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SDCC 2013 Metroplex Unboxing and New Details About Exclusive Set

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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Seibertron » Sun Jul 14, 2013 2:31 pm

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Ok, I finally figured out how its supposed to attach in battle station mode. Again, this is really weak. It attaches weakly via two tabs on the bottom of the gun and attaches over a spot that appears to be made for this. However, as I stated above, it's a really weak connection spot that again appears to be an after thought. In addition, I now have a small paint chip on Metroplex thanks to connecting one of the guns in battle station mode. :BANG_HEAD:

I'll stand by my original statement that Metroplex appears to have been designed with one gun in mind and not two.

The instructions in the SDCC version do not show how to attach the guns in city or battle station vehicle mode. I'll update the gallery in the next 30 minutes.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Seibertron » Sun Jul 14, 2013 2:41 pm

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Seibertron wrote:I now have a small paint chip on Metroplex thanks to connecting one of the guns in battle station mode. :BANG_HEAD:


And a stress marks on the base of the same pegs from where the gray handle of the black gun "attaches", which are the same pegs that attach to the upper leg in battle station mode. Not sure which spot caused the stress marks.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Sabrblade » Sun Jul 14, 2013 2:43 pm

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Weapon: Saber Blade
I wonder if Takara's might have reinforced connection points for the guns. :-?

Are we certain that the SDCC one would have any and all remoldings that the Takara version would theoretically have? I mean, couldn't have Hasbro made the SDCC version before Takara made theirs?
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Seibertron » Sun Jul 14, 2013 2:43 pm

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
Seibertron wrote:
Seibertron wrote:I now have a small paint chip on Metroplex thanks to connecting one of the guns in battle station mode. :BANG_HEAD:


And a stress marks on the base of the same pegs from where the gray handle of the black gun "attaches", which are the same pegs that attach to the upper leg in battle station mode. Not sure which spot caused the stress marks.


Hm ... I was about to say the battle station mode because the other red gun has small stress marks as well but never used those pegs in city mode. I double checked my retail version and it has a small stress mark at the base of one of those pegs as well but those pegs had never been used at all on retail Metroplex. Could have been there before and I just didn't notice.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Seibertron » Sun Jul 14, 2013 2:47 pm

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
There are no remoldings. Takara won't have remoldings either. Not this early in the game. The second gun and how those guns attach are just poorly added on. It's a sales gimmick to get people to buy into getting the version that has 2 guns instead of 1. I'm assuming most of you will have Metroplex in robot mode, which is probably what Hasbro and Takara Tomy are assuming as well, so in that case both guns can be used and used properly and will kick ass.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Jelze Bunnycat » Sun Jul 14, 2013 2:52 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
Seibertron wrote:There are no remoldings. Takara won't have remoldings either. Not this early in the game. The second gun and how those guns attach are just poorly added on. It's a sales gimmick to get people to buy into getting the version that has 2 guns instead of 1. I'm assuming most of you will have Metroplex in robot mode, which is probably what Hasbro and Takara Tomy are assuming as well, so in that case both guns can be used and used properly and will kick ass.


I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby dirk2243 » Sun Jul 14, 2013 2:54 pm

Motto: "If you don't believe me, just ask me.....I'll tell you all about it."
JelZe GoldRabbit wrote:
Seibertron wrote:There are no remoldings. Takara won't have remoldings either. Not this early in the game. The second gun and how those guns attach are just poorly added on. It's a sales gimmick to get people to buy into getting the version that has 2 guns instead of 1. I'm assuming most of you will have Metroplex in robot mode, which is probably what Hasbro and Takara Tomy are assuming as well, so in that case both guns can be used and used properly and will kick ass.


I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?


which is weird due to the fact that not many of the tfs now get two guns. or maybe its closer to 50/50
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Sabrblade » Sun Jul 14, 2013 3:07 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
JelZe GoldRabbit wrote:I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?
It probably has more to do with the G1 toy having had two guns. With this toy being pretty much a straight up modern day update of that toy, it having two guns like its G1 counterpart was just a logical assumption.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Jelze Bunnycat » Sun Jul 14, 2013 3:17 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
Sabrblade wrote:
JelZe GoldRabbit wrote:I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?
It probably has more to do with the G1 toy having had two guns. With this toy being pretty much a straight up modern day update of that toy, it having two guns like its G1 counterpart was just a logical assumption.


Which part of Six-Gun? His back or his legs? ;)
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New pics demonstrating 2nd gun for SDCC Metroplex in city and battle station vehicle modes

Postby Seibertron » Sun Jul 14, 2013 3:34 pm

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
Over 40 new images have been added to the SDCC 2013 Metroplex gallery. This time around, the new photos demonstrate how the 2nd red gun attaches to Metroplex in battle station vehicle mode and city mode. To be blunt, this really seems like an after thought. The second gun does end up with a port to attach the red gun in city mode, but how the black gun attaches to the red gun in city mode is pretty weak. The same goes with how the red guns attach to the upper legs in battle station mode. It's not a firm connection like it is behind the shoulder, and the guns will easily detach if you bump into them, as will the black gun attached the red gun in city mode. Check out the pictures below for further details.

