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Defeat is not the end

PostPosted: Sat Feb 17, 2018 11:22 pm
by Wingz
Autobots, we've been given the opportunity to choose which sector to invade next! We can try to take back sector 7 or we can invade a new area.

We have a lot of choices ;)^ Lets see what everyone thinks!

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 10:09 am
by turbomagnus
I cast my vote for 8 (Tarn), though I'm also good with 6 (Vos), both for the psychological aspect; (in various canon) Tarn is Megatron's 'birthplace' and Vos is that of the Seeker frame-build, taking either of them will hit the other side's pride. Of course, that's in various canon, not HMW, but it's still what comes to my mind. *Shrugs*

Though I will admit that of greater concern than simply where to target is the fact that, according to what's been released so far regarding the next round, it's going to involve teaming up with partners...

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 12:13 pm
by Jack Hallows
i’m with turbomagnus. we strike a psychological blow against the Cons.

either 6 or 8 would be good choices, and obviously 5, for completely personal reasons lol.

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 12:32 pm
by Wingz
turbomagnus wrote:Though I will admit that of greater concern than simply where to target is the fact that, according to what's been released so far regarding the next round, it's going to involve teaming up with partners...


I'd be your partner :x :lol:

I just picked a number, because I didn't really care where we go. 8 is as good as 6 to me :lol:

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 3:18 pm
by Nexus Knight
I hate the idea if allowing the Decepticons to hold onto a sector, but a psychological blow seems like a good idea. I vote Tarn as well.

Btw, is there any benefit or bonus to holding any specific sectors?

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 3:49 pm
by Burn
Disregard the vote for "1", that was me. Apparently click on "View results" just results in an error.
*sigh* Something is always broken somewhere

And before people get their pretty frilly pink panties in a twist (calm down Turbo, I know you haven't got the frilly ones on today), I need to see the results to mediate between Iacon and HMW GD.

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 4:04 pm
by turbomagnus
Sure, it was an accident, Burn... See what I mean, guys? Psychological warfare, they're even trying it on us...

I don't know, Nexus, probably something to ask Psych' or Sustain, though they haven't said anything of the ilk so far...

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 4:06 pm
by Burn
The map offers no benefit. It's just a map and the idea is for one side to eventually (through a series of tournaments) take the board. At which point it resets and starts again.

Re: Defeat is not the end

PostPosted: Sun Feb 18, 2018 4:29 pm
by Nexus Knight
Okay, I figured not. The game is fun enough, just was curious to know. :D

Re: Defeat is not the end

PostPosted: Mon Feb 19, 2018 7:01 am
by ThunderThruster
Tarn works nicely, psychological warfare is one of many things we're going to need to use as we're out numbered.
"Half the battle is won in the mind"

Re: Defeat is not the end

PostPosted: Mon Feb 19, 2018 2:54 pm
by Wrecking Poof
I’m not sure what the numbers are for so I don’t want to pick the wrong one and ruin my choice lol. Just point me where to shoot and I’m in!

Re: Defeat is not the end

PostPosted: Mon Feb 19, 2018 3:29 pm
by turbomagnus
They represent the different regions of Cybertron that we're fighting over in the Campaign. Let's see... Yeah, here it is;

Sustain wrote:Since the ruling was a Decepticon win. The Autobots now get to choose a sector to fight for next.

Image

Do you dare invade the newly acquired Decepticon territory or do you forage on to a new area to seek out a new find?


As you can see, we lost Hydrax Plateau during the Sharkticonado, hence the big Deceptibrand on it, but basically each number corresponds to a grid square on the map that's up for grabs. Win enough sectors and we get to attack Kaon itself (or, conversely, lose enough and the Decepticons get to make their big push on Iacon).

The different regions themselves don't really have any bearing on anything, no bonuses or special rules (that we as yet know of), they're just a way to make it more... immerssed with us being able to say we're fighting over Tarn or Vos or Altihex or Tyrest rather than simply "grid square 6", "square eight", 'five', etc.

Re: Defeat is not the end

PostPosted: Mon Feb 19, 2018 8:02 pm
by Wrecking Poof
Awesome, thanks. Yes I agree we hit them where it hurts.

Re: Defeat is not the end

PostPosted: Mon Feb 19, 2018 8:38 pm
by Burn
turbomagnus wrote:"grid square 6", "square eight", 'five', etc.

