Repair - Autobot Strategy
Here's a thought to throw out that will only work if it's coordinate across multiple commanders.
Coordinating so that Repair can be effective without Intelligence investments could make an effective machine. As most know I'm a former-Bot-now-Pred so if this works it hurts me; but given the response to the Autobot Perception thread I wanted to give a possible rallying point for some coordination between players.
Repair Strategy wrote:Repair is known to be one of the best ways to gain XP in late game; one of the primary reasons its good late game is that most characters are without END until level 2+. Therefore, what if the following occurred...
-- Autobot commanders intentionally invest in END as an important tactic beginning at Level 1
-- As levels go up so does END (1-2 at Lvl 1, 2-3 at Lvl 2, etc.)
-- Lower level bots (0-1) could take advantage of this by investing in repair and gaining the XP from the higher levels
-- Higher levels gain the benefit of being repaired, fighting longer, and winning more
-- Starting at level 1 partner repair with avoid for the dual benefits of the avoid XP bonus and repair effectiveness
-- Starting in late level 1 / early level 2 partner repair with ram (as ram is already proven as a mission winner by Bots, myself, and Burn)
The net effect of multiple commanders doing this (and generally knowing when they'll have similar backup) could catapult Autobot victories forward.
Alt-Modes usable for this strategy
-- Construction Vehicle (1k Ram, 4k Repair [1 INT required])
-- Helpful Air Animal (1k Avoid, 3k Repair)
-- Helpful Land Animal (1k Repair, 4k Ram)
-- Light Rescue Vehicle (1.5k Repair, 3.5k Avoid)
-- Noble Air Animal (1.2k Repair, 3k Avoid)
-- Opportunistic Land Animal (1k Avoid, 3k Repair)
If the above is followed, Strafe can be added to maximize damage; I say Strafe can be added because Ram is also defensive because of the effects of stun. Strafe is offensive only and therefore needs some backup. However, if 30-50% of the Bots somehow incorporate Repair and all incorporate END, then the remainder can be pure damage or damage / avoid.
Coordinating so that Repair can be effective without Intelligence investments could make an effective machine. As most know I'm a former-Bot-now-Pred so if this works it hurts me; but given the response to the Autobot Perception thread I wanted to give a possible rallying point for some coordination between players.