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War for Cybertron Kingdom Discussion The Beasts Return!

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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 11:19 am

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The core class figures are pretty cool for what they are
Ractonite... ups and downs haha I like the beast mode
Inferno is pretty cool, I had no intentions of getting him but I like the ladder and the hose
Everyone asking about Huffer finally has their answer lol
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 11:20 am

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ZeroWolf wrote:Yesssss, love the core figures (like the mini megatron gun), and huffer looks spot on as well, though my brain keeps interpreting his shield as a giant fist for some reason.


It definitely looks like a giant fist lol
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Rodimus Prime » Wed Dec 02, 2020 11:23 am

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Razorbeast88 wrote:
ZeroWolf wrote:Yesssss, love the core figures (like the mini megatron gun), and huffer looks spot on as well, though my brain keeps interpreting his shield as a giant fist for some reason.


It definitely looks like a giant fist lol
Maybe he can do a giant brofist with CW Rook.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Tuned Agent » Wed Dec 02, 2020 11:26 am

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Rtron wrote:
AllNewSuperRobot wrote:That is a very impressive Airazor!

Dinobot... #-o

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If a figure design from 1996 had the sense to bend his legs in on themselves at the knee to streamline the Beast Mode. How does a figure from 2020 botch that?

This is Masterpiece Blackarachnia all over again. I've even read those defending it in the last few pages. Just like BA... Sigh :(


The original Dinobot being streamlined is... very debatable. We'll have to wait until we see it in hand, but it seems like the legs hide better in the Kingdom one, as the raptor's body seems to have space carved out for them go into. Which is unsurprising, as the legs are just there in your face in the original one, just resting there against a flat surface.

I say this as someone with an immense nostalgic attachment to the mold, as Beast Wars Grimlock was my one of my first and favourite transformers, but: It's hard to find a worse way to deal with the robot legs than the one used in the original Beast Wars Dinobot.

Agreed. I think it's also a stretch to compare it to MP Blackarachnia. The raptor has undercarriage kibble, sure, but that's a lot better than just squashing the robot into the rough shape of a apider.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 11:29 am

Motto: ""Here's a hint!""
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Rodimus Prime wrote:
Razorbeast88 wrote:
ZeroWolf wrote:Yesssss, love the core figures (like the mini megatron gun), and huffer looks spot on as well, though my brain keeps interpreting his shield as a giant fist for some reason.


It definitely looks like a giant fist lol
Maybe he can do a giant brofist with CW Rook.


Hahaha niceeeee
Maybe it'll be cool to get 2 huffers just to give one of them some hulk hands
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby o.supreme » Wed Dec 02, 2020 11:36 am

Motto: "Quis custodiet ipsos custodes"
As with the first wave, looks like the only one I'll be getting is the Fossilizer Ractonite, he looks amazing. The Original Series toys look great, but just not in my range of collecting, as for the Beasts, Airrazor looks good. But what's the deal with the Dinosaurs? It looks like they are trying so hard, but Leader Megs and now Dinobot just have this "derpy" look to them... Lastly...Magnus not having an earth mode trailer=FAIL.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Tigerhawk7109 » Wed Dec 02, 2020 11:37 am

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Looks pretty okay. Core Class isn’t my thing, loving the look of the Fossilizers and Airrazor. Dinobot is a maybe. Magnus is a no, same with Inferno. All around, a pretty nice second wave!

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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Seibertron » Wed Dec 02, 2020 11:44 am

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Razorbeast88 wrote:
ZeroWolf wrote:Yesssss, love the core figures (like the mini megatron gun), and huffer looks spot on as well, though my brain keeps interpreting his shield as a giant fist for some reason.


It definitely looks like a giant fist lol


I thought the same thing, but it seems fitting for his character though.

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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Sentinel_Primal » Wed Dec 02, 2020 11:45 am

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I'll probably get Core Megatron, and MAYBE Starscream. SS doesn't look great, but he's also not terrible. I just love Megatron's design, plus I plan to pick up Prime as well so they need each other. Ractonite, Huffer, and Airazor are definitely buys. Huffer looks surprisingly awesome, and Ractonite's a Styracosaurus so that's an immediate purchase. Inferno's fine, but I already have POTP Inferno, and I don't feel the need to get 100% screen accurate to G1 figures.

