Titans Return Titan Class Trypticon Thread

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Re: Transformers Generations Titan Class Trypticon Thread

Postby Chriphord » Thu Jun 29, 2017 12:32 pm

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It's not just Qwan that's having the issue though. Multiple people who have gotten early access on the figure have stated having issues with the legs not moving. I can find the exact sources if you need me to, but basically they've been incredibly tight all throughout the early release of Trypty. One of the first video reviews for him mentioned how tight they ratchet was, and they ended up replacing it with a makeshift friction joint. While I think it's totally fair to say it's too early to say it's a product ruining problem, so far there have been a lot of issues with it. I think (and hope) it might be a similar situation to the Nintendo Switch's initial release, with a lot of QC issues (like 27% on release I think) but then after more of the product started coming out, it went down to 5% last I checked (those specific numbers are based on a very loose memory of the actual statistics). So hopefully with more of them releasing, you will be right, and the won't all have this problem.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Evil Eye » Thu Jun 29, 2017 12:36 pm

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CarelliCollectables wrote:
Black Hat wrote:You could probably have been a bit more condescending and patronizing if you'd tried. Probably.


ROFL. Sorry if pointing out the amazingly overblown reaction you just displayed hurt your feelings, but after the post you just wrote I'm not sure how mine is the issue.

When in a hole, stop digging.

The bottom line remains - we've gotten multiple pictorial and video reviews of this figure so far, and not a one of them has mentioned this problem. It makes no sense to act like one single person having a problem negates all those who haven't had the problem.

It always starts with one. I was the first to mention the Alpha Bravo mold's fragile HFG port, and sure enough it turned out to be a widespread issue.

That's not to discount Qwan's experience, and it's pretty lame that happened to him, but to assume it's going to happen to anyone else - let alone everyone else - just doesn't make any sense yet.

Look at the break. This is clearly the result of inferior plastic. It's not a one-off QC error, it's a straight up design flaw. I will be very surprised if this isn't the first of many such breakages.

Has/Tak makes TONS of these toys. They're bound to have some issues here and there. No mass-produced product is immune to that reality.

Perhaps, but at that price point I would expect it not to destroy itself through normal handling. This is a very expensive figure, and for the amount of money customers are paying for it, it shouldn't suffer that sort of issue.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby CarelliCollectables » Thu Jun 29, 2017 12:46 pm

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Stuartmaximus wrote:
Erm....not one?

you need to have a look again pal! >:oP

william-james88 wrote:Titans Return Trypticon is the biggest toy release of the year and while we already have a gorgeous pictorial review, we have a video review for those who prefer videos. Plus it offers new things like highlighting breakage points and how to avoid them.
Hopefully this helps!



unicron1200 wrote:It's not just Qwan that's having the issue though. Multiple people who have gotten early access on the figure have stated having issues with the legs not moving. I can find the exact sources if you need me to, but basically they've been incredibly tight all throughout the early release of Trypty. One of the first video reviews for him mentioned how tight they ratchet was, and they ended up replacing it with a makeshift friction joint. While I think it's totally fair to say it's too early to say it's a product ruining problem, so far there have been a lot of issues with it. I think (and hope) it might be a similar situation to the Nintendo Switch's initial release, with a lot of QC issues (like 27% on release I think) but then after more of the product started coming out, it went down to 5% last I checked (those specific numbers are based on a very loose memory of the actual statistics). So hopefully with more of them releasing, you will be right, and the won't all have this problem.


Fair enough - so a few. That's still not a large enough sample to really conclude how common or widespread the issue is here. There are a ton of people who have complained about the hips on FortMax as well, and that didn't translate to ALL of the copies of that figure having hip problems. Again - mass produced items will suffer from these kinds of things, and it's an issue of how common they are when the whole load is taken into account. It sucks for the people this happens to, but I still don't see any reason for the "shame on Hasbro, how dare they, everyone boycott" kind of attitude. Everyone was being pretty rational about discussing this issue up to that point, and I just don't think the sky is falling quite yet... Hell, it's not even like we have any reason to think this issue doesn't exist on Takara's copies, so it's all a shot in the dark at this point. I'm as excited for this figure as anyone else might be - and I'm bummed to hear there might be issues with it. Can't we leave it at that until we know how widespread this issue is?

