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Counterpunch's Transformers Revenge of the Fallen PS3 Review

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Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 11:09 am

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
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Publisher: Activision
Developer: Luxoflux
Release date: June 23, 2009
Also available on: Xbox 360, PC,
Wii, PS2, Nintendo DS, PSP (All these have different content)
Suggested PS3 & Xbox 360 Price: $59.99
Rating: Teen


So…I have to start out by telling you all how I sacrifice and toil on your behalf. I arrived home from a long day of work on Friday afternoon (I left early because I felt like it) to find a wonderfully large package from FedEx on my doorstep. The sender was Activision and I freely admit to smiling upon seeing that. Inside the box was one of those Bumblebee Voice changer helmets from the RotF movie. Now, I don’t really buy a lot of non-toy merchandise, so this was a pleasant surprise for me. I promptly proceeded to put the helmet on and scare my dog.

Looking around inside the box a bit more, I found the item which I knew was the point of the delivery, a fresh copy of Transformers Revenge of the Fallen for the Playstation 3.

I spent the entire rest of the weekend eating pizza, drinking delicious summer ale, and playing through both campaigns as well as several multi-player scenarios, all for you. Fortunately, the wife was out of town on business, so there were few interruptions to my dedicated gaming. (Both of my PS3 controllers ran out of power during playing and if you know how long those things last, you’ll understand the kind of time I put into this game…) So, without further ado, I present to you Counterpunch’s No Punches Pulled Review: Transformers Revenge of the Fallen.

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Look at Demolisher, rolling around like he owns the place...
Pro tip: Shoot him in the face.


Overall Impressions, Graphics, and Menus
Transformers games are a mixed bag. Up until this point, none of them have really gotten the Transformers concept fully integrated into gameplay. The Transformers Armada game from a few years ago had an exceptional grasp of robot battle and power-up usage, but the vehicle modes were really just conveyance and God help you if you ever got knocked down off a cliff (physics seemed to stop being relevant…). The Transformers Movie game from 2007 did well with environmental action and improved vehicle importance, but had difficult or poor controls and often times repetitive or frustrating gameplay. With all that in mind, I have great things to say about Revenge of the Fallen (Those who are familiar with taking advice from me may just want to get their $60 ready to go now) with only a few complaints.

The game opens up with a short intro movie which sets the scene for Revenge of the Fallen (RotF from here on out). Prime monologue establishes that the conflict continues and that one way or another, we’re going to have resolution to it. That’s where you come in. The choice is yours to play through either the Autobot Campaign or the Decepticon Campaign. I made it through both and the differences between them are as follows:

-Autobot missions focus more on bot mode tactics while Decepticons require more vehicle based tactics
-Autobots have escort and/or protect missions (make sure to read down further as I address the escort missions), while Decepticons have seek and destroy missions
-Autobots have a Devastator attack mission, there is no corresponding mission for the Decepticons
-I personally found the Decepticon missions to be harder overall than the Autobot missions. I don’t think I died in any Autobot missions until Devastator, where I know I fell at least a few times in the Decepticon missions. Oddly enough, the Autobots as enemies seem more aggressive, perhaps I was just tired…

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Bumblebee: The first to have smelt it...

Depending on your choice of faction, you will find that your menus are drastically different. The Autobot’s menus are done in a shade of blue and have updates from your NESTS allies as you progress. The Decepticons have red menus which are flickering and scanning often, probably indicative of their desperate status after being hunted by the Autobots.

Every mission you take on has a briefing both before and after playing. Prior to entering combat, your faction leader addresses the situation and your goals. After the mission is complete, you get a rundown of events based upon your performance. This was cool…at first. It was really cool when I was busting heads and taking names, but became a little annoying later on when I would make gold ranking in a mission, only to be derided by Prime or Ironhide for missing too many shots or not taking on the secondary goals (some of which are relevant, others involve killing enemies while jumping… -_-.)

