Re: War for Cybertron 2: The Fall of Cybertron Revealed
Posted: Wed Nov 02, 2011 5:43 pm
Whoa. We knew Metroplex was big, but two and half times the size of Omega Supreme is just massive!
Seibertron.com - The Ultimate Transformers Fansite
https://www.seibertron.com/energonpub/
https://www.seibertron.com/energonpub/viewtopic.php?f=28&t=81223
Sabrblade wrote:The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game and many diverse and very detailed textual endings for each playable character in story mode.Shadowman wrote:Sabrblade wrote:Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.Shadowman wrote:Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC.
As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
In all seriousness, I guess their going for the more robotic-looking facial design.
But all other FoC pics of Jazz show him with a normal-looking mouth.MINDVVIPE wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
In all seriousness, I guess their going for the more robotic-looking facial design.
Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
Sabrblade wrote:But all other FoC pics of Jazz show him with a normal-looking mouth.MINDVVIPE wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
In all seriousness, I guess their going for the more robotic-looking facial design.
Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
Sabrblade wrote:Guess I didn't get a close enough look at it.
Still don't like it, though.
Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
chuckdawg1999 wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
Dude it's 2011; Dark Night references are so 09.
MINDVVIPE wrote:chuckdawg1999 wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
Dude it's 2011; Dark Night references are so 09.
I believe you are referring to Dark Knight
*shoots himself for saying that*
chuckdawg1999 wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
Dude it's 2011; Dark Night references are so 09.
Sabrblade wrote:Guess I didn't get a close enough look at it.
Still don't like it, though.
wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.Baneblade wrote:wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.
I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.
Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.
It's too early for advanced thought lol
Sabrblade wrote:you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.Baneblade wrote:wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.
I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.
Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.
It's too early for advanced thought lol