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Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview
Date: Tuesday, February 27th 2018 3:39am CST
Categories: Toy News, People News, Interviews
Posted by: Va'al | Credit(s): Loopaza

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Courtesy as has now become customary of Loopaza Mega Store on Facebook, we have the full scans of the latest issue of Japanese hobby magazine Figure King #241, featuring a lengthy, 24-page article on the evolution of Autobot / Cybertron leader Optimus Prime - from which we also got the Masterpiece 3.0 rumoured teaser covered here - and an interview with the Takara Tomy design team.

Hi-Res Scan Figure King No. 241 Transformers

This month's Figure King's cover a whole story Convoy history.

From the very beginning of 1st G1 Convoy/Optimus Prime to the Power of The Primes series.

Also there's line up of Japanese Studio Series and the interview regarding the new Convoy Project. Will it be the MP Convoy 3.0?

Let's see.


The full interview has been translated by a team of fans over on fellow fansite TFW2005, and we've mirrored highlights from the text below. We copiously thank Deruji, Sam. and Timesynch for their invaluable work - you can read it as you run through the images of Optimus Prime / Convoy figures through the years, including the likes of Binaltech, Beast Era, Unicron Trilogy, movie verse and more (maybe even comparing to our own 247 galleries of him!), and then let us know what you think in the Energon Pub!

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview

Transformers News: Scans of Figure King #241 Optimus Prime / Convoy Feature with Interview


Greeting next years 35th anniversary by taking a look at the various Convoys from Transformers’ history.
For the planned conclusion at the end of the special, we will hear from the founder, Takara Tomy, according to volunteers from the Transformers Team Development Staff.

Kunihiro Takashi: Joined the company in 1984. He is the only senior member that was involved in the product development since the series’ early days.

Hasui Shōgo: Joined the company in 1999. He is mainly responsible for projects with Hasbro. During the start of the movies he proposed concepts.

Kobayashi Hironori: Joined the company in 1999. He joined the series from “Car Robots” onwards. He has been involved in Masterpiece and Binaltech.

Memories of Convoy.

–First everyone, let’s hear about your impression from the time you came in contact with the first Convoy.
Kunihiro: I was a student at that time. He wasn’t a “Transformer” yet, just Battle Convoy from “Diaclone”. I looked at him feeling: “This looks like such a good product~”. But then he went to America and the name changed to “Transformers”. Then afterwards he returned to Japan. In Japan he was also sold as a “Transformer”, which was surprising.

Hasui: That was also my first impression of “Diaclone”. Because Battle Convoy appeared in that way as a “Transformer”, it was at first something that was a little hard to accept. Although he was a favourite character from “Diaclone”…(laugh). Actually, my attention turned towards “Transformers” when there were new products that weren’t from the “Diaclone”-era… Such as Scramble [City] combiners from that point on with those kind of new products. I think what I understood about Convoy at that time was, “Didn’t he used to be Battle Convoy?”

Kobayashi: I was also a child that grew up with “Diaclone” and “Microman”. Because of that, when I also suddenly saw Convoy, who had returned as a “Transformer”, my first impression was, “Heh, don’t I know this guy?” (laugh).

Kunihiro: Around what time was that?

Kobayashi: Around the upper grades of elementary school. It was the time when I was slowly growing too old for toys… but, “Transformers” had a story and setting that were totally cool. Therefore, because of that reunion, my feelings turned back to the world of toys. I remember getting the impression that “Diaclone” and “Microman” had returned customised for us.

Hasui: That’s right. Convoy, for being the main character or chosen as the key character, had amazing conviction. He felt sufficiently able to stand up to being the presence that gathers the car robots together. The product’s gimmick and design matched this as well.

[...]

Let’s Make The Ultimate Convoy.

–When the first Masterpiece was released, it made an impact.
Kobayashi: Because it’s “Commander Convoy”, the symbol of the Transformers, the idea that we wanted to make a monumental item was born. It was a challenge to attempt to make something that completely fixated on a transformation mechanism, because the Masterpiece was an independent project without restrictions, and a chance to use a design that followed the anime more closely.

Hasui: Wanting to release another Convoy with MP-10 was a plan that started through chance, made by the release of Rodimus Convoy. A story came up that when Rodimus Convoy was lined up with MP-1 that there was an uneasy feeling due to the size.

Kobayashi: From the start, the Masterpiece itself was a planned project that was to end after one figure. Afterwards, when I realised that it wouldn’t be continued, MP-1 was a little on the large side. It had the image of a 12 inch figure.

Hasui: If we were to make it new anyway, not just Rodimus, but also the following car robots needed to be thought about while being developed. That is why after that item all are unified to a sense of scale. The appeal of Transformers, I think, is that when you line up Convoy and his subordinates together, they look better.

Kunihiro: Anyway, it was the trend to try and give them the responsibility, because the two that joined the company said they liked Transformers.

–In that regard, does the newest “Power of the Primes” version Optimus have the impression of following MP-10’s design?
Kunihiro: In the preceding year we had Power Master, and because this was to be another leader class Convoy it was necessary to use a completely different approach. That’s why, although we did not have the concept of Orion Pax combining back then, we thought about the challenge of “Can an ‘Ultimate Convoy’ be made?” Therefore, after thinking whether MP-10 was the most Convoy-like Convoy, we realised he was. With the successful appropriation of the digital data, the head with MP-10 serving as the base, was refined. Because the transformation is different we were able to balance the windows of the chest more skilfully than the MP. We had the strong realisation that… it didn’t seem very Power Master-y; on the contrary, didn’t it seem to settle into a shape that looked more like a stoic Convoy?

