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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SoulReaverprime » Thu Oct 27, 2011 6:31 pm

I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 27, 2011 6:44 pm

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SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
I guess that means he's too big to face Trypticon this time around. :-|
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 27, 2011 7:28 pm

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SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!

Well, based on how we had to fight Tryps and OS, that might be who we have to fight as Bruticus. Because Tryps and OS we like 5 or 6 times our size in the first game.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Starscream GaGa » Thu Oct 27, 2011 10:10 pm

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Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 27, 2011 10:16 pm

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Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Yeah, Vortex is mentioned somewhere in this thread.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 27, 2011 10:27 pm

Motto: "*cough*"
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Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.

Like 20 or so pages back.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby LazyAza » Fri Oct 28, 2011 2:06 am

You guys might be interested in checking out the wiki page I'm writing for Fall of Cybertron here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/

I wrote the previous games wiki page here: http://www.giantbomb.com/transformers-war-for-cybertron/61-29405/ as well and am yet again collecting all the information I can for the new one along with all the art and screenshots.

The art and screens for Fall of Cyb will all be posted here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/images/ Game is looking freaking bad ass already, can not wait to play it.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby FflawSuperior » Fri Oct 28, 2011 4:45 am

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I'm really hoping and I might even pray that they make FoC take after WFC's gameplay style/button controls/functionality, rather than DOTM's completely fubar and stupid gameplay style.

Obviously I want it to be a bit improved, but DOTM was NOT an improvement over WFC when it came to movement, guns, or anything gameplay-wise (disregarding the story and characters completely, just the nuts and bolts of the game).

It was a large, staggering stumble backwards that made you feel like everybody walked around at the speed of Omega Supreme and had the aim of Waspinator :v WFC was smooth, fluid, and almost effortless, despite little finicky things here and there.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Baneblade » Fri Oct 28, 2011 3:06 pm

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Never played movie tie in games....i don't rate them at all.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Sat Oct 29, 2011 11:05 am

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Fall of Cybertron Game informer coverage - Creating The Soundscape Of Transformers
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Sat Oct 29, 2011 12:40 pm

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Weapon: Gattling Gun
gameinformer has posted their latest Transformers: Fall of Cybertron article, "Creating The Soundscape Of Transformers". As the name implies this article focuses on the audio work that has went into the game. The article includes three videos, one of which features the legendary voice of Optimus Prime, Peter Cullen, recording some of his lines. Click here to view the article and watch the videos.

When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.


Additionally, gameinformer will be doing a Q&A session with Transformers: Fall of Cybertron game director Matt Tieger on their next podcast. If you have a question you would like to submit you can do so by clicking here.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Prime's Trailer » Sun Oct 30, 2011 10:44 am

That Grimlock transformation sound is siiiiiiiiiick! Can't stop watching it. 8)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Mon Oct 31, 2011 10:51 pm

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
gameinformer's latest Transformers: Fall of Cybertron article, "Larger Than Life: Designing Fall of Cybertron's Set Piece Moments", takes a look at interactive storytelling within the highly anticipated sequel. Click here to read the full article and view a short video on the subject.

Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.

Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Nov 01, 2011 12:14 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Tue Nov 01, 2011 3:57 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
So far I'm liking what they're doing with this game. The cut-scenes didn't really bother me in WFC, but it's always nice touch to have the player in more control. And the story flows more nicely.

I just hope there will be some special moves to do. In WFC I was cursing because I couldn't do a barrel-roll while the enemies could. I recall them saying in one video something about "Bumblebee doing back-flips", but before I celebrate I want to see a proof.

Oh, and if all levels are like that, I'm not sure if my brother will get to play the game at all. :D
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SlyTF1 » Tue Nov 01, 2011 10:49 am

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Shadowman wrote:So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.


Assassin's Creed does that too.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby metatron_da_don » Tue Nov 01, 2011 1:00 pm

@Sabrblade thx! I found the video and got a screen cap of Perceptor
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........
As for the BW
I remember Beast Wars, I remember they were on the Ark and they were dwarfed by their G1 ancestors on the Ark. Maximals and Predacons are roughly human size according to Wiki they reformatted for energy consumption.

I like BW chars but wouldd not want a Beast Wars game where we abandon G1 for a convoluted storyline.

I'd like for the size guys to maybe be unlockable guest stars via time travel back.
- Optimal Optimus
- TM2 Megatron

If they would make a separate BW game on Earth it would be a smaller scale stealth game in the jungle which I dont think would sell as well.

or anyone that fits size wise but my problem is the majority of them don't.

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Wed Nov 02, 2011 10:11 am

Motto: "*cough*"
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I could dig a BW game. As long as it played like the TF Armada game. Because I don't really seeing it working like WFC or anything like that. Or maybe a BW RPG game where you create your character that starts from the stasis pods but weren't they all used up in the Gathering?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 11:51 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 12:36 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.

four if you count the Japanese Game Boy Color game. ;)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 1:02 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 1:24 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 3:05 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby chuckdawg1999 » Wed Nov 02, 2011 3:23 pm

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.


Optimus Prime comes back half way through the game looks around at the zoo animals unleashed says WTF! grabs Ironhide and wastes everyone.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 3:35 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game has many diverse and very detailed textual endings for each playable character in story mode.

Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC. ;)
Last edited by Sabrblade on Thu Nov 17, 2011 7:18 am, edited 1 time in total.
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Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
Twincast / Podcast #346:
"Gas Station Jamboree"
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Posted: Saturday, March 23rd, 2024

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