Rage, Rage
SynopsisMASSACRE! The battle between the DECEPTICON Justice Division and MEGATRON's AUTOBOTS reaches its nerve-shredding climax. Pray for your favorites—because not everyone makes it out of this issue alive.
Like I said: Rage, Rage DisclaimerTo anyone who hopes to read this review and not have some spoilers, whether they be major or minor, I would highly suggest reading the comic before this review.
You have been warned. And for space for you to stop, have a battle scene featuring Nautica:
Spoiler Alert: Milne can draw a badass Nautica. And I bet you thought intellectuals couldn't look that awesome Enough time to stop reading for spoiler fears? Good, cause here we go.
StoryWell, we have come to the end of the road.
The Dying of the Light really is meant to be read as a TPB, in the same way
Shadowplay was meant to be read as a 3-parter in complete sequence. But in the same way
Shadowplay had different parts that were each unique in storytelling and action sequences, so too does
Dying shape up that way. 50 was the catalyst, 51 was the hopelessness setting in, 52 was the attempt to stop the inevitable, 53 was the final countdown, and 54 is the war. And a war that is held. But that part was always expected. Just maybe not in the manner that it was played out.
All credit to James Roberts: he can spin an outlandish storyline that can make even the smallest, random act become the all-powerful MacGuffin and it all still make sense. And sure enough, he uses one to give the Autobots that fighting chance they needed. But it is here that I really became fuzzy with everything. It has been really hard to articulate my thoughts regarding the MacGuffin, and honestly, I'm not sure this is what the story deserves. It gave the Autobots the boost they needed to stand a chance, but it really didn't feel like the boost that the story deserved. Now, that is not saying I didn't like it, but it still felt... off a bit.
A similar thing happens with "MacGuffin #2" (term used loosely here), which brings salvation to the now MacGuffin-deprived Autobots in the form of Megatron. But again, it doesn't feel completely right, but at the same time it is good and likable. Both of the above comments lower the storyline a bit for me, but lets face it: the main part of the story this issue is the action:
He really can't deal with your jokes right now This is where the story truly shines. Action! Excitement! Death! Terrible Swerve jokes mid-battle! This issue excels in the combat. It really did turn into the all out war that was promised, and it did not disappoint. Now, some readers might be a bit disappointed in the pacing, seeing as how quickly the issue seems to go by with all the fighting, but at the same time: "Times flies when you're having fun!" In the moments leading up to the battle, the timing was a bit slow and cumbersome, but after that whole scene inside the Fortress, things picked up. This was what
Dying needed, and it provided in spades. Heck, we even got some 1986 movie references and some 2009 movie references (betchya didn't see that coming huh?).
Overall story-wise: I was impressed and adored it. This was a great issue to read and it provided the action needed for the thrilling next-to-last issue in the volume. The only complaints I have would be the slight pacing issue and the Power of being in control all along/super boost, but those are hardly enough to deter the main focus, which leads us right into the next (and for this issue most important) section:
ArtAlex Milne takes this issue entirely by himself, and boy does himself deliver. It is one thing to actually right a whole issue that is a giant battle, but it's a whole other thing to have to draw it. And Milne takes it all in stride. In all honesty, I would love to show off some panels here that show Milne at his absolute best (looking at you Megatron) but alas, you need to get the comic to fully comprehend and enjoy the art. But, for point of reference, have a panel:
Now I will say 2 things about the art: Megatron, Deathsaurus and Skids show off all that can be good with this comic. Those 3 make the art great and show off just how good Milne is. But there is a tiny point of "eh" though: Nickel. This is just the one character the Milne and Sakamoto can't seem to sync up on. Nickel is just a teensy bit weird art-wise, but other than that the art is flawless.
This guy has become my favorite for facial expressions. Easily Joana Lafuente has once again provided excellent colors to compliment Milne's artwork. Just look at the lighting on some of the images above. And also don't forget those 3 characters I said nicely showed off the art for the story. The colors just shine with those 3 (more or less).
Tom B. Long is joined by Christa Miesner for the lettering duty, and they did not disappoint. Every word appears as you would expect, every scream, every whimper, every howl in pain, every bit of it all. It not only makes the lines gorgeous to admire and the colors gleam with eye-catching visuals with its articulation the of action performed, but it so perfectly articulates the scenes that are taking place, from fighting for your life to letting it slip away.
Final ThoughtsPretty much my face for not only several panels, but also just trying to write this This series truly is best read as a whole, all 6 issues lined back to back for a good couples hours of read time. But this has proven to be an issue worth standing out by itself. If you wanted action, you got it. Easily and a thousand times over (which I admittedly did). If you wanted characters facing hard choices and realizing who they all were and never realized, it was provided. If you wanted characters to see the end of their arcs and finally face then end of their time, you got that as well.
But in addition to those comments, I have a few more to make. The first would be Overlord. Can we please just look at how dark and emotionless he is? There can be no one that likes him. He is cold, his is insane, he is the definition of dark. And all that understandably upsets some people, not that I blame them, but at the same time, having that character who is devoid of any weakness in those regards makes thing all the harder, and it makes him that much more hate-able and only makes me wish harder that he had stayed dead.
The second comment would be the References to previous material. Someone,
SOMEONE finally allowed Magnus to say his line in a manner that makes complete sense and is truly befitting the character. Now, no one is allowed to say that phrase for awhile again. The 86 movie and Revenge of the Fallen get some callbacks, as does the Marvel comic run (Megatron and Ratchet make a great pair). Well done on the callbacks. I can respect a book so much when it does stuff like that.
Finally, I long for next issue. I want to finally see the end of the lights' dying. We are at 5 of 6, and we need 6 so the final bookend can be placed. And we are left with such huge questions: the fate of some Autobots, both not shown and very clearly shown, the final panels, the wide eyes, the sense of insanity and loss of respect creeping in. And where the Hell are Nightbeat and Rung???
This issue was a great one, but once again I am left longing for the next. But at least I have some very good material to read over and admire in all its battle glory for the next month.