Transformers War for Cybertron: Siege Discussion Thread

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Hellscream9999 » Wed Dec 05, 2018 9:05 pm

Motto: "Never forgive, never forget."
Weapon: Black Magic
Wolfman Jake wrote:Let's talk again about Cog, everyone. He's a figure we didn't expect to ever get mere months ago. He's a very different kind of Deluxe Class figure. And he's won over a lot of hearts already. First off, I will say that I like Cog. He's a great update to the original G1 figure. You can still separate him into his component vehicles of Gasket and Grommet. And he's a veritable "weapons pack" for your figures too! I've got the Transformers Legends Fortress Maximus, and the colors on this new Cog toy are almost a perfect match for the reds and blues used by Takara on their release of Fort Max. Your mileage may vary on the color coordination if you have the Hasbro version(s).

The biggest downside to Cog is, of course, the simplicity of his transformation. You just unfold the legs, lift up the head, and pop off the arms to move them to the shoulders. That's it. His transformation is just not very interesting, and the fact that almost half of it is partsforming makes it even worse. Like others have said before, he has trouble holding his own guns securely in his fists, especially in his right fist, for whatever reason. On the other hand, I will note that, at least on my copy, the combination of Gasket and Grommet in vehicle mode works well, despite being a simple flat tab in slot system. It holds together if you're just rolling Cog around on the table, and he stays together even if you pick him up and handle him gently. Any rough play, and he'll come apart, though. The legs peg into the pelvis pretty loosely too, so as you pose Cog, you'll have to contend with the legs falling off frequently.

Cog is definitely NOT a Deluxe Class Transformers figure that is to be enjoyed in the traditional play patterns. He works great as a display and companion piece to Fortress Maximus, and if that's all you need him for, you won't really find him lacking. If you're like me and you like to pull your figures off the shelf periodically and transform them back and forth, Cog is comes up short, being extremely simplistic to convert and very fiddly when posing in robot mode because of his modular nature and loose tolerances. If you're the kind of person that likes to really "play" with their toys and armor up your other figures or just fool around and see what kinds of silly configurations you can come up with, then Cog is pretty good fun. Is he $20 of fun? I'm not so sure, honestly.

That's too bad, I love him and welcome all of his kind, he spends so much time combined that turning him back into a robot always feels so refreshing, but, you do you I guess
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeldaTheSwordsman » Wed Dec 05, 2018 9:34 pm

Motto: "It's unnerving and insulting when people in a toy-based fandom, whatever it is, make statements to the effect that general consumers and fans of lesser financial means should be deprived entirely of the ability to partake of the primary market."
Weapon: Galaxial Rocket Launcher
Well, one of my big interests in him is as a companion to Fort Max so I'm glad there. One disappoint for me I can tell in advance is that his handheld guns are both Cerebros' instead of one being his own, but so it goes. He'll still be fun.

He might not be $20 worth of fun, but Hasbro sets more by weight when pricing so.. And hey, he'd probably be no fancier from a 3P maker while costing twice as much because of their economics, so it's not too bad.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Wed Dec 05, 2018 9:46 pm

Motto: ""A mountain with a wolf on it stands a little taller."
-Edward Hoagland"
Weapon: Retractable Mecha-Fangs
Here are a few quick pics of Cog I snapped up on my "Titans and Combiners" display.

Cog and Fortress Maximus - Bestest Buddies!
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Cog - He's holdin' it all together...for now.
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Head...err...Entire body ON!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeroWolf » Thu Dec 06, 2018 3:34 am

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Thanks for the mini review of Cog Wolfman :) though I would say that the call out for him but would be akin to "Weaponuzzzeeee! Armour on! (or Weapon On! Depending on what your forming with Cog)

Speaking of weaponisers, I meaht to say that I realised something with Six-Gun (it probably won't be new to anyone else) that he has 5mm posts on his wings in alt mode meaning he can have any deluxe with matching holes in their feet ride atop of him! I wonder if you could put a Cog-ised Siege Deluxe like Sideswipe on top of six gun?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ThunderThruster » Thu Dec 06, 2018 7:34 am

Weapon: Twin Shoulder-Mounted Rocket Launchers
ZeldaTheSwordsman wrote:"pretending to be hound"
...
blackeyedprime, you're talking out your exhaust port. Behold:
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ZeldaTheSwordsman wrote:"vehicle mode it ain't hound"
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Oh, really?

Now put Universe Hound in to those comparisons and see how much more he looks like the G1 figure.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby AcademyofDrX » Thu Dec 06, 2018 8:57 am

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"I say Hound's Cybertronian mode goes too far."
"And I say his Cybertronian mode doesn't go too far enough."