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Ironhide is ALL ABOUT secondary goals...Believe me, he's going to tell you about it over and over again

I may as well go ahead and address the voice acting at this point. It’s really good. All of the characters* sound and act as you might expect them to. Cullen's Prime voice rings loud and true as he directs the missions. Starscream sounds imposing and desperate. Ironhide and Ratchet are both excellent in the vocals and characterization. Sam and Mikela both sound and talk in manners which replicate their on-screen personas. Sam gets carried away at times, possibly calling prime a ‘loser’ if you’re taking too much damage, but I can’t say it’s out of character. Also, a certain fan favorite makes an appearance to voice Megatron. Welker really seems to have been able to channel that old scratchy G1-esq voice for our head villain in charge.

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Megatron?!? Is that you?..I need a hint or something...

*Personally, I found the G1 Megatron voice to be out of place and the portrayal of the movie universe Megatron to be off because of this. Starscream’s voice is deeper than Welker’s Megatron, I can’t say I liked that. Also, the vocalization for Megatron has him threatening his troops constantly at later levels of the game. With the amount of hero worship given to Megatron in the movie universe, I can’t possibly see how that is necessary. Most of the troops at his command seem ready to give their life for him, not need harsh motivation. None of this should take away from Welker's performance, it's just a continuity issue.

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Good hint...

I took advantage of the audio capabilities that the PS3 and digital surround sound offer and it really added to the experience. Not much to say in that regard, but with the right set up, you’re going to be hearing everything.

Graphically, the game is top-notch. The in-game movies are all what we’ve come to expect from next-gen systems. All the gears, pistons, and panel moving are present in the details. The robots all move fluidly and the detail remains steady even in motion. I can’t say I remember blur effects hiding anything noteworthy. Environments seemed to be genuine in that if I shot between the posts of a sign, the ballistics would travel through, not hit an invisible barrier attached to the sign. If I was chasing someone down on the streets and caused destruction, the debris cloud was legitimately in the way. I spotted a couple of jaggies in one or two of the cut-scenes, but nothing distracting. Remember, I was specifically looking for them; you may or may not ever notice.

One last word on the menus; they’re intuitive and problem free to navigate. The only contention I have is the method of game save. This is a small complaint, but you need one save file for each of the campaigns, and when you load the save file, you can choose Autobot or Decepticon. If you choose the faction you did not begin with, the game tells you to start a new save file. Why is the option there once you’ve started play? The nervousness I felt when I thought I was about to overwrite my complete Autobot campaign compelled me to bring this up (it didn’t erase, don’t worry).

Controls, Difficulty, and Characters
If you remember the control issues from Transformers games in the past, put those fears and issues aside. This game controls very, very well. Remember when you played the first N64 Zelda game and it felt ever so intuitive? You’ll get pretty much the same feeling here.

The set-up is traditional, left analog stick moves and strafes while the right analog stick looks and aims. Jumping and basic melee are assigned to the face buttons. The L2 trigger enters into a free-range aiming mode where your gun reticle is brought up. Lock-ons can be achieved by looking in the general direction and depressing the trigger fully. The lock-on is absolutely necessary to actually hit things, but it does not hold your hand through the game. Enemies can juke your lock or just move faster than your rate of fire to avoid you. Skill must supplement the lock-on aiming. I eventually established a system of lock, shoot shoot, lock, shoot shoot which got me through most moving target issues. Ah, and of course, the very shooting we’re discussing is done with the R2 trigger while holding down L2, remember this, because it’s going to be important as you progress. R1 selects one of your two weapon systems.

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Pro Tip: The game is easier if your strategies do not involve standing infront of three enemies and making them tired of shooting you...

Transforming is done by pressing and holding the R2 button by itself. Your character will quickly change to vehicle mode and begin to race off to where ever. In vehicle mode you’ll have firing abilities and several important combat/movement options. By pressing and holding either the attack, jump, or otherwise unused 4th face button and then letting go of R2, you will either advance attack, far jump, or area attack. These techniques become crucial as you progress in the game.

