Hasbro will no Longer Finance Films of their Products
Hasbro is going through massive changes. Brian Goldner’s vision was of Hasbro becoming a multimedia company, big on brand content, like Disney. However, the corporate vision has changed since Chris Cocks became the CEO. Since the film division was not working out (several of their bigger investments were not profitable, including Transformers One), it was sold and now we have confirmation from Bloomberg that Hasbro will stop investing in films, Transformers or otherwise. For us fans, that means the future of our beloved franchise lies entirely with Paramount now and what they want to do, with Lorenzo di Bonaventura as their main creative producer to the franchise.
Back to Hasbro’s vision, the article states that it will shift its funds into financing video games. Chris Cocks happens to come from Microsoft and he brought over that tech angle as a way to ensure Hasbro’s future, along with it’s brands. We’ll see if this means a new Transformers game is in the works.
Below is a link to the Bloomberg article along with the relevant quotes:
https://www.bloomberg.com/news/articles ... m-business

Back to Hasbro’s vision, the article states that it will shift its funds into financing video games. Chris Cocks happens to come from Microsoft and he brought over that tech angle as a way to ensure Hasbro’s future, along with it’s brands. We’ll see if this means a new Transformers game is in the works.
Below is a link to the Bloomberg article along with the relevant quotes:
https://www.bloomberg.com/news/articles ... m-business
Movies Hasbro co-financed, including the recent Transformers One and Dungeons & Dragons: Honor Among Thieves, received critical praise but underperformed at the box office. Last year, the company sold off most of its film and TV business, and longtime rival Mattel Inc. passed the company in annual sales.
While studios such as Sony Group Corp. and Lions Gate Entertainment Corp. will continue to make movies based on the company’s products, Hasbro itself won’t co-finance the films. It’s part of a larger strategy to invest more in video and other games, which are popular with kids and adults, and have been taking a greater share of consumers’ leisure time.
“We want to reach fans where they want to play, and increasingly that is through digital expressions of their favorite brands,” Cocks said.
