Episode #177 "Forged To Mic" is available directly and in our RSS Feed, and should appear on iTunes, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.
As mentioned, our very own Williamjames88 had the chance to visit the studios of Kabam!, creators of Transformers: Forged to Fight, which is available now to download from the iTunes App Store and Google Play. We start out talking about the visit by taking a quick look at what the game is and learn fun facts about Vancouver. While we chat away, be sure to check out his written run down of the visit, plus a transcription of some Q&A time with the Kabam team, plus yet more other fun information about the game!
Humor to go along with your cool Transformers trip? Why not!
One of the main topics of our discussion is about the transformations of the characters within the game, and how the creators approached it for a platform that's often more restrictive than a console or gaming PC. Counterpunch and Scotty recollect old PS1 era gaming magazines, N64 Beast Wars, and learn that Forged to Fight has nothing to do with these. Plus, we talk about the potential of playing the game on a larger screen.
Beats the generic painting things in your office.
One character that the folks at Kabam were excited about is the iteration of Hot Rod from The Last Knight. With Hot Rod making his way into the game recently, we discuss why they felt like this was a standout character.
Je suis "Street Fighter". I don't know French, I'm sorry.
Repaints: some fans love them, while others are continually frustrated by Hasbro's desire to stretch their budget for tooling and keep consumer costs somewhat controlled. We don't talk about that in this episode, but we do talk about the challenges the creators face in trying to bring in characters traditionally known as "Repaints" like Thundercracker and Skywarp into the game through a rewarding method. While we ponder that, we also consider if move-sets matter in this case, or if a skin can be just a skin.
Above: Rhinox crushing your hopes for Soundblaster.
We wrap up the Forged to Fight talk with thoughts about how long the game can go. With a story to tell that has no ending and just constant "middles" given its very nature, what might the team have in store for players as time goes on? With a solid gameplay engine and even awards rolling in for the project, the future looks bright for mobile fighting fun with your favorite Transformers characters.
We then conclude a somewhat shorter than normal episode by just hanging out and talking about some of the latest and greatest Transformers toys, with no real set agenda for discussion. Sit back, hang out, and hear thoughts from the crew about LG Magna Convoy and how that mold is holding up, Wave 2 Deluxes from The Last Knight, and yes, Scotty P finally got around to opening up Godbomber. Finally.
Not pictured: Convobat's butt.
Stay tuned - in just a few days, we'll have another episode of the Twincast ready to hit your audio receptors as we review Transformers: The Last Knight!
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