Guys, we get it.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Flashwave » Thu Dec 06, 2018 1:04 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Jeddostotle7 wrote:Just tried the codes from all 4 deluxe boxes so far, and they translated as:
Cog: FortressMaximus
Hound: Maccadams
Sideswipe: Sunstreaker
Skytread: Duocon

after inputting the codes I was brought to this screen with a countdown to when I can use the code to "access database content":
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Very interesting. Guess we have a month to wait to have our curiosity fully satiated.

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Skritz » Thu Dec 06, 2018 2:14 pm

It's funny: this is the most GEEWUN pandering-line and yet people complain it ain't GEEWUN enough. >:oP
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeroWolf » Thu Dec 06, 2018 2:16 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Skritz wrote:It's funny: this is the most GEEWUN pandering-line and yet people complain it ain't GEEWUN enough. >:oP

You can please some of the people most of the time...
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby RodimusConvoy13 » Thu Dec 06, 2018 2:20 pm

Motto: "Well, when I see five weirdos dressed in togas, stabbing a man in the middle of the park in full view of a hundred people, I shoot the bastards! That's MY policy!"
Weapon: Photon Blaster
I just got Sideswipe and Hound from HTS about an hour ago. Both are great figures. I really like Sideswipe. Great bot mode and the alt mode is cool too. I like hound a lot too. I think the Universe version had a cleaner alt mode, but I like the weapons and color of this one. He's a nice figure.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby TF-fan kev777 » Thu Dec 06, 2018 2:25 pm

RodimusConvoy13 wrote:I just got Sideswipe and Hound from HTS about an hour ago. Both are great figures. I really like Sideswipe. Great bot mode and the alt mode is cool too. I like hound a lot too. I think the Universe version had a cleaner alt mode, but I like the weapons and color of this one. He's a nice figure.


Sweet, glad to hear your thoughts on Sideswipe. I found all 4 at target over the weekend, and then ordered another Sideswipe, Hound and Skytread from Hasbro at the MUCH better price, so once they arrive today, I'll be returning them to Target to cash in on the savings.

Sideswipe was the only one I didn't open yet, he's going under the tree, so at least I get to choose the better paint job before I return one of them. Its going to be hard to wait 19 more days till I get to open him.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Cobotron » Thu Dec 06, 2018 2:26 pm

Motto: "Free your mind, and your ass will follow!"
Weapon: Sword
ZeroWolf wrote:
Skritz wrote:It's funny: this is the most GEEWUN pandering-line and yet people complain it ain't GEEWUN enough. >:oP

You can please some of the people most of the time...
I feel like the complaints have been more, the Cybertronian modes aren't Cybertronian enough. Or maybe that's just me. Not gonna stop me from enjoying these toys though.

Speaking of which, I just finally found the Weapon Masters at Target. Time to enjoy! :-D
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeroWolf » Thu Dec 06, 2018 2:31 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
Lucky you Cobo :P I'm tempted to try my luck at Smyths toys, here in the UK they got combiner wars, titans returns and potp figures not long after they hit you lucky Americans
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby AcademyofDrX » Thu Dec 06, 2018 3:23 pm

I got Hound, Sideswipe, and Flywheels from HTS just a couple hours ago. I haven't opened Hound yet, but the other two are great. I'm also happy about the scale because they work alongside my seeker collection. Reflector will probably be too large, but if it really bothers me I can always shell out for the Botcon set. (I'm not going to do that.) (I hope.)

The only disappointment so far is what I was most excited for: the fire blasts are underwhelming. I put Firebolt's on Flywheel's gun, and that worked well enough, but I also wanted to attach Blowpipe's blast to Sideswipe's chest and it just won't stick. Lionizer's effect has limited utility, and can't really work like I hoped. The SDCC display got my hopes up too much.

The whole package still works together, and I like the play feature, but at least now I'm not going to think about buying extra Battle Masters for Fire Blasts. One of each will be more than enough.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby AcademyofDrX » Thu Dec 06, 2018 3:29 pm

To clarify the remark about sizes, Sideswipe and Classics/Universe Starscream are approximately the same height, though the official numbers are 4m and 5m, respectively. That's close enough for my purposes, and I'm still undecided about getting all of the tetrajets, especially since I don't know if the coneheads will make an appearance.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Skritz » Thu Dec 06, 2018 3:39 pm

Cobotron wrote:
ZeroWolf wrote:
Skritz wrote:It's funny: this is the most GEEWUN pandering-line and yet people complain it ain't GEEWUN enough. >:oP

You can please some of the people most of the time...
I feel like the complaints have been more, the Cybertronian modes aren't Cybertronian enough. Or maybe that's just me. Not gonna stop me from enjoying these toys though.


