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Wizards of the Coast Transformers Trading Card Game Thread

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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby Shockblast7 » Mon Jul 20, 2020 9:14 am

Motto: "Credits cant buy happiness, but it does buy grenades."
Weapon: Lock-Target, Long-Range Laser Cannons
Well thats a shame. im just hoping I can use the "NO, You're Dead! I saw you die!" for this game
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby -Kanrabat- » Mon Jul 20, 2020 9:18 am

Motto: "Love it? GET IT!
It's that simple."
Weapon: Vibro-Axe
If no one buy and no one play, a TCG have no choice but to die. A bit sad for the few players though.

I remember the Sailor Moon TCG that I used to play and paid a few hundreds of dollars for... It only lasted 2 expansions and I played only with 3 other friends at the time. I still have the cards to this day.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby TulioDude » Mon Jul 20, 2020 9:23 am

Motto: "Never doubt the awesomess."
Weapon: Energo-Sword
I didn't personally collected those cards,but I share my condolances for those who did.It's sad to see it go.
It would been neat to see the game progress to a point where they could create orginal art for the cards.



I didn't study this game rules throughly,so correct me if I am wrong,but this game plays just like Magic the Gathering or it's different?
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby Immortal Starscream » Mon Jul 20, 2020 9:52 am

I never got to play the game sadly, but I have been picking up the cards. the artwork and styling of the cards has been great. I can see that the game would be fun though, I have just never had anyone in my area interested in playing. Yet another transformers franchise cancelled before it's time.

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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby ZeroWolf » Mon Jul 20, 2020 10:41 am

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
TulioDude wrote:I didn't personally collected those cards,but I share my condolances for those who did.It's sad to see it go.
It would been neat to see the game progress to a point where they could create orginal art for the cards.



I didn't study this game rules throughly,so correct me if I am wrong,but this game plays just like Magic the Gathering or it's different?

It had it's own rules so played completely different and also did have original art in places (like for example, a lot of character art for the mercenary faction)
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby TheForgottenTaxi » Mon Jul 20, 2020 11:04 am

As a massive TCG fan, I'd like to hope that WotC/Hasbro will take another crack at this someday. While you can tell they put effort into the game, and I know some people loved it, I didn't personally enjoy the gameplay.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby PerfectVision » Mon Jul 20, 2020 11:35 am

The TM are good only with Sideswipe or Quake,sorry.EDIT:they can't go through tough maxing unless it's Clob,Flame or Omi and anti bold+reflexe,the hold is usable by everyone.It bring us to the game conception:you can do a lot of damage even with small characters,something we can see in STARCRAFT.No one card win or something. :-?

MAGIC DAMAGE P:Quake or horriSH+brisko-Fangry+doom-Needler
PocketP or ECA X 1
Hold or Kconverter-leap or disassemble/1reprocess-calculated-RR-quarter-camien or hand to hand-industrial-EEG-forceF-steady-laser-scoutingM-Eaxe
I forgot that Fan can have though 2 if needed,'remembered AFTER Ape level 3 and AFTER Mega12+réflexe.Disassemble rather than smelt/1enforcement/1bashing,especially with Horri,no ennemy repair with the reprocess(better than the salvage),this effect needs a bit more than precise targets like Optimus5,Detritus,the Gpatrol+Chop7,Ratchet+Rbuster and Fort/Tryp,Devastator was originally the target of the Predaking but them and the pseudo-combiners are convoluted garbage,that describes the unofficial releases too.

Compared to the allmighty espionage,the hold alterned with the speedT is good if your characters get stronger from trap...Or maybe they just forgot its existence :lol: .
ANTI BOLD 2O:Swarp10 or Ramjet with Pounce+Nracer6
SpyM or war anti safeguard X 1
Hold or speedT-2O-defensiveF (bluff)-Areckon-Kintensifier-2O-jam-erraticL-acuteR-temporal or EDF-EM24-W 5-luckyD or ETS.
The press bypasses the temporal.The scavenge for the Ppatrol+Sides or Swarp8+Aimless and Flamewar7 with extraP's (one searchable copy).

