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War for Cybertron 10x XP!

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War for Cybertron 10x XP!

Postby Varia31 » Thu Oct 14, 2010 10:40 am

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
Yet another XP upgrade, reported on Transformers Game's facebook page.

http://www.facebook.com/#!/transformersgame

Yes, this time, it's 10x the XP! Once again this Friday (October 15th) through Sunday (October 17th), prepare to level up at the blink of an eye! :lol:
Last edited by Varia31 on Thu Oct 14, 2010 10:46 am, edited 2 times in total.
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Re: War for Cybertron 10x XP!

Postby Varia31 » Thu Oct 14, 2010 10:43 am

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
From the 5x XP thread:

Varia31 wrote:Oh, just give it time, not too long from now and we'll probably be having a 10x XP weekend I'll bet. :-?


The answer to this statement is a yes... :roll:
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Re: War for Cybertron 10x XP!

Postby Shadowman » Thu Oct 14, 2010 10:50 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Dear High Moon,

We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.

The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.

In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.

Sincerely,
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Re: War for Cybertron 10x XP!

Postby Varia31 » Thu Oct 14, 2010 11:01 am

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
Shadowman wrote:Dear High Moon,

We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.

The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.

In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.

Sincerely,
Shadowman.

No kidding Shadowman. Before we know it, practically everyone will be a Prime, and because of the 10x XP now, players will get points and not improve in skill as much. Truthfully, I found that it brought me back to the game more often when I leveled up normally, as it made me want to come back for more. But now, I don't play as often anymore, and now everyone will be all leveled up, and then they'll stop playing because their classes are topped off. This much XP is really unnecessary. :-?
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Re: War for Cybertron 10x XP!

Postby Shadowman » Thu Oct 14, 2010 11:21 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
So, a few minutes ago, I decide that, since it's been such a long time since I played WfC, that I'd play a little.

So, I join a TDM match, choose Leader, and begin playing. I wasn't doing great because I'm a little rusty for not having played in a while, but I'm doing okay.

Then I'm sent back to the multiplayer menu, and I get the message "The match has ended because the host has quit."

Needless to say, I stopped wanting to play after the game itself decided to prove my argument.
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Re: War for Cybertron 10x XP!

Postby SlyTF1 » Thu Oct 14, 2010 11:56 am

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Shadowman wrote:So, a few minutes ago, I decide that, since it's been such a long time since I played WfC, that I'd play a little.

So, I join a TDM match, choose Leader, and begin playing. I wasn't doing great because I'm a little rusty for not having played in a while, but I'm doing okay.

Then I'm sent back to the multiplayer menu, and I get the message "The match has ended because the host has quit."

Needless to say, I stopped wanting to play after the game itself decided to prove my argument.


I havent played it in a while either. I played it for about 3 days then quit for 3 months. Then I came back, and I was actually pretty good! But then I got all those annoying error messages too, and then I havent played since.
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Re: War for Cybertron 10x XP!

Postby SlyTF1 » Thu Oct 14, 2010 11:57 am

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Shadowman wrote:So, a few minutes ago, I decide that, since it's been such a long time since I played WfC, that I'd play a little.

So, I join a TDM match, choose Leader, and begin playing. I wasn't doing great because I'm a little rusty for not having played in a while, but I'm doing okay.

Then I'm sent back to the multiplayer menu, and I get the message "The match has ended because the host has quit."

Needless to say, I stopped wanting to play after the game itself decided to prove my argument.


I havent played it in a while either. I played it for about 3 days then quit for 3 months. Then I came back, and I was actually pretty good! But then I got all those annoying error messages too, and then I havent played since.
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War for Cybertron 10x XP Weekend and new WFC desktop wallpapers

Postby Tigertrack » Thu Oct 14, 2010 6:18 pm

Motto: "A good head and a good heart are always a formidable combination."
Weapon: Sniper Rifle
Via the Transformers War For Cybertron video game FACEBOOK page, we get great news for people who have been postponing their online gaming experience for just the right moment.

Of course that moment is a 10x XP weekend Friday through Sunday!

Transformers Game wrote:Another big XP boost coming from Friday through Sunday. All XP awards will be 10x their normal value!! Log in this weekend to take advantage of this amazing bump in advancement while it's available.


Need more XP? This weekend would appear to be the time for us procrastinators!

We also received the following message and images from Activision ...

Activision wrote:In celebration of this Transformers: War for Cybertron 10x XP multiplayer weekend, we are releasing as desktop wallpapers an original piece of artwork created by the guys at High Moon Studios. It depicts the epic battle between the Autobots and Decepticons in the War for Cybertron era. We also have Autobot and Decepticon faction poster images.


Click on the thumbnails below to view the full size images, which you can save as a desktop image for your computer.

