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Generations Metroplex problems post them here

PostPosted: Wed Aug 07, 2013 6:44 pm
by Roninx35
:DANCE: :DANCE: :DANCE: Just got him :DANCE: :DANCE: :DANCE:
metro.jpg
metro.jpg (92.28 KiB) Viewed 2388 times

Dudes big red gun is a flipping space ship!!!!!

Re: Generations Metroplex

PostPosted: Thu Aug 08, 2013 10:47 pm
by thedistinctroom
Any problems with him yet? Seems like more than a few folks (including myself) have had some issues with the quality control on this toy.

And now that you have Metroplex, do you see yourself getting Fortress Maximus?

Re: Generations Metroplex

PostPosted: Thu Aug 08, 2013 11:21 pm
by Roninx35
So far no issues but I am a little worried about the knees in the future. I do have the regular release version and not the SDCC one. I would love Fort Max just can hack that cost atm. I do hope that the next titan class will be Trypticon.

Re: Generations Metroplex

PostPosted: Sun Aug 11, 2013 12:33 am
by President-prime
Do your red guns come with missiles?

Re: Generations Metroplex

PostPosted: Sun Aug 11, 2013 7:59 am
by Roninx35
yes

Re: Generations Metroplex

PostPosted: Sun Aug 11, 2013 9:08 pm
by BATTLEMASTER IIC
thedistinctroom wrote:Any problems with him yet? Seems like more than a few folks (including myself) have had some issues with the quality control on this toy.

And now that you have Metroplex, do you see yourself getting Fortress Maximus?


I have the Hasbro retail version, which I purchased from BBTS. The only issue I had was with the head transformation, but I think I figured out how to do it correctly without screwing up the way the helmet hinges on to the figure's head (which I posted in another topic on this board).

I can't see myself getting Fortress Maximus as a city-former (as opposed to the version in the IDW comic continuity). Any form of the figure I see is too expensive for what the figure offers, and I feel that it should offer more, other than being one of those holy grails of a G1 Transformers collection. The Fortress Maximus figure is the typical G1 brickformer, so it seems (never played with one in person).

Metroplex, on the other hand, I got for about $125 (including shipping) from BBTS. It is quite poseable for its size and has a lot of neat features, like flip-out cannons, lights and sound, moving eyes, a flip-down visor for those of us who liked the TV show's visor look, and of course a re-done Scamper.

I can see myself playing with the Metroplex figure a lot more than the Fortress Maximus figure. I find that's true for a lot of my G1 collection when compared to the more poseable toys that are prevalent in the modern era. I find the more-poseable toys just more fun.

The only thing I wish was better about the Metroplex figure is the lights functionality. I wish it was more like a Hess Truck, where I can switch the lights to be on all the time, that way the figure's eyes can glow and I can move the eyes, and actually enjoy that detail. Perhaps someday, I will modify the figure to do that, but for now I'll play with it as is (it's hard for me to justify modifying a figure I spent over $20 on, unless I can easily revert my changes).

Re: Generations Metroplex

PostPosted: Sun Aug 11, 2013 9:13 pm
by Roninx35
My brother had Fort Max when we were kids. He is a giant brick but if you want that nostalgia then by all means get it. It is the apex of coolness that was transformers in the 80s but $300+ if it is worth it get it.

Re: Generations Metroplex

PostPosted: Tue Aug 13, 2013 12:37 pm
by vectorA3
Where the heck is the regular version of this guy already??? I have TRU coupons, but they won't last forever.


(and just like that - I am a GODMASTER! Woo hoo!!! Woot Woot!)

Re: Generations Metroplex

PostPosted: Tue Aug 13, 2013 5:46 pm
by Roninx35
I got mine from BBTS but other than that I saw two at the Nellis AFB base exchange on Sat. I have not seen any where else in San Antonio yet.

Re: Generations Metroplex

PostPosted: Tue Aug 13, 2013 7:47 pm
by Hip-Hoptimus Rime
Dudes big red gun is a flipping space ship!!!!!


I saw that too! Like some anime space cruiser or something. Neat.

Have we figured out what the red bars are on his helipad in city mode? I want the 3rd party guys to make some add-on towers, etc. And go!

Re: Generations Metroplex

PostPosted: Wed Aug 14, 2013 8:20 pm
by Roninx35
I placed his black guns there in his assault mode. with all the ports this guy is packing you could put anything there

Re: Generations Metroplex

PostPosted: Thu Aug 15, 2013 11:59 am
by Hip-Hoptimus Rime
You can plug the 2 black guns onto the top of the red gun, for a triad of death-dealing. Just fold the handles closed on the black guns and plug into the holes on the top of the red one.

Re: Generations Metroplex problems post them here

PostPosted: Fri Aug 16, 2013 1:40 am
by Cyber Bishop
With some of the issues I am reading about I am starting to have second thoughts about picking him up when I find him.