I agree, but if they had been more Cybertronian they would have looked less like the pilot episode-inspired designs, which have the Earth-like robot modes. Meaning they got G1 toon robot modes with only slight hint of kibble that doesn't quite match the show. Now, again, personally I would have been 100% on board with some MTMTE, Stormbringer or even War Within styling but it's clear these guys were designed so the robot mode would be as much of the Sunbow cartoon as possible.

That and as I mentioned before: these Cybertronian modes are clearly meant to be deliberately retro-futuristic, meaning they look futuristic for the eighties. It's certainly a very unique vibe, that's for sure.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Thu Dec 06, 2018 3:51 pm

Motto: ""A mountain with a wolf on it stands a little taller."
-Edward Hoagland"
Weapon: Retractable Mecha-Fangs
Last, but not least, here's my review of Flywheels (a.k.a., Skytread). Since Flywheels in the original name, and the one I'm most used to, I'll be using that for the remainder of this review, but to anyone not in the know, it's the character named "Skytread" for the Transformers: Siege line to which I am referring whenever I say Flywheels.

I, along with many other fans, had been anticipating Flywheels since we knew we were getting Battletrap in Power of the Primes. Of course, many of us were hoping for the same kind of update we got with Battletrap, where we would get two figures with their own alt modes and robot modes that combined into the classic characters from G1. I recall a LOT of people loved how Battleslash and Roadtrap turned out in PotP, but opinion seemed to shift a little more once Flywheels was fully revealed for Siege.

Judged on its own, Flywheels is a great update of the original G1 toy. While that thing was fun, it was mostly an "autoformer" that produced a robot with very funky proportions and minimal articulation, even for a G1 toy. This modern update fixes all of those issues, giving us a figure that we convert manually, resulting in a robot mode that looks proportionate and cool, like the original animation models from The Headmasters and G1 toy commercials. Flywheels is not slouch in articulation either, sporting some nice ankle tilts like the rest of his Deluxe Class contemporaries in the SIEGE line. The battle damage paint is again kept to a minimum and works well to enhance the look of the toy without being overbearing. The "paint scrapes" are relegating entirely to the tank portion of the figure and end up on the feet and outsides of the legs. You hardly notice they're there unless you're looking for them.

How does Flywheels stack up when compared with Battletrap, his partner in crime from Power of the Primes? Again, it would have been nice had the two been done in the same style as one another, either both having individual robot modes for their two vehicles, or both lacking that addition altogether. At least they are compatible with one another, so they can swap shirts/pants if you really want to. They do look silly and mismatched that way, mostly because of the stark color contrasts, but you can do it if your heart desires. From not having the individual robot modes, Flywheels does transform into robot mode more easily than Flywheels, is noticeably less "fiddly" when posing, and looks overall more cohesive in sculpt. Do the individual vehicles modes have as much advantage? Yes and no. While both the SUV and helicopter of Battletrap suffer from having to combine with one another, on top of being individual vehicles and robots (essentially, they are combiner pieces in Legends scale), the tank of Flywheels turns out quite well (aside from some design/molding issues). The jet component gets stuck with two Deluxe sized robot arms for an undercarriage on a jet that's Legends sized. It's not elegant, but it's not horrendous. It's just disappointing. I think we would have gotten more play value out of Flywheels had been designed in parallel with Battletrap, but in robot mode, they still look good paired up together on display. Like Battletrap, you also can't really securely seat the flying vehicle atop the ground vehicle securely with Flywheels, meaning that if you want to replicate that G1 "pre transformation" pose with these figures, you just have to balance one atop the other.

Going back to the design/molding issues mentioned above, most of the problem is with the tank component. Everything about the jet component works as intended, and the only downside is the robot arms hanging out below the fuselage. The tanks is more problematic, and these issues have been noted by several other reviewers as well. The tank turret doesn't peg in securely. There is a lip of plastic, intentionally molded on the butt of the rifle, that keeps it being able to push the peg all the way into the tank. Either the peg needed to be longer to accommodate that molding decision, or the lip in the sculpt should have been eliminated before production. The turret sits okay, but will fall out easily, especially if you pick up and manipulate the tank at all. The other issue is that the pieces that form the tank turret don't snap in place at all. The tabs are too long/thick and will pop out of their slots. This means that the parts don't lay flush and will always look a little slanted and off unless you fix the tabs yourself with some sanding or trimming. I've hear rumors of some hip joints being "frozen" with Flywheels, but my copy doesn't seem to have any issue.

Overall, I'm glad to have Flywheels, but he could have been designed and polished just a bit better, especially considering he should have been easier and more cost effective to engineer and produce than Battletrap just one year earlier.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Emerje » Thu Dec 06, 2018 4:16 pm

Motto: "*Shrug*"
Weapon: Saw-Edged Pincer
Dannshinigami wrote:Where does the middle barrel come from on Chromias cannon?? The muzzle is from the sight on her machine gun but not sure where the rest comes from

Pegs in front of the rear wheels.

