what do YOU think the skill stat represents?

so i've looked over a lot of things on the web about tf tech specs. No one agree's what skill represents. Accuracy? Dodging? familiarity with tech? what is your 2 cents?
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Bloodlust wrote:No offense Sto, while you're right (as usual), I unfortunately don't have tech specs to look at right now, nor the time to read through the them all and without that, I can't really make the link between skill and function.
I must bow down though, your knowledge of the TF universe is amazing, if I had half the knowledge you had, my head would of exploded a long time ago.
Rodimus Prime wrote:Skill = ability to kick ass in battle sounds better. I'm sticking with that.
Convotron wrote:I think everyone is overlooking the most important skills...
Nunchuku skills
Bow hunting skills
Computer hacking skills
That's skillage.
Evil_the_Nub wrote:I think Sto_vo_kor hit the nail on the head. I'm looking at the stats for RotF Swerve and his bio says he is a metallurgist and fabricator. It also says he can't drive in a straight line and the other Autobots prefer to keep him out of battle cause he aims as well as he drives. It sounds like he's pretty bad in combat, but his skill stat is 9. So he must be a pretty good metallurgist and fabricator.
Name_Violation wrote:Well i like the answer Sto gave, and other than the occasional oddball poping up (theres bound to be a few) and screwin up the system it makes alot of sence
sto_vo_kor_2000 wrote:Rodimus Prime wrote:Skill = ability to kick ass in battle sounds better. I'm sticking with that.
It may sound better to you but there really isint any evidence [of any kind] to support the idea.
Rodimus Prime wrote:sto_vo_kor_2000 wrote:Rodimus Prime wrote:Skill = ability to kick ass in battle sounds better. I'm sticking with that.
It may sound better to you but there really isint any evidence [of any kind] to support the idea.
I don't care. I don't take everything so literally like you do. I like having fun.
Geminii wrote:How good they are at the best thing they do.
Most of the time, that's going to be their Tech Spec function, or something very close to it.
However, the function does not tell the whole story. It's an indication of the role they fulfil in their faction (or, for neutrals, what they do most of the time - job, hobby etc). While the role requires certain skillsets, the two are not the same thing.
Example: G1 Perceptor's Skill is 10. It applies to what he does best - analysis, experimentation, retaining and combining information, creating new materials and devices. His function is SCIENTIST - most likely because when you have someone with that skillset, they're worth more in a lab than as cannon fodder or a roadie. However, if Perceptor found himself temporarily taking on another role (leader, sniper), I believe his skill rating wouldn't change.
Possibly I'm seeing the skill rating as applying more to the inherent character than simply their military appraisal. G1 Thundercracker's Skill is 7 - I'd like to think that if he refused one day to continue fighting, his rating wouldn't change to 1 or 0 just because he wasn't a battlefield asset any more.
ClassyNX01 wrote:Just playing devils advocate here, though I what Sto says makes sense to me. Perhaps there is no official answer because they elect to keep some what vague to give them the flexibility to mod the meaning when best suits their desired function?
We see this sort of play used to great effect in current day politics.
Classy
Bloodlust wrote:Would that not be AWESOME if politicians came with tech specs for the entire country to see?
How cool would that be...