*sighs* I've Come To Terms With Scale. (Bayverse)
I found this picture, after a long time of searching, only to find it sitting on the Wikipedia page for the first film: http://upload.wikimedia.org/wikipedia/c ... hicles.jpg
And as you can see, all of the vehicles show their real world scale.
And when you look at your toys, you know you're screwed.
I tried so hard to make them all fit the correct scale, really look like that ensemble in the pic.
It just about fractured my brain.
The two biggest problems in the line up? Ironhide and Ratchet. They're the biggest culprits and throw everything out of whack. Not just a little, but a lot.
In the film, Ironhide is bigger than Ratchet, in robot mode.
In the toys, Ironhide's vehicle mode is slightly bigger, all the way around, compared to Ratchet. Not by much, but just enough to barely match the scale shown in the pic.
In robot mode, however, this all changes. Ratchet is quite a bit larger than Ironhide, not just height, but bulk too. I had noticed it before, but not as closely as I did tonight. I mean, there's a huge discrepancy.
So, I put my DOTM Ironhide toe to toe with Ratchet and the size difference is laughable. Just absolutely ridiculous.
Problem is, the DOTM version is leaps and bounds better than the original. He looks like Ironhide and with an accurate chest, while the original is a box of truck parts wrapped around a robot.
It made me think that perhaps I should go and get my hands on Leader Class Ironhide, because his vehicle mode is slightly out of scale, but closer to reality than any of them. His robot mode, however...yikes. He's not squat and hunched over like he needs to be, not to mention the colors are just horrendous.
So, it was at this point my brain said "Here's an idea. Take the best looking figure that's going to work and screw scale."
As soon as that incredibly obvious thought rattled around my brain, I realized I've wasted too much time and effort giving a damn about something that ultimately doesn't matter because everything is close, while not being perfect.
Would I like them to be movie accurate? Sure. Will it happen? No. This should not prevent me from enjoying great figures.
The Deluxe versions of these guys don't cut it for me. The Leader Ironhide doesn't either. What's left to me? Suck it up and deal with it, and oh by the way...I end up having great figures in my collection.
After a while, you kinda just have to go with what works for you and say "Aww screw it. This is fine. These will do."
It finally worked for me. I hope this post helps you, even just a little bit. Sometimes we focus on the things we can't change or fix, and they're also things that shouldn't ruin the experience for us.
If scale were so important, all the time, we'd all go mad trying to make it work. They're toys, it's not worth it. Enjoy them, don't go crazy over them.
Learn from my mistake.
And as you can see, all of the vehicles show their real world scale.
And when you look at your toys, you know you're screwed.
I tried so hard to make them all fit the correct scale, really look like that ensemble in the pic.
It just about fractured my brain.
The two biggest problems in the line up? Ironhide and Ratchet. They're the biggest culprits and throw everything out of whack. Not just a little, but a lot.
In the film, Ironhide is bigger than Ratchet, in robot mode.
In the toys, Ironhide's vehicle mode is slightly bigger, all the way around, compared to Ratchet. Not by much, but just enough to barely match the scale shown in the pic.
In robot mode, however, this all changes. Ratchet is quite a bit larger than Ironhide, not just height, but bulk too. I had noticed it before, but not as closely as I did tonight. I mean, there's a huge discrepancy.
So, I put my DOTM Ironhide toe to toe with Ratchet and the size difference is laughable. Just absolutely ridiculous.
Problem is, the DOTM version is leaps and bounds better than the original. He looks like Ironhide and with an accurate chest, while the original is a box of truck parts wrapped around a robot.
It made me think that perhaps I should go and get my hands on Leader Class Ironhide, because his vehicle mode is slightly out of scale, but closer to reality than any of them. His robot mode, however...yikes. He's not squat and hunched over like he needs to be, not to mention the colors are just horrendous.
So, it was at this point my brain said "Here's an idea. Take the best looking figure that's going to work and screw scale."
As soon as that incredibly obvious thought rattled around my brain, I realized I've wasted too much time and effort giving a damn about something that ultimately doesn't matter because everything is close, while not being perfect.
Would I like them to be movie accurate? Sure. Will it happen? No. This should not prevent me from enjoying great figures.
The Deluxe versions of these guys don't cut it for me. The Leader Ironhide doesn't either. What's left to me? Suck it up and deal with it, and oh by the way...I end up having great figures in my collection.
After a while, you kinda just have to go with what works for you and say "Aww screw it. This is fine. These will do."
It finally worked for me. I hope this post helps you, even just a little bit. Sometimes we focus on the things we can't change or fix, and they're also things that shouldn't ruin the experience for us.
If scale were so important, all the time, we'd all go mad trying to make it work. They're toys, it's not worth it. Enjoy them, don't go crazy over them.
Learn from my mistake.
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