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World of Warcraft Characters

PostPosted: Tue Jun 26, 2007 2:39 pm
by DinoHonor
I realize that this topic has probably been done a lot before, but it has been forever since I have posted.

Anyway, I was just wondering what WoW characters people have.

Mine are:

on Crushridge:

Ambarion - level 52, Blood Elf Warlock (Daemonology/Affliction)

and

Dderidex - level 18, Tauren Druid (Balance)

PostPosted: Tue Jun 26, 2007 4:10 pm
by Starlock
Don't play anymore but I did have an arms/fury 60 warrior. Found it funny how after I left they got better at pvp I hear.

PostPosted: Tue Jun 26, 2007 4:22 pm
by Senor Hugo
Stopped playing as well.

But here is my 70 Draenai Shaman, and the other guys I have.

PostPosted: Tue Jun 26, 2007 9:35 pm
by UltraPrimal
Wow! Nice, Senor Hugo. Not only do you have a 70 and bunch of 60s. But almost all of them have TF names. :grin: I'm still a lvl 67 NE Druid named Ladeila on Scilla. 1 more lvl till I get my flight form! :DANCE:

PostPosted: Wed Jun 27, 2007 1:33 am
by Senor Hugo
UltraPrimal wrote:Wow! Nice, Senor Hugo. Not only do you have a 70 and bunch of 60s. But almost all of them have TF names. :grin: I'm still a lvl 67 NE Druid named Ladeila on Scilla. 1 more lvl till I get my flight form! :DANCE:


Thanks, on my other server, my "Horde Server" I a few others with TF names, Sixshot an Orc Hunter ect.

Also, took me, from the midnight release of BC, about 8 game days to hit 70. 2-3 months real time.

PostPosted: Wed Jun 27, 2007 2:27 pm
by Bubbatep
My main's a level 50 arms-specced Tauren Warrior on the Ghostlands server (I'll pt up a pic when I get time) I've got a few extremely low level alts aswell. Their main purpose for being is for when I start getting frustrated while doing a quest with my big cow.

EDIT: Here's the pic:
Image

PostPosted: Thu Jun 28, 2007 6:10 am
by Airhawk
Don't play as much as I used to but here be mine (Draenei shaman is my main now, old main is the level 68 paladin)

PostPosted: Tue Jul 03, 2007 6:30 am
by Danish-Liokaiser
Playing on EU-Server :

My old Alliance main was : Level 70 Dwarf Hunter 'Breynih'

My new Horde Main Char : Level 20 Blood Elf Rogue 'Brey'

Please look at the names :lol: Sounds Familar?

PostPosted: Wed Jul 04, 2007 8:33 pm
by homelessjunkeon
Bladefist EU,
Resyk - Forsaken Rogue,
Mirah - Tauren Warrior,
Iyrinar - Blood Elf Priest,
plus bank chars.

X put Hunter's Mark on Resyk. Where X gets added to corpse-camp list. :P

PostPosted: Fri Oct 26, 2007 12:50 am
by Ultra Rodimus XP
didn't want to start a WoW, so I digged way back for this topic

Wow it seem I joined way too late since it seem every one stop playing :shock:

I mostly play in senjin and a lv 51 paladin is my main, love my new night elf character.

Will any one rejoin the game once the new expansion back is out? New Lv limit is 80

Image

My comment about my night elf is found here -->http://hitokiripineapple.deviantart.com/art/World-of-WArcraft-Elf-68241011

PostPosted: Fri Oct 26, 2007 8:06 am
by Armgnawer
Thank you for summing up everything I despise about Night Elves.

I've got a 70 undead shadow priest on Dunemaul. Yes, I know I said I prefer playing up close in another thread, it just kind of...happened.

This game eats my soul.

PostPosted: Fri Oct 26, 2007 11:31 am
by Senor Hugo
I haven't stopped playing, picked it back up upon graduation and getting my associates.

It's good to have it back, and I've been working on gearing and leveling my other characters.

PostPosted: Fri Oct 26, 2007 3:12 pm
by Cowboy Bebop
Armgnawer wrote:This game eats my soul.


Quoted for Truth. I played once at a friends how, some kind of troll level 13 or something.

