2007 8:04 pm
by ZedzDead
thanx for the help guys. all i did in the meantime was take one of those clear rubberbands and wrap it around his torso in a manner that you would never notice it. basically a band-aid til an idea for a mod comes.

ZedzDead

Re: modding gestalts for the better - (not a kitbash)

PostPosted: Sat Apr 07, 2007 10:16 pm
by X3ROhour
ZedzDead wrote:i own 4 gestalts; they are.........

1) superion maximus
2) bruticus maximus
3) constructicon maximus
4) classics devastator

all are of the energon molds.
ok, first thing i did was tighten the screws (of course)
then to fix the ratchet joints (mainly the torso area where the legs and hips are on a ratchet joint) from being loose i
opened the crotch piece up. then you'll notice three thin plastic strips with a bump (to fall into the teeth of the ratchet gear). one strip for each of the joints. ok, what i did was insert a small tight ball of cotton BEHIND the bump on each of the strips to push the bump harder into the teeth of the rachet joints. SUCCESS!!

only one problem remains for me......
on SUPERION where the nose of storm jet has a very small tongue in groove locking joint (for lack of a better term)
which is BTW supposed to support superion's upper body weight. this is the ONLY section that holds his upper body in place and it doesn't hold very well. have any one of you experienced this problem and have you rectified this w/ a simple fix or maybe even a locking mod to give ole superion a better posture?


and if there are any other tricks you have come up w/ to make your gestalts more sturdy and able to hold a decent pose, then please feel free to post them here so others can have a better experience w/ their gestalts as well as a good reference in the future.

thanx,

ZedzDead


I used tiny magnets
one on the crotch and one under the nose, replacing the tire of the landing gear. of course you could just pot a small, flat metal piece on the crotch.
paint

Z

PostPosted: Sun Apr 08, 2007 12:03 am
by ZedzDead
thats a great idea! i was also thinking of clipping off one of the locking snap mechanism off of classics megatrons outer shell and using that.