SOME GOOD N'S FOR PARTICULAR TEAMS:Sfire-steamroll-ISF for the headmasters with maxed bold;Versatility-Emaintenance+luckyV-forceF for the titans and they aren't invariable in the deck,the blade as a secondary reckless for the quadrio of insect :CON: .The Battitude is a secondary bombing-repair for the Gpatrol+Chop7/Swarp6 but it's bad like in the name.The oneshallfall-statik on Kup5 but against camping,not invariably.Needle with 1bolt-inferno-piercingB is already better than all the first wave's magic damage.

THE WORST CHARACTERS PER LEVEL
1:Vorath
2:Teslor and Stylor,maybe as a secondary though maxer
3:Maybe Doom and Apex lack 1A but Quake and Twin compensate
4:Gmicro's and Chasm
5:Flamewar is considerable only with the overwhelming+terrifying+VSfuel+multitool-swindled in the Bpatrol for their drawing,some people tried to push her as a reference of qualty for her minor effect.Ravage is good thanks to Barrage in the quadrio of insect :CON: surprisingly.Let's say Visper and Blowpipe.
6:Ransack and as a pseudo Acid,Bumblebee is powercrept by Kick and Brawn.Warpath gains utility because of the Opatrol and the though maxers very precisely.
7:Optimus,Impactor is a candidate for the OW.The other worst is Barricade:card used during the attack and double flip that reuse the action.
8:Bluestreak,Redalert7 is who you're looking for.The second is an Overcandidate:Wingspan as a pseudo anti removal,Flamefeather and Sparkstalker are better,one level cheaper and he could have integrated the Bpatrol.Dirge is worse than Thunder8 or Trigger.
9:Bumblebee and Darkmount.Hound is a bad concurrent to Ratchet/Chromia9.Mirage is powercrept by Wheel3 and Bee2.
10:Cog and not just because of Six10(with Outback/smoke and Deadlock,MPF+oportuneR is possible).Cross against high defense and low power but Grim+escapeR(O) and Lock+Swarp8(PB) are more damaging as needed.
11:Starscream and Spinister,they are inferior to WindS11/Shock11+Caliburst,Sunstorm is inferior to Bomb11 in a defensive mirror situation.
12:Grapple,a nerfed Inferno,and Windblade,Némésis got nerfed by the press and powercrept,Scream12+inverted nullray is more damaging.
13:the first Megatron.
Over 13:Metroplex and worst global damage too.Shock14 is too weak with unprecise defensive effect,Skull+Grax or Omi may be considerable just like Optimus+Freeze and one toolbox over Optimus15(him and Flint are the biggest target of the pierce 3).

THE NEUTRAL CHARACTERS WHO ARE USABLE:Novastar/Blurr,Ramjet/Swarp10 and Mudflap vehicule/Barrage with Bludge reduction,FIRST WAVE:Redalert and Swoop humanoid with Optimus12/Cosmo,they can reach 5 of attack,teamup draw and jaw.2B formation Slug.The worst BM's are Ptera+2focusF and Nstick(inferior to caliburst).

THE BEST DEFENSE IN THE FIRST WAVE:Jet10+Rascent and any discard you can find like the disruptive+Collateral,his bold1+Thermal,with Bee6 and Slug.The problem is that Acid+Espionnage and Thrust is better,so,he has to be offensive but different from Trail.
DISCARD AND REMOVAL 2O:Jet10 or Grim-Kup+Parsec-Beach7(use the focus1 to get a 2O or W instead of a O)
Ghost or pocketP X 1
PlasmaH-2O-disruption or statik-erraticC-fog or escapeR-2O-Rascent or electrifed-incoming-forceF-brass-masterP-disruptive or oneshallfall-1mounted/1Floadout/1ghost
The masterP+Beach flip against discard,maybe 1 secretD.Target Grim with the escapeR,use him against high defense and low power,not the opposite.The disruption is a O,the disruptive is worse than the G discards but a secondary of the first;subtle hmm?