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Anyway, FedEx just dropped off my Micromasters from HTS! :-D I'll be playing around with these later.

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Skritz » Thu Dec 06, 2018 7:23 pm

You know, it's a shame we just got an Elita-1 in POTP because she could have been neat to have in Siege with a presumably more accurate altmode of a cybertronian ground vehicle, since iirc we only briefly see her being some sort of car-thing in the show. Presumably it would be similar to what Moonracer has but I could see a 'proper' Elita-1 working as a small-ish Voyager.

That said for what it was worth, I did dig her Macross-esque reuse of Starscream. Does anyone have a pic of how Siege Optimus scale with POTP Starscream/Elita-1?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Flashwave » Thu Dec 06, 2018 7:29 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
RodimusConvoy13 wrote:I just got Sideswipe and Hound from HTS about an hour ago. Both are great figures. I really like Sideswipe. Great bot mode and the alt mode is cool too. I like hound a lot too. I think the Universe version had a cleaner alt mode, but I like the weapons and color of this one. He's a nice figure.

Poopdoody! I didnt know they were up on HTS. NONE of my stores are eveb trying to reset f9r a new line. If they had Siege figures, they have been puckef fr9m the back.

Oh well, I got the two autobot MicroMaster teams for 7 99 a piece abd free shipping, so that was worth it.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Skritz » Thu Dec 06, 2018 7:31 pm

BBTS has the Siege stuff for sale now, not just pre-order: my stuff (except the deluxes) has been sent to my Pile of Loot.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Flashwave » Thu Dec 06, 2018 7:56 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Skritz wrote:BBTS has the Siege stuff for sale now, not just pre-order: my stuff (except the deluxes) has been sent to my Pile of Loot.

I havent gotten my notice for that yet. Magnus too?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Agamemnon » Thu Dec 06, 2018 8:07 pm

Motto: ""I'd be the President of the procrastinator's club if I ever got around to submitting my application.""
Weapon: Null-Ray Rifle
Flashwave wrote:
Skritz wrote:BBTS has the Siege stuff for sale now, not just pre-order: my stuff (except the deluxes) has been sent to my Pile of Loot.

I havent gotten my notice for that yet. Magnus too?

I got arrival notices for Deluxes and Voyagers (I just picked up the littlest dudes at Target, so I canceled them from BBTS yesterday or the day before.) The Preorders for Shocky and Magnus just went up recently. No shipping info on them yet.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby mordhelm » Thu Dec 06, 2018 9:46 pm

Weapon: Electro-Sword
I just opened my Megatron and Optimus. These are some amazingly thought out figures. The transformations are actually puzzles (particularly for Prime), which was always part of the fun.

It is quite refreshing to have these have minimal cheats in the design. For instance, the windshields are really the windshields. PotP have the fake double over windshields, that just didnt work for me.

If I were to grade these two:

Robot mode
OP: 5/5
Megs: 5/5
Both of these figures in robot mode make me feel like I could reenact scenes from TF:TM or Season 1.

Alt mode
OP: 4.5/5 - only real gripe is the grille is unnecessarily covered by another grille
Megs: 4.5/5 - back is a little unfinished looking, and the cannon cannot tilt, but otherwise a darn good tankatron.

Articulation
OP: 5/5
Megs: 4.5/5 - lacks wrist swivels

Accessories
OP: 4/5 - weapon storage could be better.
Megs: 4.5/5 - great weapons integration. If the sword came apart it would be perfect.

Overall
OP: 4.5/5
Megatron: 4.5/5
The best of what going unapologetically G1 could mean.

These are very refreshing figures, and if you know the character and the alt mode, transformation makes sense but is not so obvious it is insulting. I sure hope this doesn't lead to a letdown with the seekers or other voyagers.

The only other downside to me is that there really is no point to another neo G1 prime or Megatron (at a Voyager scale). Which can be good because they may as well do other series Primes and Megatrons post Siege, since we know they want at least prime occupying shelves at higher price points.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Thu Dec 06, 2018 10:26 pm

Motto: ""A mountain with a wolf on it stands a little taller."
-Edward Hoagland"
Weapon: Retractable Mecha-Fangs
I'll finish up my reviews of the Transformers: Siege Deluxe Class Wave 1 figures with a few shots of Flywheels/Skytread.

Prepare for trouble. And make it...DUOCON?
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They got dressed in the dark again.
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Turns out, you can hug your children with nuclear arms!
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Wolfman Jake - Spendin' the day howlin' away.
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Wolfman Jake
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