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No Missiles

PostPosted: Wed May 23, 2012 11:02 am
by BeastProwl
Look at the prime line. Not a single figure has that dumb missile firing gimmick (Accept maybe the cyberverse playsets)
But none of the figures in the main line have firing missiles! I think this is a step in the right direction, do you guys agree?

Re: No Missiles

PostPosted: Wed May 23, 2012 11:20 am
by craggy
I'm not really a fan of the firing missiles myself. It can be vaguely cool, I suppose, but missiles are generally just something to lose, since I don't tend to leave them in the guns, because they'll inevitably fire off somewhere random.

Re: No Missiles

PostPosted: Wed May 23, 2012 12:32 pm
by Noideaforaname
I wouldn't call this a step in the right direction weapon-wise:
Image

Re: No Missiles

PostPosted: Wed May 23, 2012 12:32 pm
by njb902
depends on the figure. I think mindset/hailstorm would have looked weird without missiles . but I do get your point I have been looking for rotf ratchet's missile......though his gun does look more accurate without it.

Re: No Missiles

PostPosted: Wed May 23, 2012 12:38 pm
by paul053
Noideaforaname wrote:I wouldn't call this a step in the right direction weapon-wise:
Image

Second that.

Re: No Missiles

PostPosted: Wed May 23, 2012 4:53 pm
by orangeitis
I don't see what's so bad about firing missiles. Certainly not as bad as needing a Minicon to fire said missiles, ijs. =;

Re: No Missiles

PostPosted: Wed May 23, 2012 5:13 pm
by Doubledealer93
paul053 wrote:
Noideaforaname wrote:I wouldn't call this a step in the right direction weapon-wise:
Image

Second that.


i think i would rather see firing missiles than that. but i do like how there are no missiles.

Re: No Missiles

PostPosted: Wed May 23, 2012 6:31 pm
by DISCHARGE
I like the missile gimmick, it's one of the best ideas for any toy.

Re: No Missiles

PostPosted: Wed May 23, 2012 7:10 pm
by Axlmus Prime
I really like missiles that fire but only if they look like a missile, unlike classics Rodimus with his fire missile. If they dont fire I would prefer them to be molded to the launcher like the Masterpiece seekers.

Re: No Missiles

PostPosted: Wed May 23, 2012 7:26 pm
by xyl360
I'm inclined to agree that for the most part I can do without firing missiles, though there are certainly some exceptions ;):

Image

Re: No Missiles

PostPosted: Wed May 23, 2012 7:37 pm
by Optimum Supreme
I don't mind the "pressure" style of missile (like RID Prowl) where there's no way for it to go off accidentally, but the spring loaded ones, most of the time, I just take the missiles out and throw them in a pile so they don't shoot off someplace where I never see them again. There are a few exceptions where they just don't look right with no missile, like the Classic Seekers mold.

Re: No Missiles

PostPosted: Thu May 24, 2012 1:23 am
by Shadowstream
paul053 wrote:
Noideaforaname wrote:I wouldn't call this a step in the right direction weapon-wise:
Image

Second that.

Thirded!

Re: No Missiles

PostPosted: Thu May 24, 2012 6:31 am
by Mykltron
Mechtech didn't involve firing missiles and THAT wasn't an improvement but yes, screen accuracy is better.

Re: No Missiles

PostPosted: Thu May 24, 2012 6:37 am
by Burn
Sound effects are far more annoying. Speaker ... battery box ... all that space taken up and killing articulation.

Re: No Missiles

PostPosted: Thu May 24, 2012 6:49 am
by Banjo-Tron
Burn wrote:Sound effects are far more annoying. Speaker ... battery box ... all that space taken up and killing articulation.

I generally agree but do have a soft spot for Silverbolt/Darkwind/Skyfall's 'transformation' sound :grin:

Re: No Missiles

PostPosted: Thu May 24, 2012 8:47 am
by Shadowstream
Banjo-Tron wrote:
Burn wrote:Sound effects are far more annoying. Speaker ... battery box ... all that space taken up and killing articulation.

I generally agree but do have a soft spot for Silverbolt/Darkwind/Skyfall's 'transformation' sound :grin:

I'm with Burn, molds like that one would've benefited from the extra engineering space if there was no electronics or stupid gimmicks in the way. No Transforming noise is worth that.

Re: No Missiles

PostPosted: Thu May 24, 2012 9:13 am
by Cobalt Prime
Missiles using the same set of standards from, say 1976 would be fine. They would be much smaller, shorter, would actually look like missiles rather than ridiculous rods, and would zing across the room with some real power!

Then our lovely American children began to kill themselves with their toys and boom, launching missiles for action figures/toys was forever f***ed.

I was there, oh yes, I was there. I was 9 years old. I remember my Dad taking one of my favorite toys, a BSG Cylon Raider, and sending it away in the mail because of some "recall" crap. What came back in the mail was an abomination. It was a Cylon Raider that had been raped and mutilated. The lovely little red missiles that I used to blast stacks of dixie cups and whatnot with were now SUPER-GLUED IN! :BOOM:

Over the years, the unfortunate results of this form of natural selection continued to plague the toy industry; Micronauts now came with all missiles glued in place, Kenner SW Boba Fett's backpack missile got the same treatment, G1 American TFs got missile launchers with either weak or totally removed springs, and finally, the missiles themselves were made longer and longer (so as not to be swallowed by children whose litigious parents can't read an "ages * to *" and "Choking Hazard" warnings) until they just look ridiculous jutting four inches out of a gun barrel.

It's been a long irritating ride. So I believe that yes, the lack of missiles in Prime toys is definitely a step in the right direction. It's best if they don't bother with "launching missiles!" in the US anymore.

Re: No Missiles

PostPosted: Thu May 24, 2012 10:29 am
by GuyIncognito
The only time I don't like missile weapons is when the mold has to be changed (from what would otherwise be ideal) in order to accommodate the missiles.

And I'd rather have missile weapons than the big wastes of plastic that are MechTech/Powerizer weapons.

Re: No Missiles

PostPosted: Thu May 24, 2012 10:44 am
by SJ21
I am not a fan of firing missiles. I would rather have the toy look like the character.

Re: No Missiles

PostPosted: Thu May 24, 2012 11:56 am
by GuyIncognito
Sometimes I enjoy launching the missiles at my fiance and trying to get them down her cleavage.

Re: No Missiles

PostPosted: Thu May 24, 2012 12:00 pm
by Tigertrack
GuyIncognito wrote:Sometimes I enjoy launching the missiles at my fiance and trying to get them down her cleavage.


One of few good uses for launching missiles. Along the lines of cat attacks...