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WFC Wallpaper 1600x1050

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WFC Wallpaper 1024x768 "Battle Royale"

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WFC Wallpaper 1152x864 "Battle Royale"

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WFC Wallpaper 1280x1024 "Battle Royale"

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WFC Wallpaper 1280x960 "Battle Royale"

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WFC Wallpaper 1600x1200 "Battle Royale"

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WFC Wallpaper 1920x1200 "Battle Royale"

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WFC Autobots

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Re: War for Cybertron 10x XP!

Postby Megatron Wolf » Thu Oct 14, 2010 6:21 pm

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
Thank god, maybe now i can finally level my characters. When ever i try and join a game i either get kicked out cause i dont have the map or i get in and the lag is so bad i cant do anything. Now those few good rooms i get in will actual be worth something.
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Re: War for Cybertron 10x XP!

Postby JetOptimus23 » Thu Oct 14, 2010 6:50 pm

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UNNECESSARY POINTS ARE UNNECESSARY! Seriously, 10? Next thing you know it will be over 9000! Jeez, high moon must be PRETTY desperate to do 10x. Though to be fair, it does bring in the players most of the time.
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Re: War for Cybertron 10x XP!

Postby Down_Shift » Thu Oct 14, 2010 7:31 pm

Motto: "Everyone has a bad hobby or a bad habit and I'd rather have a bad hobby over a bad habit."
Weapon: Rust Ray Gun
For a guy like me, this is a great thing. I usually stick to Escalation Mode because when it come to first person games, I eat the preverbial dick. I think I'll actually start playing MP again if'n I can level up a little faster and have some... what's that thing called again... oh ya, fun playing with the multiplayer type crowd again.
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Re: War for Cybertron 10x XP!

Postby Heavy B » Thu Oct 14, 2010 7:35 pm

Motto: "The best weapon isn't one you never have to fire, It's the one you only have to fire once."
Weapon: Gattling Gun
yeash. went platnium already. although, none of my guys are maxed out in prime mode yet
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Re: War for Cybertron 10x XP!

Postby Folken » Thu Oct 14, 2010 7:51 pm

I stopped playing just after I hit Prime mode a couple of weeks ago (just before the last XP bonus weekend). I wouldn't mind finishing off re-leveling my characters with this bonus weekend - each is about lvl 12-15 - but, seriously, Prime mode has pretty much lost any significance at this point.
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Re: War for Cybertron 10x XP!

Postby Blurrz » Thu Oct 14, 2010 8:11 pm

Motto: "scream drive faster"
Weapon: Electro-Laser Cannon
What a joke..
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Re: War for Cybertron 10x XP!

Postby Shadowman » Thu Oct 14, 2010 9:44 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Down_Shift wrote:I usually stick to Escalation Mode because when it come to first person games, I eat the preverbial dick.


Well then you must be okay at this because it's third person. :P

Down_Shift wrote:I can level up a little faster and have some... what's that thing called again... oh ya, fun playing with the multiplayer type crowd again.


I usually have fun when a game doesn't drop me repeatedly due either to bad connection, or because the host has to go do something else.
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Re: War for Cybertron 10x XP!

Postby Galvatrondestroyer » Thu Oct 14, 2010 9:55 pm

Motto: "You cannot achieve success without the risk of failure."
Weapon: Fusion Cannon
ridiculous but at least ill get the last few achievements left on this game..watch this wont be the end of the ridiculous amounts of xp weekends
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Re: War for Cybertron 10x XP!

Postby Screamfleet » Thu Oct 14, 2010 11:34 pm

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I hope I can net some of the experience.
The disconnect issues wouldn't matter to me at all, if I got the exp as I made a kill, not collect it all at the end of a match. Disconnecting really sucks, cause you lose all that experience.

The game wasn't made too well. The separation of PVP and escalation was weird. Why cant I play as my leveled up custom character in escalation? Why cant I play as Jazz in PVP?
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Re: War for Cybertron 10x XP!

Postby Shadowman » Thu Oct 14, 2010 11:52 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Screamfleet wrote:I hope I can net some of the experience.
The disconnect issues wouldn't matter to me at all, if I got the exp as I made a kill, not collect it all at the end of a match. Disconnecting really sucks, cause you lose all that experience.


It actually DOES do that. Experience is applied as you get it, and when you leave a match for any reason (Disconnect, match ends, etc) it'll save to your hard drive. That post match experience bar is just for show, to show how much experience you gained during the match.

Basically, you get experience when you leave a match, whether you leave because the match ended or because you were disconnected is irrelevant.
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Re: War for Cybertron 10x XP!

Postby NiteStar » Fri Oct 15, 2010 12:18 am

Weapon: Null-Ray Rifle
Shadowman wrote:Dear High Moon,

We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.