LA Times Interviews Peter Cullen: Optimus Prime, His Role in Machinima Transformers: Titans Return

Transformers News: LA Times Interviews Peter Cullen: Optimus Prime, His Role in Machinima Transformers: Titans Return
Date: Tuesday, November 21st 2017 6:26pm CST
Categories: Cartoon News, People News, Interviews
Posted by: Qwan | Credit(s): LA Times

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Not too long after the last interview with Peter Cullen about his role as Optimus Prime in Machinima's Titans Return animated series, we have another one with the great man, coming from the LA Times! The questions cover how he first landed the role back in the days of Generation One; the changes to the voice-acting process over time since he started his career; his bond with frequent (though not present in Machinima's series) voice of Megatron, Frank Welker; and even more!

The article doesn't touch too much on Machinima's series specifically, but it nonetheless contains a fair few interesting tidbits about Cullen's role, and his feelings on the current acting environment in animation. Check out a couple excerpts below, and of course read the full interview here! And as always, stick around Seibertron.com for more news and coverage of Machinima's series (like our review of the recently-released third episode) as it happens!

Did you ever think you'd see the Transformers characters as characters in a live-action/CGI movie?
No. Not really — especially after the 1986 [animated] movie because I was killed off. Frankly I didn't pay much attention to the show after that. I may have checked out a few [episodes] while I was doing it, but I had a family of my own. And my kids — my son — was not interested in cartoons and animation. He was a motocross and jet ski guy. He was not a sit-at-home-and-watch-TV kid. So I didn't get any feedback for years!

Your animation nemesis — voice actor Frank Welker — isn't in this latest Transformers iteration, but playing against his Megatron for so many years must have created a special bond.
A great bond. There's something about voiceover actors ... they're really underestimated and taken for granted. When I'm in a room with these talented guys ... they're really talented people and humble people. They're just marvelous people. Judd Nelson, who did Rodimus Prime or Hotrod in the newest series, what a great guy. Sensational human being and great talent. A great intellectual approach to a lot of his characters. And Frank — that's a bond that has lasted decades. It's such a privilege to be in a room with those people.

A lot of voiceover now is done, as you said, on a microphone in someone's home nowadays. Most would imagine that performing in-studio with other actors adds a different tone as opposed to being strictly digital.
The way I would express it would be like if you played on a football team and you weren't in the main locker room getting ready for a game around all the other players. You were just put in a room with your uniform and told to meet up on the field. You're missing 98% of the whole thing. You're missing the team, the camaraderie , the energy, the spirits, the willingness to combine efforts together and produce something good. When you're with a full group, you're inspired. And not only that, but the amount of laughter that ensued was just — you can't describe it. If it was school, we'd all be staying in detention.

Because it is so recognizable, have you ever thought of your voice as a liability in terms of getting other roles?
No. I never use Optimus Prime's voice for anything else. I studied voice, so I know I can get down and [lowers his voice] add the timber. It's just something I was capable of doing and I've never looked back.The voice is an instrument like any other. It's just about how you play it.

Transformers News: LA Times Interviews Peter Cullen: Optimus Prime, His Role in Machinima Transformers: Titans Return

Machinima Transformers: Titans Return Announces New Cast, Featuring Peter Cullen, Judd Nelson, Wil Wheaton, and More

Transformers News: Machinima Transformers: Titans Return Announces New Cast, Featuring Peter Cullen, Judd Nelson, Wil Wheaton, and More
Date: Tuesday, July 18th 2017 12:19pm CDT
Categories: Cartoon News, People News
Posted by: Va'al | Credit(s): Variety, Collider

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A number of online sources, including Variety and Collider, are reporting some fairly breaking Transformers news from Machinima, and their new collaboration with Hasbro: the Titans Return animated series, sequel to Combiner Wars! It looks like the first iteration went down well enough to increase budget - and new voice actors have been brought in, shuffling around most of the cast.

That means we will now be hearing the likes of Peter Cullen, Judd Nelson, Michael Dorn, Wil Wheaton, Nolan North, and Jason David Frank, with the first two reprising their staple roles, and the latter working on Fortress Maximus, Perceptor, Metroplex, and Emissary. Check out more info below!

“Transformers: Titans Return” will feature the voice talents of Peter Cullen as Optimus Prime — the role he originated for the original 1980s animated TV show – along with Wil Wheaton, Judd Nelson, Michael Dorn and Jason David Frank in the digital series from Warner Bros.’ Machinima and toy giant Hasbro.

The series is the second installment in the Transformers “Prime Wars” trilogy. “Titans Return” will premiere in November exclusively on Verizon’s Go90 video service worldwide, except in China where it will be available on Sohu.com. The series comprises 10 episodes, each about 11 minutes long. Hasbro last year rolled out the Titans Return toy line in the Transformers Generations series.

The first chapter of the trilogy, “Transformers: Combiner Wars,” has generated more than 125 million views since debuting in August 2016, exclusively on Go90 in the U.S., according to Machinima.

In “Titans Return,” Nelson reprises his roles of Rodimus Prime and Hot Rod from the 1986 animated “Transformers” movie. The show also features Wheaton as Perceptor; Dorn as Fortress Maximus; North as Metroplex; and Frank as Emissary.

Those new cast members join returning talent from “Combiner Wars,” including Abby Trott (voice of Windblade), Jason Marnocha (Megatron), Frank Todaro (Starscream), Lana McKissack (Mistress of Flame), and DashieGames (Menasor).

In addition, Machinima and Hasbro have added other YouTube influencers to the cast, in a bid to lure the digital stars’ fans to “Titans Return,” including MatPat, creator of the YouTube channels Game Theorist, Film Theorist, GT Live and MatPat’s Game Lab; Rob Dyke, a YouTube influencer best known for “Seriously Strange”; and Tay Zonday, best known for his viral “Chocolate Rain” video.

