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Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:00 am
by Autobot032
Well the question on everybody's mind right now is "where can I find 'em?" the better question you should be asking yourself is, "Is he worth it?" In my opinion...a solid maybe. Read on...

Packaging

Pros:
Stands out from the rest of the packaging on the shelves and in a nice, shiny, glossy box.

Great facial artwork on the front of the packaging and clear pics on the back.

Cons:
Again, the gaudy Allspark Power blue...ugly as sin, but it does stand out.

Overall:
Nothing new from what we've already seen, but does the job that Hasbro had intended.

:BOT: :BOT: :BOT: :CON: :CON:


Incinerator

Vehicle mode

Image
Image

Pros:
Quite a bit of detail work put into the second of the three last original molds for the Movie line.

Other than under the wings (where arm innards are exposed) he carries the Osprey's look quite well and he does the real deal, justice.

Propellers spin when radar dish (mechanism trigger) is pulled.

Cons:
The arms showing underneath the wings is absolutely irritating and ruins the whole "robots in disguise" thing. Does it ruin the vehicle mode completely? No. But it's jarring when you expect this to look like a model kit or something. (and admittedly, quite a few of the Movie line figures looked like a model kit....from afar.) Incinerator doesn't capture that feel quite as well as his fellow figures.

Overall:
A sturdy vehicle mode is a solid plus in my book. Things won't be flopping around or coming loose at the drop of a hat and his windows are actually windows, you can see through them. (hah!) Details are quite nice (once you get beyond the arms)

A solid (very solid)
:BOT: :BOT: :BOT: :BOT: :CON:

Transformation

Image
Image

1.) Flip over on top, split undercarriage of fuselage into two pieces and swing down away from the body to form legs.

2.) Flip panels downward to expose knee, and then push knee cover (aforementioned panels) into place. (doesn't lock. Grrr...) swing feet out.

3.) Fold wings toward you, fold propeller/engines in until they click in place, forming the forearm. Bring shoulders forward and swing arms down.

4.) Pull cockpit down and push the underside of it against the fuselage, Automorph kicks in and spreads the windshield to form chest and expose head. (Make sure nose piece is snapped in place behind pelvis tabs. He'll flop apart if not done correctly.)

Overall:
Not a very satisfying transformation, due to it's simplicity, still...it's better than Landmine's. That was just pathetically simple. Transformation has to be done just right or he will flop apart left and right. Instructions, of course, don't even mention the nose piece/pelvis connection. At all.

Once you get past the quirks, the transformation is fluid and easy to master.

A solid (but low)
:BOT: :BOT: :CON: :CON: :CON:

Robot mode

Image
Image

Pros:

Quite posable. Head, shoulders, elbows, hips, knees and ankles all have a small to medium range of movement. Can make for some nice poses, but nothing groundbreaking or wow inducing. No waist articulation. (Sacrificed for Automorph, you'll see it once you have him in hand.)

Even more detail in robot mode, (though a little bit of paint could go a long way to bringing some of those details out.) and if nothing else, he at least looks intricate.

Cons:
No paint apps worth mentioning. (Lots of details that could pop right out at you.)

Allspark blue all over him. The purple, gray, black and blue all feel out of place with one another. The gray and black would suit him just fine in a combo, or the blue and purple, but to put all of them together on one figure is a big no no. He looks like well...I don't even know, really.

LACK OF HANDS. (Although once you see how the spinning gimmick works, you'll see why they didn't include hands. That won't stop me from giving him some though...and soon.)

Overall:
A mixed bag. Some great poses, plenty of great details, looks like he could be quite intimidating under the right circumstances.
Colors are terrible, lack of paint apps is absolutely ridiculous, and his small stature doesn't quite feel worthy of Voyager Class. He's on par with Ironhide and Starscream in terms of height and vehicle size, but he feels like a bloated Deluxe to me. Still, he's leaps and bounds better than Blackout in this department.

If you do some detail work, give him some hands...Incinerator could shine. He has the potential to be a great figure, but Hasbro robbed him of it. It's up to us to make it happen, and I know we can do it, because there's some talent in the fandom that is just ridiculously good.

An iffy (eventhough it's not his fault)
:BOT: :BOT: :BOT: :CON: :CON:


Overall:

I'm a little underwhelmed by the figure and there are places for improvement, however...he's not a total loss by any means. He's still far better than his fellow Allspark power mate, Landmine. I have Stockade coming in the mail this week and I hope he fares better than these two did (eventhough I'm giving Incinerator a passing grade....he's not an A+ figure.) It feels as though Hasbro put all of their eggs in one basket and they're gonna over use it 'til we can't take it anymore. All the work that's gone into repaints, remolds, repacks, etc... you can tell the last three original molds have suffered for it. They feel very much like a last minute addition and given about as much care in their design and construction.

