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As you probably know by now, we launched the Power Cores feature this Tuesday! This new feature will add another layer to Transformers: Earth Wars gameplay, changing the metagame and offering new strategic options to every player.
To announce Power Cores, we created a new video series where Chris (Product Owner) and Adam (Game Designer) chat about how these items will impact the game. Three different videos were published on our YouTube channel and Facebook page:
'What are Power Cores?'
'Power Cores on Bots'
'Power Cores on Defenses'
On top of that, Deb, Adam and Dan answered a lot of questions about Power Cores and more on our weekly stream, called ‘Unknown Power’. You can watch the full session here:
The new Power Cores campaign, written by the legendary Simon Furman, will showcase of Autobots and Decepticon in their quest to discover a new technology from the distant planet of Nebulos. Once finished, you will get the Matrix of Leadership Power Core for Optimus Prime, or the Crown Power Core for Starscream!
Click [ur=http://pubads.g.doubleclick.net/gampad/clk?id=240454840&iu=/1006790/Text_Linkl]here[/url] to try Power Cores and equip the heroic Optimus Prime with the Matrix of Leadership, or the deceiving Starscream with his Crown!
Here are some of the issues reported that we've been investigating:
Screen touch becomes unresponsive on android devices
We are still investigating this issue. In the meantime make sure that you have disabled Samsung game tools or any other 3rd party software.
Missile turrets have a reduced firing rate when a Guided Missile Power core is equipped and a bot is inside the minimum firing range
This will be fixed in a future client release.
Scouts' backflips are not applying damage reduction
This will be fixed in the next Client release
These are just a few examples of the reports that we've received from you, and we continue to work hard to improve your experience with the game every day.
We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: VIP@transformersearthwars.com. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.
Twitch
POWER CORES are LIVE!
We'll be on hand for a second round of Q&A for this brand new complex feature.
Catch Adam and a special guest LIVE Thursday, 19th @4pm UTC. Plus GIVEAWAYS!
Twitch: twitch.tv/transformersearthwars YouTube: youtube.com/transformersearthwars
Sorry, guys no Mobcrush this week.
We would like to remind all VIPs that receiving these newsletters is a perk of being part of the program. Please keep the information contained within this newsletter confidential so we can continue providing you with content before anyone else! Feel free to contact us with questions or concerns you may have regarding Transformers: Earth Wars!
Please keep in mind that any of the information in this newsletter could be subject to change without notice.
You read that right, none other than Dinobot from Beast Wars will join the fight in the Transformers: Forged to Fight mobile game. This is happening tomorrow, as the website states. This is also acompanied by a big 4.0 update. All the info regarding this update can be found bellow.
V4.0 UPDATE NOTES
Version 4.0 will be available October 18th with brand new features, improvements and fixes!
ACT 3, CHAPTER 3 IS NOW UNLOCKED!
Megatron’s rise to power culminates in this chapter as the Scientist struggles to prove his value to his crazed leader. The Scientist offers his latest creations, further enhancing Megatron’s Sharkticons and legion of Transformers to carry out his maniacal ambitions. Can the Commander and his allies remove this terrible foe? Maybe with the help of some new allies…
10 NEW POWERFUL MASTERIES ARE NOW AVAILABLE!
Offensive Masteries:
Glass Cannon: Increases the Attack Rating of all your Bots, but lowers their maximum Health
Double Edge: Increases the Attack Rating of all your Bots, but they suffer a Bleed Debuff every fight
Despair: Enemies Repair less Health for each Debuff they’re suffering from
Suppression: Enemies suffering Stun trigger fewer abilities and Repair less Health
Stupefy: When your Bots inflict Stun, it lasts longer
Deep Wounds: When your Bots inflict Bleed Debuffs, they last longer and deal extra damage
Defensive Masteries:
Bleed Resistance: Any Bleed Damage your Bots would take is reduced
Shock Resistance: Any Shock Damage your Bots would take, such as Shock Debuffs, is reduced
Silica Plating: Any Heat Damage your Bots would take, such as Burn Debuffs, is reduced
Inhibitor: Enemies suffering from Shock or Stun generate less Power
NEW FEATURES!