“Titans Return” picks up where the destruction of “Combiner Wars” left off. In the series, the gigantic Transformers called Titans are awakened and cause massive problems. Trypticon, a gigantic lizard-like Transformer, rises to wreak havoc on Cybertron, while Windblade and a ragtag team of Transformers must resurrect an ancient ally. The conflict will transform beloved heroes forever — while some Transformers will be blown to oblivion.


“Titans Return” is being overseen by Executive Producer and showrunner FJ DeSanto. Here’s a look at the new cast members:

Peter Cullen (OPTIMUS PRIME): The original Optimus Prime from the Transformers animated television series.
Judd Nelson (RODIMUS PRIME / HOT ROD): The famed actor from The Breakfast Club and St. Elmo’s Fire reprising roles from the 1986 animated Transformers movie.
Michael Dorn (FORTRESS MAXIMUS): Starred in Star Trek: The Next Generation and Star Trek: Deep Space Nine
Wil Wheaton (PERCEPTOR): Star of Big Bang Theory and Star Trek: The Next Generation.
Jason David Frank (EMISSARY): Original Green Ranger from the Power Rangers TV series.
Nolan North (METROPLEX): Iconic voice actor featured in Uncharted, Halo, and Assassins Creed video games.


Transformers News: Machinima Transformers:Titans Return Announces New Cast, Featuring Peter Cullen, Judd Nelson, Wil Wh

Richard "Dick" Gautier passes away

Transformers News: Richard "Dick" Gautier passes away
Date: Saturday, January 14th 2017 4:33pm CST
Category: People News
Posted by: Burn | Credit(s): Tess Hightower - Facebook

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It's unfortunate that we have to report on news such as this. Tess Hightower, the wife of Richard Gautier has made a simple Facebook post to announce the passing of her husband at the age of 85.

Dick quietly passed away tonight


To many of us, Dick Gautier was the voice of Rodimus Prime/Hot Rod from the G1 cartoon as well as Apeface, Firebolt, and the Quintesson scientist from "The Killing Jar".

Some of you may even remember Mr Gautier as "Hymie", the KAOS built robot that eventually changed sides and became a part of CONTROL alongside Maxwell Smart and Agent 99 in Get Smart.

He had an extensive acting career both in front of the camera and behind the microphone and camera.

The staff of Seibertron.com pass on our condolences to Mr Gautiers wife and family.

Behind the Scenes Video of Transformers: Combiner Wars with Jon Bailey

Date: Friday, December 2nd 2016 5:53pm CST
Categories: Cartoon News, People News
Posted by: D-Maximal_Primal | Credit(s): EpicVoiceGuy @Youtube

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Thanks to our very own jON3.0, we bring to you a special behind the scenes video of the voice acting and creation of Transformers: Combiner Wars as we gear up for the upcoming Transformers: Titans Return cartoon. Jon takes us through many different locations, as we visit the place where they are designed the Transformers and then the voice acting booth where the individual voice actors are recording their scenes. We even get some nice scenes of Jon Bailey AKA Optimus Prime, Ben Pronsky AKA Rodimus Prime, and Abby Trott AKA Windblade filming scenes together. We even find out it was Ben Pronsky who voiced Metroplex. You can check out the video below, and let us know what you think in the comments section below!


James Roberts Interview with TMW Magazine

Transformers News: James Roberts Interview with TMW Magazine
Date: Thursday, April 14th 2016 8:54am CDT
Categories: Comic Book News, People News, Interviews
Posted by: Va'al | Credit(s): TMW

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Fellow Seibertronian AdamPrime, also the editor for Toy Meets World magazine, has shared with us an interview they conducted on the publication with IDW Transformers writer James Roberts - which you can read in full below! Topics included range from writing techniques, to world-building, a relationship with Hasbro and IDW, and the possibility of a Rung toy (never, apparently). Check it out, and let us - and TMW - know what you think in the Energon Pub.



AdamPrime wrote:Hi guys and gals,

I'm the editor of Toy Meets World magazine. Recently we had the great honor of chatting with IDW writer supremo James Roberts. He's a proper gent, so I thought I'd treat you all to the full interview.

TMW issue #1 is undergoing a 'trial launch' right now, and is available at selected retailers in the south west. We're listening to feedback, and will tweak the mag slightly for the proper nationwide rollout in a few weeks' time. If anyone would like an issue, and there is plenty to read about (such as interviews with Simon Furman, Stan Bush and My Little Pony's Nicole Oliver; reviews of all the coolest toys and books; and tonnes of retro fun with TF, He-Man, Sega, Power Rangers and much more!) then please contact me and I can send one out in the post.

Anyway, on the the interview:

When did you decide that you wanted to be a writer? Was it always going to be in comics, or was that something you pursued later in your career?

I’ve always wanted to write fiction for a living, but not comics necessarily. And that’s strange, I guess, because as a child I read comics to the exclusion of pretty much all else: Whizzer & Chips and Buster, then Marvel UK titles (including Transformers, of course), then 2000AD and what little Marvel US and DC stuff found its way to the Channel Islands. I was a member of an unofficial Transformers fan club – a group of pen pals, really – and even then, for most of the time at least, I contributed prose fiction rather than comic scripts. In my late teens I discovered authors like John Updike, Martin Amis, Graham Greene, George Orwell and Julian Barnes.



It's fair to say that the best TF writing has come from the Brits; previously, Simon Furman was considered the godfather of Transformers - were those big shoes to step into? Did he officially pass the torch?

