Naval Strike wrote:i love this idea, but probaly aint going to happen needs alot of reprogramming to make this happen. Maybe fore WFC2
Lol yeah that would be awesome.
Naval Strike wrote:i love this idea, but probaly aint going to happen needs alot of reprogramming to make this happen. Maybe fore WFC2
WarzoneBeta wrote:Naval Strike wrote:i love this idea, but probaly aint going to happen needs alot of reprogramming to make this happen. Maybe fore WFC2
Lol yeah that would be awesome.
Psychout wrote: this is why they say never to argue with an idiot, they drag you down to their level and beat you with experience.
wigglez323 wrote:Would a combiner class be good? Like if everybody on the same team had to be that class and had to be in the same area in the map. Then you could combind and start stomping/shooting people. Like Devastator or Superion. I like the triple changer idea too.
WarzoneBeta wrote:Tresob wrote:Zipping by your thread again, it occurred to me that another way around this would be a Tracks/Overdrive type character -- a car that sprouts wings.
Perhaps an omnibot class is in order?
Thats what I was thinking actually;
Jet types land and morph to have wheels but lack the same speed as when airborne and don't have the boost when grounded (kinda like a big heavy armored tank).
Truck/tank types have flip out wings but aren't as fast in the air as they are on the ground and lack the maneuverability of other jets and can't boost in the air, but can boost from the ground into the air (like big bulky transport ships).
The only reason for the lost abilities is to make it slightly more fair in combat, I mean its hard to be driving after an enemy only to have them turn into a jet and get to where you can't get them. Also it provides a unique challenge to the player and allows them to be able to figure out when is the best times to use the 'Third Mode'.
optimusmegas wrote:WarzoneBeta wrote:Tresob wrote:Zipping by your thread again, it occurred to me that another way around this would be a Tracks/Overdrive type character -- a car that sprouts wings.
Perhaps an omnibot class is in order?
Thats what I was thinking actually;
Jet types land and morph to have wheels but lack the same speed as when airborne and don't have the boost when grounded (kinda like a big heavy armored tank).
Truck/tank types have flip out wings but aren't as fast in the air as they are on the ground and lack the maneuverability of other jets and can't boost in the air, but can boost from the ground into the air (like big bulky transport ships).
The only reason for the lost abilities is to make it slightly more fair in combat, I mean its hard to be driving after an enemy only to have them turn into a jet and get to where you can't get them. Also it provides a unique challenge to the player and allows them to be able to figure out when is the best times to use the 'Third Mode'.
i like the idea of having it instead of your vehicle ability but i think like a vehicle ability the 3rd mode should be limited and have a cooldown time..it's annoying enough as it is chasing down scientists i dont need be flanking a tank in vehicle mode and have him just transform to a jet and zip away for half the game like normal jets seem to do
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