Awakening Programs have been added, providing a way to activate a Bot signature ability without duplicating it
Signature Upgrades have been added, allowing the upgrading of a signature ability of an already awakened Bot
IMPROVEMENTS & FIXES
Bot statistics that increase from Upgrading and Forging are showcased more clearly
Alliance Missions will initially provide a recommended Map and Difficulty based on your Alliance
Editing the Alliance objective or description now supports changing the existing text
Tapping on a Relic during a raid will display additional information about it
Added a setting to refresh ‘don’t show again’ popups
The Fight menu has been updated to better showcase relevant Missions
The spark inventory now default sorts by class, and has new filter options for Mod and Alpha sparks
The Daily mission banner will update to showcase the relevant class each day
Tapping a player’s name on the Raid leaderboard will display their Commander profile
Clarification for what fight round of an Arena series you are in
Crashing during loading into Raids or Mission fights will no longer apply a health penalty
Fixed an issue that caused extra Bots from appearing in combat
Fixed a delay when Ramjet fires his Special 1 attack, along with other related delays
Crash fixes and optimizations
Seibertron.com had the pleasure of conducting an exclusive interview with The Sequence Group, a design and animation firm in Vancouver, who recently animated our favorite franchise, Transformers. Teaming up with Kabam, Sequence helped create cinematic trailers for the TRANSFORMERS: Forged to Fight mobile game. Through speaking to Sequence, we were able to gain better insight into the design of these digital 3D characters, not unlike the live action Transformers films. Due to the interview being conducted in a conversational manner, what you will find below is a description of was discussed, followed by two videos showing the step by step process of creating the cinematics for game studio Kabam.
A Love for Transformers
I was glad to hear how overjoyed the entire team was at the opportunity to dabble in the Transformers franchise. These are all people that grew up with the G1 cartoon and the toys, much like the Forged to Fight team, and they poured their heart and souls into the few minutes we have in the trailers.
Speaking of time, this was their main constraint. Sequence and Kabam initially had longer scenes in mind, especially of the characters emerging from the crash landing, but that had to be cut to make the trailer fit within the tight run time. For those curious about other "deleted scenes", Sequence was eager to show a view from inside the Ark as it crashes, rather than seeing it plummet through the atmosphere.
Level of Creativity in Cinematics Based on a Video Game
I was very curious as to what Sequence’s leeway was in terms of creativity, especially since we are talking about an animated trailer sequence based on a game, based on pre-existing characters and designs.
Ultimately, Kabam had already developed a thorough script and a character roster line up (with design cues for the characters to match up with their looks in Forged to Fight), along with prerecorded voice clips of Peter Cullen. There wasn't any leeway in how Optimus Prime appeared, but the rest was up to Sequence, with a little guidance from Kabam’s talented art department.
Working closely with the Art Direction team at Kabam, a huge range of visual elements had to be strategized for maximum impact; including camera angles, lighting effects, particle effects, basically everything in the way a shot is composed and presented.
The example given to me was Megatron's reveal. The script says when Megatron is revealed and his design was provided by Kabam (using his Revenge of the Fallen body), but it was up to Sequence to make this moment stand out as much as possible. Sequence added extra smoke effects, worked with lighting and established the environment to add a sense of foreboding to his reveal, and that of his Decepticon army. By combining creative concepts between Sequence and Kabam, the two companies found a quick but efficient way to establish who Decepticons are (the bad guys), even to someone who may not know these characters.
While the trailer is very quick, a lot of thought went into making each character feel unique, which is important in a fighting game with different classes and different characters that suit different play styles. Sequence aimed to have each main character walk and move in a particular way, for instance, with supervision from Kabam’s game developers.