Now, the reason I asked you to keep that L2 issue in mind is this: the controls on this game are complex. The game itself controls really, really well. It does ask a lot out of you. You’re going to have multiple button presses, mode swapping, target locking, jumping, and dodging all to do within a few seconds. I didn’t mention how the controls can be altered in small ways depending on your transformation or if your character has hover mode. I will restate that the controls are excellent and very responsive, but they require practice and a fair degree of muscle memory. Don’t be surprised if in your first hour or two of playing when you attempt to shoot something only to realize you didn’t have L2 down before you hit R2 to fire and as such, you transform and race off.

Once the controls are in hand, you will pull of some exceptionally cool combat feats. I do wish that you were allowed a bit of training time before tackling Prime’s flight mode or Grindor’s helicopter mode.

Characters
The Autobots roster includes Prime, Bumblebee, Ratchet, Ironhide, and Breakaway. The Decepticons have Megatron, Sideways, Long Haul, Grindor, and Starscream. I paired them up in order which most closely represents their corresponding character in the other faction. The correlations aren’t exact, for instance Breakaway is the Autobot sniper, where Sideways plays that function for the Decepticons. If there were bonus characters, I didn’t find them. Most missions are character locked into one or two choices until you make one of the in-game achievement objectives. I thought this was a bit strange in that there are times when the character/mission match up seems out of whack. I noticed that Long Haul gets a lot of mission time for the Decepticons on tracking missions when I wondered, ‘Wait, why not Sideways?’. Also, asking Bumblebee to take down Devastator by himself was a tad difficult. It makes sense in a David and Goliath kind of way, but it seemed like more of a Prime time challenge to me. These things don’t matter too much, because the achievements are easy enough to unlock all characters for missions.

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Unless of course you're Optimus Prime. The rules are different for Optimus Prime.
No, really! He has ballistics shielding...


I found Ironhide, Ratchet, and Long Haul to be my favorite characters for ease of use and I found myself groaning whenever Grindor was required. Your mileage will of course vary with the character selection and will almost always be dependent upon your play style.

Difficulty
Where the first Transformers movie game was very difficult and at times downright unfair, this game is by comparison very friendly. So long as you manage to develop a strong grasp of the controls and integrate the numerous battlefield techniques into your gameplan, you will move along at a steady rate of accomplishment. I was ¾ of the way through the Autobot campaign before having to replay any level at all.

I have to admit to enjoying that aspect of the game. Video games are meant to be fun for me, not exercises in pulling out what little hair I have left on my head. By simply playing through both campaigns I had a completion rate of 65% for Autobots and 75% for Decepticons with around 40+% of the trophies for the game. I welcome any and all challengers to top that. I did not go back to replay any of the missions for higher medals and percentages, so, at least play by the same criteria if you want to rub your high scores in my face.

The game itself is relatively short per campaign. I don’t have an exact hour count for you, but a steady clip of playing and each campaign is beatable in a day. Perfecting your gameplay though for medals and achievements and unlockables will take a considerable amount of time. Single player does have some solid replay value to it because of those aspects. I don’t typically, but with RotF I certainly plan to go back through for higher scores and to use previously locked characters.

Now, way back at the beginning of this, I made a comment about escort missions. Any action, fps, or squad tactics game fan knows that two words (escort mission) can ruin a game. They are usually difficult, overwhelming, and hindered by idiotic and useless AI.

I’m here to tell you that the escort missions in RotF are a very enjoyable part of the game. I know, this is not something you’re likely to hear, ever, but it’s true. Same and Mikela stay out of the way when you fight, the goals aren’t absurdly difficult, and the NEST troops are downright helpful. There’s a canal mission early on where you must escort soldiers along a treacherous path. Take Ironhide in there and just kick some ass. You won’t have to babysit the troops, so enjoy the shoot out and aim to kill (and use that special ability turret!). The guide mentions the Deep-6 and Devastator mission as centerpieces of the game, but that canal mission was by far my favorite.

