fenrir72 wrote:gothsaurus wrote:I'm totally okay with fenrir72 jumping in with some comparisons as a way to take part. Makes me re-think stuff with CW. Very interesting seeing the two together, always.
Cheers, everyone. Fun conversation we have here today.
And another thing. A bit of imagination working here, but iirc, in Japan, their "Scramble City" schtick, when you mix and match the limbs, you are supposed to get different outputs for the teams. Like, putting Dragstrip and the like who have top speed abilities on the feet makes menasor move faster or vice versa on the arms gives him a multi hit fast punching ability.
Maybe that can meld in with the current fiction?
I remember reading on tfwiki about the different abilities each combiner gets with different configurations but I'm too lazy to look it up right now.
I have CW Superion and when I do combine him I either go with the standard mode or what I like to call brute force mode.
Standard is RA Firefly, LA Alpha Bravo (I might get Quickslinger), RL Skydive, LL Air Raid.
Skydive and Air Raid are bulkier as legs so I think of standard mode as Superion being strong on his feet with powerful leg boosters and good with the rifle. Also, a kick in this mode will put his opponent down, followed by the stomp of doom.
Brute force mode swaps the arms with the legs, so Superion sort of "Hulks up" and becomes a bruiser with Skydive and Air Raid as the right and left arms respectively and Firefly and Alpha Bravo as the right and left legs respectively. I like to store the rifle on Superion's back as this mode is for boxing. The thinner legs provide increased agility but don't have the same thrust for flight. And while his kicks are quicker, they don't have the same force behind them to put an opponent down for good. But his one-two punch is good night and good luck.
I have no idea if that is inline with the actual cannon, I'm just basing this on how Superion looks to me.
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