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Transformers RISK

PostPosted: Sat Jun 16, 2007 4:57 pm
by Blackstreak
Hey there, I just bought a copy of the Transformers Risk today. (BTW, I hope this is where it belongs and no one else put one of these up) It is really interesting.

What's different?
The most obvious difference is 4 players instead 6, and when all 4 are playing they team up. Take a wild guess as to why?
The Allspark rule (which I thought was kind of hidden in the rules) states when you play one of the cards for whatever reason the territory on the card grants the holder of said territory a bonus of 3 robots to that territory. Pretty nice and actually changed the strategy of when to play the card, or if you should even play it.
There are 2 choices to play the card for: Game text to change the active rules or rotate/slide territories.
Territories can be slid open or closed to grant bonus robots at the beginning of your turn; or can be rotated to close off/change neighboring zones.
The biggest difference is multiple methods of game play: traditional risk (w/ limited resources I think) or you conquer Cybertron in a 6 day peoriod.

In my opinion: 2 thumbs up. It's a great option to have instead of the traditional standard Risk.

Scroll down for pictures!!!!!

PostPosted: Sat Jun 16, 2007 6:50 pm
by Craven Knight
Pics of map & play pieces please :)

PostPosted: Sat Jun 16, 2007 9:59 pm
by Stormrider
Yes, can you provide us a picture of the board, pieces, and cards? :grin:

PostPosted: Sun Jun 17, 2007 6:35 am
by Blackstreak
Ok, I'll take care of that when I can get my roommate's camera.

PostPosted: Sun Jun 17, 2007 5:03 pm
by Blackstreak
Here's the pics you've been asking for:
1st: The board w/ the factories closed. These zones do not count when closed and you don't get additional armies for them.
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2nd: The board w/ the factories open. These zones do count towards collecting armies AND gives you bonus troops if you have robots in it (to a max of 3).
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3rd: The robot troops. The robot mode counts as one, the vehicle cannon counts as 3. When your leader dies it costs 3 robots to bring him back.
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4th: The Leaders in robot mode and the corresponding cards. The cards state special rules for the leader when in robot mode.
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5th: The Leaders in vehicle mode and the corresponding cards. The cards give a different special rule for the leader when in vehicle mode.
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PostPosted: Sun Jun 17, 2007 11:21 pm
by jimi04
Megatron's vehicle mode card bonus seems really powerful in comparision to say....Bumblebee's.

PostPosted: Mon Jun 18, 2007 1:20 am
by Stormrider
Great pictures. Front paged and credited.

PostPosted: Mon Jun 18, 2007 1:57 am
by Azimuth
Hey, nice toes!

PostPosted: Mon Jun 18, 2007 2:58 am
by Senor Hugo
Played the game Saturday night. It was pretty fun.

I chose Megatron, my friend picked Prime.

The game is relatively short, with only 6 rounds. But it makes the game a lot better I think.

Anyway, the other difference is that leader figures roll D8 die instead of the D6 dies.

Other than that, I lost, big time, I figured Megatron's power would be awesome. But unfortunately, I ended up losing every time I attacked with Megatron. Megatron vs one lone autobot soldier, you'd think Megatron would waste him, right? Wrong. Lost every time, save for one fight.

Oh yeah, at the end of the round, you flip over a card, whichever zone is featured on the card, thats where the Allspark is located, and whoever owns the spot gets 3 extra troops.

All in all, it is a fun game.

PostPosted: Mon Jun 18, 2007 3:43 am
by Megatron Wolf
Nice. gotta pick this up.

PostPosted: Mon Jun 18, 2007 5:24 am
by dabattousai
Megatron's start zone is Unicron. Does this mean Micheal Bay decided to name a city Unicron? Could this destroy the chance of Unicron in future movies?

PostPosted: Mon Jun 18, 2007 6:53 am
by Talous
I see a Primus zone in there too, could be just random-ish names and places taken from the story lines. I'd pick this up but I don't have anyone that would play it with me. Unless I'd let it collect dust like my Star wars monopoly and trivial persuit games.

PostPosted: Mon Jun 18, 2007 11:28 am
by gogleman374
Looks Fun. Oh and in the last picture in the bottom Theres feet. Clean Out your toenails.

PostPosted: Mon Jun 18, 2007 11:31 am
by Blurrz
Wow, it looks like a great rendition of Risk. I better pick it up!

PostPosted: Mon Jun 18, 2007 4:47 pm
by Liege Evilmus
If it had better figures...

PostPosted: Mon Jun 18, 2007 4:59 pm
by Starscream's Girl
I really want to pick up this game. Looks cool.

PostPosted: Mon Jun 18, 2007 5:15 pm
by Uncrazzimatic
I know this is nit picking but I don't really like the way some locations have been moved around from the map in the ultimate guide. http://hometown.aol.com/zacwilliam1/CyberAtlas.html May pass on this one.

PostPosted: Mon Jun 18, 2007 6:15 pm
by Blackstreak
jimi04 wrote:Megatron's vehicle mode card bonus seems really powerful in comparision to say....Bumblebee's.


Consider the fact that he can travel ANYWHERE on the board? Thats pretty awesome. The down side is he has to attack alone.

Senor Hugo wrote:Played the game Saturday night. It was pretty fun.

I chose Megatron, my friend picked Prime.

The game is relatively short, with only 6 rounds. But it makes the game a lot better I think.

Anyway, the other difference is that leader figures roll D8 die instead of the D6 dies.

Other than that, I lost, big time, I figured Megatron's power would be awesome. But unfortunately, I ended up losing every time I attacked with Megatron. Megatron vs one lone autobot soldier, you'd think Megatron would waste him, right? Wrong. Lost every time, save for one fight.

Oh yeah, at the end of the round, you flip over a card, whichever zone is featured on the card, thats where the Allspark is located, and whoever owns the spot gets 3 extra troops.

All in all, it is a fun game.


You'd think the D8 would give a better chance at winning but sometimes the dice are against you. I was not aware of the card flipping at the end of the turn. Perhaps thats how it's done instead of how we did it. We got the bonus troops whenever we played a card during the turn.

Liege Evilmus wrote:If it had better figures...


It would be cool if an expansion was releases where the character leaders were expanded...and more troops to use. And not just 1s and 3s but also 5s and 10s.

Uncrazzimatic wrote:I know this is nit picking but I don't really like the way some locations have been moved around from the map in the ultimate guide. http://hometown.aol.com/zacwilliam1/CyberAtlas.html May pass on this one.


I've noticed there were a lot of differences such as misspelled names (but not on the board appaarently), unused locations, misused locations (like Unicron), etc. etc.

PostPosted: Mon Jun 18, 2007 6:32 pm
by i_amtrunks
Ive never played Risk before, and it doesnt look like I am about to start anytime soon.