Gameplay
Now, we’re going to get down to it. Let me start off by saying, that if the first movie game left you unsatisfied or if you really enjoyed the Armada game but would like to see some refinement to it, then this game is for you.

The most important aspect that RotF delivers is the integration of the transformation gimmick at all turns. Whether you are traveling, fighting, or maneuvering you will be transforming on the fly. One mode does not make the other mode obsolete, each mode has advantages. Being able to shift to or from vehicle is integral to combat.

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Sometimes in RotF you have to GtFO.

What we have in RotF is a 3rd person shooter with vehicle combat inherent to the system. I explained controls earlier, so I’ll get down to systems here. You have melee attacks of course. They build Overdrive meter the quickest. The game’s enemies do not allow themselves to be clumsily bludgeoned by you though, they will run away and shoot you, they will transform and drive away, they will dodge and self preserve. Which again, is why you must transform to chase or transform to build velocity for a lunging melee attack. There are powered up melee attacks by holding the attack button, but they were largely useless. There’s just no time to stand around for that stuff…

You’ll have two ranged weapons per character, both of which can overheat if fired without pause. Firefights are constant when combat occurs and you’ll be caught in cross-fire more often than not. Effective shooting and target locking are required. It can be difficult at times to deal with airborne opponents as they break lock with ease. Your vehicle will have weaponry as well and the mechanics for each vehicle work differently. Fair warning, the Decepticons require far more attention to vehicle power-ups than do the Autobots. Once that Overdrive meter fills, you’ll have 10 seconds or so of brutal one or two hit kill weapon fire available, so save it for when you’re getting overwhelmed or need to make a time goal.

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Starscream you idiot! You're out of Overdrive... You fail me yet again...

Each mission/combat provides energon points based upon your gameplay. Completing a mission quickly, accurately, and with secondary objectives earns large amounts of energon. These energon points are used to power-up your systems and abilities. They’ll assist you in getting through the game and then become required in order to earn platinum and gold medals in missions.

Progression through areas is made by achieving medals in the various areas. You should move through the game with ease scoring silver and an occasional bronze medal. If you ever end up stuck with unopened areas, just go back and play previous missions for a higher score to proceed.

I covered escort missions earlier, so I’ll go ahead and discuss some of the other types.

-Communications fix/destroy, essentially you’ll have a set of radar dishes to either repair or infect with a virus. Each dish is like a checkpoint and you must clear out enemies before proceeding to deal with the dish. You then have a set amount of time before having to start over.
-Seek and destroy, you’ll be hunting down opposing troops and collecting heads with a likely boss fight at the end.
-Protect/destroy, either defending or attacking a building or character
-Satellite chasing, these are race missions with checkpoints etc. Finishing quickly allows you to attack an espionage satellite.

Multiplayer
Now, my experience with this was limited due to the number of people online and my own personal time for the game. This is also where I may have the most issue with the game, but I’ll confess to being a terrible, terrible fps player to make it more honest.

The online multiplayer is smooth. Rooms are easy to establish, battles are easy to get into, and there was no lag to speak of. The environments were useful and appropriate. The radar, which I feel is essential for this kind of fight, is small and not all that helpful.

There is a deathmatch mode, capture the flag mode, control point mode, and a leader elimination mode. I've only been able to get into deathmatches so far. I hope some of the other bots like Bumblebee, Sideways, and Ratchet are able to come into their own in the other modes.

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This guy read the abridged version of 'How to shoot your friends in the face.