Oh, I dunno – Nick Roche, John Barber and Mairghread Scott all write a mean TF story, and none of them are British. But thank you anyway! I was and am a huge Simon Furman fan – I’d hold him up alongside my more traditional literary heroes as being a formative influence – and I have him to thank for being a Transformers fan. More than the toys, more than the cartoon, more than the Marvel US material… if it wasn’t for Simon’s work on the British TF comic, we wouldn’t be having this conversation. I got his autograph back in 1991, just after #75 of the American Transformers comic came out; he signed the comic for me. I got him to sign it again 10 years later, when I was promoting an unofficial TF novel I’d written; and 10 years after that, in 2011, I had him sign it a third time – and by then I was writing TF stories professionally, and he asked me (tongue in cheek, but still…) to sign something for him.


Simon’s my TF dad, really. There was no “official” passing of the torch – I’m not sure how that would even work…! – but he did give me a copy of the script to the last Marvel US issue with a lovely note that essentially invited me to carry on what he started.


When you're writing a script, how do you keep to the page count for each issue? Do you supply the script that you feel is complete, and the artist squeezes it in to 20 pages?

No, it’s more complicated – and time-consuming – than that. It’s my job to break each issue down not only into pages, but panels. I have to work out the pacing and structure of each issue, how the story unfolds, how many panels I’ll need to do a scene justice. It’s a case of ‘Page 1, Panel 1’, then a description, for the artist, of what needs to go in the panel, and then the dialog that will go inside that panel. MTMTE is a dense comic – both in terms of plot and dialog – and a huge amount of my time is spent working out how best to tell the story over 20 pages. It’s all planned down to the last detail.


Your stories are characterised by an incredible amount of world-building and backstory. You have also introduced concepts relating to Transformer anatomy and beliefs such as Rossum's trinity, the Guiding Hand and so on. Does Hasbro or IDW ever try and reign you in? Or are you allowed to add as much depth as you like to the characters and universe?

I’m encouraged to world-build – it’s almost part of the job description. IDW, Hasbro and readers (I hope) want to see the Transformers Universe expanded and enriched. I’d only be reined in – and it hasn’t really happened yet, touch wood – if I wanted to introduce a concept that was fundamentally at odds with what Hasbro felt Transformers was about, or if my editor thought, frankly, that it was a rubbish idea, or if anyone responsible for singing off my scripts feel that what I wanted to do was too… well, I was going to say “adult”, but that’s not what I mean. MTMTE has always operated on an adult level in terms of not talking down to its audience, and in terms of exploring mature themes.


MTMTE has an intriguing stance on politics, governments and social injustice. It makes for fascinating reading. Have you ever considered a place in Parliament?

I’m a political nerd and I do have strongly held beliefs about how society should be organized and how we could bring about a better quality of life for everybody. Maybe one day I’ll take the plunge and put my money where my mouth is.


MTMTE threw out the concepts of 'goodies' and 'baddies'. The Autobots and Decepticons are revealed to just be people - whether it's Rodimus' crew, the Scavengers or Deathsaurus - under the badge they're all basically the same. We're dreading the day when the war starts again - will the peace (and MTMTE as a comic) last?

You’re giving me too much credit. The decision to end the Autobot/Decepticon war was made by IDW’s editorial team back in 2010, and John Barber and I had a year in which to prepare two ongoings – John’s Robots in Disguise (now simply titled The Transformers) and MTMTE – which would explore postwar life in more detail. Neither John nor I knew how long the peace (and that’s a relative concept; there’s still lots of conflict in the Transformers Universe) would last. We didn’t know whether fans would demand a return to war, or whether we’d find it difficult to set stories in peacetime for too long. But here we are, in Year Five of each of the ongoings, and the war is still officially over.

It’s true that putting the war to bed has opened up a huge number of new storytelling avenues, most of them predicated on the idea that, once (overt) hostilities cease, and the red and purple badges are put to one side, you’re forced to see each Autobot and Decepticon as a Cybertronian – as a character defined by something other than who they used to take orders from. As I say, it’s opened up lots of new story possibilities. All that said, if the war started again – and it well might – that would mean MTMTE had to end. It would just create some interesting new tensions…


Have you petitioned Hasbro for a toy of Rung? We can imagine the packaging now - "Tranforms from ROBOT to ORNAMENT and back again!"

Ha! I’ve never petitioned Hasbro for anything. They do their thing and, from time to time, I learn that, for example, there’s to be a Minimus Ambus figure, or that another of the Lost Light crew – Brainstorm, Whirl, Chromedome, whoever – is being re-released as a toy. I would LOVE Rung to have a toy, but I damaged the chances of that ever happening when I decided, early on, that he should turn into something which happened to have a very limited play value. You see the sacrifices I make for the greater storytelling good?


With MTMTE, you've taken a few obscure characters, and a few prominent characters, and really made them your own. Characters such as Rewind, Whirl and Ultra Magnus will never be the same. Did you set out to do this from the beginning? Did you think to yourself "Now's the time for Brainstorm to shine!!"

Kind of, I guess. I deliberately selected lesser-known G1 characters, but characters I was fond of, to accompany the Big Four (Rodimus, Magnus, Ratchet and Drift) that were at the center of MTMTE Season 1. Autobots like Tailgate, Skids, Swerve, Brainstorm, Chromedome and Rewind were attractive to me principally because they hadn’t been explored in the past. They were recognizable (to more dedicated TF fans, admittedly), but they were almost blank canvasses. I knew that MTMTE – certainly in the early days – was all about secrets and hidden histories, and I couldn’t tell those type of stories with A List characters who had appeared in IDW comics for the last few years, or with characters who had very well-established personalities. I’m immensely proud of the fact that, through MTMTE, these D-listers have become well-loved and well-recognised characters in their own right.


This may sound silly, but do you take voices into consideration when writing a character? Most people would claim to "hear" the voices in their head when they read. Do you ever give it much thought?