Image

Re: Defeat is not the end

PostPosted: Fri Mar 02, 2018 4:39 am
by Light Metal
Voted for Tarn.

Just imagine if we claimed Tarn... Having a big, fat 'Bot insignia stamped on it would be hittin' 'em where it hoits.

Re: Defeat is not the end

PostPosted: Tue Mar 06, 2018 12:06 pm
by turbomagnus
Next round starts Friday morning. Are we in agreement as to our target, Autobots?

Re: Defeat is not the end

PostPosted: Tue Mar 06, 2018 12:37 pm
by Wingz
turbomagnus wrote:Next round starts Friday morning. Are we in agreement as to our target, Autobots?


Looks to be a decisive vote to me ;)^

EDIT: Mine was the only one non-Tarn, but I admittedly picked randomly to see results :lol: Should be time to announce it soon if we're all in agreement.

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 10:15 am
by turbomagnus
...Would anyone be offended if, because my Tarn idea backfired horribly, I abstain from any suggestions this next round? I'd still vote, just not offer up an idea on where to attack...

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 2:05 pm
by ThunderThruster
It was a fair idea, but maybe our overall execution wasn't as good as it could have been.

If we are going to lose the entire tournament, I say we make them fight for every sector, all the way until we're left at Iacon. If they want it, they work for it.

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 6:44 pm
by Wingz
ThunderThruster wrote:It was a fair idea, but maybe our overall execution wasn't as good as it could have been.

If we are going to lose the entire tournament, I say we make them fight for every sector, all the way until we're left at Iacon. If they want it, they work for it.


I like your style :twisted:

No worries, Turbo. We gave them a run for their money and placed! :KREMZEEK: Just need more 'Bot participation, and we've got this! Just one more Autobot team would have made the difference there ;)

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 7:07 pm
by Burn
turbomagnus wrote:...Would anyone be offended if, because my Tarn idea backfired horribly, I abstain from any suggestions this next round? I'd still vote, just not offer up an idea on where to attack...

Offended? No. Very disappointed though.

You have ZERO reason to take any responsibility for this. You're over-thinking it. Believe me when I say it could have been ANY sector and the result would have been the same.

The 'Cons didn't fight harder because it was Tarn. The 'Cons just played.

Keep doing what you're doing Turbs. In time you, and others, will reach a point where things are a lot more balanced.

As I've said, the top bot can have over a billion XP, but the second top bot is still his equal as all their stats are maxed, and once you get past level 5, the odds of standing against a higher level increases more and more as there's only a few points difference in the primary stats.

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 7:40 pm
by turbomagnus
Well, in that case, who wants to see if we can play tic-tac-toe better than HMW and keep the Cons out of Vos (6) and stop them from getting three sectors in a line across the map?

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 8:01 pm
by Wingz
turbomagnus wrote:Well, in that case, who wants to see if we can play tic-tac-toe better than HMW and keep the Cons out of Vos (6) and stop them from getting three sectors in a line across the map?


:lol: :lol: :lol:

I like it! Consider the notion seconded! :KREMZEEK:

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 8:05 pm
by Burn
Oh thank **** I'm not the only one who was hoping to see this turn into Noughts and Crosses ... or Tic-tac-toe as you weird colonials want to call it. Image

Re: Defeat is not the end

PostPosted: Thu Mar 22, 2018 11:31 pm
by turbomagnus
Burn wrote:Oh thank **** I'm not the only one who was hoping to see this turn into Noughts and Crosses ... or Tic-tac-toe as you weird colonials want to call it. Image


Tic-Tac-Toe always makes me think of this movie - can't remember the exact name - where a guy hacks into a top secret government project and starts (he thinks) playing games of tic-tac-toe with one of the scientists; the problem is that it's a project designed to create a computer intelligence to have control of America's nuclear weapons (remove the risk of the human factor type thing). Anyway, there's some kind of malfunction and the government actually brings him in because he's the only person, now that the security defenses are active, who can hack into the computer's systems and keep it from launching aforementioned weapons...

Anyway, he convinces the computer to play tic-tac-toe against itself and the computer keeps getting "cat" (not sure what other countries call it; no one wins, basically.) and then he has it apply that to thermonuclear war. The AI runs a series of scenarios and realizes that, just like tic-tac-toe, no one can win in thermonuclear war and the best solution is not to play (that is, not to launch) and shuts itself down.

As you can guess, the movie was a very... definite product of the Cold War era... but somehow, tic-tac-toe always makes me think of it...