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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby NatsumeRyu » Sun Oct 23, 2011 4:34 pm

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monstergrotusque wrote:
NatsumeRyu wrote:Slug and Sludge being similar (SLUdGe) are my only qualms, otherwise.



:lol: Say those two words out loud seperately and they sound nothing alike. Your "breakdown" of the spelling of the two words is also a poor example to use in proving your point. They are clearly two different words.

I said 'em out loud when I initially typed it. It just bothers me that the words are like that. :)
I keep imagining in my head naming all the Dinobots, and then poor Slug feels like he was taken from Sludge. It's just a weird personal thing. I'm not forcing a scientific argument about it. XD I just don't like it. :P


Also, for the folks pointing out meanings of slug, don't forget a slug can also be a round (as in bullet). :D Hey, let's just post a dictionary.com definition while I'm at it...
slug
1   [sluhg] Show IPA noun, verb, slugged, slug·ging.
noun
1. any of various snaillike terrestrial gastropods having no shell or only a rudimentary one, feeding on plants and a pest of leafy garden crops.
2. a nudibranch.
3. a metal disk used as a coin or token, generally counterfeit.
4. a piece of lead or other metal for firing from a gun.
5. any heavy piece of crude metal.

verb (used with object)
15. Printing.
a. to make (corrections) by replacing entire lines of type, especially as set by a Linotype.
b. to check the lines of (typeset copy) against copy of the previous typesetting stage to ensure that no line has been omitted, especially before printing or plating.
16. Journalism. to furnish (copy) with a slug.
17. to interpolate pieces of metal into (a joint being welded).
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Baneblade » Sun Oct 23, 2011 6:39 pm

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NatsumeRyu wrote:
monstergrotusque wrote:
NatsumeRyu wrote:Slug and Sludge being similar (SLUdGe) are my only qualms, otherwise.



:lol: Say those two words out loud seperately and they sound nothing alike. Your "breakdown" of the spelling of the two words is also a poor example to use in proving your point. They are clearly two different words.

I said 'em out loud when I initially typed it. It just bothers me that the words are like that. :)
I keep imagining in my head naming all the Dinobots, and then poor Slug feels like he was taken from Sludge. It's just a weird personal thing. I'm not forcing a scientific argument about it. XD I just don't like it. :P


Also, for the folks pointing out meanings of slug, don't forget a slug can also be a round (as in bullet). :D Hey, let's just post a dictionary.com definition while I'm at it...
slug
1   [sluhg] Show IPA noun, verb, slugged, slug·ging.
noun
1. any of various snaillike terrestrial gastropods having no shell or only a rudimentary one, feeding on plants and a pest of leafy garden crops.
2. a nudibranch.
3. a metal disk used as a coin or token, generally counterfeit.
4. a piece of lead or other metal for firing from a gun.
5. any heavy piece of crude metal.

verb (used with object)
15. Printing.
a. to make (corrections) by replacing entire lines of type, especially as set by a Linotype.
b. to check the lines of (typeset copy) against copy of the previous typesetting stage to ensure that no line has been omitted, especially before printing or plating.
16. Journalism. to furnish (copy) with a slug.
17. to interpolate pieces of metal into (a joint being welded).


the matrix spots a smart cookie... i think we should keep him around... he might be useful lol
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Mon Oct 24, 2011 4:55 pm

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gameinformer continues with their month long Transformers: Fall of Cybertron coverage with a new article that focuses on fan favorite, Jazz. The article discusses his character, transformation, gameplay, and some aspects that didn't make it into the game. Click here to read the full article, "Fall Of Cybertron Deep Character Dive: Jazz", over of gameinformer. Be sure to check out the screenshots mirrored below.

Today, we go deep on one small area of gameplay and character – a close-up look at the character Jazz. This Autobot should be familiar to anyone who watched the old 1980s cartoon, but he hasn’t had a central role in the Transformers storyline in recent years. That equation changes with Fall of Cybertron, as Jazz steps up as one of the main playable characters.

Like all of the characters in Fall of Cybertron, Jazz and the levels he plays are built to complement one another. The challenges and battles you’ll face match Jazz’s particular skill set and strengths. Along the way, you’ll get to know more about this redesigned character, including a unique gameplay mechanic that only Jazz can implement.


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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Blackstreak » Mon Oct 24, 2011 5:03 pm

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Personally, I think all the levels are catered to the character that gets played through it. It would be credible to say the levels Jazz is in are specially designed for him if, and only if, all the other levels in the game are generically suited for ALL playable characters.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Blurrz » Mon Oct 24, 2011 5:14 pm

Motto: "scream drive faster"
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His skin/abilities were really fun, I played with him a heck of a lot in Escalation, and used his skin as Blurr in my multiplayer stuff.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Erailea » Mon Oct 24, 2011 5:38 pm

I'm pretty annoyed this isn't coming out on PC.

I loved the first! But I don't have a next gen system D; And I can't convince myself to buy one because I rarely play console based video games these days -__-
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby craggy » Mon Oct 24, 2011 6:05 pm

Blurrz wrote: used his skin as Blurr in my multiplayer stuff.

haha, me too!

Not sure on the design here, he looks very red. After RTS Jazz, I don't need another, so whilst I don't mind him showing up, I hope they make toys of other characters first. Assuming they make any.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby #Sideways# » Mon Oct 24, 2011 6:19 pm

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Insecticons look niiiiiice! Jazz hasn't changed, although his character model looks fantastic.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby TheDEMOLISHOR1234 » Mon Oct 24, 2011 6:53 pm

I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Mon Oct 24, 2011 7:10 pm

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TheDEMOLISHOR1234 wrote:I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.