unicron1200 wrote:It's not just Qwan that's having the issue though. Multiple people who have gotten early access on the figure have stated having issues with the legs not moving. I can find the exact sources if you need me to, but basically they've been incredibly tight all throughout the early release of Trypty. One of the first video reviews for him mentioned how tight they ratchet was, and they ended up replacing it with a makeshift friction joint. While I think it's totally fair to say it's too early to say it's a product ruining problem, so far there have been a lot of issues with it. I think (and hope) it might be a similar situation to the Nintendo Switch's initial release, with a lot of QC issues (like 27% on release I think) but then after more of the product started coming out, it went down to 5% last I checked (those specific numbers are based on a very loose memory of the actual statistics). So hopefully with more of them releasing, you will be right, and the won't all have this problem.


Yea, fair enough - I've only watched a small number of reviews and seen picture reviews. If more people have reported the legs having issues, then that's even more lame, but I still have only seen this one person talking about the plastic inside getting wrecked. Especially when we're dealing with first-run or early-release copies, it's hard to know how representative of the normal retail product those will be. I'm not at all saying this is not a product ruining problem - for those who actually have the problem, I'm sure it ruins their toy both in terms of their enjoyment and the literal functionality of the parts. My issue is more not knowing what my (or anyone else's) chances are of having our own display this issue when they finally roll out for mass release. I'm one of those Switch owners who got the crappy JoyCon, so I totally get what you're saying - it sucks to dump a bunch of money on something and have it show up borked. But it would also suck for a bunch of people to skip/miss out on this product for an issue that might not have impacted them. If I avoided every toy other people had QC issues with half the toys in my collection I consider favorites are things I wouldn't have ever picked up at all.

Considering how good Hasbro usually is at fixing or replacing items for people when they have these kinds of problems, I'm not even that concerned about it happening to me. Worst case I return it for a new one, or wait a month for Hasbro to get some replacement parts in stock. Still I'd rather buy it and have the issue than skip it and pay a huge markup when it's out of stock - I made that mistake with Metroplex and I still can't track down a copy of him without paying WAY too much for it. :P

I would love to think they won't all have this problem, just as I hate to think they will all have this problem - but for now the only thing I can rationally conclude is that some of them have this problem. That's certainly not a GOOD thing, but it's also not the end of Transformers as we know it.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby CarelliCollectables » Thu Jun 29, 2017 1:00 pm

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Listen, man. I'm not here to protect your feelings. If me criticizing what I see as an overblown reaction offends you, that's not something I can control. You decided to come into an otherwise rational discussion guns blazing, and you got the reaction that justifies.

It always starts with one. I was the first to mention the Alpha Bravo mold's fragile HFG port, and sure enough it turned out to be a widespread issue.


That's weird, since I have every single version of that mold released in Combiner Wars and didn't experience a single issue with any of them - again some people having an issue (even a lot of people having an issue) does not mean most or all will have it. Sometimes this stuff is a bit of a gamble, and if you don't want to risk it that's your call - but that still doesn't necessitate the level of doom-saying your first comment contained.

Look at the break. This is clearly the result of inferior plastic. It's not a one-off QC error, it's a straight up design flaw. I will be very surprised if this isn't the first of many such breakages.


I have looked at the break - it's impossible for us to know exactly what caused it, what he was doing with it when it happened, etc. Just looking at a picture and pretending like you can accurately guess exactly what the issue is doesn't convince me. Maybe there was a bit of flashing stuck in the mechanism that prevented it from moving, and cause it to bend the plastic cross instead of turn properly - I certainly don't know, and I don't buy that you can know from a couple photos that this is a major design flaw. If it's the first of many such breakages, that sucks - rant away - but until then, what's the point?

Perhaps, but at that price point I would expect it not to destroy itself through normal handling. This is a very expensive figure, and for the amount of money customers are paying for it, it shouldn't suffer that sort of issue.


