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Wizards of the Coast Transformers Trading Card Game Thread

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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Thu Aug 02, 2018 5:42 pm

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Ah so ramjet isn't an anomaly then as others are also "vanilla" :-) I wonder if they'll be new versions of them in later sets that have different stats? Assuming the game makes it that far of course
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby #Sideways# » Thu Aug 02, 2018 5:45 pm

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Probably. We already have two Optimus, two Bumblebee, two Megatron, two Starscream... We know we're gonna get a few of the same character just from the virtue of having a set list. But I think they might've hit the nail on the head for his character already, seeing as there's not too much to write home about him. XD
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby What's Crackin'? » Thu Aug 02, 2018 6:20 pm

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I used to. buy Pokemon cards a lot, but then I stopped because I grew bored of it, however I still wanna collect cards, and holy crap these are beautiful. Can't wait till we see the Jazz card!
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby WreckerJack » Thu Aug 02, 2018 8:44 pm

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Weapon: Arc-Welders
ZeroWolf wrote:Ah so ramjet isn't an anomaly then as others are also "vanilla" :-) I wonder if they'll be new versions of them in later sets that have different stats? Assuming the game makes it that far of course

That is pretty much it. In the Starter set there is Optimus Prime // Autobot Leader but the booster has Optimus Prime // Battlefield Legend. This is done so they can reuse characters but also differentiate the cards and effects. They do this in a lot of card games, for instance in magic there are planeswalker characters that get different titles like Jace Beleren is featured on many different cards but they give him a different title. Jace The Mindsculptor does something very different from Jace, Memory Adept.

This also helps the company reuse characters in the case of set rotations if things wind up working out really well. I also wonder if they will make the cards from all the different shows, it would be cool to have some guys from TFA and TFP in their own art style. I'm probably jumping the gun here but there are so many posibilites here.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby atraus » Thu Aug 02, 2018 9:11 pm

Motto: "Cries and screams are music to my ears."
I like how they are using some of the Art from that "card game" app from a few years ago. I loved the art from that game (though the "3d" aspect was my favorite).
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby Victinoko » Fri Aug 03, 2018 12:32 am

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Sunstorm is not a GameStop exclusive, he was supposed to be a reveal that you could only find on GameStop related sites and social medias
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby #Sideways# » Fri Aug 03, 2018 6:04 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
What's up Seibertron it's me, ya boi, back at it again with them HOT LEAKS

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^ Apparently the man who was holding the card was an official of some sort who expressly asked that the photographer not take a photo of the stars at the bottom of Chop Shop, or leak the star count. Sad, but understandable.

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Blurry images that shows us what Kup looks like since that's all he's good for.

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Hound is just :michaelbay:
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby #Sideways# » Sat Aug 04, 2018 4:09 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
I recently found out that the perosn who had the Chop Shop didn't actually mean to not show the stars, and a WOTC staff recently came out and said that the actual star count was 6. This makes Chop Shop actually quite good, indeed.

But now... More cards. MORE. MOAR.

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^ For reference.

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These cards are just so much gas. Who's ready for the Dinobot meta? XD
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Sat Aug 04, 2018 4:15 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
So a dinobot deck and a insecticon deck...I'm sold on both :-P Can't wait to see how they handle combiners...and the eventual beast wars decks. The expansions are writing themselves.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Sun Aug 05, 2018 9:12 am

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Following on from our reveal of more cards from the Wizards of the Coast's Official Transformers CCG (which you can see again here). We have even more cards to show you, courtesy of fellow Seibertron user, #Sideways#, we have even more cards to show you! Fresh from Gencon.

Of note is we see more Dinobots and more insecticons and a couple of battle cards to help the two teams be a real force to be reckoned with.

Barrage (Bot mode)

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Barrage (Alt mode)

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Dinobot Slug (Alt mode)

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Dinobot Slug (Bot mode)

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Chop Shop (Alt mode)

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Chop Shop (Bot mode)

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Dinobot Swoop and Sergeant Kup (Alt mode)

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Dinobot Swoop and Sergeant Kup (Bot mode)

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Autobot Hound (Both modes)

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Dinobot Sludge (Bot mode)

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Dinobot Sludge (Alt mode)

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Dino-Chomp!

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Dinobot Snarl (Bot mode)

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Dinobot Snarl (Alt mode)

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Bombshell (Alt mode)

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Swarm!

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Do these reveals give you any ideas for competitive decks? Don't forget to drop in on the forums to discuss these reveals!