If he was a fire ant on the other hand :-D :lol:
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Seibertron » Wed Dec 02, 2020 11:46 am

Motto: "'Til All Are One!"
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Glad I'm not the only one who thinks the raptor hands on Dinobot look "off" to put it politely. Is it too late to remold the hands? The artwork got it right, but the toy itself looks like he's got broken wrists or something with his hands hanging oddly and not very threatening.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Overcracker » Wed Dec 02, 2020 11:52 am

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ZeldaTheSwordsman wrote:
Overcracker wrote:Magnus is very mistransformed.
Magnus' transformation has been altered. The only mistransformation is failing to flip the codpiece around in armored robot mode.

Overcracker wrote:The trailer should peg in a bit further forward, to cover his inner robot arms and hands. His trailer should start over his shoulders (the red part), not back by his legs.
It's been changed so that the cab sticks out more, in an attempt to make him look less like RiD and more like G1. It may still be possible to connect it like the SIEGE version was, but the way it's shown is a deliberate change.

Overcracker wrote:Also his shoulder pieces look retooled from Siege/Netflix to be flatter and more G1
The SIEGE ones are equally G1, these just look more like the animation model (which had a flat, smooth right shoulder so they could put a faction symbol on it, and a dumbed-down version of the toy detailing on the left shoulder) than the toy.

Overcracker wrote:And it looks like his trailer panels have been retooled to removing one hinge and the front most panel. Not sure why they would do that.
They didn't remove the frontmost panel; they replaced the frontmost and rearmost panels with new ones that have representations of the G1 toy's trailer pillars.
Nor did they remove a hinge - it's just set up slightly differently because the upper deck taillights are now part of the white shin/inner calf pieces instead of being part of the trailer side panels.

Overcracker wrote:Magnus should look much better when he is properly put together in all of his modes.
For the most part, he already is. Aside from the failure to collapse the inner robot chest inward in one shot, and the failure to turn his codpiece around.

Overcracker wrote:
blackeyedprime wrote:
Overcracker wrote:
The trailer should peg in a bit further forward, to cover his inner robot arms and hands.


Back of the box art shows the trailer to be that way so it is how it has meant to be attached :(


And the back of the box has never been wrong?
No, but that's not the case here. The stock photo, the back of box photo, and the actual drawn art show it like that.

Overcracker wrote:Nope, its definitely wrong. The red back panel attaches over the shoulders and around the smokestacks.
No, that's where it attached on the SIEGE version. Like I said, he's been reworked in an effort to make him look more G1. Part of that is that the shoulder pylons, to which the cab attaches, are now connected to the forward-middle trailer panels.

Overcracker wrote:You can just make out the chest piece dipping down into the trailer when it should be straight when correctly transformed and pegged into the trailer side panels and the top of the shin panels.
:roll: What you can actually make out is the forearm covers, pegged in exactly where they should be. The chest is pegged in exactly where it's supposed to be. If anything, the blue part projects downward a bit more, but that's because it's been changed to be slightly more like MP-22 than a flattened version of the G1 toy.

Overcracker wrote:The picture on the back of the box is clearly missing the shoulder pylons that attach underneath the trailer and onto the inner robot's lower leg peg.
Oh really?
Image
Take a close look by the cab's rear wheels. Take a good, hard look. Gee, that blue boxy thing with a narrower white boxy thing protruding from it sure looks an awful lot like a shoulder pylon!

Overcracker wrote:The back of the box in this case is incredibly wrong.
No, I'm afraid that would be you. You are the one who is incredibly wrong. You're so wrong about this you remind me of me circa 2011-12 on certain forums...

Jeddostotle7 wrote:why does everyone seem to forget the "butt" bumper slides up to be a backpack on Siege Magnus, and thus also will on Kingdom Magnus, especially given that's what the back of the box shows is true for the latter
Perhaps because it doesn't slide up particularly well, at least in my experience.



After careful study of the images, I will concede you are indeed correct.

The pylons are there, but given the new position of the trailer no longer peg into the back of the trailer, which leaves that area open.

The hinge I mistakenly thought was missing is still there, but has been made to look like there is no hinge from the side though the pin can still be seen from the top barely and this panel now has the slots for the side clip to go into.

