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Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 6:14 am
by Optimusone
Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one? :-(

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 6:30 am
by Stockade
I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 8:25 am
by Optimusone
Stockade wrote:I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.


what about super glue? can I use it instead of a nail polish?

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 8:42 am
by Stockade
Optimusone wrote:
Stockade wrote:I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.


what about super glue? can I use it instead of a nail polish?



I've always used Nail polished, never used super glue on Transformers. but other people on here have their opinions about both.

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 8:50 am
by Hip-Hoptimus Rime
You can, but you must be very careful to keep moving the joint until it dries. I will let it sit for a couple seconds, then move it around, then let it sit for a couple seconds, etc. I almost ruined a Micromaster Hot Rod by letting the glue dry, I had to make a new post for his arm.

You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 10:11 am
by Cyber Bishop
I used super glue. Put a little on the joints and spread it around, let it dry for about an hour then bingo, no more loose feet.

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 10:18 am
by Jazz-1982
His legs/feet do suck unfortunately. Wheeljack's legs and feet although short and stumpy, are definitely the better of the two using this mold IMO.

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 10:23 am
by Astronopolis
Hip-Hoptimus Rime wrote:You can, but you must be very careful to keep moving the joint until it dries. I will let it sit for a couple seconds, then move it around, then let it sit for a couple seconds, etc. I almost ruined a Micromaster Hot Rod by letting the glue dry, I had to make a new post for his arm.

You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.


um, just pop the parts apart before applying the super glue/ clear nail polish. not in your micromasters case obviously, but if something has a ball joint, pop it apart, apply a thin layer on the ball, let dry for a few hours, and pop it back together. viola! tight ball joints

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 10:53 am
by Jelze Bunnycat
Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one? :-(


I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:

Image

And en profile:

Image

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 11:23 am
by Stockade
JelZe GoldRabbit wrote:
Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one? :-(


I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:

Image

And en profile:

Image



Thats how mine is JGR and no feet issue either! ;)

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 11:42 am
by Kibble
Super Glue and nail polish do the same thing, but Super Glue is longer lasting, if not permanent...and dangerous if you mess up. Nail polish is much easier to un-oops, but tends to wear away.

Re: Turbo Tracks Feet

PostPosted: Tue Mar 29, 2011 12:13 pm
by GuyIncognito
JelZe GoldRabbit wrote:
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece.


That's how mine is. Why make it more difficult for yourself?

Re: Turbo Tracks Feet

PostPosted: Wed Mar 30, 2011 1:30 am
by Optimusone
Stockade wrote:
JelZe GoldRabbit wrote:
Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one? :-(


I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:

Image

And en profile:

Image



Thats how mine is JGR and no feet issue either! ;)


yes i'm using it. my problem is the loose ball joint