Well, the world doesn't really function on what "should" be. Obviously in a perfect world, every product regardless of price would arrive perfect and entirely functional - but that's simply not the case. The trade-off for having mass produced items that don't cost thousands of dollars to own is that they can't always get the individual attention and QC examination needed to maintain perfect quality for every single copy. You can expect a product not to have any defects for anyone who buys them, but unreasonable expectations will only leave you feeling bitter when they're not met. It's far more reasonable to expect the number of impacted items to remain low than it is to expect them to be nonexistent.

Anyway - if you had made your point the way you did in this comment instead of all the
this is flat-out unforgivable, Hasbro should be ashamed, not to make sh!tty products, If this is the sort of crap we're gonna get"
kinda stuff.

I don't think anyone here WANTS this to be a widespread issue, right?
We're all fans. We're all upset to hear this is a possible issue we might have to face. Still makes the most sense to wait until we know just how likely it is for us to face that problem, which I still prefer to hold out hope for until it's proven otherwise.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Kurona » Thu Jun 29, 2017 1:09 pm

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I must say I've never heard about the HFG port problem with the Alpha Bravo mold myself - and I've got 5 of the things between Alpha Bravo, Vortex, Blades, Skyburst and Stormclash. Has anyone else experienced this because it's legitimately nothing I'd ever heard of.


And... yeah, guys, let's cool it a wee bit. No need for it to escalate, and no need for the smug and smarmy jabs. Just have a civilised conversation.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby TF-fan kev777 » Thu Jun 29, 2017 1:33 pm

Kurona wrote:I must say I've never heard about the HFG port problem with the Alpha Bravo mold myself - and I've got 5 of the things between Alpha Bravo, Vortex, Blades, Skyburst and Stormclash. Has anyone else experienced this because it's legitimately nothing I'd ever heard of.


I have, sort of. I have some stress marks where Delta's AB broke on Blades and Vortex, but not any of the others. But I've also been extremely careful to not push the HFG in any more than needed once I saw what Delta went though.

As for Trypticon (to keep on topic), I'm waiting to see more. As an engineer, what I've seen so far does not look promising, but I also want to see for myself first before passing any judgement. I want to know more not only the rachets are held together, but the other parts that they connect to and what positions they are normally in for dino mode where they will be bearing the most weight. Basically too haard for me to make an informed judgement through pictures or video. I need to see and feel how tough everything is to move normally myself. I'm probably still buying it, but now I'm not sure if I jump at the first sighting, or hold back and wait for a hopeful revision before they hit saturation.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby CarelliCollectables » Thu Jun 29, 2017 1:52 pm

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TF-fan kev777 wrote:
Kurona wrote:As for Trypticon (to keep on topic), I'm waiting to see more. As an engineer, what I've seen so far does not look promising, but I also want to see for myself first before passing any judgement. I want to know more not only the rachets are held together, but the other parts that they connect to and what positions they are normally in for dino mode where they will be bearing the most weight. Basically too haard for me to make an informed judgement through pictures or video. I need to see and feel how tough everything is to move normally myself. I'm probably still buying it, but now I'm not sure if I jump at the first sighting, or hold back and wait for a hopeful revision before they hit saturation.


So, AS an engineer - are you seeing anything that might explain why this happened/happens, or possible suggest that it's something other than a design/QC/Manufacturing issue?

At first glance it seems like a complicated part, but further inspection kinda discounts that. Someone else said earlier it's basically just an enclosed mushroom peg with some teeth - so in your estimation is there anything else that could potentially cause the plastic to bend/warp like that? Being in IT I always have to consider User Error, but given the way the part seems to be designed I"m not sure how that could have been the problem in this case.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Prowl4 » Thu Jun 29, 2017 2:59 pm

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Just throwing in an observation but is it possible to transform the figure without moving the legs/hips? From the reviews it looks like you can have it standing upright and while transforming the legs remain in the same stance throughout with only the knee downwards moving.

I noted that the reviewer said legs move forward but not backwards and to be honest I doubt highly I'd move them forward.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Qwan » Thu Jun 29, 2017 4:27 pm

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Prowl4 wrote:Just throwing in an observation but is it possible to transform the figure without moving the legs/hips? From the reviews it looks like you can have it standing upright and while transforming the legs remain in the same stance throughout with only the knee downwards moving.

