Weapons/Armor Restock Thread

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Re: Weapons/Armor Restock Thread

Postby ThunderThruster » Wed Jun 13, 2018 9:10 am

Weapon: Twin Shoulder-Mounted Rocket Launchers
I'd gladly accept your gentleman's agreement, although I am only 1 and many others wouldn't accept. Also as my crew are all lvl 3 I'd still be eligable for use.

Personally, I think nerfing is the better option, as as it stands once you've got a Shatterblaster there is little point in putting any points into Firepower and Skill, until you decide to get a fusion canon or magnus hammer.
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Re: Weapons/Armor Restock Thread

Postby Phasewing » Wed Jun 13, 2018 9:16 am

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Weapon: Sonic Umbrella
High Command wrote:Shatterblasters


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Re: Weapons/Armor Restock Thread

Postby High Command » Wed Jun 13, 2018 12:43 pm

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I detect my esteemed comrades might be sitting on the fence a bit here. Tell us what you really think guys! XD
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Re: Weapons/Armor Restock Thread

Postby Optimus_Prime007 » Wed Jun 13, 2018 2:04 pm

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I could use a few more shatterblasters...just sayin. ;)
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Re: Weapons/Armor Restock Thread

Postby Burn » Wed Jun 13, 2018 2:13 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bun-Bun wrote:...
Can I request a recall in in this thread?
Or a nerfing?
Or a gentlemen's agreement that SB's only be used by characters of level 1,2,3,10,& 11?

Recall ... delete ... same thing.
Nerfing is of course possible, did you have stats in mind?
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Re: Weapons/Armor Restock Thread

Postby Bun-Bun » Wed Jun 13, 2018 3:53 pm

Burn wrote:
Bun-Bun wrote:...
Can I request a recall in in this thread?
Or a nerfing?
Or a gentlemen's agreement that SB's only be used by characters of level 1,2,3,10,& 11?

Recall ... delete ... same thing.
Nerfing is of course possible, did you have stats in mind?


Depends on how nerfy ya wanna get.
As a 2 upgrade weapon it should only have a median damage of 11 (not the 40-50 something it has now) but that'd be a real kick in the teeth to people who have one.
At the very least it should be nerfed to be like the XS2.
Lightsaber would be better.
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Re: Weapons/Armor Restock Thread

Postby High Command » Wed Jun 13, 2018 4:12 pm

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How about we stop blaming the poor little Shatterblasters? They're a beautiful weapon, it's not their fault that nearly every other weapon isn't as beautiful as they are. If anything needs tinkering with it's the higher stat weapons that aren't currently worth upgrading to. I'd much rather see some variety of weapons used than everyone just going for the handful that are actually decent all the time. I'd love to use some others myself but I just don't seen anything viable between the 2 stat, XS2, Lightsaber and Shatterblaster and the Fusion Cannon. Except maybe the Atomic Firebreath and Gattling Gun.
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Re: Weapons/Armor Restock Thread

Postby ZeroWolf » Wed Jun 13, 2018 4:19 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
I have never seen these shatter blasters are they better than the xs2 nullrifles I filled my boots with?

I do echo the sentiment about weapon variety but the nature of competitive play means people will gravitate to the best in order to have the edge, which in turn means more will come to it to ensure a level playing field.
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Re: Weapons/Armor Restock Thread

Postby High Command » Wed Jun 13, 2018 4:24 pm

Motto: "The Original Disgruntled Brit"
Weapon: Shoulder Mounted Rocket Launcher
Yeah they're much much better. They can do one-shot kills like the Fusion Cannon. All for 1 Fp, 1 Sk.
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Re: Weapons/Armor Restock Thread

Postby Bun-Bun » Wed Jun 13, 2018 4:41 pm

I'm working on a re-balancing scheme.
Some of it could be done without a programmer but it'd require much work by Burn.
As he is overworked as it is I was waiting to bring it until such time as Wingz is given the power.
I was also waiting until we (TAG) had damage values for ALL the weapons.

There's also the option of rebalancing weapons to the old scheme but again until we work out all the weapons I wouldn't know which ones all need adjusting to help Burn out so he's not wasting his time checking them all himself.
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Re: Weapons/Armor Restock Thread

Postby Wingz » Wed Jun 13, 2018 4:56 pm

Motto: "Let the trails lead where they may. I will follow."
Weapon: Air-To-Air Heat Seeking Missiles
Bun-Bun wrote:Or a gentlemen's agreement that SB's only be used by characters of level 1,2,3,10,& 11?

I'd be willing to do this, but I highly doubt it would work. I've seen a few people in that range carrying them on 10 or more characters ;)


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Now, now, HC! There is such a thing as too much of a good thing. It's better to come get your whippings from me periodically than to whip yourself all day ;) Denied! *crack* :KREMZEEK:


High Command wrote:How about we stop blaming the poor little Shatterblasters? They're a beautiful weapon, it's not their fault that nearly every other weapon isn't as beautiful as they are. If anything needs tinkering with it's the higher stat weapons that aren't currently worth upgrading to. I'd much rather see some variety of weapons used than everyone just going for the handful that are actually decent all the time. I'd love to use some others myself but I just don't seen anything viable between the 2 stat, XS2, Lightsaber and Shatterblaster and the Fusion Cannon. Except maybe the Atomic Firebreath and Gattling Gun.


The way I see it, it'd be a viable option to delete/recall them, level them, OR stock them in plenty. My reasoning is that the weapon itself is something that players are obviously enjoying. The conflict lies in the limited amount and the limited variety of weapons used by players by proxy (have them and kill or be killed by them). Restocking them so that everyone wanting them could have them did not break the game for lightsabers and null-rays. The biggest problem with doing the same for Shatterblasters is that they literally have the power of the highest tier weapons, which depreciates the value of said highest tier weapons. In this regard, I use the words "viable option" rather than "desirable" or "preferred".

