welcometothedarksyde wrote:However something still leaves me frustrated, the movies try to create extremely complex designs despite the need to make simple toys. The bastard results are often disappointing. I say that the need for simplicity should inform the design process.
And therein lies the problem.
With the first movie, you can see that the designers actually made an effort to ensure that the TF's at least looked as if they really do transform into vehicles. Those red boxlike things below OP's chest actually do exist on a Peterbilt truck if you remove the hood.
And during the TF1 and ROTF era, Hasbro was also able/willing to accommodate the complex designs by upping the complexity, especially in the case of ROTF. For the reasons you mentioned (catering to an increasingly younger market) they did a 180 starting from DOTM and made the toys increasingly simpler.
The problem is, the movie designers kept increasing the complexity, regardless. If you noticed in DOTM, Megatron and the Dreads (all of whom actually have Earth modes) hardly had any car parts on them, besides tires.
NOTE: I have absolutely no problem with the AOE designs as CGI models in a movie, but those designs are probably not going to translate well into screen-accurate toys.
Hopefully, though, we'll be pleasantly surprised when the actual toys are finally released. Just not holding my breath is all.