by ctrlFrequency » Wed Aug 24, 2016 9:40 am
- Motto: "Björnen tycker om vegetarian...?"
- Weapon: Fusion Cannon
Okay, filthy Autobots, turn off your optics, I need to give some advice to the Alliance. Thank you.
Guys... bases... let's talk.
I don't like butting into anyone's way of playing (mostly because I'm no expert) but we have a couple of bases in the Alliance that need a little work... for your benefit as well as the Alliance's benefit (remember, you are all potential bases in the war).
I will give you some basics for base layout here, anyone with corrections or additions are welcome to join in the discussion.
HQ placement
You want your enemy (the Autobots) to be dead before they reach the HQ. Or at least close to it.
Put your HQ as far back as you possibly can.
Defend your HQ
Place your defenses so that your HQ is covered by them. The toughest bases for the enemy to take down are the ones where they have too many things hitting them at one time that they can't control them.
When you move your defenses, it shows you a little circle around them. Those are 'aggro radius', meaning the defenses will activate as soon as an enemy enters that circle.
If those circles overlap, and cover the HQ, then lots of things will be hitting the enemy as they approach their objectives... and if they take some of them out, then there's other defenses covering to shoot at them. It is insanely easy to take out a base where the radius were too far apart and the guns weren't firing.
Know your defenses
Did you know that the outposts don't take damage? You can shoot those until the end of the world, and until the bots pop out, the outpost won't take damage. I use them as spacers so if someone brings along a Jazz *laughs uncontrollably* the AOE (area of effect, not Age of Extinction) doesn't do jack, but the area is still defended.
Speaking of outposts, choose your bots wisely. Put your best bots in there with the right abilities. I like gunners and warriors in there myself. Gunners have range and if your enemy isn't paying attention....
Mortars, beam lasers, and missile launchers all have a cool down timer, which are all different, so there will be a pause between firing for each of them. Layer their radiuses with each other so there's always something firing.
Stupid scrap the AI makes bots do
For some unknown reason (at least to me) the AI of the game loves to send your bots after the buildbots when you're attacking someone.
So this is handy on defense. Stick those buildbots somewhere to distract or lure your enemy. Yes, set a trap. We're Cons, we do that scrap. Take advantage of that nuance in the AI for your defense.
They also like to chase down stupid scrap instead of the things shooting at them. So they will actually go after non weapons (walls, harvesters, storage, the HQ) even when something is shooting at them (not ALL the time, but a lot of the time)
Yes, my Kickback and Skrapnel would spend hours shooting at the walls instead of the mortars that are blasting them. (Insecticons have ADD anyway)
The bots generally won't leave a target once they acquire it, so walls... fantastic things to distract them with. No points, and if upgraded, a tough target.
Be mindful, though, your research lab and space bridge give extra AP, so keep them back out of the way.
Those are my basics. Everyone has a different way of designing their base though, so I'm not going to say my layout is best, but those are just observations from being a person who studies the playbacks (of when I'm defending, usually not attacking). I've attacked a lot of bases, and the easiest are the ones too spread out with the HQ undefended (basically stick the defenses in the front and the HQ all the way in the back with no guns near it) or the HQ is right in the front (I love those)
A little note on upgrading....
Don't rush upgrading your HQ and neglect upgrading your defenses. Upgrading your HQ puts your base in a higher bracket in the battle zones, and you will be attacked by tougher players. If your defenses are a few levels behind, then you are barely a speedbump to attackers.
This helps us in war, but also helps you in normal scenarios. The harder it is to defeat you, the less chance the enemy will take your resources... you want to keep those resources. Don't hand the enemy alloy, energon, and medals... you are only making them stronger. You are better off taking forever (ask Burn how long he was at level 12) upgrading all your defenses before upgrading your HQ. You will keep more resources and help us win wars (which will give you sparks, yo).
Walls= really important! Your mortars and missiles can fire over them and will pound your enemy as they try to breach your walls. Some of their bots may not make it.
Status mines= really important! I was a slow learner on this one, but stopping the enemy in their tracks is a good idea. Especially if they are standing there being shredded by your beam lasers or something.
Upgrading your other defenses means it takes more damage to destroy them. So the enemy has to be tougher and you aren't handing out your medals and resources to n00bs. Also, they do more damage... duh.
Retired snarky mercenary, currently being a PITA to Burn.
Imagine a funny pic about a disgruntled TFEW player naming an alliance "F ctrl Frequence" here
HMW Team: Wired For Destruction[RDD DRK OPS], Infiltration and Assassin Stealth Team (and skilled in hiding behind Gore)
https://www.seibertron.com/heavymetalwa ... ?id=103944
Burn wrote:P.S.
**** you CF.