Lighting and Challenges with Scale
I wondered if Sequence was given any specific directions. It turns out Kabam wanted to use lighting like in a car commercial, highlighting bot shapes to make the models look as good as possible, since many of these models reflect toys we already have. And that is what Sequence was going for, because as I learnt, having 3D models be simpler and smoother makes them lose a sense of scale. Light needs to bounce off of the material in order to make it look realistic to the human eye, so you have to add as many light sources as possible.
This lighting approach ends up working fine if your goal is an awesome toy commercial, which was the goal in this case, but then I realized the big challenges Michael Bay and company may have had with bringing these characters to life. The importance of lighting and its connection to realism was very revealing to me. I will admit, I do prefer a smoother, simpler look to my Transformers over the extremely busy designs in the Michael Bay films, but this helped me understand the choice behind it.
In animation of any kind, it is the studio artists who can control infinite light sources in fictional 3D space but once you mix in live action, the light sources have to be consistent with whatever else is seen on screen in order to keep the realism that both the CG and live action components of a shot are sharing in the same space. So since the light source is limited by the practical environment (for example, take the shot in the 4th movie where Lockdown hunts down Ratchet), the realism of the scale within the shot has to be compensated by the light bouncing off of as many bot faces and facets as possible, hence the very busy character designs. And in a less technical way of seeing it, it is harder to get a sense of scale with a smooth surface so adding a lot of detail, rivets and plating to any design of a robot helps you see and understand how big it is, even in closeups where there is nothing to compare its size to.
Challenges with Posing and Positioning
Lighting and complexity of design isn't the only challenge when it comes to animating Transformers. The thing is, as explained by The Sequence Group, Transformers don't usually have the same proportions as humans. When keeping the more blocky character designs, which they do in this case, the action can be obscured by a bot's chunky features so it's all about positioning and layout. Since the characters are blocky, certain poses will result in the viewer having a hard time understanding the intended action.
Sequence pointed toward a shot of Bludgeon entering the scene. They wanted to capture the most dynamic angle possible as his sword dropped down. After much discussion, Kabam and Sequence decided on having the camera fall under him and off center, so the audience could see as much of his pose as possible. This is very different than having two humans fighting with swords, I was told, where several clean and readable angles are possible.
This also gives me another tip regarding recent choices in the Michael Bay films where the robots have gotten much closer to human proportions starting in Age of Extinction with Optimus Prime, Lockdown, Crosshairs and Drift (followed by all those knights in The Last Knight). Perhaps their solution to having clearer action scenes was to make the bot character models more humanoid than ever before in the franchise, instead of limiting possible camera angles.
Difference between Trailer and Game Graphics and Trailer Breakdowns
From a technical aspect, I was curious as to how these trailers differed from cinematics in the game itself. For instance, why couldn't the game's engine be used for trailer cinematics? As it turns out, the difference lies in the amount of light-sources available and the overall quality. If graphics were all in engine (rather than pre-rendered), you wouldn't be able to run the game.
Now here are two videos showing the breakdown of two trailers. You will see how it starts with an illustrated 2D storyboard, then transforms into rough 3D models, and then rendered models, followed by all the environmental effects.
Special thanks to founder and Creative Director Ian Kirby and Executive producer Dan Sioui for the interview as well as Georgia at Grammatik PR for helping this interview happen and connecting us with The Sequence Group.
Optimus Prime and Megatron believe the tides of battle can be turned with their Triple Changers, however, there is something else that will make the Earth Wars even more devastating.
Unknown Power
The tide of war is at bay...
After last week’s showdown of epic proportions, the battle for the Enigma of Combination has come to an inconclusive end.
With dozens of Autobots and Decepticons damaged and evacuated, it’s time to seek alternative solutions...
While Optimus Prime and Megatron make plans for a way to unleash their Triple Changers, a few bots on both sides believe the edge they seek comes from a different place altogether...
Event type: Alliance Totaliser Start Date: 13/10/17 11:00 am UTC End Date: 16/10/17 11:00 am UTC Prestige Allowed: None Bonus Experience: 200%
How to Participate?
Reach HQ Level 4!
Join an Alliance!
Tap the Event button!
Select an Event Battle Zone to fight in!