It's sad, some of the in Movie figures haven't been Masterpiece quality, and some of the added figures (Arcee, Towline, etc) really show what can be done if they put their minds to it. Incinerator, Landmine and Stockade should be no different, but they are. It's a cryin' shame they got the shaft so more efforts could be put into the craptastical repaints we're getting.

I highly recommend this figure for completests, mildly recommend it for casual collectors/fans and wouldn't say he's a gotta have/must have figure in general. He fits a certain niche, but that's about it. *sighs*

...Stockade better rock. HARD.

P.S. pictures will be attached within the hour. Thanks for reading.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:13 am
by Sportimus Prime
The boring black Japanese version comes with an All-Spark Cube. Does the US one come with it as well? Good review!

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:32 am
by Autobot032
Sportimus Prime wrote:The boring black Japanese version comes with an All-Spark Cube. Does the US one come with it as well? Good review!



Oooh. Crap in a hat. I forgot all about that, thank you for reminding me. No, unfortunately, he doesn't come with the cube. :(

Pictures are uploaded and will be added to the first post in about two minutes.

EDIT: Pictures uploaded. Sorry for the quality folks. I still can't figure out my camera...at all. I've had it for two years! *shrugs*

I still can't believe the Movie line is coming to an end. No figures to buy until June (Animated) and the Fall (C/U2.0) *sighs* that's a heck of a long time to have a drought. =(

I don't think I've gone that long without buying TFs in over a decade...

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 9:47 am
by El Duque
Looks like the blades are removable, so at least it will be easy to give this guy a proper set of hands. Edward Propellerhands, poor guy.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 10:44 am
by Dr. Caelus
He's still far better than his fellow Allspark power mate, Landmine.


Wow, he must be fantastic then, because I'd rank Landmine in the top three figures from the movie line.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 11:32 am
by Hip-Hoptimus Rime
Caelus wrote:
He's still far better than his fellow Allspark power mate, Landmine.


Wow, he must be fantastic then, because I'd rank Landmine in the top three figures from the movie line.


Agreed.

Are Incinerator's hands easily removed, or are they staked to the shaft? I might do what I did w/ Voy Starscream and mod his weapons (SS' missile-fingers) into hands. I'll def. be getting this one.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:22 pm
by Autobot032
Hip-Hoptimus Rime wrote:
Caelus wrote:
He's still far better than his fellow Allspark power mate, Landmine.


Wow, he must be fantastic then, because I'd rank Landmine in the top three figures from the movie line.


Agreed.

Are Incinerator's hands easily removed, or are they staked to the shaft? I might do what I did w/ Voy Starscream and mod his weapons (SS' missile-fingers) into hands. I'll def. be getting this one.



The propellers do pop off. Quite easy in fact. So it should be relatively easy to build him some hands. I built one out of Styrene last night, and it turned out crappy. I might have to find me another Doc Ock figure and use the claws again. I hate to do that to a perfectly good toy that someone else could easily enjoy, but I just don't have the "mad skills" required to make 'im a set. =\

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:42 pm
by Agent 007
So would u say he's worth $20?

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:55 pm
by Autobot032
Mr.Bond007 wrote:So would u say he's worth $20?


$20.00, yes. Mail order or scalper prices? Absofreakinlutely not.

He's not a terrible figure and has potential, but I just can't give him an A+ as is.

I'm not really sure why Hasbro decided that propellers as hands would be a great idea, but then again I've never been too happy with them in that department.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 6:56 pm
by Sportimus Prime
It appears that Incinerator's blades are removed when the figure is sold in the box. You have to attach them yourself. So, for all you folks who are like me and wish he had hands, have an easy way to attach either I suppose (if you know how).

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 7:41 pm
by TFBuyer
Autobot032 wrote:I still can't believe the Movie line is coming to an end. No figures to buy until June (Animated) and the Fall (C/U2.0) *sighs* that's a heck of a long time to have a drought. =(

I don't think I've gone that long without buying TFs in over a decade...


Well, if you're like me, you'll find some unknown TF niche to fascinate yourself with in that stretch of time...I always think there will be a drought, but it never seems to happen (I'm looking at you, Encore Sky Lynx and Omega Supreme...). :D

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 7:55 pm
by Autobot032
TFBuyer wrote:
Autobot032 wrote:I still can't believe the Movie line is coming to an end. No figures to buy until June (Animated) and the Fall (C/U2.0) *sighs* that's a heck of a long time to have a drought. =(

I don't think I've gone that long without buying TFs in over a decade...