PostPosted: Fri Oct 26, 2007 5:57 pm
by Dreadwolf
I don't play often, but I'll mention my characters:
Sinnoxer - troll hunter, level 13
Hykirro - human mage, level 5
Dyrro - bloodelf warlock, level 10

PostPosted: Fri Oct 26, 2007 7:59 pm
by homelessjunkeon
Cancelled my subscription a few days back, it expires next feb.

The constant Rogue nerfs are bad enough, but the real kicker is how the blues just spend their time trolling the forums, banning people, locking threads, and not contributing a damned thing.

I myself recieved a permanent forum ban. Now, to see the post I made, the blues had to view a thread dealing with the possibility of a game-breaking mechanic change.
I can handle the ban, just fine, but they didn't even post anything while they were in there. Not so much as a "we'll look into it.".

I'm not going to continue paying to keep them in a job if that's what they think of their customers.
C'mon Warhammer Online: Age of Reckoning.
WWWWAAAAAARGHGHHGGHGHGHH!!!!!

PostPosted: Fri Oct 26, 2007 10:07 pm
by Armgnawer
I'd say you got exactly what you deserved. That carp doesn't belong on the forums. Just so you know, chances are good that a player actually reported your post (there's a button for that). As you pointed out, developers have better things to do all day than peruse the forums for the naughty bits.

Incidentally...I played DAoC for a few years before getting bored and gravitating towards other shiny MMO's. Mythic does a good job, but if you think Warhammer's gonna be free from the nerfbat, you should save yourself the aggravation and stick with single-player games. An MMO is always evolving, and occasional class adjustments are part of that.

Out of curiosity, what rogue nerfs are you talking about? I'm looking at the PTR notes right now, and 90% of the current changes look awesome, or at least fair. It's true that they've gotten less attention than many other classes, but honestly...having levelled one to 60 (pre-BC, admittedly), they were already very good.

PostPosted: Sat Oct 27, 2007 3:14 am
by Senor Hugo
HJ, you're an awesome guy. But I kind of have to laugh at you for that. Especially since:

Worldofraids.com wrote:2.3: The rumor about melee distance nerf isnt true (Source)

There was no change to normal melee range. This has been verified internally and independently by players on the PTR. I'm sure if you search you can find some threads with excellent screenshots.
There is a bug involving abilities with 8 yard minimum range, and it is being looked at.


The Source

PostPosted: Sun Oct 28, 2007 12:24 pm
by homelessjunkeon
Armgnawer wrote:I'd say you got exactly what you deserved. That carp doesn't belong on the forums. Just so you know, chances are good that a player actually reported your post (there's a button for that). As you pointed out, developers have better things to do all day than peruse the forums for the naughty bits.

Incidentally...I played DAoC for a few years before getting bored and gravitating towards other shiny MMO's. Mythic does a good job, but if you think Warhammer's gonna be free from the nerfbat, you should save yourself the aggravation and stick with single-player games. An MMO is always evolving, and occasional class adjustments are part of that.

Out of curiosity, what rogue nerfs are you talking about? I'm looking at the PTR notes right now, and 90% of the current changes look awesome, or at least fair. It's true that they've gotten less attention than many other classes, but honestly...having levelled one to 60 (pre-BC, admittedly), they were already very good.


I knowingly and freely violated the terms of use, I don't need to be told what I do or do not deserve.
The european Community Managers are about as close to the Developers as I am. They are paid to keep the forums in order, and to liaise with the user-base.

I don't doubt that Warhammer Online is going see buffs and nerfs, just the same as every other MMO out there.
I just expect to be able to play something where the developers personal preferences don't heavily effect game-balance. I'd like to pay my money to someone who is more professional than that.

Poison duration is a buff, although it makes little difference, except saving me a few gold every few weeks.

The Blade Flurry fix is a fix, not really any kind of buff.

Blind was crap to begin with. While it is an improvement, it's also something Rogues have need desperately for a long time, since there are several classes that can just cleanse the poison off of our target, countering our 3 minute cooldown that has a reagent cost. (and you have to farm the reagent)

Cheat Death is actually pretty good now, but Sub is such a completely gimp spec nobody in their right mind bothers with it except for ganking.

Cold blood was a fix.

Dirty Deeds, Sub, gimp spec. Getting an opponent to below 35% health with a Sub Spec is about as likely as running an undead character from Deathknell all the way to Booty Bay without dying.