I guess you could technically make them like the XS2 Null-Rays, the same damage for slightly different stats, that may work also. Personally, I'd like to see a bigger variety of weapons being used, also, but most will likely gravitate to the strongest weapon. A workable balance may be a lot to ask, though.
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Re: Weapons/Armor Restock Thread

Postby Phasewing » Wed Jun 13, 2018 5:10 pm

Motto: "When you come to a roadblock, take a detour. Casually."
Weapon: Sonic Umbrella
Would rather have a demand for weapons with better ranges/fair cooldowns rather than a poor man's fusion cannon/magnus hammer and 1 or 2 shot opponents... I expect that from hell missions... not low levels.
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Re: Weapons/Armor Restock Thread

Postby Burn » Wed Jun 13, 2018 5:17 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Phasewing wrote:Would rather have a demand for weapons with better ranges/fair cooldowns rather than a poor man's fusion cannon/magnus hammer and 1 or 2 shot opponents... I expect that from hell missions... not low levels.

This is my train of thought as well.
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Re: Weapons/Armor Restock Thread

Postby Wingz » Wed Jun 13, 2018 5:28 pm

Motto: "Let the trails lead where they may. I will follow."
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Wingz wrote:The biggest problem with doing the same for Shatterblasters is that they literally have the power of the highest tier weapons, which depreciates the value of said highest tier weapons. In this regard, I use the words "viable option" rather than "desirable" or "preferred".


In case it wasn't clear before, I agree with you ;) Admittedly, I'm not the best with words :lol:
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Re: Weapons/Armor Restock Thread

Postby Phasewing » Wed Jun 13, 2018 5:41 pm

Motto: "When you come to a roadblock, take a detour. Casually."
Weapon: Sonic Umbrella
Wingz wrote:
Wingz wrote:The biggest problem with doing the same for Shatterblasters is that they literally have the power of the highest tier weapons, which depreciates the value of said highest tier weapons. In this regard, I use the words "viable option" rather than "desirable" or "preferred".


In case it wasn't clear before, I agree with you ;) Admittedly, I'm not the best with words :lol:

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Re: Weapons/Armor Restock Thread

Postby Psychout » Thu Jun 14, 2018 12:04 am

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Burn wrote:
Phasewing wrote:Would rather have a demand for weapons with better ranges/fair cooldowns rather than a poor man's fusion cannon/magnus hammer and 1 or 2 shot opponents... I expect that from hell missions... not low levels.

This is my train of thought as well.

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Re: Weapons/Armor Restock Thread

Postby Burn » Thu Jun 14, 2018 12:39 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Shatterblasters have been nerfed and it's damage brought into line similar to the XS2's.

XS2's have also had their cost increased from 100-1000. If anyone has a problem with that, just ask in your respective faction thread for a donation.

Both weapons have also been restocked.
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Re: Weapons/Armor Restock Thread

Postby Wingz » Thu Jun 14, 2018 12:54 am

Motto: "Let the trails lead where they may. I will follow."
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Awesome! Many thanks, Boss ;)^
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Re: Weapons/Armor Restock Thread

Postby Phasewing » Thu Jun 14, 2018 8:06 am

Motto: "When you come to a roadblock, take a detour. Casually."
Weapon: Sonic Umbrella
Wingz wrote:Awesome! Many thanks, Boss ;)^

what she said.
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Re: Weapons/Armor Restock Thread

Postby High Command » Thu Jun 14, 2018 11:25 am

Motto: "The Original Disgruntled Brit"
Weapon: Shoulder Mounted Rocket Launcher
How about upping the damage on a higher level weapon to make up for it then?

Something like give Black Magic the damage that Shatterblasters used to have?
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Re: Weapons/Armor Restock Thread

Postby sumowrestler » Thu Jun 14, 2018 11:52 am

Weapon: Saber Blade
I would expect Bun-Bun has thought about this but what about setting a cap for the weapons at certain levels? This might involve a bit more coding though which be a pain unless Burn can do it.
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Re: Weapons/Armor Restock Thread

Postby Bun-Bun » Thu Jun 14, 2018 12:57 pm

A cap?
As in limiting certain weapons to certain levels?
It would be a neat tool to have but that's not a thing that's possible any time in the near future.

I could knock out balanced numbers easily, either along the old system or my idea of a new, more balanced system. Again the problem is that all the really hard work falls squarely on Burn's shoulders.

For now it seems we're just going to have to stick with putting Band-Aids on the worst problems.
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Re: Weapons/Armor Restock Thread

Postby Burn » Thu Jun 14, 2018 2:41 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
High Command wrote:How about upping the damage on a higher level weapon to make up for it then?

Something like give Black Magic the damage that Shatterblasters used to have?

Because the damage that was on the Shatterblasters should really be only for 10/10 weapons.
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Re: Weapons/Armor Restock Thread

Postby High Command » Thu Jun 14, 2018 3:01 pm

Motto: "The Original Disgruntled Brit"
Weapon: Shoulder Mounted Rocket Launcher
Burn wrote:
High Command wrote:How about upping the damage on a higher level weapon to make up for it then?

Something like give Black Magic the damage that Shatterblasters used to have?

Because the damage that was on the Shatterblasters should really be only for 10/10 weapons.


Sounds perfect! ;)^
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Re: Weapons/Armor Restock Thread

Postby Optimus_Prime007 » Fri Jun 15, 2018 11:08 am

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Weapon: Laser Rifle
Thank you for the restock!
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