My concern with multiplayer is not really a quality one; everything plays fine, but more a balance issue. Certain tactics were obviously abuse-able right off the bat. Breakaway can snipe while hovering far, far above everything else, he doesn’t need cover, just altitude. Starscream seems to outmatch any and everything without cover, and Powered-up Optimus laid waste to anything that got remotely close. Like I said, I’m bad at this kind of multi-player shoot out. but it was obvious right off which characters were easy to take advantage of. I hope good tactics and better players find a way around some of this, because the multiplayer plays well. I just don’t know how long I can stand getting sniped and homing missiled without those guys ever showing up on my radar.

Final Thoughts
Pros:
-Excellent use of the Transformers franchise
-Abilities and characters do not become obsolete over time
-Voice actors
-The game is corollary to the RotF film. You’ll play along side it, but you won’t re-live it.
-It’s fun…and honestly, I can’t restate how important this is to me as a gamer these days.
-Surprise cameos (is that…the aerialbots are attacking me? damn…)

Cons: (negatives, not Decepticons)
-A little short, perhaps a long attrition battle per faction would take this away
-Controls take practice, (always responsive though) at times you’re thrown to the wolves to adapt
-Megatron’s voice, I’m sorry Welker fans, but I personally feel Bay made the right call on Megs.
-Hearing Optimus tell me that I need to do better :(

Maybe I’m just hyped for the movie, maybe I’m just happy to see a well rounded and fun Transformers game, but as a Transformers fan I have to give the game a very good overall review. When I look at the play mechanics, the application of the transformation gimmick, and the immersion into the movie-verse, the game is very enjoyable.

I think casual gamers are going to eat this game up and really enjoy it. Hardcore gamers are going to appreciate it, but ultimately move through it quickly. Like the movies, it’s a popcorn event, flashy, loud, and intense. We aren’t telling a grand tale, we’re getting down with Optimus and blowing stuff up with Ironhide. We’re divebombing with Starscream and destroying a city with Megatron.

I’d recommend the game to most Transformers fans. There’s enough to do and plenty of challenges to be had and the immersion level into the Revenge of the Fallen story is great. I’ll be happy to answer any specific questions you might have and I look forward to getting my butt kicked by you all online.

PSN: Daidoji_Kage

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Much easier than attacking the Autobot's Moonbase eh mighty Megatron?
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby First-Aid » Tue Jun 23, 2009 11:52 am

Motto: "This won't hurt me a bit."
Weapon: Laser Scalpel
Let me say first that I appreciate the sacrifice you made eating pizza and drinking beer all weekend. :grin: Sounds like heaven to me personally...

Hats off on an extremely thorough review. I just picked the game up and it's installing as I type. As my last TF game was on the PS2, I'm really looking forward to seeing this my LCD and PS3...

Again, my compliments. I'm positive your tips will help me enjoy the game more :mrgreen:

:APPLAUSE: :APPLAUSE: :APPLAUSE: :APPLAUSE: :APPLAUSE:
It finally happened. The Chicago Cubs won the World Series. Yes, I cried.

-Kanrabat- wrote:
TF-fan kev777 wrote:
First-Aid wrote:Okay, did anyone else notice that we all get a wonderful shot of Starscreams crotch anytime he sits in that throne? That's unnerving. Couldn't they have put n extra flap in there? It's....weird.


Its kind of like Basic Instinct, but not in a good way...


Goddammit, now I can't unsee it.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Marcdachamp » Tue Jun 23, 2009 12:00 pm

I haven't played any of the new versions, but I owned the last movie game on Wii and I cannot agree with you more on Welker's voice. I'll take Hugo Weaving ANY day.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby ashe5k » Tue Jun 23, 2009 12:07 pm

Motto: "He who hesitates, is lost."
Will definitely be picking this one up.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 12:23 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
I expect to see some friend invites along the way.