GLOBAL DAMAGE 2B:Jet16 or Springer13-Iron9
Holomatter or counterE X 1
MPF-2B or plunder-scout-multimissile-escapeR-2B-noble-armedH or Msword-surprise-Msword or designated-Epack or spyS-hit and run-precision
Springer is more fragile but has superior pierce with the spyS and Pbold2.Iron9 can double the armedH and noble pierce,a faster upgrading limited to Bweapons.In theory:he can loop the first infinitely but let's pretend he can't.The soldierB bonus is not tied to itself either.Double armedH+EEG is equal to 2 multimissiles but requires a K.O at the right time,it's only for the first team of this post,the precision is easier to use.

ANTI BOLD 2B:Acid-Thrust-Mega2 or WindS(anti pierce)
Rcore or reprocess X 1
Espionnage-2B-1spiked/1evasive/1reflex or bombing-bravery or Msword-Sjavelin-2B-scoundrel-markman-fragg-OB-OB-TPA-Rascent or grenade
Double scoundrel from Thrust is the initial incentive of the enforcement and from an agressive team,1enforcement/1bashing/1smelt is idéal for them.

DRAW TO WIN OB:Mega3-Crank8 or Trigger-Detour.
Scoundrel or masterP X 1
Callous-2B-hunker-drill-Mbriefing or hold-2B-reinforced or mining/1trithyllium-electro or TPA-attackD-OB-OB-swindled-Epack
Trigger gives you access to the mining+masterP againts upgrade removal because it requires only one,to use him for something like the Eaxe litteraly says :"i forgot the existence of the scoundrel".I would say that the reinforced is powercrept by the 1spiked/1evasive/1reflexe coexistence.Hunker-swindled,the newD is largely powercrept.

BEST REPAIR 2B WITH DOUBLE ATTACK:Rbuster11-Brawn5 or 6-Chrom9 or Ratchet
Medic or espionnage X 1
FieldC-1spiked/1evasive/1sturdyA-2B-ERP or pop-intelligence-2B-noble-leap-MPF-OB-OB-repair or multimission-Epack or belligerence
Ratchet keeps the bonus after flipping,that's always like that,with Sides or Swarp10,Hound9 is a concurrent to him(debilitating and head on,double flip with one noble).Brawn6 against Clob,Flame and Lio,or he can covert W into pierce like Chrom9.The evasive can be replaced by a Garmor,extra better on Rbuster and Scream13,secretly strong overall.

BOLD MAXER INVERTED 2B:Top+flame-Arcee8-vanguard or arcee5(repair anti magic damage).
spyM or reflect X 1
DataB or defensiveD-2B-inferno-swapM-quarter or intelligence-2B-noble-start or focusF-plasmaH-endH-inverted-stepF-takeC
Candidate for the inverted and the Descape at the same time:that's impressive.SpyM+reflect againts overwhelming.EDIT:Mirage/dazzle-Green-HotrodHS is better at the Descape/press thanks to the double draw and action,they can use it twice or combine it to a trap(the Hresolve goes onto the KO pile).Arcee5 can use the inverted focusF.

HIGH ATTACK OB:Alpha-Prowl6 or Fire-WindC7 or 8
Noble or war(anti safeguard) X 1
ForceF-OB-press or beligerence-hand to hand-MPF or hold-OB-Epack-leap-Sjavelin or hold-shock-MOM-Etransfert or peace-TBTA
Alpha is not really more fragile than Optimus13,even less with the Prowl's repair+Etransfert.The though maxers and the Descapers are the targets of the searchable beligerence.Prowl targets himself with the bold2,the MOM becomes a O.

DISCARD AND REMOVAL P:Shock14-Nightsick-Rhugger or Ravage
SpyS or holomatterX 1
FieldC-terrifying-hiding or hijack-MOM-hold or fog-Cdagger-MDR-steady-callous-reclaim+LV or sabotaged-sturdyA-UFO-LV
He needs 3 extra HP+1D and a matrix effect for decepticons including himself.He can use the reclaim easily which means Nstick(<Caliburst) is not for him but i don't see what they were thinking.

PIERCE MAXER PO:Bludge-Demo-BarrageVS(double flip) or Mudflap
Reflect or Kconverter X 1
Hold or MPF-rock-composite-Epack or crushingT-fight-terrifying-MDR-precision-forceF-endH-Bbeam-1overheat/1dampening/1temporal or pincer/1Kconverter-hunker
Bludge is fragile but has good pierce,give him a lot of traps and armors with hunker,the bounty can use them,the composite can make Demo more damaging.I would have liked a good PO trap,INCOMPLETE?