I noted that the reviewer said legs move forward but not backwards and to be honest I doubt highly I'd move them forward.

You don't have to move the legs to transform Tryp to spaceship mode, but for city mode you do need to move the hips three clicks 'forward'. That's actually when the issue made itself known to me, to answer another question that's been floating around; I'd transformed him into city mode maybe 3 times by that point, posed the legs a click forward or back a few times too, when suddenly it just... stopped ratcheting between dinosaur and city positions. It still seemed to ratchet fine the rest of the way round, just not between the points where I had mainly been moving it to that point. (It wasn't just that it stopped ratcheting either, it swivelled "regularly" but it just felt wrong, like something was tearing inside the joint.) And that's when I opened it up, and... yeah, we know the rest.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby CarelliCollectables » Thu Jun 29, 2017 4:47 pm

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Qwan wrote:
Prowl4 wrote:Just throwing in an observation but is it possible to transform the figure without moving the legs/hips? From the reviews it looks like you can have it standing upright and while transforming the legs remain in the same stance throughout with only the knee downwards moving.

I noted that the reviewer said legs move forward but not backwards and to be honest I doubt highly I'd move them forward.

You don't have to move the legs to transform Tryp to spaceship mode, but for city mode you do need to move the hips three clicks 'forward'. That's actually when the issue made itself known to me actually, to answer another question that's been floating around; I'd transformed him into city mode maybe 3 times by that point, posed the legs a click forward or back a few times too, when suddenly it just... stopped ratcheting between dinosaur and city positions. It still seemed to ratchet fine the rest of the way round, just not between the points where I had mainly been moving it to that point. (It wasn't just that it stopped ratcheting either, it swivelled "regularly" but it just felt wrong, like something was tearing inside the joint.) And that's when I opened it up, and... yeah, we know the rest.


So, I have to ask - In your original write-up you said of his hip ratchets that yours were "very resistant to movement, to the point where it felt like there wasn't actually a joint there. You said you "disassembled his hips, and confirmed that there was a ratchet there when it launched a positively huge spring at [your] face." I state is was "easy enough to reassemble, albeit with a modicum of constant force to keep the spring from exploding out again..."

1) You said you disassembles his hips - do you mean you opened both up, or opened one up and assumed both were the same? If you only opened one of them, was is the same one or the opposite from the one that has now bent?

2) How confident are you that nothing you did when originally disassembling or reassembling his hip(s) caused the bending afterwards? If you only experienced this issue after taking one or both of his hips apart, is it possible you put the spring back differently, or something else that might have complicated things?

3) You said also in your write-up that you found the best way to move his legs was "to not be delicate." Then, in your later "Just a word of warning" post you stated that his hip had stopped ratcheting properly, and that with "a lot of force" rotates in place with a bad feeling. Did you attempt to disassemble the joint again before forcing it?

Thank you for offering us all insight to what happened, I hope you understand the nature of my questions to be informational and not accusatory. For those of us who will still buy this item, it's good to know exactly what to avoid doing.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Qwan » Thu Jun 29, 2017 5:13 pm

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CarelliCollectables wrote:
Qwan wrote:[snip]


So, I have to ask - In your original write-up you said of his hip ratchets that yours were "very resistant to movement, to the point where it felt like there wasn't actually a joint there. You said you "disassembled his hips, and confirmed that there was a ratchet there when it launched a positively huge spring at [your] face." I state is was "easy enough to reassemble, albeit with a modicum of constant force to keep the spring from exploding out again..."

1) You said you disassembles his hips - do you mean you opened both up, or opened one up and assumed both were the same? If you only opened one of them, was is the same one or the opposite from the one that has now bent?

2) How confident are you that nothing you did when originally disassembling or reassembling his hip(s) caused the bending afterwards? If you only experienced this issue after taking one or both of his hips apart, is it possible you put the spring back differently, or something else that might have complicated things?

3) You said also in your write-up that you found the best way to move his legs was "to not be delicate." Then, in your later "Just a word of warning" post you stated that his hip had stopped ratcheting properly, and that with "a lot of force" rotates in place with a bad feeling. Did you attempt to disassemble the joint again before forcing it?

