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<i>I won't deny this would work fine, I just like being all-inclusive and a lot of peoples favorite characters are scientists or builders like Wheeljack or the Constructicons. I think the RPG setup allows those types of characters as well as big bad warrior types, so I focused on this. A well done FPS or RTS setup can work too.</i>
True. In my head I'd equated those types of player characters with classes such as engineers, etc from games such as Team Fortress, Savage, Tabula Rasa - operatives able to deploy equipment out in the field, rather than crafter / merchants. But as you said, both models can certainly work if done right.
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<i>If you're going to have Prime and Megatron absent from the setup, you can justify having seperate subfactions like they had in the Dreamwave comics. It would add to the dynamic, I think.</i>
Agreed. I'd pictured the various subfactions as basically being the equivilant of Player guilds / clans - Unified name, insignia, etc
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<i>That's a nice simple system that would make for a fair setup. I personally would like a more in-depth system that can handle more than one alt-mode and other special features, but it's not strictly nessecary.</i>
I'm all for tons of customisation options, those listed are what I considered to be the core, defining attributes - as far as game mechanics are concerned. Certainly one would have a variety of faces, hands, eyes, kibble, logos, colors, et.al to choose from, but such things are mostly cosmetic, with little impact or purpose during gameplay, other than allowing players to distinguish themselves from other player characters. Plus the setting itself has "repeated" characters (Bumblebee/Cliffjumper, the Seekers, G1 Ironhide/Ratchet, etc)
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<i>One interesting thought is how character growth would differ between an RPG class and level system and a Battlefield type game's Unlock and Acheivement system. The unlock system would create a more balanced setup between players, i.e. instead of levels 1-50 having to co-exist and somehow battle together, you'd get everyone with a base of level X, with the people who have some unlocks having the equivalent of X+1, 2, 3, and probably not too much over that. If done right I think that system would have some merit and could give a nice action-oriented game.</i>
In the immortal words of C-3P0: "I heartily agree with you Sir." (:D
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<i>This is...a very interesting mechanic for introducing neutral enemies into the mix, but I can imagine players getting quite annoyed with it if they want to fight. It also has potential imbalance between the 2 sides (Autobots won't fire back on the human military, but Decepticons will), and it kind of limits the arena to earth or a similar planet. I'd think it'd be an ok gimmick for some areas, but not as a global thing.</i>
Likewise, I'd the Transformers probably would find our weapons pretty annoying!
The intention was to try and prevent players from simply fore-going the use of their Alt-mode and just rampaging MechaGodzilla style around the city. Also, I agree it shouldn't be globally implimented, but certainly around important "human" areas like cities / factories / power-stations.
Personally, I would limit the game to Earth, with maybe one or two additions (Cybertron ,Junkion?), as I feel a large portion of the TF's appeal is they become things we recognise. Plus while a Terristial vehicle might be something of a curiousity on a world ruled by sentient machines, an advanced alien Starfighter would certainly be out of place here on Earth, and thus cause for alarm! (meaning the player couldn't hide while on the "Earth Maps")
Granted, I hadn't considered the balance issues associated ("Autobots won't fire back..."), perhaps NPC response is influenced by a Faction's reputation with the city (ie:troops wont fire on Autobots in a friendly city)? or maybe impliment be some way to incapacitate the offending NPC's, thus removing them from combat, with additional bonus/penalties associated for going that extra step and killing the natives??
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<i>While it makes logical sense, this mechanic would make it very difficult for a side that loses several resources points to regain them, because they'll lose access to the power to let them mount a counterattack. Conventional capture-point games are balanced because if a side has less points, they can defend their remaining points better and can gather together for a mass attack easier. This power mechanic would distrupt that balance. I'd suggest that freindly resource points simply add to a mechs existing regen capacity, and being in the area of multiple points would give stacking benefits.</i>
Point conceded. I must've banged my head a few times before writing that...
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<i>This is a bad plan because it intrinsically imbalances one half of the players against the other, even if it's only a minor bonus. And how exactly are the other side supposed to recapture the Matrix, when it's most likely locked in a safe inside Metroplex or the like? I have no objection to the odd capture-the-flag McGuffin that works on a small scale, like one area, but globally altering the state of affairs between the 2 sides is a bad plan.</i>
That's exaclty the point, to keep the balance of the war see-sawing from one faction to the other and back again. As for recapturing the Matrix, it would be carried on the player that found it (after all, Rodimus never kept it in a box under his bed - atleast to my knowledge). I'd concede that it doesn't necessarily have to be own a global scale, but I think the advantage it bestows needs to be something that the Faction as a whole cares about, not just individual players looking for an ego trip.
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<i>You do know what an MMO is, right? There would be literally thousands of people clamoring to be Prime, even if each server is its own entity in this regard. Unless this is actually meant to be an online FPS, with one matrix per game, you'd still have players shooting each other in the back to be the next Prime. I'd go for a max-level reward or achivement giving you commander status, adding Ultra, Maximus or Prime to your name as you see fit, but a single unique thing in any MMO setup won't work.</i>
Um... yeah, while I currently play WoW (and really, who doesn't?), In the past I have played:
EVE (awesome, but space is always awesome)
CoH (cool game, but in need of a major upgrade)
GW (great while playing, "meh" when ya not)
DDO (14-day trial only, but seemed to have some nice features)
SWG - both Pre and Post NGE ( omg. /wrist)
MxO (Stale, and other brilliant waste of a potentially great IP by Sony)
I was also a beta-tester for Saga of Ryzom, and recently for Tabula Rasa - so "Nerrr!"
Yeah, I realise you weren't being serious - I just felt like over-reacting...
...I <b>do</b> see this as more of a MMO-FPS, with a single Matrix per server, Peronally - to stop a chain-killing of players to be the Prime, On top of making them tough-as-nails to kill - I'd have the Matrix respawn at a random location each time a Prime falls in combat (maybe they die in a big shaft of light or something), to be sort out and found again. Plus possesion of the Matrix wouldn't be enough to be a Prime, the player would need to meet the prerequisites to open it (kinda like what happened to Ultra Magnus in the '86 movie)
I like that Achivement/Rank idea though