Bludge12:forceF-2B-B-hunker-MPF-2B-B-B-W-sonic-sharpened-TPA-O or N
He can use pur G like the sharpened,the TPA is equal to a double sonic,i don't see a team.

HIGH ATTACK 2P-O:Six9 or 10-Smokescreen or Outback-Deadlock
bashing or espionage X 1
Kintensifier-fight-grenade or designated-oportuneR-hold-precision-erraticL or valuableC-Etransfert or contractC-forceF-dualwield-noble-teamup-shoulder
This team lacks originality,the valuableC helps a bit,the contractC can activate it.Deadlock can collect the holds.Shoulder or Msword?Six has a giant attack without bold.

GLOBAL DAMAGE 2O:Trypticon or FortMax
relentless or hold X 1
Staggering-2O-Bincursion or versatility-luckyV or valuableC-Cexpertise-2O-escapeC-MDR-forceF-Emaintenance-MOM-steady-unflinching or scoundrel
VERY SUBTLE:The versatility-Emaintenance+luckyV-forceF,i wonder if Cerebros can use it from the scrap pile.The valuableC can give you a relentless.The Cexpertise is a minor W utility like some others but not here,the other example is the Sconsole on Scream13-Brunt or Blitzwing+Kintensifier-erraticL.There's nothing else to do with titans or giant characters.

OVERWHELMING 2B:Bpatrol+Novastorm or Flamewar5VS(OW)
Scoundrel or spyS X 1
Hitandrun-2B or nitro-smokeC-reclaim-Mbriefing-2B or newO-MOM-multitool-spare-fuel or turbo-terrifying-swindled-overwhelming/1enforcement
Reclaim+tap or Kconverter,plan a WG for extra flip,the fuel and the MOM are important fillers not for Bludgeon.The multitool as a secondary swindled saves Patheticwar5,different without VS.

THE BIGGEST MYSTERY THAT IS IN THE THIRD WAVE:DRAW TO WIN 2B:Sound11 or Bomb11-Chop6-Laser
SparingG or inverted anti pierce X 1
MPF or intelligence-2B-sabotaged-infiltrate-Kconverter-2B-scoundrel-leap-fieldC-EMP or universal-hold or hijack-electro-pep
EMP after laser tap.The stepF and the backfire would have been more transcendant as O.Double électro or MPF with Chop6.The hijack helps and fights the Descape/Bomb11 at the same time.

MAGIC DAMAGE OB:Opatrol+Turbo or Warpath
Bashing or holomatter X 1
Surprise or intelligence-OB-stealth-inferno-hold-OB-treasure-multimissile-anticipation-press-bravery or laser-grenade-TBTA or reclaim
Ultra and Iron9 can absorb their shots and i have no solution.Optimus15 lacks arguments over him and Jet16.Maybe Warpath can compensate with his natural pierce.Turbo and the reclaim can help you to get the missiles.Double press and hold with the anticipation+Topshot.

BEST REPAIR DUO OB:Optimus+Freeze-Prowl10 or Bee2(double press)
Tool or counterE X 1
Sjavelin-2B-covert/1noble or agility-markman-head on-2B-adaptiveP or statik-ion-defensiveD-OB-OB-press-Emaintenance or computerS
The Emaintenance heals twice which is transcendant under tool's effect,Freeze receives the noble press for provocation.Prowl bypasses the damage limits like from Trail the brave or NautiClob who is the only target of the covert with Astro level 2 and from a tough maxer,the Opatrol,shock11,Needle and Horri for the defensiveD,also the quadrio of insect :CON: +Ravage-fragg-swarm and Kick6+Venin-fragg.
PIERCE MAXER 2B:Elita-Twin+Flint or Apex
counterE or reprocess X 1
EscapeR-2B-matrix-Eaxe-MPF or defensiveD-2B-noble for pierce-hunker-piercingB-scoutingM-scout-grav or shoulder-adaptiveP or PDS
Flint can defeat Clob.Elita is a pseudo weaponizer.Optimus5 can use one toolbox effectively.Twin can be damaging with minimal attack bonus,the hunker can give him the PDS.

