Page 4 of 4

Re: Fighting Games

PostPosted: Thu Dec 22, 2022 5:33 am
by PerfectVision
Some infinite loops due to a special reset:

-Zero has an inblockable with his clone+the Dante's collumn blocked,add the tH+H+low,his ground tL is spammable and he is presumably hard to block,its goal is to give him a second combo with a cloned charged shot,not outside it.The reason he receives a lot of meter because of his H attacks,"2M+5H or tH+H".

-Felicia with her special grab H:her initial chain is "1H+5H",push during the combo with multiple catspikes,finish with the grab,continue with the rollM+M or the 3M,add two J2MH chains,regrab during the recovery.
Combo cross up:very close catspikeM+rollL.KO reset:"summon+5H+csH/+deltakickL"

The XcatspikeH X x is kind of her answer to anything with an extra spam of the L version for KO,that means that this special grab loop may be useless.

In general,this game is filled with combo-loop and spam,i suspect they took too much caffeine,certainly when programing the Lbeam of M.O.D.O.K,epileptic by the way.