SpikeyTigertron wrote:aronjlove wrote:Seibertron wrote:It'll work if you put some superglue on the joints of the Decepticons used for the arms to thicken up the joints. But if you just do the standard figures, it won't support the weight of the Targetmaster modes. The poses I put Piranacon in are not for the faint of heart!
This would be the joints on the legs of the figures used as arms, correct? I'm thinking of trying this with an extra Red Swoop. Those are some of the loosest legs evar!
Yeah, basically the hip and knees of the arm robot(s)
Yes, that's where I added the super glue. On the knees, I applied a tiny dab to the backside of Nautilator's knees and just kept bending the legs back and forth until I felt the glue had done its job and dried. Then I popped the legs off and applied a thin coating of superglue to the ball joints. I let those dry for a few minutes, popped the legs back on, and moved the legs around until I was satisfied with the level of friction and making sure that the glue had dried. My Nautilator now almost has the opposite problem when his ball joints might be a tad too tight, but I needed them to be like that to support these poses.
On that note, the biggest problem I ended up having with Nautilator holding a Targetmaster mode Seacon was the actual combiner joint inside of him wasn't always strong enough to support the weight. To really fix him, you'd have to disassemble Nautilator's chest (which requires pin removal) in order to get to the combiner port to disassemble that piece and stretch out the spring to make it stronger. I didn't do that because I was able to pull off the poses I wanted long enough for my pics (though it was a really, really, really frustrating process that involved me cursing when Piranacon would tip over or a limb would fall off or whatever else happened behind the scenes).