The pylons appear to still clip onto the same tab between the inner robot ankles which makes it impossible for them to reach the clips on the back now since the trailer is now moved further back. This leaves that empty space there I was seeing.

Basically the red part that clips into the inner robot's spine now only tabs onto the retooled side panels.

The rear panels have been retooled yes to make them look more G1.

I still contest the panel that flips onto the armored chest piece is not correctly tabbed into the back of the trailer however in the actual figure pictures, no way to tell on the image of the back of the box however due to the angle. The panel should still be flat, not angled down and then up.

Not sure the end result accomplished much other than just exposing the robot fists more.

Does not manage to look in any way better.

I may just get it to play around with the original Seige / Netflix trailer on this Magnus and see what looks better.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Sabrblade » Wed Dec 02, 2020 12:01 pm

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The front of Ultra Magnus's cab looks very plain, like it could use some more color.

Like, say... a bright red bumper! :P
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 12:04 pm

Motto: ""Here's a hint!""
Weapon: Pile-Drivers
Seibertron wrote:
Razorbeast88 wrote:
ZeroWolf wrote:Yesssss, love the core figures (like the mini megatron gun), and huffer looks spot on as well, though my brain keeps interpreting his shield as a giant fist for some reason.


It definitely looks like a giant fist lol


I thought the same thing, but it seems fitting for his character though.

Image


I am not worthy of your reply (begins to bow down like Wayne/Garth) but I am honored haha

And yes, definitely goes with the super strength part of his character. Now he just needs to come out in the kingdom cartoon saying "it's clobberin time!"
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 12:07 pm

Motto: ""Here's a hint!""
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Seibertron wrote:Glad I'm not the only one who thinks the raptor hands on Dinobot look "off" to put it politely. Is it too late to remold the hands? The artwork got it right, but the toy itself looks like he's got broken wrists or something with his hands hanging oddly and not very threatening.


Looking at some of the images it looks like the raptor hands fold into his torso and are visible from the sides, so I guess that's part of what led to them looking so weird. A remold would be nice, or maybe an upgrade kit but im not sure what else would come in one other than better hands lol
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby ScottyP » Wed Dec 02, 2020 12:12 pm

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Huffer looks incredible! So glad he can pull the trailer.

Also really diggin' Core Megatron. Adorable little evil leader.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Seibertron » Wed Dec 02, 2020 12:15 pm

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Razorbeast88 wrote:I am not worthy of your reply (begins to bow down like Wayne/Garth) but I am honored haha


No need for that! We're all just here to celebrate our love of all things Transformers! Well, most things at least. :-D
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Overcracker » Wed Dec 02, 2020 12:16 pm

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Razorbeast88 wrote:
Seibertron wrote:Glad I'm not the only one who thinks the raptor hands on Dinobot look "off" to put it politely. Is it too late to remold the hands? The artwork got it right, but the toy itself looks like he's got broken wrists or something with his hands hanging oddly and not very threatening.


Looking at some of the images it looks like the raptor hands fold into his torso and are visible from the sides, so I guess that's part of what led to them looking so weird. A remold would be nice, or maybe an upgrade kit but im not sure what else would come in one other than better hands lol


A chromed sword, and spinny tail weapon?
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Seibertron » Wed Dec 02, 2020 12:21 pm

Motto: "'Til All Are One!"
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ScottyP wrote:Huffer looks incredible! So glad he can pull the trailer.


I like how everyone is really into Huffer. He looks great. It's really the first time ever that we've gotten a proper Huffer. Like ever. They finally did him right after several poor attempts and now everyone's rightfully like "wow, he looks great!".

Kudos to Hasbro and Takara Tomy for finally doing Huffer right. Can't wait to see the inevitable Pipes get the same proper treatment. Hope they can get the cab right for Pipes in robot mode.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Munkky » Wed Dec 02, 2020 12:26 pm

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Ractonite, Huffer and Inferno all look pretty good, but I don't know if I'll pick up any of them. I don't like how "Kingdom" Arcee is completely unchanged from the Earthrise version, it seems like a waste of a Deluxe slot. It would've been better if one of the various Earthrise Deluxes that were or will be released as exclusives (Ratchet, Barricade, Runabout, Bluestreak, Bumblebee...) were kept back and released as part of the main line in Kingdom instead.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby ZeroWolf » Wed Dec 02, 2020 12:28 pm

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Razorbeast88 wrote:
Seibertron wrote:
Razorbeast88 wrote:
ZeroWolf wrote:Yesssss, love the core figures (like the mini megatron gun), and huffer looks spot on as well, though my brain keeps interpreting his shield as a giant fist for some reason.


