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classics devastator

PostPosted: Fri Jul 06, 2007 6:14 pm
by massmachine
i just got him the other day off ebay.Anyway is it me or is his articulation not that good?

any responses are appreciated

PostPosted: Fri Jul 06, 2007 6:16 pm
by Bumbled
Post a picture, then I can see it, and give a comment :)

PostPosted: Fri Jul 06, 2007 6:23 pm
by decepticonjon
well, he certainly doesn't bend at the arms, he's a combiner, they generally don't have the best articlulation for posing other than arms out like zombie

Re: classics devastator

PostPosted: Fri Jul 06, 2007 6:24 pm
by JTKranix
massmachine wrote:i just got him the other day off ebay.Anyway is it me or is his articulation not that good?

any responses are appreciated


I have a couple of them, not all that great.

PostPosted: Fri Jul 06, 2007 6:26 pm
by massmachine
sorry cant give a pic

i just wanted know if any others have him and thought the same

putting together devastator was not hard, i guess i was a little disappointed never owned a combiner before

PostPosted: Fri Jul 06, 2007 6:40 pm
by Koloth
Honestly the energon combiners (yes this figure is an energon repaint) aren't all that bad compared to some of the older combiners. At least these new ones have hip and knee joints. The G1 gestalts rarely had more than a functioning shoulder joint.

Heck G1 devastator only has elbows because you have to add another peice to complete the arm. And he still has no leg joints. It would be nice if they could manage to build elbows into the gestalt arms without having a bunch of extra parts to finish the combined mode. But I wouldn't expect it.

PostPosted: Fri Jul 06, 2007 6:42 pm
by waaaaghlord
Actually you can get quite a bit of articulation from him. The payloader will bend in the centre to give you an elbow and the hand is only attatched to the wrist, so that doesn't compromise anything. The crane is a little more involved. It can also pivot at a central point for an elbow but since the hand is attatched to the crane arm you have to adjust the piece that comes out from the front of the vehicle to support the crane arm to the right angle to make it look natural. With either vehicle used as a leg this isn't an issue as they only form the lower leg below the knee. Give it a try, you can achieve some surprisingly action oriented poses.

PostPosted: Fri Jul 06, 2007 6:56 pm
by Koloth
Huh, I never notice the payloader could do that. I had noticed the crane though. Though I like to think of the front end of the crane more like a fist. I don't care much for the claw thing.

PostPosted: Fri Jul 06, 2007 7:11 pm
by waaaaghlord
Yeah, Devy is to my mind the best of the E combiners just on the grounds of the articulation that you can get out of him. I know a lot of people have issues with them, and to be honest I do too, to an extent. Yes four different limb bots would have been preferable. Yes the clear weapon parts forming the hands and feet are less than ideal. But at the end of the day they're not that bad. Unless you count the powerlinx gimmick or the various Prime combinations these are the only gestalts that we've had since RiD. With the two new moulds there Rail Racer has to go down as the finest combiner of all time, certainly not something that I'm expecting to be beaten in a hurry, and Landfill is a great idea but the execution's a bit off. I count the RiD combiners as a high point to date, so whatever came next was always going to look a touch shoddy in comparison. I do have a soft spot for the Energon moulds though and honestly believe that they should get more love than they do. Let's see what they do with the new combiner that Hasbro mentioned at Botcon, hell it might even surpass the trains.