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Transformers: Devastation

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Re: Transformers: Devastation

Postby Shadowman » Fri Jul 17, 2015 2:06 am

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Fireback wrote:They are far from false Atari & Nintendo design/promotion.


What does that even mean?

Fireback wrote:Yea I know what Im getting for myself come Christmas.
I just hope we can play with A variety of all Transformers in this game.
Including Combiners & having our own Gestalt War's.


We already know you can't. There are only five playable characters, they're all Autobots, and none of them are on combiner teams.
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Re: Transformers: Devastation

Postby SlyTF1 » Thu Aug 06, 2015 12:07 pm

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Pulled straight from the game's Facebook page.
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Transformers: Devastation - Optimus Prime Bio

Postby Va'al » Fri Aug 07, 2015 3:19 am

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Fellow Seibertronian SlyTF1 has spotted an updated for the upcoming game Transformers: Devastation, via their Facebook page: a brief bio and close-up of the leader of the Autobots, Optimus Prime! Check it out mirrored below, as we find out more about the character and his playability in the game.

Here’s a sneak peek at Optimus Prime from Transformers: Devastation.


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Re: Transformers: Devastation

Postby Carnivius_Prime » Fri Aug 07, 2015 3:38 am

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Pelvic-thrust Prime! Oooh yeah!
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Re: Transformers: Devastation

Postby Sabrblade » Fri Aug 07, 2015 9:50 am

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They put his :BOT: insignia on the wrong shoulder.
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Re: Transformers: Devastation

Postby SlyTF1 » Fri Aug 07, 2015 7:11 pm

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And now there's a trailer for Optimus.
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Transformers: Devastation - Optimus Prime Gameplay Preview

Postby Va'al » Sat Aug 08, 2015 1:01 am

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After yesterday's Optimus Prime bio from the upcoming Activision Transformers Devastation game, the Facebook page has also uploaded a gameplay trailer featuring the Autobot leader! You can take a look at the embedded video below, and let us know what you think in the Energon Pub - does it scratch your G1 itch? Or are you still doubtful about the game?

In Transformers: Devastation, Optimus Prime mixes speed with power. And that Energon Axe makes all the Decepticons nervous.


https://www.facebook.com/transformersgame/videos/vb.125446750096/10153489083060097/?type=2&theater
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Re: Transformers: Devastation

Postby Rainmaker » Sat Aug 08, 2015 1:08 am

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OMG THAT TRUCK WHACK IS TOO GOOD! :lol: :lol: :lol:
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Re: Transformers: Devastation

Postby OptimalOptimus2 » Sat Aug 08, 2015 7:39 am

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I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.
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Re: Transformers: Devastation

Postby RodimusRex » Sat Aug 08, 2015 8:12 am

OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.


I don't think a game has to be unique:

A) If it's just smoothly assembled, social, and cheap.

B) If it targets people who don't play that many games.

MMOs bank a lot on the social aspect and targeting people who don't play games much.

In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?

My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.

I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.

Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.

Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.
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Re: Transformers: Devastation

Postby Shadowman » Sat Aug 08, 2015 11:58 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
RodimusRex wrote:MMOs bank a lot on the social aspect and targeting people who don't play games much.


No they really don't. The better MMOs out there use a subscription model, pay-to-play, and the casual gamer isn't really down with that.

RodimusRex wrote:In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?


It doesn't have multiplayer. But then again, I don't know why you'd ever consider multiplayer a requirement for success.

RodimusRex wrote:My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC.


Lowering the price doesn't really accomplish as much as you'd think. And DLC is already a very controversial subject for many, many gamers. Most people prefer not having to pay extra for things.

RodimusRex wrote:I expect fun mods will be developed for this game if they don't have major DLC plans.


Assuming they release the SDK for it, which not all developers do. You ever notice there's no proper mods for Borderlands?
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Re: Transformers: Devastation

Postby RodimusRex » Sat Aug 08, 2015 12:13 pm

I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.

So far, there seem to be mods for all of Platinum Games because while they deny that they use the same proprietary engine for all of their games, they seem to use the same tools. I don't know if physics mods will be very doable but I'd be surprised if re-skins pose an issue.

It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.
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Re: Transformers: Devastation

Postby SlyTF1 » Sat Aug 08, 2015 1:42 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
RodimusRex wrote:
OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.


I don't think a game has to be unique:

A) If it's just smoothly assembled, social, and cheap.

B) If it targets people who don't play that many games.

MMOs bank a lot on the social aspect and targeting people who don't play games much.

In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?

My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.

I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.

Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.

Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.


I'm pretty sure I read that the game's going to be $40. Also, DLC characters and missions would be nice. As well as retail "exclusive" DLC's.
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Re: Transformers: Devastation

Postby Shadowman » Sat Aug 08, 2015 2:22 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
RodimusRex wrote:I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.


First off, Call of Duty? Not an MMO. Second, Final Fantasy XIV? Actually an MMO, and the devs have said that no, they're staying pay-to-play until they have to shut the game down--it will never be free-to-play. And it's worth it.

RodimusRex wrote:It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.


That's impossible, MMOs don't allow people to mod them. Which ones are you talking about?
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Re: Transformers: Devastation

Postby RodimusRex » Sat Aug 08, 2015 3:29 pm

There's a difference between "don't allow" and "impossible".

I was doing texture and model swaps in WoW long before they added transmogrification. There are varying levels to the exploit communities for these games. Most people serious about machinima are at least a couple of layers in, extracting models and sometimes tweaking the clientside 3D models and textures. You do need to bypass the warden software. There are generally several phases of anti-hacking/cheating software in an MMO. The first is file verification.

Changing music and textures is fairly easy, usually.

Also, I looked it up after my last post and found the texture swapping tools people use for Platinum's Korra game, which looks very similar. It should work for Transformers because it intercepts and replaces textures in memory on their way to being rendered. Shouldn't need to decompile the game. The biggest risk is that character parts and objects will share textures, ie. maybe with Optimus Prime using so much solid red that he won't have a unique texture for each part of his arm. He probably will though for ease of tinting/recoloring characters in the game on the development side.

And... just dug deeper into Korra modding because of the game engine similarity. Looks like there might be some mild texture sharing but a G2 repaint mod will probably be doable if the art is handled like Korra's.
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Transformers: Devastation Optimus Prime Concept Art

Postby mooncake623 » Fri Aug 14, 2015 7:28 am

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The Official Transformers Game Facebook page they posted a some concept art of they used to create the in-game model of Optimus Prime! Check out the images we've embedded below and they are also saying that there will be more concept art reveals for other characters in the future!


Image

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Image

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Re: Transformers: Devastation

Postby RainyDayMan2k » Fri Aug 14, 2015 7:55 am

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Very nice. Looks like a nice blending of influences from the G1 animation model, G1 toy, and MP-10 toy.
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Re: Transformers: Devastation

Postby Sabrblade » Fri Aug 14, 2015 8:54 am

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Looks like they based the page layout on those of the Ark books.

For comparison, here's the Optimus Prime character model pages as seen in the first Ark book:
Image
Image

Compared to the cartoon model, the game model looks puffier in robot mode, the game head is rounder (being more like the cartoon's alternate head instead of its primary head seen above), while the truck mode looks like they just copied-and-pasted the truck mode from the Ark book into these new images.
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Re: Transformers: Devastation

Postby Alpha Dominus » Fri Aug 14, 2015 11:14 am

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Awesome! It's like the marvel comic but with consistent dimensions and designs.
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Re: Transformers: Devastation

Postby SlyTF1 » Fri Aug 14, 2015 5:57 pm

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New Bumblebee trailer and poster.
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Re: Transformers: Devastation

Postby Sabrblade » Fri Aug 14, 2015 9:49 pm

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Weapon: Saber Blade
Anyone else get a Beast Wars vibe or even a Sonic the Hedgehog vibe from the jammin' rock/metal soundtrack of that Bumblebee trailer? It's so 90's it's awesome! :KREMZEEK:

Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?
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Re: Transformers: Devastation

Postby no-one » Sat Aug 15, 2015 11:25 am

Sabrblade wrote:Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?

Because video games.
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New Transformers: Devastation Trailer and Bio Featuring Bumblebee

Postby LOST Cybertronian » Sat Aug 15, 2015 9:40 pm

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A new trailer for Transformers: Devastation has hit featuring Bumblebee showing off his sweet fighting skills. There is also a bio for Bumblebee on the Transformers Game Facebook page.

Bumblebee's your 'bot for lightning-fast beatdowns. Here’s a clip that shows off his fancy footwork in Transformers: Devastation.




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Re: Transformers: Devastation

Postby BumbleDouche » Sun Aug 16, 2015 5:20 am

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While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."
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Re: Transformers: Devastation

Postby frogbat » Sun Aug 16, 2015 6:54 am

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hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)

my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...

Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
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Transformers Podcast: Twincast / Podcast #347 - Swooped In
Twincast / Podcast #347:
"Swooped In"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 6th, 2024

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