It’s not a silly question and I do give it some thought, mainly because so many readers ask me “Who do you think X sounds like?” And I have to give a very dull – but truthful – response and say, “S/he has a British accent and sounds a bit like me.” I have an imagination deficit in this regard, because I really don’t ‘hear’ their literal voices. I do, of course, know their voices in terms of their character – what they would and wouldn’t do, what they’d say, how they’d say it, the rhythms of their speech and so on, but I don’t, say, write a line for Nautica and hear a certain actress’s voice. But I know that many fans DO, and that’s great!


Do you think that MTMTE, with its tales of space-faring derring do, has a wider appeal than regular Transformer comics? If something like Star Trek can have such universal appeal, there must be hope for Transformers. Could we see a TV version of MTMTE in the future, and would you want to be a part of it? Conversely, do you think its nature makes it LESS appealing to some Transformer fans?

MTMTE is an easy sell in terms of concept: a group of misfit Transformers head off into space in search of their mythical ancestors. It’s a traditional quest story and, as you say, very much in the Star Trek tradition. That might give it a better chance with the casual reader – the non-Transformers fan - than other Transformers comics, but I don’t know. Casual comic readers whose Transformers knowledge is informed by growing up in the 80s – people who think Transformers should be about Autobots versus Decepticons on Earth – may prefer something more in keeping with their childhood memories. I don’t know. I think many people have a preconceived idea of what Transformers is about and sometimes that dissuades them from giving IDW’s titles a chance; and unsurprisingly I wish more people would put such notions aside and pick up MTMTE or John’s Transformers, because they’d be pleasantly surprised.


Can I see MTMTE transferring to TV? I don’t know if I can see it happening, but I’d like it to. MTMTE almost reads as a TV show adapted for comics, with most of the stories being structured as if they were a 45-minute episode. And each story arc – the MTMTE fandom even calls them “seasons” – lasts about 22 issues.

If MTMTE ever transferred to the small screen I would love to be part of it. Even if I ended up hanging about making tea for the animators and actors.


TMW thanks Mr. Roberts very much for his time.

Transformers News: James Roberts Interview with TMW Magazine
Transformers News: James Roberts Interview with TMW Magazine

BotCon 2016 Art Prints: Casey Coller on Judd Nelson, President Prime and More

Transformers News: BotCon 2016 Art Prints: Casey Coller on Judd Nelson, President Prime and More
Date: Friday, April 1st 2016 11:28am CDT
Categories: Comic Book News, Event News, People News, Collector's Club News
Posted by: Va'al | Credit(s): Casey Coller

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Views: 36,667

Casey Coller, the author of the Judd Nelson VIP print with Josh Perez, will also be bringing some older Rodimus and Beast Wars themed art prints to BotCon 2016 in Louisville this weekend, plus a new President Prime one (with Joana Lafuente), as you can see below! Anything catching your optics..?

Transformers News: BotCon 2016 Art Prints: Casey Coller on Judd Nelson, President Prime and More

Transformers News: BotCon 2016 Art Prints: Casey Coller on Judd Nelson, President Prime and More

Transformers News: BotCon 2016 Art Prints: Casey Coller on Judd Nelson, President Prime and More

Transformers News: BotCon 2016 Art Prints: Casey Coller on Judd Nelson, President Prime and More

Judd Nelson announced as BotCon 2016 Special Guest

Date: Thursday, March 3rd 2016 6:00pm CST
Categories: Cartoon News, Event News, People News
Posted by: Seibertron | Credit(s): BotCon

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Views: 30,857

Actor Judd Nelson has been announced as the BotCon 2016 Special Guest. Judd Nelson is known for his roles as Hot Rod and Rodimus Prime in The Transformers The Movie (1986) as well as Rodimus in Transformers Animated (2008), though your Mom and Dad probably know him best from Breakfast Club and others might recognize him as a recurring character on Fox's Empire. More details about Judd Nelson and how you can get to meet him are below!

Transformers News: Judd Nelson announced as BotCon 2016 Special Guest

BotCon wrote:We are thrilled to offer the BotCon 2016 Judd Nelson VIP PASS. This package upgrade allows you access to our very special BotCon 2016 guest, Judd Nelson. This is the voice of Hot Rod’s ONLY TRANSFORMERS appearance ever! The VIP PASS is $129 and is in addition to the cost of your Primus, Golden Ticket Primus, Minicon or Protoform package.

The Judd Nelson VIP PASS includes:

• One (1) autograph signed in person by Judd Nelson
• One (1) professional 5x7 photograph with Judd Nelson (Saturday afternoon)
• Exclusive Hot Rod art print
• Exclusive Hot Rod Cloisonné Pin
• First seating at the Judd Nelson Panel
Please note that there will be no photography permitted during the autograph session.

Your autograph slot will be on Friday afternoon 3:30-6:00 pm and your photo slot will be Saturday afternoon (time TBD). This autograph package for registered attendees is limited to 200 slots.

To sign up:

If you have already purchased your Golden Ticket Primus, Primus, Minicon or Protoform package, log in to the registration system and start a new Attending Registration. If you need more than one, you should put the number needed in the “how many are your registering?” box. On the next page insert each person’s name, age and relationship to you. On the Package selection page select “2016 Attendee Bypass” (do this for each person you are registering). This will get you past this page as you already have an attending package. When you get to the Daily Events page you can choose the Judd Nelson VIP PASS for each person.

If you have not registered for your attendee package, you can now do all of this in one pass. Just start a new registration and follow the screens.

See you in Louisville!