The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.

In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.

Sincerely,
Shadowman.


So True. But along with the Host migration they need to change the WHOLE ENTIRE menu of the Multiplayer to allow us to see who is online playing which games and let us choose what matches to enter.
I cant tell you how I am so tired of seeing that there are 50 people playing Conquest and when I choose to "find match" it puts me in an empty room where I have to wait for other players. THERE ARE 50 PLAYING! CANT YOU PLACE ME IN A GAME ALREADY TAKING PLACE OR THATS ABOUT TO START?! ARE ALL 50 PEOPLE IN THE SAME GAME??!! MAKES NO SENSE!
And how many of you are getting tired of being bumped offline cuz you dont have the map to play?
That wouldnt happen if we could see what games are taking place in which maps. Oh yeah and all the LAGGING too!
There is just too much waiting on standby when there are obviously people already playing.
LET US CHOOSE WHAT MATCHES WE WANT TO PLAY!!!!!
*freedom to choose is the right of all sentient beings*
Last edited by NiteStar on Fri Oct 15, 2010 1:40 am, edited 1 time in total.
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Re: War for Cybertron 10x XP!

Postby Ravage XK » Fri Oct 15, 2010 1:31 am

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WFC is an imperfect game in an imperfect world.

I didnt know that XP was awarded as it happens, I too thought it was only at the end of each match. The number of terminated games did play a part in putting me off playing but now that I know that a terminated game is not a wasted game then I will get back into it. Maybe I can clean up a couple of trophies while im at it..
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Re: War for Cybertron 10x XP!

Postby Mindmaster » Fri Oct 15, 2010 4:13 am

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Dammit, High Moon's torturing me again! I thought they were over this. :-x Now I'm gonna miss out on this because I don't have enough cash to get a wireless adapter for my Xbox 360. :sad:
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Re: War for Cybertron 10x XP!

Postby whacko » Fri Oct 15, 2010 9:58 am

Weapon: Proton Rifle
Shadowman wrote:Dear High Moon,

We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.

The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.

In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.

Sincerely,
Shadowman.


Agree 100%
I said all of this a week after the game came out. The multiplayer matchmaking is like it was lifted out of a game from 1996. It is primitive and laggy. New character models offer no compelling reason to return to the game, and map packs are useless when most people never bothered to buy them.

All of these 2x,5x,10x XP weekends are just a kick in the balls to all the guys who spent weeks and months maxing out all of their characters before finally getting sick of the technical problems of the game and moving on.

This game had so much promise.. it is the best TF game ever released. Too bad it was among the best GAMEs ever released. It easily could have been.
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Re: War for Cybertron 10x XP!

Postby KEVINDOMUS PRIME » Fri Oct 15, 2010 10:29 am

Does anyone know when dlc pack #3 will be coming :D cause its driving me nuts for some reason :BANG_HEAD:
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Re: War for Cybertron 10x XP!

Postby retrothomas » Fri Oct 15, 2010 12:55 pm

Motto: "Float like a leaf on the river of life."
I love the game, I really do, and that's made my disappointment with it that much more upsetting.

Aside from host migration (which is a huge DUH) there's the fact that I go and join in multiplayer but get kicked out after waiting a minute for everything to join a match and load because I haven't paid to download the extra map packs.

Mind you, I paid the full $60 at launch because I was so excited. I NEVER do that! I went from being a huge proponent of this game, which was one of the games I had looked forward to the most in my entire gaming career, to being massively disappointed and shelving it.

It's sad because I'd love to play it more but the issues with online play led me to shelve it and every time I try getting into multiplayer again it just deepens my disappointment.

On the bright side, this game is what got me into Transformers as an adult and I'm very grateful for that :)
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Re: War for Cybertron 10x XP!

Postby Megatron Wolf » Fri Oct 15, 2010 1:05 pm

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
Shadowman wrote:Dear High Moon,

We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.

The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.

In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.

Sincerely,
Shadowman.



I beg to differ, when it takes 10 or more tries to get into a game because you dont have the maps or the lag is so bad you get disconnected you need all the extra EXP you can get. I will agree extra exp isnt the answer but for those of us trying to level & cant this helps alot. The real problem with this game is not being able to see all games that are currently being played on what map & what the host connection is. Relying only on matchmaking is the worst idea ever. Matchmaking should only be an option not the only way to get into a game. And it would be nice if you could start a game with 2 people instead of having to wait for 4. Yeah they do it that way to try and prevent boosting but your always going to have boosters so just stop trying. Rainbow Six Vegas had the best online set up back in the day, every game should use that system.
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Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
Twincast / Podcast #346:
"Gas Station Jamboree"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, March 23rd, 2024

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