robofreak wrote:Interesting. What's wrong with harvest CP? Is there a downside to boosting my stats?
It sounds like I have a chance of killing the baby elephant things, but I need to figure out a strategy to kill them. What do you mean about not having the right catalog?
I guess I'm missing something with the ultimate weapons. I thought all of the weapons started as one thing, but the ultimate form was univeral for each of them. Am I wrong on that? I've pretty much been focusing on only one weapon for each of them until I can get some of those platinum ingots wherever they may be.
The smaller Adamant- family members are fairly easy, and you'll need to fight one as a boss later on. If you can fight them now, you shouldn't have much trouble for a while. And no, there's no downside to making your characters more powerful. this isn't like 8, where enemies will scale to your level. The larger ones are more difficult, but Vanille's Full ATB Skill (Which you won't get until later) along with her personal summon, as well as a few other odds and ends, can kill them VERY quick. They give out very nice prizes, too.
Now, for my thoughts on the game that I know Counterpunch isn't going to like but damn it I beat the game so I can say this:
The only reason this isn't the worst Final Fantasy game in the main series, is because 14 was made. I haven't played 14, but Square
apologized for it being so crappy, so I take that as a sort of sign as to it's quality. And 13 isn't the worst in the franchise, because both 14 and X-2 exist. Also I did not care for the premise of Crystal Chronicles, but I didn't play that one either.
But as for 13:
-The music is a let down, with only a few memorable tracks, and inexplicably the
removal of several of the series more memorable recurring tracks.
-The story can be really good in places...and really weak most of the time. How am I supposed feel sad Nora died when they never even explained who that was? How am I supposed to feel like I need to save Serah when she has less than 10 minutes of screen time? And the ending
is just a wall banger. First off, they declare they are going to save Cocoon, then immediately make a beeline to go and kill Orphan despite knowing that it's totally contradictory to their plans. Then, they go on about how you shouldn't just wait for miracles to happen...then Ragnarok pulls a Deus Ex Machina. It's like the entire ending is based on
saying you aren't going to do something then immediately doing it. Seriously, Lightning even shouts "Find your own path to hell!" to Orphan while they are knowingly attacking Orphan!-And in addition to that, they just drop you into the story, and most of the time, they expect you to look everything up in the data log. Which is just bad storytelling. I should not have to do a wiki search to get most of the info on what's going on.
-The combat is crappy as all hell. Oh sure, it's fast and fluid, but the fact that they had to sacrifice control over 2/3 of your party kind of undermines that. If they slowed it down to the point where I could easily control the entire party at once, like...well, every RPG ever made, it wouldn't be a problem, in fact it may have been the best ever. But I can't even switch the party leader on the fly like, say, 12. So if the party leader dies, it's endgame. The combat wasn't as bad as 12, though, which I guess is a step up.
-Like I need to explain this one: The game is one big tunnel. Oh sure, you get a giant, sweeping landscape and big open areas when you get to Gran Pulse, and that's nice, but it does not excuse the entire game being a tunnel, especially since,
once you get to that big tower, unless you double back, the game goes back to being a giant tunnel until you get to Orphan's cradle.-The characters and their development...is one of the good points of the game, actually. Hope stops being a whiny bitch, Vanille shuts the hell up, Lightning stop being a bitch, and...wait, did Snow, Sazh, and Fang get character development? Snow admits guilt for Nora's death, but that's practically just in passing and his character doesn't change. And outside of incidents with their summons, Sazh and Fang don't even have development. Hm. Well, half the cast develops, better than nothing. (Oh, FF1, you don't even have characters)
TL;DR version: Music sucks, story is weak, gameplay sacrifices control for style, the world is a limited tunnel except for one location, but the characters are okay.
So...yeah, that's my opinion of it. It's not a terrible game, but it is a terrible Final Fantasy.