PIERCE MAXER 2P:Octone-Thunder9 or Mega12
SpyS or soldierB X 1
Heat-dualwield-minor-contractC-Cengine-designated or leap-crowbar or reflex-plunder or teamup-fog-battering-oportuneO-Emace-heavyhand.
The "spécial" contractC is a secondary heavyhand.The battering anti brave is not too execptional with one spyS.Mega12+reflex is a pseudo anti bold,more offensive than Brunt,anti draw as well.Bludge12 is usable with sonic-TPA.

MAGIC DAMAGE 2O:Shock11 or WindS11-Thunder8-Caliburst
Bashing or espionage X 1
ForceF-2O-computerS-Ebarricade or multimission-escapeR or hold-2O-squish-disruption-system-Bbeam-underhanded-LV or heroism-brainstorm
The computerS and the system can be taken invariably as long that Shock11 is disponible,a double LV is considerable more than the UFO "Btestify",only for Cosmo in the end.

OVERWHELMING OB:Sound12 or Astro-RumbleVS-Sights
hitandrun or reflect X 1
Spare or hold-OB-Cdagger-cybertonium-Mbriefing or 1overheat/1dampening/1temporal-OB-overwhelming or erraticC+focus2-Cclub-swerve-MOM-sturdyA-pincer/1hitandrun-pointP
A +3 cybertonium-shock requires a W and a OB which the MOM provides.
OVERWHELMING 2O:Wolf+Kreb-Impact-Sparks or FlameF(superior endurance+sparingG)
enforcement or sparingG X 1
Spare-2O-composite-swindled or intrusion-hold or espionnage-2O-terrifying-overwhelming/1enforcement-escapeR or speedT-smokeC-Bbeam-scoutingM-hunker
Sound12 can give you the Cdagger which is broken,inconsistent and superfluous:"you don't scrap the Cdagger early enough" or "the 3 armors+hunker and swindled are easy to get".Astro hits harder:you aim at the level 2 with the help of Sights,he's a better BM enhancer than Spin.Ratbat is a concurrent to Rumble.The firecons are weak but support well the overwhelming.

BEST REPAIR QUINTET INVERTED 2B:Gpatrol+Chop7 or Swarp6
tool or pocketP X 1
Inverted-2B-reflex-powerS or bombing-espionage anti hold or Mbriefing-2B-war-lock on or bombing-paralyso-OB-OB-1smelt/1bashing/1enforcement-superC or repair
The repair is a secondary bombing.Chop can equip the tool or scrap it,maybe add the bodyA.Swarp gives you a consistent paralyso if needed.

DISCARD AND REMOVAL 2B:Venin-Kick6-Ape or Mega10
Espionage or pocketP X1
Fragg or hold-2B or counterE-steady-bug or counterE anti press-callous-2B-scoundrel-scootingM-Sjavelin-pointP-1spiked/1evasive/1reflex or involuntaryP-newO-markman
The focus1 to flip a 2B or W instead of a B,the bold2 gives him 7 of pierce against :BOT: even with low défense,the though3+reflexe makes him indestructible to head characters,that's an extra advantage out of the RMS armors.Venin can use the involuntaryP (callous-pointP) for his high attack,a very elaborated PDS.

DRAW TO WIN 2O:Springer12 or Cosmo-Wheel3-Fixit(can attack)
ForceF-2O-turbo-multimissile or powerP-1overheat/1dampening/1temporal-2O-Ebarricade-start-hold-endH or superC-cargo or UFO-ancient-unleashed
Wheel3 was supposed to promote traps like Laser but lacked the allies,he can survive and be untapped,another use of the start is Arcee8+Vanguard(secondary swapM-inferno).

PIERCE MAXER OB:SkullGrax or Omi-MindMonx
Reflect or pocketP X 1
Hold or espionnage-OB-tackle or Epack-MOM-forceF-OB-escapeC-scoundrel-fog-MDR-infiltrate or headbutt-terrifyng-tripwire or sabotaged
Mega5,the worst body,promotes OB's which helped me to solve this puzzle.Defensive :BOT: may want the soldierB only because of Skull(Iron9 get the bonus before swap).The 3 ennemies tap but they can be dysfonctional.The backfire can KO but it's hard.Chrome is inferior to Mind.