Re: Generations Metroplex problems post them here

PostPosted: Fri Aug 16, 2013 10:56 am
by thedistinctroom
The red chest lamp on my SDCC variant was loose, just floating around inside. Then I actually took Metroplex apart piece by piece and had to glue the red lamp back on to his chest. Then of course, Scamper has 2 left thighs, which I cannot fix.

Re: Generations Metroplex problems post them here

PostPosted: Sat Aug 17, 2013 7:13 am
by jaws
Too big! Need more shelfspace.

Only problem I've noticed are the leg joints, mine basically collapsed one time when I put pressure on the upper portions.

Re: Generations Metroplex problems post them here

PostPosted: Sat Aug 17, 2013 8:22 am
by Uncommon
No QC problems with mine. Just that, like everyone else says, it would be nice if the knees were stiffer. It would also be nice if the ramp could actually reach the ground in city mode, but then I don't know how it would fit in his chest if it were that long.

The odd thing is that while the head and shoulder cannons can be manned by Legends figures, Scamper can't quite do it because his arms can't be posed to grab the handles.

But really overall I'm very happy with my Metroplex. I'd say don't be scared by the complaints.

Re: Generations Metroplex problems post them here

PostPosted: Sat Aug 17, 2013 1:32 pm
by Nemesis Destron
Holy crap man this is bullsh*t! :BANG_HEAD: There is just no excuse period when expensive items like Masterpiece TF's or a Titan class fig like MP to have ANY flaws or issues. C'mon HasTak you wanna charge us what you will of our hard earned dollars fine. Just don't allow this kind of QC garbage to go on...hello...Hastak are you seeing this?

Oh well, I only hope when I get the Takara release it doesn't suffer the same crapolla. :VEHI:

Re: Generations Metroplex problems post them here

PostPosted: Sat Aug 17, 2013 10:54 pm
by BATTLEMASTER IIC
We all want a perfect figure, but hey, the guys who design these are human, not the Technobots ;)

Re: Generations Metroplex problems post them here

PostPosted: Sat Sep 14, 2013 1:22 pm
by vectorA3
Someone please post a pic of Computron designing MP TFs !! :P

Re: Generations Metroplex problems post them here

PostPosted: Sun Nov 17, 2013 2:44 pm
by xRotorstormx
Just picked up one from Costco...only issue I have noticed is he seems a bit wobbly. He has flopped backwards a few times. But that's it. I need to test the electronics to see if they work properly

Re: Generations Metroplex problems post them here

PostPosted: Sun Nov 17, 2013 3:15 pm
by skynet1O1
Well after owing mine for 2 weeks I have only really one problem. I knew he was gonna be wobbly and top heavy based on customer reviews and that he's not much to look at in battle mode. I knew all that before buying metroplex. My only problem I have is that I have a bad issue with his red eye lens. It's suppose to roll up if you alter his antenna on his head but it doesn't work really well. The second problem with the same issue is that after folding his helmet forward and returning it back, the red lens seems to come loose and it's kind of just hanging half way below his eyes. I'm not really happy with that but looking at him from a slight distance it's not really noticeable.

Re: Generations Metroplex problems post them here

PostPosted: Sun Nov 17, 2013 7:36 pm
by Mkall
skynet1O1 wrote:Well after owing mine for 2 weeks I have only really one problem. I knew he was gonna be wobbly and top heavy based on customer reviews and that he's not much to look at in battle mode. I knew all that before buying metroplex. My only problem I have is that I have a bad issue with his red eye lens. It's suppose to roll up if you alter his antenna on his head but it doesn't work really well. The second problem with the same issue is that after folding his helmet forward and returning it back, the red lens seems to come loose and it's kind of just hanging half way below his eyes. I'm not really happy with that but looking at him from a slight distance it's not really noticeable.

I think the visor is pretty easy to remove. I'm planning on dismantling the head and do the exact same thing when I get home

Re: Generations Metroplex problems post them here

PostPosted: Mon Nov 18, 2013 2:27 am
by fenrir72
'plex tends to slouch back? And I thought the visor was a pain in the @ss.

Re: Generations Metroplex problems post them here

PostPosted: Mon Nov 18, 2013 9:40 am
by xRotorstormx
fenrir72 wrote:'plex tends to slouch back? And I thought the visor was a pain in the @ss.


What's his visor actually supposed to do? Lol and what's with the little switch on the back of his head? (I did the typical man thing and didn't read the instructions :lol: )

Re: Generations Metroplex problems post them here

PostPosted: Mon Nov 18, 2013 9:41 am
by TheGrognard
The arrows on his landing strips in vehicle mode are kinda messed up on a lot of figures. One leg is supposed to be pointing out and one pointing in (matching the ones on his thighs). The arrows are molded in, so it's a part issue. Because the part is interchangeable on each leg ("out" and "in" can go on right or left leg), I think in manufacturing they just put a big pile of them there and grabbed whichever.

Some metros have both pointing out, some both pointing in, some one of each. It was even like that on the preview figures before they launched him.

It's a pretty minor cosmetic issue, but it's there. I figure the 'real' metro would be able to reverse them depending on whether he was launching or receiving fighters, and just got over it.