OptiMagnus10 wrote:I just pondered this recently. I remember some years back back, being a little younger and had recently become mesmerized by the concept of Transformers toys for the first time. I walked into my local (now sadly closed TRU) and proceeded to the action figures. A good portion of the aisle's shelving was filled with Transformers, from Armada, Energon, Universe, and classic G1 figures. They had Omega Supreme, Optimus Prime, Megatron, Galvatron, and anything else I could possibly want. Many of the figures could "powerlink" together, or came with a Mini-Con that could serve several purposes. Some Mini-Cons could combine into larger figures so you could put them up against a larger enemy. Then we had Cybertron, which I think had great redecoes and new molds alike. Then they all sold out.
We then go from the Classics, to the Movie, to Animated, to a different Universe line, and back to another Movie line. These all, to me, were missing something. Most of these post-Unicron trilogy lines had little or no connecting media, the toys were less dynamic, and they were short lived. Now, TF is pushed to the end of the aisle with a choice of Tuner Mudflap, Tuner Mudflap, and 5 more Tuner Mudflap's.
Has TF really lost the magic it had when it had a longer period of connecting media?
Were the products really more intriguing, or are they still as good as they used to be?
Heya.
I had a careful little think about your post and the replies.
Obviously, I can only judge from my own example, but these are my thoughts:
It might be the Sociology of it all.
I noticed that your introduction into the freedom to investigate toy aisles alone (technically different from your intro to TFs) is marked by a theme of groups and combining.Your "now" is all mudflaps.
The Replies go straight to G1 before moving on.
I, too, both entered at G1 and was associated with the groups in it.
In my case, PROVIDED the Sociology notion has any standing at all, I had the freedom to be alone with each TFfor a few minutes,even when accompanied to the toystores by adults,from before I gained the freedom to visit toystores alone, because of the Tech Specs on the back of the packs.(I know some other forum members will groan and say Tech Specs are all I ever talk about, but consider:)
The tech specs united my world of TFs the way the Powerlinking and MiniCons united yours.We both could tangent out from one purchase to the next, maybe something like shopping for skills in the final fantasy games for the characters-there's a general direction and slow stepping back of the unreachable that works with us to maintain the pace we want to set,in a way, but no particular sphere of specialization is unattainable in the end, and they always compliment each other.
A generic rule of thumb in Sociology states that a person who learns something one way will have trouble learning it any other way,and always enter advances on the particular issue from the original vector.
For example,folks who are taught to believe in God usually have trouble believing that's a lie, whilst folks who are taught not to believe in God have trouble believing that's a lie as well.In the end-according to rule of thumb- only a revelation or epiphany can honestly sway the full stance of a being to the opposite polarity.
So each of us are taught to accept that TFs manifest around us in a certain way.I DARESAY that 99% of us have some variant of spiritual connection to them going back to day 1.Don't like Spiritual connection? call it Emotional gratitude,or just say "every time I see one of the ones of the type I had as a kid, my brain remebers the good times I had back then and leaks a few endorphins out again,making me happy"-you get the idea.
The folks who design TFs today didn't all necessarily play with the same TFs or even watch the same TF shows,or even own TFs at all.Personally,I was ENTERTAINED by the TFs under their fighting style in G1: "run here,run there,pull out special trick-yell to buddy,throw wisecrack at "Decetibum" enemy,fall over when big guy barrels past,big buddy jumps in to take the strain,use specially selected weapon to assist nearby melee,collect senses, get up,jump back in,don't stop moving,don't stop yelling out assists to all buddies who can't see what's going on behind them-choose next combat,hit-on-the-run every enemy between here and next designated target...
Fast forward to Armada-I can't stomach it-to me, they're all posers, and all I see,correctly or not, is dragonballZ (show starts,"last episode we saw",commercial break,show returns,dude hovers in sky saying"last time you defeated me,now I went to SpecialMonasteryStation and learnt MegaBypassFistMoveThrowdownStrike and with it I am unable to be defeated by any of you yadda yadda",commercial,show returns,friends talk"I'll fight him,he ate my mum","No you're too weak,I'll fight him with my DiamondPicknoseFinger","Nah,that's ancient and too defeatable,I can use my curlyRibbons"-show interrupted,"NEXT EPISODE..."
-next episode starts,"LAST EPISODE WE SAW..."
Once MiniCons get done as animals, I get my epiphany, and once Soundwave and Blasters cassettes get referred to as MiniCons, I get my personal revelation.Once,I considered Powerlinking a weakness-Now, I'm cool with it.Armadas 'initial contribution to the magic' fits just right into the TF universe for me,but I needed something from my entry vector into our world to help me along, which was Totem style interpretations rather than little transforming cars stopping gigantic transforming cars from being pathetic weaklings.
So if you ask me about Armada, I'll tell you the magic was gone at least from the show,BUT just because me and the writers don't see eye to eye doesn't make me right: as far as the writer is concerned, I can run around as many combats as I like-his solution,his reality,and therefore the MAGIC,to him,is the supreme victory grabbing move,minicon,starsabre,powerlink or whatever.In actual fact, his solution might be more logical,tho I prefer my G1s carefully selected weapon loadouts,and the Beast Wars subconciously manifested weapons loadouts, which kept TF presentation to reality alive long enough to get to Armada.(Gotta admit the 'sleeping' weapons that the MiniCons unlock/reawaken are brilliant thinking,too!)
However, tell me that Armada figures won't be put into the Generations/2010 lines,and I'll go on campaign,because I still believe that they belong with all the rest.The sociology of it all has gone a step forward,see? Fan A is around to like the things Fan B doesn't see as magical,and Fan B is around to like the things that Fan A doesn't see as magical,but whatever both manage to preserve gets pooled into the next sociological advance,and it's all reGENerated into a new type of magic that fan C will inherit.The Magic to fans A and B,to me, is that Fan C appreciates Transformers,and is willing to exhibit them to fan D.Now,BECAUSE FAN D no longer has connectors and tech specs and accompanying fluff, he makes up his own games, which fans A and B re-inherit and start moving forward again,together with Fans C and D, towards fan E.
Catch my Drift?
There's this,too,tho: when we're shopping for a homage line, the models are from everywhere, and can regularly have nothing to do with the versions of them that we spent hours with: Since homage toys are from all over the place and a line won't be completed as an older line-up (because it prevents us from having to collect the set in the next homage line),the whole tangent and connectivity thing is looser and more roundabout.When we've LEARNT that this goes with that, yes, the Magic will threaten to fade.