DESCAPE TRIO:Dazzle or Mirage7-Green-Hotrod HS
Reflect or spyM X1
Kconverter-2B-extraP-sabotaged-dataB-2B-Descape or press-stepF-defensiveD-Hresolve-intelligence-infiltrate or hijack or stableC-battleFR (bluff)
Trail-Chrom8/Flack-Lio is the better agressive team.The secret of their offensive potential is that they still win with the Descape instead of the press.The battleFR is a good bluff.The Hresolve goes on the KO pile.

GLOBAL DAMAGE WITH DOUBLE ATTACK:Blurr or Novastar-Redalert7-Swoop,concurrent:Optimus12
Espionnage or sparingG X 1
MPF-2B-1Bbeam/1noble/1inverted-pep-diagnosis-2B-powerS-teamup-Kintensifier-OB-squish or tackle-press or beligerence-bodyA or turbo
1Inverted because Blurr can beat some characters with low effort(double squish).
The only target of the bumper is Thunder9.The diagnosis is a secondary teamup on Nstar and a filler that replaces itself,not too bad after a MPF or on Jazz.Redalert7 has a pseudo inverted effect,Breakdown has a pseudo cybertonium instead(the combiners are bad anyway).

DESCAPE QUINTET:Wpatrol+Jazz or Chrom7,invariable Descape,6 W including the fieldC and the three bravery cards,the three extra actions(anticipation,not confidence,the multimission is not certain as a O equipement) and Etransfert.
sturdyA or speedT X 1
Anticipation-overheat or pep-bravery-Descape-fieldC-dampening or teamup-pointP-sabotaged-diagnosis-intelligence-brainstorm-stepF-Etransfert or hijack
These characters were released before that the Descape exists:that's intriguing.

THE ONLY REAL TEAM FOR SIDESWIPE AND THAT'S IMPRESSIVE:THE P PATROL MINUS MUDS PLUS STAKEOUT,ONLY THE Bbeam AND THE 4wheel AS B'S,YOU GOT THE HIGHEST ATTACK IN THE GAME.
DISCARD(ANTI TRAP) AND REMOVAL:CounterE anti hold or escapeR/1Bbeam X 1
Kconverter/1hold-2O-jam anti trap-stealth-swerve-20-scavenge or Lstand-reckless-hitandrun-overrule-matrix-Bbeam or decipher-4wheel or hiding
The defensive stuff for an offensive team that is just a trio:forceF-MPF-hold-endH-1overheat/1dampening/1temporal,it ruins them more than the bold maxers below,Gears8 has a particular synergy with cards against traps,main targets of the overrule.

WARNING!BRAIN+CLOB WITH SH AND NAUTICA+FLAME OR APEX TRIVIALIZE THIS GAME,THEY CAN BE STOPPED BY THE ANTI BOLD+ESPIONAGE OR THE HOLD OR FLINT OR FREEZE BUT YOU ARE OBLIGATED TO BUILD WITH THEM IN MIND,YOU CAN'T EVEN USE P ICON FREELY.CLOB IS KIND OF BANWORTHY FOR BEING ONE LEVEL TOO CHEAP.
BOLD MAXER QUADRIO CounterE anti hold or hold X 1
PlasmaH-2O-press-ISF or defensiveC-forceF-2O-Sfire or trithyllium-confidence-MPF-escapeC-testify-steamroll or scrapper-erraticC
The Sfire(KO)-steamroll-ISF(team attack) requires some fragile targets.The EDF-luckyD for the AB 2O:second team of this post.You can't flip after a reshuffle,draw your last cards,the testify can sabotage the though maxers when they are close to that,Apex and trithyllium against anti bold.
FAN PUTS A LOT OF PRESSURE ON ANY :CON: LEVEL 7 OR 8 BECAUSE OF HIS HP TOO HIGH BY 2.

