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V2 vs V1 City Commander

PostPosted: Mon Nov 23, 2009 3:45 pm
by IceWilly
So after admiring the original City Commander for so long, I got my chance to own the second run of this toy.

I had thought i read some concerns about the colors being different (chrome or more silver on the legs possibly) I kept my eyes open for any posts talking about this after the initial chatter and heard nothing. I received mine on Friday and would just like to inform anyone previously wondering, that I cannot find any difference in color anywhere on the figure from the original release.

Love the figure too. Back left shoulder peg for UM's gun is a bit loose but i tightened it up enough with a few layers of tape. The knee joints don't snap in totally flush with the knee caps, but its pretty close. I have Optimus in there now, but because of the color matching plastic colors may end up looking for a UM when the prices come down.

Very happy to finally have him.

Re: V2 vs V1 City Commander

PostPosted: Mon Nov 23, 2009 3:48 pm
by Razorclaw0000
The chrome issue was actually TFCon Powered Commander vs DIA Commander. Both are "Powered Convoy" homages. DIA has chrome to match the Henkei release, while Powered Commander doesn't.

I've got CC V1 and a Shadow Commander, so I'm pretty happy, but if I can get a Powered Commander for under $175, I probably will, just so G3 Trailer can tow it. :grin:

Re: V2 vs V1 City Commander

PostPosted: Mon Nov 23, 2009 3:56 pm
by IceWilly
Razorclaw0000 wrote:The chrome issue was actually TFCon Powered Commander vs DIA Commander. Both are "Powered Convoy" homages. DIA has chrome to match the Henkei release, while Powered Commander doesn't.

I've got CC V1 and a Shadow Commander, so I'm pretty happy, but if I can get a Powered Commander for under $175, I probably will, just so G3 Trailer can tow it. :grin:



Yes, I was aware of the differences between the Powered commander sets. People we saying there was potential for some of those paint apps to make it over into CC. At least I thought i read that at some point. Either way, ended up being not true.

Re: V2 vs V1 City Commander

PostPosted: Mon Nov 23, 2009 4:32 pm
by goshjosh95
IceWilly wrote:
Razorclaw0000 wrote:I've got CC V1 and a Shadow Commander, so I'm pretty happy, but if I can get a Powered Commander for under $175, I probably will, just so G3 Trailer can tow it. :grin:



Yes, I was aware of the differences between the Powered commander sets. People we saying there was potential for some of those paint apps to make it over into CC. At least I thought i read that at some point. Either way, ended up being not true.


For anyone who has both versions of the CC set, I'm just wondering if the new version has other improvements too? I have the original version. I know the new version has the holes for the new missile launchers in trailer mode (that the original didn't). When FansProject made Shadow Commander, I remember they fixed some minor details (something about clearance issues or articulation? I don't remember), and just wondering if there were these types of differences in the new CC armor?

Razorclaw: DO IT! Get the Powered commander or DIA commander armor... I LOVE having Optimus towing both the G3 trailer and DIA commander trailer.

Re: V2 vs V1 City Commander

PostPosted: Tue Nov 24, 2009 5:07 am
by Mykltron
IceWilly wrote:Love the figure too. Back left shoulder peg for UM's gun is a bit loose but i tightened it up enough with a few layers of tape.


That sounds like a poor short-term fix. Can't you do the superglue trick?

Re: V2 vs V1 City Commander

PostPosted: Tue Nov 24, 2009 11:01 am
by IceWilly
tried to use a little clear nail polish painted in there, but it was just pushed off. maybe i can coax some superglue in there if i can get a fine layer, but it won't be easy. The bulk of the peg depth is in the shoulder (which was much too tight to begin with, and i think i loosened it juuuust a little too much) There is only a thin strip of wall to put super glue on in the folding around part of the shoulder.

I just think I won't be placing the guys on his shoulders, I like it better without them there anyway so no big deal.

Re: V2 vs V1 City Commander

PostPosted: Tue Nov 24, 2009 11:38 am
by El Duque
I have both versions. I went ahead and got V2 so I could display it and keep V1 MIB. The obvious difference is the inclusion of the gun, the missle launchers, and alt faces, but everybody knows that. V2 came with a small decal sheet that V1 didn't, at least mine didn't. I phrase it like that because my V1 didn't come with the small black clip that allows the trailer to be pulled my UM and also becomes the top part of the BFG (BBTS sent me one though), so it's possible I was missing the decal sheet also and just didn't realize it. I'm not talking about the small "bumper sticker" sheet, I got that with V1. V2 came with a decals to add detail to the sides and front of the trailer mode. V2 also comes with blue and white plugs to fill in some of the visible holes in the set. I also believe V2 has the slightly modified chest/head mechanism, but don't quote me on that. If I recall when Shadow Commander came out FP said they had modified this piece to make it more stable, I assume all subsequent release would also have this improvement. As far as paint colors and paint apps everything looks the same. Personally I think V2 is superior, but V1 will always be the original.

Re: V2 vs V1 City Commander

PostPosted: Tue Nov 24, 2009 12:26 pm
by goshjosh95
El Duque wrote:V2 came with a small decal sheet that V1 didn't, at least mine didn't. *snip* so it's possible I was missing the decal sheet also and just didn't realize it. I'm not talking about the small "bumper sticker" sheet, I got that with V1. V2 came with a decals to add detail to the sides and front of the trailer mode.


Thanks for the comparison info!

Nope, you didn't lose the decal sheet for V1... I have version 1, and it didn't come with the nice decals yet, unfortunately.

Re: V2 vs V1 City Commander

PostPosted: Wed Nov 25, 2009 3:30 am
by LiKwid
I never owned V1 of CC but I did pick V2..The only realissue I had is with the roof scoop cannon..The peg hole it's supposed to fit into just won't take it..I don't want to modify it in anyway , anyone else had this prob?

Re: V2 vs V1 City Commander

PostPosted: Wed Nov 25, 2009 8:56 am
by IceWilly
reading the 8 other posts would give you an answer, yes it has been mentioned.

Re: V2 vs V1 City Commander

PostPosted: Wed Nov 25, 2009 10:40 am
by El Duque
IceWilly wrote:reading the 8 other posts would give you an answer, yes it has been mentioned.


Wow, that seems unnecessarily harsh.

LiKwid wrote:I never owned V1 of CC but I did pick V2..The only realissue I had is with the roof scoop cannon..The peg hole it's supposed to fit into just won't take it..I don't want to modify it in anyway , anyone else had this prob?


Yeah I had a similar problem with V2. Although I was able to make it work, just had to really push the peg in to the hole as deeply as possible. Even then it's not the best connection, but mine will stay.

Re: V2 vs V1 City Commander

PostPosted: Fri Nov 27, 2009 3:17 pm
by Flux Convoy
The V2 has the hole plugs too right? Whereas the the V1 has screw holes. that would be the only difference I could think of since I only have V1. I bought the upgrade kit and wanted to add that the stickers aren't included in that. Just an fyi, in case anyone was wondering. I wasn't sure myself until I opened it.
:BOT:

Re: V2 vs V1 City Commander

PostPosted: Fri Nov 27, 2009 3:23 pm
by El Duque
Flux Convoy wrote:The V2 has the hole plugs too right? Whereas the the V1 has screw holes. that would be the only difference I could think of since I only have V1. I bought the upgrade kit and wanted to add that the stickers aren't included in that. Just an fyi, in case anyone was wondering. I wasn't sure myself until I opened it.
:BOT:


Yes, V2 does come with the plugs.