Brian


Transformers News: Judd Nelson announced as BotCon 2016 Special Guest

Transformers News: Judd Nelson announced as BotCon 2016 Special Guest

The Complete Allspark Almanac Cover Art Revealed

Transformers News: The Complete Allspark Almanac Cover Art Revealed
Date: Monday, January 26th 2015 6:27pm CST
Categories: Cartoon News, People News, Book News
Posted by: Va'al | Credit(s): Jim Sorenson

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Views: 75,533

Via Jim Sorenson's Disciples of Boltax blog, we finally get a look at the cover for his and Bill Forster's upcoming Complete Allspark Almanac! Artwork by Marcelo Matere and Josh Perez, showing off the main Transformers: Animated cast of Dinobots, Autobots, Decepticons, and some humans too, from Optimus Prime to Shockwave, Megatron and Captain Fanzone, Omega Supreme plus Cheetor, Rodimus and G2 Sideswipe - make sure to check it out below.

It looks like The Complete AllSpark Almanac is just three short weeks away, with an ETA of February 18th at fine comic book stores everywhere. (Probably hitting Amazon shortly thereafter, available for preorder now.) Here's Marcelo Matere's beautiful cover for the book, with excellent Josh Perez colors. (Josh also lent his talents to some of the new bonus material inside the book.)

For those of you who missed our Radio Free Cybertron interview, this is going to be a massive, 472 page tome that combines The AllSpark Almanac, The AllSpark Almanac II, The AllSpark Almanac Addenda we put together for the Transformers Collectors' Club, and ten-ish pages of new content teasing more of what Season 3.5 might look like. We worked closely with Derrick Wyatt to ensure that the book was as close to 100% canon as possible, with all new material carefully vetted (and a bit of old material tweaked or recontextualized.) I hope that you all get a big kick out of this one. V1 and V2 are insanely hard to find and fetch ridiculous prices on the secondary market, so it's very nice to get this material back in print where everyone can get a copy.


Transformers News: The Complete Allspark Almanac Cover Art Revealed

Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Transformers: Legacy, Complete Allspark Almanac

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Transformers: Legacy, Complete Allspark Almanac
Date: Tuesday, October 7th 2014 5:18am CDT
Categories: Site Articles, People News, Interviews, Book News
Posted by: Va'al | Credit(s): Jim Sorenson, Bill Forster, IDW

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Views: 125,259

Good morrow, fellow Transformers fans! Here at Seibertron.com we strive to bring you interesting, enthusiastic original content as well as the best news and toy galleries in the fandom. To that end, we went and checked in with the authors of this week's IDW Publishing release of Transformers: Legacy - The Art of Transformers Packaging: Bill Forster and Jim 'Lockwind' Sorenson! We had a chat with Sorenson already during the Twincast Podcast #100, but read on below for more juicy information about this incredible book, clocking in at 300 pages and for the measly price of $49.99. And we also happen to chat about the upcoming release of the Complete AllSpark Almanac, so make sure to read all the way!

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr



Va'al – Bill, Jim, it is an incredible pleasure to be talking to both of you. The book looks incredible. Truly. I was a late collector, and grew up in Europe, so some of this is vaguely new to me! But incredible, still. And congratulations on seeing this project all the way through to publication, it must've taken years (and your Acknowledgements section confirms it). How long did it take?


Bill Forster – Thank you! I can share some of the feeling: Jim was the one finding the images and sending them over, it was really exciting for me too. The idea for the book was something that came to our minds since the Ark books. So the answer would probably be...

Jim Sorenson – Probably officially in 2006. But we pitched the idea before the second ark book, and we were talking to some Hasbro guys at the tour during BotCon 2007, only to find out they didn't really have any artwork available.

Then Andrew Hall (aka Hydra), who helped with the Ark 2, went to work for Part One, Takara's design firm, and dug into their archives. He discovered they had a ton of the material, so we thought the time had come to resubmitted the idea to IDW. We had good 40% of the material from Part One.

We also worked with Rik Alvarez at Hasbro, who found some more pieces, maybe another 10%, including some of the more unusual, unreleased paintings that show up in the book. But the biggest source of material were fans themselves, who came to help after a good beating of the drums on my part.

In fact, the initial intention was to have a smattering of pieces across the toy lines, rather than something more comprehensive, but what we've eventually achieved is almost the entirety for what was in scope. That's G1 and G2 in the US, and G1 for Japan. The Japanese G2 art we shied away from, as it was CG and the style didn't really mesh, but you can get a hint of that style because we used a Japanese CG mural as the chapter header for the G2 chapter. That choice was because they never made an airbrushed one. But still, for the eras we covered, we have maybe 90-95% of the art.


Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr



Va'al – That is really an impressive feat! And how did you go about dividing up the book into its chapters? Had you considered something by theme, before moving to series?

Bill – Well, we didn't want the same sort of background running through, we wanted to show how it changes, show the visual differences from one line to the next. So we decided to go for the different periods and toy gimmicks, and adding the purple and red backgrounds for the two Autobot and Decepticon factions.

Jim – We really wanted to impart a sense of momentum as you read the books. The Ark books work as reference, but didn't have a sense of progression. It's great for hardcore transformers fans, especially if you want to use it as a visual reference. If you look, you can see that we structued the book that way. We even have a by-character index in the back. However, for a more casual reader, we've seen them go through it and usually they spend a lot of time on the first few images but then accellerate as they go, so that they're just skimming over the last 100 pages or so looking for something different! The Almanacs already improved on that, and I think Bill has done a great job here with Legacy at giving a sense of dynamic progression, pulling the reader through the art.


Va'al – I would agree, I tried to just dip in, but ended up going from start to finish! So how did you divide the work between the two of you, what were your roles for the book?