SOME INFINITE LOOPS,THEY MAY BE UP TO INTERPRETATION
-Iron9 can spam the armedH,time to repeat that the noble scoundrel are major cards,staple of a 2B formation opposed to the Bbeam,not the more situational Eaxe or the powercrept flamethrower.
-Barricade can spam the showing with Cliff+Descape,Vanguard to protect him,RFA-start-swapM-turbo to retry,they are not dangerous outside of that,Arcee8 and Sides don't cheat.

IMAGINATIF:DOUBLE TEAM MODE:You can't use the same team twice in a row,take 2 decks or double the side selection.

PROVOKE*:the character has BRAVE or STEALTH at choice againts a limited level.I have imaginated a stratagem for Bee6 where he receives PROVOKE7.EDIT:That or any leader can receive it at 10.

CAPTURE*:can attack someone untapped,i would have liked Blurr humanoid to have CAPTURE13,he's expansive enough.I have imaginated this BG:one of your :CON: level 8 or more receives +2A and CAPTURE7,you can easily replace one of your Bbeams or scoundrels unless you take it as a fourth card.It really addresses the balance instead of a vain creativity.

HOW TO POWERCREEP:the prototype is in Aimless;Prowl10;Sjavelin,the MDattacks.Be a lot more generous with them since bold can be shutdown and doesn't go through damage limits.Octone should have received that i think.Discard and anti trap are variants,create more immunity and rewarding.
Outside of mercantilism,it could be a sign of superiority:the Scannon should have been 5MDA,the jetpack:provoke10+3MDA.Plating+hunker for Mega3?1+3 because of the swindled?

SOME UNOFFICIAL CARDS ARE CREATED:THEY ARE UNDERPOWERED WHICH DOESN'T COUNT AS BALANCED,EVEN MORE IS THE ANTI PIERCE HEAD THAT CAN MAKE OPTIMUSFREEZE+ONE TOOLBOX INDESTRUCTIBLE,PIERCE DOESN'T DESERVE NERF BY THE WAY.APEX IS A PSEUDO ANTI IT WHO GIVES ICENTIVE TO ANTI BRAVE-STEALTH,THAT'S MORE STRATEGICAL FOR EXEMPLE.SOME WEIRD CHARACTERS TOO.
Last edited by PerfectVision on Wed Feb 21, 2024 1:37 pm, edited 131 times in total.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby sol magnus » Mon Jul 20, 2020 11:35 am

Motto: "This is the most beautiful thing in the entire universe. Ok, give me the bomb."
Weapon: Laser Rifle
I had been buying a ton of cards so that when things opened up again I could go out and learn how to play the game. I was unable to obtain a starter, so I don't have the rules to teach myself. It's kind of sad, but I'll probably play what I have with my son once I secondary a starter set.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby sideswipe6520 » Mon Jul 20, 2020 3:14 pm

Well, it didn't help that after Combiner Wars the major retailers essentially quit carrying the game. My Target got some of wave 3 but then discontinued carrying after that. There are a number of players in my area and the only place to buy boxes locally was across town and they were usually sold out before I could ever get out there.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby ScottyP » Mon Jul 20, 2020 7:03 pm

Weapon: Battle Blades
TulioDude wrote:It would been neat to see the game progress to a point where they could create orginal art for the cards.
They have been for the battle cards for three waves. Bummer for the artists - who are mostly Transformers comics artists as well - as that's another lost income opportunity for them.

TheForgottenTaxi wrote:As a massive TCG fan, I'd like to hope that WotC/Hasbro will take another crack at this someday. While you can tell they put effort into the game, and I know some people loved it, I didn't personally enjoy the gameplay.
As someone not in to TCGs that gave it an honest (though admittedly not my best) effort, it grew too complex too soon. Siege I was my limit, the last few games I played I couldn't even keep below the star cost and still got beaten handily. The most recent Strategems and Titan Masters were another layer of "what is even happening" to keep up with. Basically, as a total TCG noob the learning curve accelerated fast, kept throwing in new complexities at every turn, and it just became mentally taxing to keep up with it. Obviously you want to have new things so experienced players don't get bored, it was just too much. Has to be a happy medium somewhere.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby ZeldaTheSwordsman » Mon Jul 20, 2020 7:41 pm

Motto: "Earthrise restock or riot"
Sounds like Hasbro tried to give it all the complexities Duel Monsters and MTG developed... in about a tenth of the timespan
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* DotM Ironhide windshield, R hood assy.
* ROTF Jetfire R JTFR panel

Di Bonaventura is not a credible or trustworthy source. And most fans do like the diversity push, thanks.