Thank you for offering us all insight to what happened, I hope you understand the nature of my questions to be informational and not accusatory. For those of us who will still buy this item, it's good to know exactly what to avoid doing.

No problem man! I'll do my best to answer to the best of my memory.

1) I opened one hip up, and assumed both were the same. Unfortunately I didn't think to keep track of which one I had opened up, so I don't know for sure whether the one that broke was the same or different from the one I disassembled initially. However...

2) I'm absolutely certain that I didn't do anything to alter the mechanism when I originally opened it up. It did fly apart quite spectacularly that first time which meant I didn't get to see how it went together for certain, but all the pieces had a pretty logical arrangement, and when I more carefully opened up both hips later on (after the right hip broke) I was able to confirm that both were still assembled the exact same way. Since I'd only opened and reconstructed one to that point, one can conclude that I reconstructed the previously-opened one correctly and wouldn't have altered the mechanism to potentially cause breakage. I suppose it is possible that just the act of disassembling and reassembling the joint could have messed with it in some unforeseen way, but given the simple function of the ratchet it seems unlikely that would have been the case.

3) I didn't disassemble either of the joints between that initial disassembly and the breakage. Since I had already confirmed that joints did exist, albeit very strong ones, I was content to let them do their thing (though I will stress again that it requires a lot of force to move the joints as they are initially, which I had thought was the way they were meant to be, but now believe may have been fatal overcompensation for potentially-loose hips in the design stage). It was only after forcing those joints (as "designed") for a while, and then feeling that something had gone wrong in the right hip, that I opened both hips up again and found the breakage.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby TF-fan kev777 » Thu Jun 29, 2017 5:15 pm

CarelliCollectables wrote:So, AS an engineer - are you seeing anything that might explain why this happened/happens, or possible suggest that it's something other than a design/QC/Manufacturing issue?


It is really hard for me to tell based on what I've seen so far. The joint does seem to be a bit different than any other TF ratchet joint I've seen, so I really need to be able to see how everything fits together and feels.

What is not so promising is how soft the plastic is based on Quan's photos and experience. That is honestly where I will start my examination once I have Trypticon in hand.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Prowl4 » Thu Jun 29, 2017 5:43 pm

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Qwan wrote:
Prowl4 wrote:Just throwing in an observation but is it possible to transform the figure without moving the legs/hips? From the reviews it looks like you can have it standing upright and while transforming the legs remain in the same stance throughout with only the knee downwards moving.

I noted that the reviewer said legs move forward but not backwards and to be honest I doubt highly I'd move them forward.

You don't have to move the legs to transform Tryp to spaceship mode, but for city mode you do need to move the hips three clicks 'forward'. That's actually when the issue made itself known to me, to answer another question that's been floating around; I'd transformed him into city mode maybe 3 times by that point, posed the legs a click forward or back a few times too, when suddenly it just... stopped ratcheting between dinosaur and city positions. It still seemed to ratchet fine the rest of the way round, just not between the points where I had mainly been moving it to that point. (It wasn't just that it stopped ratcheting either, it swivelled "regularly" but it just felt wrong, like something was tearing inside the joint.) And that's when I opened it up, and... yeah, we know the rest.



Great answer thank you. I've the legends version ordered so I hope takara see this issue and make a change. Thank you for highlighting and commenting on this issue. I appreciate it.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby chuckdawg1999 » Thu Jun 29, 2017 7:54 pm

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This concerns and disappoints me greatly, it also reminds me of the Legacy AT-AT debacle. The toy couldn't support its own weight and Hasbro had to offer replacement legs that not everyone was able to get.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Agamemnon » Fri Jun 30, 2017 8:08 am

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I wonder if a bit of automotive grease on the ratchet might help... Image
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Re: Transformers Generations Titan Class Trypticon Thread

Postby CarelliCollectables » Fri Jun 30, 2017 8:10 am

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Or perhaps sanding down the actual ratchet teeth a bit so they have less space they need to travel when sliding over eachother.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby galvatron00 » Fri Jun 30, 2017 11:57 am