They need to atleast transform to robots. I don't like it when enemies don't transform when they're Transforming cybertronians. Thats basically taking out the one most important element out of Transformers.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Janus Prime » Mon Oct 24, 2011 11:31 pm

I know they´re very similar, but I´m liking these desings better than the WFC ones. Hasbro really needs to give FOC it´s own toyline.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 25, 2011 12:18 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
TheDEMOLISHOR1234 wrote:I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.


They need to atleast transform to robots. I don't like it when enemies don't transform when they're Transforming cybertronians. Thats basically taking out the one most important element out of Transformers.


They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Tue Oct 25, 2011 2:21 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
Shadowman wrote:Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.


Plus they're annoying when they can't decide whether they transform or not, thus transforming back and forth and the player is wasting ammo trying to kill them. I'm glad if there's no transforming enemies!

About Jazz, I like how they kept the same design as in WFC. It was my favorite next to Dead Ends. And the grapple sounds like fun.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Ravage XK » Tue Oct 25, 2011 6:16 am

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I dont like the way all these threads seem to be merged into one. Makes finding any comments about the new news a pain.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 25, 2011 8:25 am

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby cannonfodder4000 » Tue Oct 25, 2011 11:16 am

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Ravage XK wrote:I dont like the way all these threads seem to be merged into one. Makes finding any comments about the new news a pain.


I agree, and the game's still more than a year away, so this thread might get real big later. :-(
Last edited by cannonfodder4000 on Wed Oct 26, 2011 5:29 am, edited 1 time in total.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SlyTF1 » Tue Oct 25, 2011 11:40 am

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MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.


I hate it when the enemies transform. It's annoying as hell.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Tue Oct 25, 2011 11:50 am

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MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.

I agree. The jets were the most challenging. I'd run up and shoot their robot form, all of a sudden, they transformer and start bombing me which gave a great deal of damage. The car guys weren't so challenging. Smaller targets, but oh well. and the giant tank guys. Hard work has to be done, but the target areas change on them. The only guys that didn't transform was the brutes and the other ones with the Ion Displacer. They were still fun to fight though. This next game shows a good deal of transforming enemies and seem good to fight and have fun with and I can't wait to take them out.
Last edited by Wigglez on Tue Oct 25, 2011 11:55 am, edited 1 time in total.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 25, 2011 11:53 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.


To be fair, WfC was a weaker approach. Don't get me wrong, I'd like to see them do it properly. But if you can't figure out how to do something right, it's best not to do it at all.

Take another look at fliers. Aside form losing vehicle lock (Which means they get to live for another two seconds before I switch weapons and kill them anyway) what else did they do? Fliers would typically pull out a Scrapmaker and begin firing at you while floating around. Mind you, this is what they were already doing, but now if you shoot their feet they die instantly.

It's not about improving the AI, the AI is doing nothing wrong here, it's about improving the transforming mechanic. In particular, finding a way to implement it on enemies without leaving it an entirely useless gimmick.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Tue Oct 25, 2011 12:05 pm

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Just a little thought that came to my mind: If Breakdown is in the game (which I don't know but I except him to be, as he had kind of big role in WFC), do you think he will get a new design that would be closer to his Prime look, or that they stick with his WFC design? Or maybe something in between?

After what they did to Cliffjumper and how they're changing other bots design as well, it could be possible.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby metatron_da_don » Tue Oct 25, 2011 5:13 pm

In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one. :grin:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Baneblade » Tue Oct 25, 2011 5:14 pm

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MINDVVIPE wrote:
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.

And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.

Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.



for once the headmaster-bat and myself are in agreement - having the enemy transform and dart out the way made the fights a little more challenging (frustrating) especially when you fight the bosses or you are in a boss fight and the minions show up. it did irk me though that the only ones that were transforming mid combat - the car drones just charged in and then that was it...

if they make it more of a main challenge in FoC when fighting the cons and not the insect horde that seems to be in all the screen shots that we are seeing right now - and they're freakin big!!!
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Tue Oct 25, 2011 5:18 pm

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metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one. :grin:
Which first video? There's a lot of those. ;)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby metatron_da_don » Tue Oct 25, 2011 5:20 pm

Sabrblade wrote:
metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one. :grin:
Which first video? There's a lot of those. ;)

http://www.gameinformer.com/b/features/ ... obots.aspx

Guys Ive heard are wheeljack perceptor and Breakdown. I see Wheeljack is far right, but the giant hulk... can it be perceptor??
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 25, 2011 5:30 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Baneblade wrote:for once the headmaster-bat and myself are in agreement - having the enemy transform and dart out the way made the fights a little more challenging (frustrating) especially when you fight the bosses or you are in a boss fight and the minions show up. it did irk me though that the only ones that were transforming mid combat - the car drones just charged in and then that was it...


But that's it. That's all transforming enemies ever did, that's all they could do with what they were given. It's not a limitation on the AI, it's a limitation on the mechanic, and being a slightly harder-to-hit target is not using Transforming to its full potential.

But you know what would be a really, really good idea? A chase scene. A real, proper, GTA-style chase scene. Imagine the Iacon Speedway or the final stretch of Halo 3 from the Kaon mission, but instead of just getting from point A to point B, you have to do that while also trying to take down a fleeing opponent.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
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