Fleet Footed is a buff, which once again is something rogues have been desperate for.

Kick I believe is a fix.

Precision is a buff, although the effect is minimal, since we rarely use ranged weapons. If we could apply crippling poison to thrown weapons it would be worth it.

Remorseless Attacks is a fix.

Riposte is a nerf.

Deadly Throw is a buff.

Ruthelessness is a huge nerf. The <20% chance to get off 3 DTs was one of the few good anti-kiting measures we had available to us.

Sap is a fix.

Shadowstep is about as gimp as it gets. While this might work against standing targets, it won't help against being kited because it doesn't remove snares or roots. As such, it won't allow the user to actually hit anything after they catch up.

Stealth being removed by an incorrect button press would be a huge nerf if it wasn't possible to fix.
Although it certainly looks like an effort to rob us of our precious openers.

Also, in 2.2 they introduced a Haste Rating nerf, which was not mentioned in the patch notes. This has rendered significant amounts of melee DPS equipment worthless in the face of stuff that grants AP or hit.
Even after that, they have not rebalanced any itemisation to fix that nerf, and they have apparently packed Zul'Aman with haste crap.

Stealth now breaks completely at random, for no reason.
As a Hordie, you can vanish in Orgrimmar, even if you're the only one in the city, and immediately lose stealth and vanish with nothing else in the combat log.
To my knowledge this was unheard of prior to TBC.

Resilience rating and insane HP scaling annihilated burst damage, leaving rogues with insufficent stuns and CC to be able to perform a worthwhile stunlock. (TBC was the death of Sub)

Vanish is frequently broken by auto-attacks, spells and abilities cast after Vanish, and pets that don't untarget the rogue when they should. (I'm talking about pets that will follow you halfway across WSG after you Blind them then CloS>Vanish>sprint)
Strangely enough, comparable abilities, like a paladin's Bubble, a mage's Iceblock, or a hunter's Feign Death are never affected by what Blizzard calls "lag" in the same way that Vanish is.

Additionally, most clothies now have some kind of self-buff that will give them more armour, with recent PvP gear, than a rogue wearing leather.

Warriors can now 2-3 shot a comparably geared rogue, with the right spec and weapon. Rogues don't have it this easy against any other class.

I could go on, but you get the point.

Senor Hugo wrote:HJ, you're an awesome guy. But I kind of have to laugh at you for that. Especially since:

Worldofraids.com wrote:2.3: The rumor about melee distance nerf isnt true (Source)

There was no change to normal melee range. This has been verified internally and independently by players on the PTR. I'm sure if you search you can find some threads with excellent screenshots.
There is a bug involving abilities with 8 yard minimum range, and it is being looked at.


The Source

Yeah, having looked further into it, I found this same information.
I don't see what is so difficult to just drop into a thread and copy+paste a link. If they were in there to ban me (or the thread was brought to their attention either way) anyway it could hardly kill them, could it?

PostPosted: Sun Oct 28, 2007 2:54 pm
by craggy
Well, I got into the game pretty late on (like, after the 1st expansion was out) and played for a bit, but not as much as a lot of people I've known who've played it. None of the real-life folks who persuaded me to get it play any more and I grew bored with it. Made a few characters to try out the different classes and see the different races starting areas.
Highest character is a level 33 (or thereabouts) Tauren Druid. I've also got an Undead Warlock and Blood Elf Paladin and Mage. On another server I have a Dwarf Hunter.
I still have my subscription, just in case I get the urge any time to go back on (did so a few nights ago, for about an hour) but really I'm waiting til either the DC or Marvel MMORPGs come out. Either that or the supposed Warhammer 40k one. I'm in the mood for something more contemporary or futuristic than fantasy setting.

PostPosted: Mon Oct 29, 2007 5:56 pm
by homelessjunkeon
craggy wrote:Warhammer 40k

Now here's my dilemma, do I roll a Black Templar (baddest mothers in the galaxy), or a Tyranid or an Ork?
Now, the Tyranid and Ork have optimum macro-spammage potential.
Tyranid: "OM NOM NOM NOM".
Ork: "WWWWAAAAARRGHGHGHGHGHGHGH!!!!!!"

:-?
Decisions, decisions...