Bill – Generally, Jim handles the writing, I do the art direction. But we both dabble in each other's worlds, and we get to do different things. In this one though, Jim was definitely the curator, and I the art director: he'd get the thematic display and progression where he wanted them, I'd then lay them out and show them off accordingly.

Jim – Yes, I find the pieces and organize them. Say, for example, with the Stunticons: I wanted them all in one section, or maybe the guys on one page and Menasor on another. It was then up to Bill to arrange them how they looked best, with that basic structurein mind. And he did so much work. We had great quality images, but Bill still had to do a gigantic amount of work cleaning them and cutting them out of their backgrounds.

Bill – I actually got nerve damage from the work, I had to use a mouse rather than a tablet and it messed up my hand quite bad!


Va'al - Whoah! That makes it even more impressive, sorry to hear about it though!

Bill - Another factor was that Jim had moved to Albuquerque, so it made sense to divide up the work.

Jim – But also, Legacy was much more difficult than other books we've worked on, and we each had to work on our own strengths. Bill's is visual, the flow, the backgrounds. I've gone from awful to professionally competent in that area, but Bill is beyond competent, he's exceptional. I bring a strong sense of context and a network of contacts to the job. I flew over to Japan, to different US cities to collect material. Not that he couldn't! He did it once or twice.

Bill – Yeah, with Action Master Shockwave. But Jim is the driving force, getting on planes, contacting people. I sit at a table and put it all painstakingly together.

Jim – Bill's name is first on this one, in the credits, and it really is reflective of the work that went into the project. This is an art book, a beautiful art book. It's playing to his strengths.

Bill – I thought it was alphabetical! Just kidding. I think it was really important to deliver something that would really visually strike the readers and fans.

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr


Va'al – The visual element certainly does jump out! You mention throughout that a lot of the art shows off the 'transforming' nature of the characters, the movement. Take the Triggerbots and Triggercons for example.. you actually see the spring loaded weapons.

Jim – Oh yeah, remember those? They were a pain.

Bill – Yeah. I had no idea what to do about the background, how to show the motion lines.. I winged it in the end. I replicated the images, trying to figure out how to drop a background. It took forever to reconstruct them over the originals. I was sitting there for a day and a half for each image. At least there weren't too many of them!

With the Pretenders, who also have some motion, they also had a half fade from black to white in the backgrounds. I was originally going to do a grid background, but then the images didn't pop right. In the end, I just went for black background to show off the artwork.

Jim – It's probably what the original package makers had to do, the same as Bill, but with an exacto knife! We left a few of the original backgrounds in tact; Grand from Grand Maximus, Metalhawk, Roadblock, Skyhammer. We couldn't do it with everyone though, unless each Pretender got a full page, and that was too much. They just didn't look as good if not on pure black.

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr


Bill – I remembered how I did it, actually. I work in InDesign among other programs, and I remember having to put motion lines on the actual page background, and make a solid image out of them or the transparency would not work. When I sent them to Jim, he was not allowed to move anything, because they were part of the background!

Jim – I never touched anything in this book! Normally we both tweak a lot images, even if just by millimeters. It may seem trivial, but it was crucial to us. This one I didn't touch anything

Bill – And you really see that with the yellow boxes containing the names – doing it just right, avoiding the lines in the background, gives it that little more visual dynamic. IDW had to make a few changes in a few places, but I always had to go over their work to make it visually consistent. And I would know what Jim might have a problem with, and we both avoid doing things that the other will have issues with. We're good at it by now.

Va'al – I have to say, it does read like a labour of love, there's a lot of passion gone into this book. It's something that looks and feels like a true celebration of an unsung aspect of the Transformers toys. But as we were talking about names: Why were individual Targetmaster names pointed out, but not the Headmasters? For instance, there's Targetmaster Cyclonus with Nightstick, but it doesn't say Headmaster Brainstorm with Arcana, just Brainstorm. Was that a choice?

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr


Bill – I don't like words. Ever. So I'd rather avoid them. But for Targetmasters it became a style choice, using the words to balance the page. Titles, names, descriptions, I can use them to my advantage. Jim might add something in revisions, but that was what made sense to me visually.

Jim – The book came to me with some of the Targetmasters named, and for the sake of consistency, we decided to label all of them. And in the artwork itself, the guns are really prominent. Whereas the Headmasters, it doesn't feel like they're as important, not overly proportioned. It doesn't feel like Chromedome with Stylor. Same with Powermasters. Other than Prime's engine, you can't really see them. So yes, definitely a conscious choice, if only in retrospect. Or maybe I'm rationalizing.

Va'al – That sounds like a reasonable one, too. And what about those three unreleased G2 Gobot names, are they the official ones?

Jim – Well, they were the names written on the artwork. Maybe they wouldn't be named like that on the box, except for Hound maybe. But we had to name them somehow, and those were the names we had. I'm actually about 95% sure that the police car would have been named Prowl, but I didn't have any documentation to support that and I didn't want to make that declaration. This wasn't like the Almanacs, where we were working collaboratively with the creators. This one felt more like archaeology, documenting the history of the brand as we unearthed it.

Bill – I was tempted to label Hound Hulk, actually, because of a comment made by my girlfriend..

Jim – Jillian. She helped work on the book.

Bill – Yeah, as I was working on him she asked if it was a Hulk Transformer. It's the purple pants.

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr


Va'al – Hah! Yes, I can see that. But speaking of unreleased goodies, what about the pitched US Multiforce releases, do you know if they were planned for G1 or G2?

Jim – Definitely G1. I realize the book structure might not make it clear, as it's a lot of G2 unused artwork, but they would've been G1, probably with new original names. Same for the three Decepticon jets, Quickswitch, Monstructor. A lot of the unused section was drawn from G2 because there were many more unreleased G2 toys than unreleased G1 toys.