:D
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Wheelimus Prime » Tue Jun 23, 2009 12:56 pm

Motto: "Seems Legit"
Weapon: Sonic Umbrella
so your telling me breakaway can pwn people without them noticing.

now the n00bs will keep f*cking around with him and never dying :-x





J/K good review, thorough and just plain genious
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Fearing » Tue Jun 23, 2009 1:00 pm

Anyone heard any differences between the 360 vs PS3 version? I know often on multiplatform games the 360 version will tend to run at a higher framerate and have a little higher texture and overall resolution, but I haven't seen any comparisons of the two and I don't know if any major game site will give it that much attention for the game. Anybody seen any differences between the two here to help a guy decide which version to buy? It'll probably come down to where my biggest friendlist is anyway unless there's some major differences.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 1:11 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Fearing wrote:Anyone heard any differences between the 360 vs PS3 version? I know often on multiplatform games the 360 version will tend to run at a higher framerate and have a little higher texture and overall resolution, but I haven't seen any comparisons of the two and I don't know if any major game site will give it that much attention for the game. Anybody seen any differences between the two here to help a guy decide which version to buy? It'll probably come down to where my biggest friendlist is anyway unless there's some major differences.


Not that I'm aware of.

The thing I'd mention is that with the amount of button holding needing to play the game, I think the PS3 controller would be more comfortable to hold for long periods.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Fearing » Tue Jun 23, 2009 1:22 pm

The thing I'd mention is that with the amount of button holding needing to play the game, I think the PS3 controller would be more comfortable to hold for long periods.


Ah, cool. The Dual Shock's always been a bit too small for me and my fingers always slip off the R2/L2 buttons the way they are curved, so if the button holding is that important I'd probably go with the 360 more for the trigger shape and controller size. Nice review, much appreciated.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Agent 007 » Tue Jun 23, 2009 1:30 pm

How much do we see of the non playable characters? ie the twins, sideswipe, or the bike sistets?
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Cluggernugs » Tue Jun 23, 2009 1:35 pm

Looks good. Is that a G2 Long Haul I see?
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 1:39 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Agent 007 wrote:How much do we see of the non playable characters? ie the twins, sideswipe, or the bike sistets?


Not one shot, scene, or mention of the other named characters.

Soundwave is in it, but that's it.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Megatron Wolf » Tue Jun 23, 2009 2:06 pm

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
I love this game. So much better then the first one. Only thing that sucks is theres no free roam any more and theres not as much destructibility. But you get to run over and stomp humans and thats a win in my book. My PSN is MegatronWolf so add if you like.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 2:22 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Megatron Wolf wrote:I love this game. So much better then the first one. Only thing that sucks is theres no free roam any more and theres not as much destructibility. But you get to run over and stomp humans and thats a win in my book. My PSN is MegatronWolf so add if you like.


Free roam unlocks once you medal each mission in an area.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Galvatron628 » Tue Jun 23, 2009 2:52 pm

I may have to give this a try. I'm glad to see a TF fan reviewed it and liked it, as IGN didn't like it much, and in general I tend to agree with their reviews. But I may actually give the game a chance now.

IGN gave it a 6 out of 10, said it was buggy, repetative and just a blow 'em up ask questions later game.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Primus1101 » Tue Jun 23, 2009 2:56 pm

Motto: "Remember when that little girl mistook Ironhide for the tooth fairy? I make that look like fact!"
You just mentioned an appearance by Soundwave. Does he use a vocodor and what does he actually do?
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 2:58 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Cormaster628 wrote:I may have to give this a try. I'm glad to see a TF fan reviewed it and liked it, as IGN didn't like it much, and in general I tend to agree with their reviews. But I may actually give the game a chance now.

IGN gave it a 6 out of 10, said it was buggy, repetative and just a blow 'em up ask questions later game.


