War for Cybertron class idea!

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Re: War for Cybertron class idea!

Postby WarzoneBeta » Mon Jul 05, 2010 10:58 am

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Naval Strike wrote:i love this idea, but probaly aint going to happen needs alot of reprogramming to make this happen. Maybe fore WFC2


Lol yeah that would be awesome.
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Re: War for Cybertron class idea!

Postby Naval Strike » Tue Jul 06, 2010 6:08 am

Motto: ""Conquest is made of the ashes of one's enemies.""
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WarzoneBeta wrote:
Naval Strike wrote:i love this idea, but probaly aint going to happen needs alot of reprogramming to make this happen. Maybe fore WFC2


Lol yeah that would be awesome.


Also i thinks a needs to be a class that needs to be unlocked with a combined levelscore of let say 15 for leader and soldierclass otherwise we will only have Triplechangers running arround.
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Re: War for Cybertron class idea!

Postby Wigglez » Tue Jul 06, 2010 12:49 pm

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Would a combiner class be good? Like if everybody on the same team had to be that class and had to be in the same area in the map. Then you could combind and start stomping/shooting people. Like Devastator or Superion. I like the triple changer idea too.
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Re: War for Cybertron class idea!

Postby WarzoneBeta » Tue Jul 06, 2010 3:06 pm

Motto: ""Freedom is the right....ah who the slag am I kidding, WHO WANTS TO BLOW **** UP!!!""
Weapon: Sonic Umbrella
wigglez323 wrote:Would a combiner class be good? Like if everybody on the same team had to be that class and had to be in the same area in the map. Then you could combind and start stomping/shooting people. Like Devastator or Superion. I like the triple changer idea too.


Naw to many fights over who gets to control the combined mode and stuff, also the maps would severely restrict a Gestalts movements.
“Alas, poor Ulrich…I didn’t know him so who cares”-me

Due to his rather unique birth, Grimlock has a slow but endearing speech pattern, which can easily make you forget he's Godzilla with style. And weapons.
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Re: War for Cybertron class idea!

Postby optimusmegas » Mon Jul 19, 2010 10:50 am

Motto: "let freedom ring with a shotgun blast"
Weapon: Torpedo Rifle
WarzoneBeta wrote:
Tresob wrote:Zipping by your thread again, it occurred to me that another way around this would be a Tracks/Overdrive type character -- a car that sprouts wings.

Perhaps an omnibot class is in order?



Thats what I was thinking actually;

Jet types land and morph to have wheels but lack the same speed as when airborne and don't have the boost when grounded (kinda like a big heavy armored tank).

Truck/tank types have flip out wings but aren't as fast in the air as they are on the ground and lack the maneuverability of other jets and can't boost in the air, but can boost from the ground into the air (like big bulky transport ships).

The only reason for the lost abilities is to make it slightly more fair in combat, I mean its hard to be driving after an enemy only to have them turn into a jet and get to where you can't get them. Also it provides a unique challenge to the player and allows them to be able to figure out when is the best times to use the 'Third Mode'.





i like the idea of having it instead of your vehicle ability but i think like a vehicle ability the 3rd mode should be limited and have a cooldown time..it's annoying enough as it is chasing down scientists i dont need be flanking a tank in vehicle mode and have him just transform to a jet and zip away for half the game like normal jets seem to do

:BOT:
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Re: War for Cybertron class idea!

Postby WarzoneBeta » Wed Jul 21, 2010 1:30 am

Motto: ""Freedom is the right....ah who the slag am I kidding, WHO WANTS TO BLOW **** UP!!!""
Weapon: Sonic Umbrella
optimusmegas wrote:
WarzoneBeta wrote:
Tresob wrote:Zipping by your thread again, it occurred to me that another way around this would be a Tracks/Overdrive type character -- a car that sprouts wings.

Perhaps an omnibot class is in order?



Thats what I was thinking actually;

Jet types land and morph to have wheels but lack the same speed as when airborne and don't have the boost when grounded (kinda like a big heavy armored tank).

Truck/tank types have flip out wings but aren't as fast in the air as they are on the ground and lack the maneuverability of other jets and can't boost in the air, but can boost from the ground into the air (like big bulky transport ships).

The only reason for the lost abilities is to make it slightly more fair in combat, I mean its hard to be driving after an enemy only to have them turn into a jet and get to where you can't get them. Also it provides a unique challenge to the player and allows them to be able to figure out when is the best times to use the 'Third Mode'.


i like the idea of having it instead of your vehicle ability but i think like a vehicle ability the 3rd mode should be limited and have a cooldown time..it's annoying enough as it is chasing down scientists i dont need be flanking a tank in vehicle mode and have him just transform to a jet and zip away for half the game like normal jets seem to do

:BOT:


Is it irony or what that while reading this I was chasing jets in story mode only to have them zip away? I multitask like an octopus...
“Alas, poor Ulrich…I didn’t know him so who cares”-me

Due to his rather unique birth, Grimlock has a slow but endearing speech pattern, which can easily make you forget he's Godzilla with style. And weapons.
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