Stay tuned to Seibertron.com for more updates when we get them!
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby Skritz » Sun Aug 05, 2018 10:49 am

I've gotta say that, while I don't plan to buy the game, the usage of the 'Deluxe Insecticons' is a very refreshing thing to see.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Sun Aug 05, 2018 1:09 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
We're only missing Venom now I believe?
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby Blitzwing is bae » Sun Aug 05, 2018 3:57 pm

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IM JUST WANTING THIS MORE AND MORE!
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby Ultra Markus » Sun Aug 05, 2018 11:04 pm

Motto: "“You either die a hero or you live long enough to see yourself become the villain.” - Harvey Dent in The Dark Knight"
Weapon: 16 Cannons
this seems like a Yu-Gi-Oh! style card game
is there like a play you can do if you have all combiner team members to unite them? :-?
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Mon Aug 06, 2018 1:14 am

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Ultra Markus wrote:this seems like a Yu-Gi-Oh! style card game
is there like a play you can do if you have all combiner team members to unite them? :-?

As far as revealed there is no combiner teams yet but who knows what the future brings...
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby #Sideways# » Tue Aug 07, 2018 8:26 am

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
Last GenCon leaks/reveals. It'll be a skinny minute whilst the Wizards staff settles back into the swing of things, but I'm certain more leaks are on their way!

Anyway, here you go:

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Robot: "When this is attacking --> Flip extra battle cards equal to his [Defense]."

Tank: "When you flip to this mode --> Draw a card for each of your other Tanks."

This thicc boi is going to be so hard to remove from the field, and he's gonna hit even harder. With a Flamethrower, though, you'll be flipping around eight-ish cards a turn if you flip a white card.

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I absolutely adore this art for Arcee. Prime Arcee is the best, and this combines Prime with G1 and I'm just =P~

Five points is nuts, and she hits like a dang truck. Hopefully other Motorcycles will be five points as well, and judging from Flamewar, we're just one more reveal from a pattern.

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Hey, look, another great draw card!
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Tue Aug 07, 2018 8:41 am

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Thanks for these #Sideways# I'll get a new post written up for them! It sure is nice though to see Armada and Prime getting some attention.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby #Sideways# » Tue Aug 07, 2018 9:30 am

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
Just glad to do my part! I am following it very closely. It looks like a super fun game, despite some innate RNG.

And yeah, the world needs more Unicron Trilogy in its life. Whereas Prime is probably my favorite in terms of plotline and storytelling, UT had so much innovation in it.

(And not just because of my namesake. lol)
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Arcee and Demolisher revealed for the Official Transformers Trading Card Game

Postby ZeroWolf » Tue Aug 07, 2018 3:11 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Following on from the recent batches of card reveals from Gencon (Here and here!) We have the last few cards to be revealed at the gaming convention courtesy of fellow Seibertron user #Sideways#.

This time the reveal focuses on two different characters, Decepticon Demolisher and Autobot Arcee. We also have a look at a very useful looking upgrade card, that will certainly some play.

Demolisher:

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Here's Demolisher's effect, for those who wish to know.
Bot mode: "When this is attacking --> Flip extra battle cards equal to his [Defense]."

Alt mode: "When you flip to this mode --> Draw a card for each of your other Tanks."


A very Prime looking Arcee (Bot mode):
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Arcee (Alt mode)

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Data Bank:

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So will these be making their way into your decks when the game hits? Let us know in the forum and stay tuned to Seibertron for more transformers related news!
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby Deadput » Tue Aug 07, 2018 3:43 pm

Motto: "Let's kick the tires and light the fires!"
Weapon: Fusion Blaster Cannon
A tad disappointed that there dosn't seem to be any original art so far, just reused from the legends card game.
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Yes. Now go to your room and don't play with yourself.


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Re: Wizards of the Coast to Produce Transformers Card Game

Postby Iron Prime » Tue Aug 07, 2018 4:23 pm

Weapon: Energo-Sword
Deadput wrote:A tad disappointed that there dosn't seem to be any original art so far, just reused from the legends card game.


Probably waiting to see how well it does before commissioning more art...
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sto_vo_kor_2000 wrote:You are honorable enough to join the house of STO :grin:

Let us pick up arms and join the battle :twisted:
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ZeroWolf » Tue Aug 07, 2018 4:26 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Iron Prime wrote:
Deadput wrote:A tad disappointed that there dosn't seem to be any original art so far, just reused from the legends card game.


Probably waiting to see how well it does before commissioning more art...

Plus there's a lot of good art there that is just going to waste so, may as well make use of it.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby #Sideways# » Tue Aug 07, 2018 4:26 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
Deadput wrote:A tad disappointed that there dosn't seem to be any original art so far, just reused from the legends card game.


Fair, but keep in mind: It keeps costs down. Less upstart costs = Less money to make back, and when you have less overhead, it's easier to be greenlit for future expansions.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby UltraPrimal » Tue Aug 07, 2018 5:14 pm

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Weapon: Sword
I thought it was weird that they used the WfC/FoC design of Demolisher. Then I was the Arcee. Some sort of mix of the IDW and Prime iterations.
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Re: Wizards of the Coast to Produce Transformers Card Game

Postby ScottyP » Tue Aug 07, 2018 9:32 pm

Weapon: Battle Blades
Must have used ebay as a reference to misspell Demolishor like that.
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