They also complained that the enemies ran away when you try to punch them...
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Didicos » Tue Jun 23, 2009 3:03 pm

Motto: "...whatever..."
Weapon: Sword
Counterpunch wrote:Cons: (negatives, not Decepticons)



LOL!
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Jacob P. Galvatron » Tue Jun 23, 2009 5:56 pm

Motto: "Decepticons, till the day I die! West side!"
Weapon: Big Cannon
Will not be picking this up.
I have a feeling my brother will rent it though.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Varia31 » Tue Jun 23, 2009 6:33 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
I bought the game today, (I preordered it at my local Gamestop)and I loved it, I havn't completed it yet, (my dad tells me not to beat it in ten minutes LOL) but I'm definatly putting this as the best TF game I've ever played. Now, for those who liked the free-roaming part of the first game, (I know I did) it has NOT been left out, after completing a mission, not only can you replay it, but you can unlock free-roam mode, once you select the mission, there should be the word(s) free-roam, you simply press the button, (square on the PS3 which I have) then choose your character and then you can free-roam as long as you want. :APPLAUSE:

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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Tue Jun 23, 2009 9:32 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
I take back my shittiness over the multiplayer, it's a lot of fun.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Kibble » Tue Jun 23, 2009 10:16 pm

Motto: "Life is like a triple-X choose your own adventure..."
Weapon: No Weapon
Just started playing it...don't quite have the controls down for it yet. Only played through the tutoral and the first Shanghai level, though. Majorly bummed to hear there's no Sideswipe.

Anyhow, curious to hear the difference between the PS2 and PS3 games. For the last one they seemed to play pretty much identically...the graphics didn't even seem noticeably better on the PS3. I hope the difference is quite a bit more this time around since the PS2 version is half the price and I pretty much bought a PS3 a couple months ago because I was under the impression this wasn't coming out on 2 for some reason.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Counterpunch » Wed Jun 24, 2009 6:25 am

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Kibble wrote:Just started playing it...don't quite have the controls down for it yet. Only played through the tutoral and the first Shanghai level, though. Majorly bummed to hear there's no Sideswipe.

Anyhow, curious to hear the difference between the PS2 and PS3 games. For the last one they seemed to play pretty much identically...the graphics didn't even seem noticeably better on the PS3. I hope the difference is quite a bit more this time around since the PS2 version is half the price and I pretty much bought a PS3 a couple months ago because I was under the impression this wasn't coming out on 2 for some reason.


There's a huge difference.

The PS2 version really can't compare.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Autobobby1 » Wed Jun 24, 2009 6:11 pm

Weapon: Gattling Gun
I picked up my copy of the game today after the movie, and I love it. It's like a combination of Halo, Team Fortress, Grand Theft Auto, and Gears of War...but with Transformers! Haven't tried the multiplayer out yet simply because I want to get a good grasp of the gameplay mechanics through campaign mode.

I've only found two glitches. Once I was playing as Ironhide during the mission in which you kill Long Haul. I was just walking down the street when I flew up in the air at a 45 degree angle, then disappeared at the top of the skybox. I had to restart the mission. Also, I have seen drones standing around doing nothing on two occasions.
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Re: Counterpunch's Transformers Revenge of the Fallen PS3 Review

Postby Jesterhead » Thu Jun 25, 2009 8:40 pm

Motto: "We'll die just as we lived: In midnight clad. Ave dominus nox."
Weapon: Gyro-Inhibitor Shell Launcher
I picked up my copy for PC today. I'm really enjoying it. The alt mode SFX sound killer on a 5.1. Character look great, and it good to see how each character plays differently. Playing with Longhaul feels totally different than playing with Sideways. I only have a few complaints, The way the PC controls are setup are terrible lol. How do they expect me to use WASD, hold SHIFT, and tap CRLT at the same time haha. And I wish the graphics had more options, All it has is resolution, Quality (choices are LOW and HIGH lol), and gamma I believe. I only complain about the graphics because I know my gtx260 is going to waste in this game.

Very fast, and very fun, can;t wait to get into the online this weekend! Great Review Counterpunch! Really gave me a hand deciding whether to pick it up or not, so glad I did now!
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