It definitely looks like a giant fist lol


I thought the same thing, but it seems fitting for his character though.

Image


I am not worthy of your reply (begins to bow down like Wayne/Garth) but I am honored haha

And yes, definitely goes with the super strength part of his character. Now he just needs to come out in the kingdom cartoon saying "it's clobberin time!"

Agreed, I think huffer will be on my to get list for wave 2, along with all the beasties.
Fitting really since he and Warpath were the first minibots I had as a child.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 12:29 pm

Motto: ""Here's a hint!""
Weapon: Pile-Drivers
Overcracker wrote:
Razorbeast88 wrote:
Seibertron wrote:Glad I'm not the only one who thinks the raptor hands on Dinobot look "off" to put it politely. Is it too late to remold the hands? The artwork got it right, but the toy itself looks like he's got broken wrists or something with his hands hanging oddly and not very threatening.


Looking at some of the images it looks like the raptor hands fold into his torso and are visible from the sides, so I guess that's part of what led to them looking so weird. A remold would be nice, or maybe an upgrade kit but im not sure what else would come in one other than better hands lol


A chromed sword, and spinny tail weapon?


I stand corrected, lol
Come to think of it some blast effects for his eyes to look like laser vision would be cool too
And maybe the golden disk as well
I dont think its incorporated into the kingdom figure, but I wish he could alternate insignias like cc jetfire. That was one of the few things I liked about the universe/Henkei mold
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Seibertron » Wed Dec 02, 2020 12:32 pm

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Dinobot's Velociraptor hands aside, I hope they made this mold with the alternate toy head in mind. I could go for a proper Beast Wars Grimlock recolor / retool (this time around without the gold plastic).
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 12:33 pm

Motto: ""Here's a hint!""
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Seibertron wrote:
Razorbeast88 wrote:I am not worthy of your reply (begins to bow down like Wayne/Garth) but I am honored haha


No need for that! We're all just here to celebrate our love of all things Transformers! Well, most things at least. :-D


Haha sorry I had to say something, I've been following this website since I was 8-9 years old and first getting into collecting transformers. I used to use the galleries here to decide whether I wanted a figure or not, and started with getting Beast Wars figures on eBay. Its been about 13 years since then and just wanted to express appreciation! These discussion forums are great
Patiently waiting for an updated TF:A-inspired quadruple-changing Shockwave in the generations toyline
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Rodimus Prime » Wed Dec 02, 2020 12:37 pm

Motto: "Individual freedom above all else."
Seibertron wrote:
ScottyP wrote:Huffer looks incredible! So glad he can pull the trailer.


I like how everyone is really into Huffer. He looks great. It's really the first time ever that we've gotten a proper Huffer. Like ever. They finally did him right after several poor attempts and now everyone's rightfully like "wow, he looks great!".

Kudos to Hasbro and Takara Tomy for finally doing Huffer right. Can't wait to see the inevitable Pipes get the same proper treatment. Hope they can get the cab right for Pipes in robot mode.
It should only be a matter of minor retooling of the cab, where for Pipes it can slide down onto his back and shoulders instead of staying in hoodie mode.

And Sabrblade, I agree that Magnus's cab looks very plain up front and a red bumper would not only be accurate but would liven it up a bit. If I had my way, he'd have a huge chrome grille guard on there, even if it wasn't accurate.
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Re: War for Cybertron Kingdom Discussion The Beasts Return!

Postby Razorbeast88 » Wed Dec 02, 2020 12:37 pm

Motto: ""Here's a hint!""
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Seibertron wrote:Dinobot's Velociraptor hands aside, I hope they made this mold with the alternate toy head in mind. I could go for a proper Beast Wars Grimlock recolor / retool (this time around without the gold plastic).


BW Grimlock would be great! I sincerely hope they go for it, I like putting together teams of transformers based on teams I like from movies and comics, and it'd be fun to get a BW Grimlock and packrat/rattrap to have a Groot/Rocket Raccoon dynamic
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