Thanks to Sabrblade for showing some pictures of the Takara Tomy version which show where to attach the guns.

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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Sabrblade » Sun Jul 14, 2013 3:43 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
JelZe GoldRabbit wrote:
Sabrblade wrote:
JelZe GoldRabbit wrote:I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?
It probably has more to do with the G1 toy having had two guns. With this toy being pretty much a straight up modern day update of that toy, it having two guns like its G1 counterpart was just a logical assumption.


Which part of Six-Gun? His back or his legs? ;)
Huh?
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby El Duque » Sun Jul 14, 2013 3:45 pm

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
He already comes with three guns, the two black ones and the big red one. The two black ones look just fine as hand guns, and the big red one looks very impressive as a shoulder mounted weapons. That's how I display mine.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Seibertron » Sun Jul 14, 2013 3:47 pm

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
This picture shows where the red gun attaches in city mode.

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This picture shows how the black gun attaches to the red gun in city mode, as well as the stress mark on the base of the tabs of the red gun.

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These pictures show where the red gun attaches to the tabs of the upper leg in battle station vehicle mode.

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And the paint scuff mark from doing this ...

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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Jelze Bunnycat » Sun Jul 14, 2013 3:48 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
Sabrblade wrote:
JelZe GoldRabbit wrote:
Sabrblade wrote:
JelZe GoldRabbit wrote:I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?
It probably has more to do with the G1 toy having had two guns. With this toy being pretty much a straight up modern day update of that toy, it having two guns like its G1 counterpart was just a logical assumption.


Which part of Six-Gun? His back or his legs? ;)
Huh?


The double-barreled gun, or the two big red ones?
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Sabrblade » Sun Jul 14, 2013 3:58 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
JelZe GoldRabbit wrote:
Sabrblade wrote:
JelZe GoldRabbit wrote:
Sabrblade wrote:
JelZe GoldRabbit wrote:I wonder where the idea of having two guns actually came from. Are people that obsessed with symmetry?
It probably has more to do with the G1 toy having had two guns. With this toy being pretty much a straight up modern day update of that toy, it having two guns like its G1 counterpart was just a logical assumption.


Which part of Six-Gun? His back or his legs? ;)
Huh?


The double-barreled gun, or the two big red ones?
The two big red guns.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby sixshot20 » Sun Jul 14, 2013 5:07 pm

I am so happy someone is hooking me up and getting me an SDCC Metroplex when they go
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby YoungPrime » Sun Jul 14, 2013 5:16 pm

What is it like a $125 difference between this and the retail version?

Pfft, keep the extra cardboard and the gun then!
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby sixshot20 » Sun Jul 14, 2013 5:22 pm

YoungPrime wrote:What is it like a $125 difference between this and the retail version?

Pfft, keep the extra cardboard and the gun then!



Its actually not bad at all the retail version is 110$ and the Comic Con version is only 150$ so it is not bad at all if someone wants a more detailed G1 accurate version .
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Son of Carl » Sun Jul 14, 2013 5:35 pm

I'm just hoping that Trypticon gets this same treatment.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Micronautsdeep » Sun Jul 14, 2013 5:43 pm

I like it, but for $250 you can buy two USA retail Metroplex's (for the 2nd gun)and have a few dollars left to buy a few Commanders to man it.

Did someone say $150 for the SDCC? That would be sweet if you can get it for that price, but I am guessing aftermarket will skyrocket that to the Japan release cost.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Autobot032 » Sun Jul 14, 2013 5:47 pm

Weapon: Switch Blade Tail
I have to be honest, I prefer the US version. I do like the paint apps of the Japanese version, and I like the symmetry of the Japanese version, but the way the cannon works in vehicle mode and the fact that the artwork on the SDCC box shows ONE cannon, I'm more than fine with the US version.

The mounting points are silly. They really do feel like an afterthought.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby sixshot20 » Sun Jul 14, 2013 6:19 pm

Micronautsdeep wrote:
Did someone say $150 for the SDCC?


Yes the Official price for the SDCC Metroplex is 150$. but you don't just get the second gun, I am getting it because I really like the chrome face compared to the Hasbro version which has a white face you also get 12 little decoys that are awesome to put in his city and vehicle mode.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Mindmaster » Sun Jul 14, 2013 6:56 pm

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
Weapon: Dark Saber Sword
Good God, that's a big box! :shock:
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Bouncy X » Sun Jul 14, 2013 10:18 pm

those little guys remind me of the transformers train set from the 80s. it came with similar one color/rubber-ish characters like these. that was a cool and fun set as well, i played with it a lot considering i was never a train set kid. lol

i even found pics...

http://www.tycoforums.com/tyco/forum/to ... IC_ID=6652

scroll down a bit to see pics.
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Re: SDCC 2013 exclusive Generations Metroplex with Scamper

Postby Ultra Markus » Sun Jul 14, 2013 10:39 pm

Motto: "“You either die a hero or you live long enough to see yourself become the villain.” - Harvey Dent in The Dark Knight"
Weapon: 16 Cannons
yeah officially they say 150 but i saw ebay listings for 250
better hope that HTS has them at the 150 and i have the means to get it
i really hate those ebay sellers with their price gouging its not fair
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