Va'al – So what is missing? What about more of the European releases, did you use of all of the material you collected?

Jim - We included everything we had that we were legally able to reproduce. We're missing some Action Masters. But that is also due to the lack of interest in the community, I feel, about them. Since so much of the book came from fans, I think that the distributed collective effort just wasn't as strong for finding Action Master art. The other gaps are at the tail end of G2, but I can mostly live with that, because that's where digital coloring is coming into play. Like, Starscream, Thundercracker, Skywaryp, all repaints but because it's paintings they just made 3 different images. It's basically the same level of effort to make a new image as to recolor an old one. By G2, digital recoloring was feasible so they didn't bother to make a new painting for ATB Megatron and Starscream, they just recolored Dreadwing and Smokescreen.

The one mold we are missing from G2 is Roadblock. That was frustrating, because Hasbro did have it in 2007, when we started thinking about the book, but by the time we pitched in 2011-12, they didn't have it any more.

Bill – It probably disappeared after that Hasbro tour! We even asked fans who were there if they had any high quality digital photos of it, because we might have been able to use it, but no dice.

Jim – We also would've loved to include more European releases, but no one had that artwork. There is a bit, but not that much. In fact, some of those images in the book actually came from Hasbro US rather than UK, like Pyro and Clench.

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr


Va'al – I will not comment on Hasbro UK, here. I think my question at this point, though, is : what about the artists of the original artwork? Did you find out who they were?

Jim – They're all in the Acknowledgements section, we did contact them but not everyone remembered what they actually worked on. We didn't think it made sense to do attributions if we only knew about 40% of the total. But they are there, and they did help with the book.

Va'al – So the credit is where it's due, excellent news! Of course, Legacy is not the only project you're working on at the moment, especially with its imminent release – what is the status of the Complete Allspark Almanac?

Jim – We'll say as much as we can, but a lot of it is still in the air. The two Almanacs are probably our most popular books, going for really high prices on the secondary market – we're really pleased that IDW are doing a collected volume. We're hoping it will also include the material we produced for the Club, the editors are definitely on board with the idea, but we're still looking at practical aspects like cost, clearances and whatnot, so we have yet to receive confirmation on that.

As far as I know, the combined version – a whopping 472 pages - is ready, sitting in the IDW servers. Maybe it's not what goes to press, but that is my ideal of the book. The chapters from the two volumes are integrated, to combine the separate chapters in the two books.

Transformers News: Seibertron.com Interviews Jim Sorenson and Bill Forster - IDW Tr


Bill – Jim loves order. Loves it.

Jim – And now I had the chance to correct some oversights from the first two volumes, like getting Starscream next to Megatron, though he's not next to all his clones as a result. So there are tradeoffs. But each chapter is bigger, even the ones that didn't have an analog in each book. We shifted things around, little things like moving the Tigatron stadium from 'Settings' to the 'Detroit' chapter. All the Elite Guard guys are together. Ironhide is now with the rest of Rodimus' team. Etc.

Bill – What we can definitely say is that the cover is amazing. Once we have Hasbro's approval, IDW will show it.

Jim – Yeah, we were both spitballing ideas with the artist, and then he comes up with something that blew our minds. He sketched ours, and they were perfectly fine, but his was better.

Va'al – Intriguing... can you say who it is?

Jim – Not really, but you can probably guess.

Va'al – A teaser! And apart from the Club stuff, is there any additional extra material?

Jim – Maybe a teeny tiny bit, but that's really not the focus of the book.

Va'al – I see. Bill, what sbout your role this time round? Any major changes?

Bill – I was mostly recovering from Legacy, and Jim, a lovable control freak, took the lead on this one, including designs. Which he then ran past me, and we've become so attuned to one another that he did exactly what I would've done!

Jim – Derrick J. Wyatt had a lot do say about the Complete version, too. But Bill did a lot of writing work in the Almanac the first time round, especially volume two. So it is definitely both of us working on it. Then it goes to Marty Isenberg and Derrick, then IDW, then Hasbro – but it all feels pretty good, and not stretched out thin.

Bill – Yeah, and we both like submitting stuff to Marty and Derrick. We work in their world rather than trying to fit in our own.

Jim – Before we were talking about arguments, and knowing what the other person will like or not like. We were working on the logo for the Complete Allspark Almanac – we wanted something so you could see at a glance what it is, but also not visually dominate the artwork, it needs a balance. But Bill wanted something.. you tell the story, Bill.

Bill – I sent Jim two versions of the logo and told him: One's correct, one's not incorrect. He obviously chose the 'wrong' one. I had made one specifically for him, I wanted the other, and of course he chose that one!

Jim – Usually I'm the one that wants more time on the words, and Bill wants bigger images. But we always strive for a balance between image and picture.

Bill – And sometimes it can be a question of three words, for me.

Jim – Which could be the difference between eight or nine lines! But I think the audience is the winner in the end. It's funny, when I look back on books I see the flaws, but I don't even see the arguments now.

Bill – That's because Jim usually wins! I only remember the arguments when they're really stupid, to be honest. I think we spent two hours arguing over a line by Cliffjumper, which was too 'organic' for the Animated universe, and it made sense not to have it in the end. But two hours, over 'cruising for a bruising'!

Va'al – I may side with Bill on that one, this time. But I also think it's time to bring this chat to an end – so thank you both for taking some time to talk to us, and we'll be showering you with more compliments about the book as soon as more readers get their hands on them!

Jim – Thank you!

Bill – No problem at all!



Make sure to pick up a copy of Transformers Legacy from IDW Publishing, then, and let us know what you think of it! Keep your optics on Seibertron.com and thanks for reading.

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45 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #284 - Welcome to 2010
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