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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby chuckdawg1999 » Mon Jul 20, 2020 8:17 pm

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
I was initially excited but when I found out there wasn't a single player option, and that they were treating some cards as rare/limited/chase, my interest waned quickly. The complexity didn't help either.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby #Sideways# » Mon Jul 20, 2020 8:23 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
I'm crushed. I played my heart out in this game, and I even got 3rd at Origins and 32nd at the Energon Invitational (world championship). I even joined a competitive team exactly a week ago!

And just like that it's just... Gone.

I'm really distraught.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby TulioDude » Mon Jul 20, 2020 9:59 pm

Motto: "Never doubt the awesomess."
Weapon: Energo-Sword
ZeroWolf wrote:It had it's own rules so played completely different and also did have original art in places (like for example, a lot of character art for the mercenary faction)

ScottyP wrote:They have been for the battle cards for three waves. Bummer for the artists - who are mostly Transformers comics artists as well - as that's another lost income opportunity for them.


I looked for images of some of those cards arts and I must say,they look pretty neat.I hope they preserve those arts for the future.
Last edited by TulioDude on Mon Jul 20, 2020 10:01 pm, edited 1 time in total.
Silverwing wrote:Also, I feel compelled to give the obligatory: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay:
One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!


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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby ZeldaTheSwordsman » Mon Jul 20, 2020 10:00 pm

Motto: "Earthrise restock or riot"
Well, it's not like they'll come to people's houses and rip up your cards, so you can at least still play with what you've got.
WANT:
* Cybertron Galvatron key, missiles
* Omega Lock
* Primus Cyber Key, coattail panel
* Powerlinx Comettor
* Cyb Jetfire R gun and missile
* RiD Galvy dragon head, beast arms
* DotM Ironhide windshield, R hood assy.
* ROTF Jetfire R JTFR panel

Di Bonaventura is not a credible or trustworthy source. And most fans do like the diversity push, thanks.

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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby ScottyP » Tue Jul 21, 2020 7:22 am

Weapon: Battle Blades
ZeldaTheSwordsman wrote:Well, it's not like they'll come to people's houses and rip up your cards, so you can at least still play with what you've got.
These games thrive on communities and no new product almost definitely puts the first stake in the coffin of any that formed surrounding this game. Or maybe the pandemic was the first and this is the second. Point is, everyone knows they can still enjoy what they have but there's an intrinsic consequence to news of the game ending and it's not a positive one for its fans.

#Sideways# wrote:I'm crushed. I played my heart out in this game, and I even got 3rd at Origins and 32nd at the Energon Invitational (world championship). I even joined a competitive team exactly a week ago!

And just like that it's just... Gone.

I'm really distraught.
Thought about you and the vs.info folks when this dropped. Really hate this for y'all, I know the time and effort you invested was no joke.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby ZeroWolf » Tue Jul 21, 2020 8:29 am

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
What's worse as well that it'll make people more hesitant to support a card game if there's another attempt in the future.
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Re: Wizards of the Coast Transformers Trading Card Game Thread

Postby #Sideways# » Tue Jul 21, 2020 3:03 pm

Motto: "Wake up. Wake up and smell the ashes."
Weapon: Dual Compression Cannons
ScottyP wrote:Thought about you and the vs.info folks when this dropped. Really hate this for y'all, I know the time and effort you invested was no joke.


It's been hitting the community pretty hard. People started petitions, they've been calling WOTC directly, it's heartbreaking. The VSi guys have started up a Player Committee to run the game, but I don't think it'll garner much attention from WOTC, at least.

Like Zero said, I wager that it'll make people more hesitant to get into another TFTCG when it eventually does come out. I mean, DBS still suffers from that thought pattern!

But yeah, I guess things aren't special because they last forever.
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