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Agamemnon wrote:I wonder if a bit of automotive grease on the ratchet might help... Image
My first thought when I read about that issue. I know I've got plenty of bushing grease that will be just fine for this..after I put those super springs in Metroplex!! :lol: :lol:

I thought I was on TFW here for a minute with some of those posts..! :lol:
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Stuartmaximus » Fri Jun 30, 2017 1:10 pm

Motto: ""i hate to love....& love to hate!""
Prowl4 wrote:
Qwan wrote:
Prowl4 wrote:Just throwing in an observation but is it possible to transform the figure without moving the legs/hips? From the reviews it looks like you can have it standing upright and while transforming the legs remain in the same stance throughout with only the knee downwards moving.

I noted that the reviewer said legs move forward but not backwards and to be honest I doubt highly I'd move them forward.

You don't have to move the legs to transform Tryp to spaceship mode, but for city mode you do need to move the hips three clicks 'forward'. That's actually when the issue made itself known to me, to answer another question that's been floating around; I'd transformed him into city mode maybe 3 times by that point, posed the legs a click forward or back a few times too, when suddenly it just... stopped ratcheting between dinosaur and city positions. It still seemed to ratchet fine the rest of the way round, just not between the points where I had mainly been moving it to that point. (It wasn't just that it stopped ratcheting either, it swivelled "regularly" but it just felt wrong, like something was tearing inside the joint.) And that's when I opened it up, and... yeah, we know the rest.



Great answer thank you. I've the legends version ordered so I hope takara see this issue and make a change. Thank you for highlighting and commenting on this issue. I appreciate it.



Me too!(i've also ordered LG-43) so i'm also hoping that this problem doesn't carry over to the Takara version! or they can at least fix it
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Mr_Autobot411 » Fri Jun 30, 2017 5:01 pm

thats F%$king pathetic, ur telling me that passed their qc tests. :HEADHURTS: What a shame. This is why im partically done with collecting, things are so expensive yet the plastics used etc dont justify the cost at all.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Chriphord » Sat Jul 01, 2017 1:22 am

Motto: "You've got to put the bananas away, before you die."
Weapon: Dark Saber Sword
The main thing you're paying for with Transformers these days are engineering and paint (T. Tomy) or sticker (lookin at you Hasbro.... -_-) application. While they do price gouge, they do have to pay the people how design the toys and the children who make them. And while this Trypticon issue (if widespread) is rediculous and shouldn't happen, they do have some reason to have these silly yet beautiful things so expensive.
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Nemesis Destron » Sat Jul 01, 2017 10:39 am

Motto: ""So you see evil will always triumph over good, because good is dumb!""
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I think that a few cases is a few too many!!

Takara please hear your faith servant when I say that you can make things right! :PRAY: :VEHI:
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Transformers Generations Titan Class Trypticon Designer Desk Clip

Postby Va'al » Sat Jul 01, 2017 8:14 pm

Motto: "Till All Are Pun!"
Via the official Transformers Facebook page, we have a new Designer Desk clip - featuring Hasbro's John Warden - showing off the creation and presentation of the latest Titan class offering in the Titans Return line, and including Titan Master Necro, deluxe Full Tilt, and the main dish itself: Trypticon! Check it out embedded below!

THE WAIT. IS. OVER. The fans spoke, and the Titans Return Titan Trypticon figure is HERE and ready for preorder at Toys “R” Us. No more needs to be said.


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Re: Transformers Generations Titan Class Trypticon Thread

Postby Sabrblade » Sat Jul 01, 2017 10:04 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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"Monstrous articulation of his legs" is certainly an apt description. :P
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Deathsaurus1 » Sun Jul 02, 2017 12:07 am

I hear this figures legs will snap off?
Is there a way to fix it?
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Re: Transformers Generations Titan Class Trypticon Thread

Postby Va'al » Sun Jul 02, 2017 2:20 am

Motto: "Till All Are Pun!"
Deathsaurus1 wrote:I hear this figures legs will snap off?
Is there a way to fix it?


Ish: https://www.seibertron.com/transformers ... hip/38720/
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