Bun-Bun's Lab: Autobot Edition
The purpose of this thread will be for me to share some of the data, analysis, and speculation I have on the mechanics of the game. I do this to help educate how the game works (as best as we non-staff peons can work it out anyways) for those that want to know.
This thread is NOT about telling people they play the wrong way. Play however you want, it's a game you're supposed to have fun.
I may not share everything I have depending on how much of it was compiled by mostly Decepticon sources but what I will give you are some easy to process charts/graphs/lists of all TAG data and of some of the mechanics that are already know (as seen in your Iacon Index thread).
But it's not just about me preaching the the good word of mathematics, I'd like to know what yinz are interested in learning about so I can (hopefully) explore those areas in the future.
Updates will be forthcoming as I make the pretty pics &/or remember/think-of stuff I've missed.
This thread is NOT about telling people they play the wrong way. Play however you want, it's a game you're supposed to have fun.
I may not share everything I have depending on how much of it was compiled by mostly Decepticon sources but what I will give you are some easy to process charts/graphs/lists of all TAG data and of some of the mechanics that are already know (as seen in your Iacon Index thread).
But it's not just about me preaching the the good word of mathematics, I'd like to know what yinz are interested in learning about so I can (hopefully) explore those areas in the future.
Updates will be forthcoming as I make the pretty pics &/or remember/think-of stuff I've missed.