Well, if you're like me, you'll find some unknown TF niche to fascinate yourself with in that stretch of time...I always think there will be a drought, but it never seems to happen (I'm looking at you, Encore Sky Lynx and Omega Supreme...). :D



Oh I'd buy into Encores, etc but once my mind is fully set to something, you can't get me to change my mind.

I ended up having to give away a few RiD figures once and it felt so offkilter to see my collection as incomplete...I got rid of 'em all and I haven't collected a single RiD figure since. It also doesn't help that I think the figures that came after RiD are a million times better.

So yeah, once my mind is fully set...it's stuck. So until Animated and Classics come out...I'm not buyin' jack when it comes to TFs. Except maybe the elusive Red Armada Thrust that's been nearly in my grasp several times.

Hmm...

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 10:14 pm
by Down_Shift
I won't be bothering to pick up this figure. I hate propeller hands and that of the like.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Mon Feb 04, 2008 11:24 pm
by RodimusTitan
Autobot032 wrote:
Sportimus Prime wrote:I still can't believe the Movie line is coming to an end. No figures to buy until June (Animated) and the Fall (C/U2.0) *sighs* that's a heck of a long time to have a drought. =(

I don't think I've gone that long without buying TFs in over a decade...


Sorry to sound like a noob guys but this is news to me :|
Is the movie line really coming to an end? when and where was this announced? so, is it safe to say that after the premium line, walmart, target and sams club exclusives are released... thats it?

i guess its good in some ways... hasbro has been going crazy with the repaints and i'm sure they troll these message boards and see all the "nice" :-x comments folks have made regarding repaints. My wallet could use a break from all the action too :roll: I just hope they come back with better molds for TF2 and really limit the repaints going forward...

Re: Allspark Power Voyager Incinerator Review

PostPosted: Tue Feb 05, 2008 12:30 am
by Sportimus Prime
Even Hasblo can only get away with doing so much repaints. They take it to the limit, and two steps beyond. We're already getting repaints of repaints:

Autobot Ratchet=Rescue Ratchet=Premium Ratchet
Ironhide=Offroad Ironhide=Premium Ironhide
Bumblebee=Cliffjumper=Stealth Bumblebee=Premium Bumblebee
Leader Prime=Leader Nightwatch Prime=Premium Prime
Starscream=G1 Colors Starscream=Thundercracker
Jazz=Final Battle Jazz=G1 Colors Jazz=Premium Jazz
Voyager Prime=Robovision Prime=Battle Damage Prime=G1 Colors Prime
Blackout=Evac=Premium Blackout
Barricade=Security Barricade=Premium Barricade

...And who knows how many more in the future. But, the days of movie figures are numbered. You'll still see 'em on the pegs and shelves for another 2-4 months I am sure. But I don't think we'll bee seeing any more new molds after Incinerator, and only a few more repaints at this point. Incinerator, Landmine, and Stockad are the last Hurrah in new Movie line molds.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Tue Feb 05, 2008 12:29 pm
by Dr. Caelus
Too bad they didn't put hinges on Incinerator's props like they did on Minicon Makeshift. Still far from actual hands, but close enough for me.

Re: Allspark Power Voyager Incinerator Review

PostPosted: Tue Feb 05, 2008 9:57 pm
by Cyberjet #7
I just wonder why Hasbro keeps making figures with no hands. I cannot believe any character has a "Skill" score of more than 2 without at least three fingers on each hand.

And Movie Starscream, missiles don't count as fingers...

Re: Allspark Power Voyager Incinerator Review

PostPosted: Tue Feb 05, 2008 11:18 pm
by TFBuyer
Autobot032 wrote:
TFBuyer wrote:
Autobot032 wrote:I still can't believe the Movie line is coming to an end. No figures to buy until June (Animated) and the Fall (C/U2.0) *sighs* that's a heck of a long time to have a drought. =(

I don't think I've gone that long without buying TFs in over a decade...


Well, if you're like me, you'll find some unknown TF niche to fascinate yourself with in that stretch of time...I always think there will be a drought, but it never seems to happen (I'm looking at you, Encore Sky Lynx and Omega Supreme...). :D



Oh I'd buy into Encores, etc but once my mind is fully set to something, you can't get me to change my mind.

I ended up having to give away a few RiD figures once and it felt so offkilter to see my collection as incomplete...I got rid of 'em all and I haven't collected a single RiD figure since. It also doesn't help that I think the figures that came after RiD are a million times better.

So yeah, once my mind is fully set...it's stuck. So until Animated and Classics come out...I'm not buyin' jack when it comes to TFs. Except maybe the elusive Red Armada Thrust that's been nearly in my grasp several times.

Hmm...


Ha! :lol: It's starting already! Still, I wish I had your kind of willpower (Red Armada Thrust excluded, of course...)