Win your battle and gather Battle Points!
Collect prizes!
Event Battle Zones
Totaliser Prizes
Power Core Preview
As we draw closer to the release of Power Cores, we wanted to give you an exclusive look at 4 Power Cores (2 defensive & 2 for your bots) which you will be able to utilize for a strategic advantage in battle or increase the chances of a successful defense.
Defensive core for Laser Turrets (not beam lasers)
Anti-Air Laser
+36% attack range and +106% damage. This Power Core can only attack airborne targets.
This is a universal bot core
Rejuvenate
Restores 1.8% health every 10 seconds
This is a Warrior only core
Death Pulse
When a bot reaches 0 health: EMP explosion stunning targets in a large area for 2.8 seconds
This core can be Fused onto a Mortar
Target Protocol
Prioritizes Gunners and Medics. Attack range increased by 15%. Damage reduced to 64%
Under Investigation
Here are some of the issues reported that we've been investigating:
Enabling the Lock for the back and recent button on Samsung game tools disables touch in the game.
We're currently investigating this, and for the time being, please update to the latest version of Game Tools. If you still experience issues after the update we advise you turn off that setting completely.
First aid bots sometimes target buildings instead of using their shield on bots.
This will be fixed in this week’s content release.
Text is missing from various buttons when a player using the game with Asian languages loses connection.
This will be fixed in this week’s content release
These are just a few examples of the reports that we've received from you, and we continue to work hard to improve your experience with the game every day.
We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: VIP@transformersearthwars.com. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.
Twitch
Do you have the POWER?
POWER CORES are making their way to the game. Find out how they can boost your Bots & Defenses!
Plus GIVEAWAYS and find out what's coming up next! Catch Deb, Adam, Chris and beardy Dan LIVE NOW!
Witness the end of the Volcanicus vs Predaking saga as the battle for the Enigma of Combination takes an unexpected turn…
Volcanicus vs Predaking
The battle for the Enigma of Combination is raging out of control! Bitten and slashed, thePredacons continue their battle!
Superion and Bruticus continue to exchange blows with no clear winner in sight. If this goes on, the only thing left will be a junkyard!
Optimus Prime needs to do something drastic, right now! And put an end to this madness...
Event type: Individual Start Date: 06/10/17 11:00 am UTC End Date: 09/10/17 11:00 am UTC Prestige Allowed: 60 Bonus Experience: Please see the table below
How to Participate?
Reach HQ Level 4!
Tap the Event button!
Select an Event Battle Zone to fight in!
Win your battle and gather Battle Points!
Collect prizes!
Event Battle Zones
Totaliser Prizes
Under Investigation
Here are some of the issues reported that we've been investigating:
Snarl sometimes gets stuck in technique mode
This will be fixed in this week’s content release
Displayed defense attack radius is not consistent
This will be fixed in this week’s content release
Pink textures appear when you lose connection
This will be fixed in this week’s content release
These are just a few examples of the reports that we've received from you, and we continue to work hard to improve your experience with the game every day.
We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: [url=mailto:VIP@transformersearthwars.com]VIP@transformersearthwars.com[/url]. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.
Twitch
It's time for the Finale! Join us for the conclusion of the new Combiner Saga featuringVolcanicus and Predaking !
Catch Deb and Adam LIVE Thursday, October 5th @4pm UTC. Plus GIVEAWAYS and find out what's coming up next!
The Volcanicus and Predaking saga continues with a very special weekend event. Participate on this new chapter and win a guaranteed 4 Star Dinobot or Predacon!
Big Big Trouble
Razorclaw is determined to swipe the Enigma of Combination from the Autobots and he won't be stopped by any clumsy, slow minded Dinobots!
Pouncing into action, the Predacons are ready for a fight, even though they won’t be the biggest beasts in this brawl...
Event type: Alliance Start Date: 29/09/17 11:00 UTC End Date: 02/10/17 11:00 UTC Prestige Allowed: None Bonus Experience: Earn up to 200% XP in Event Battle Zones!
How to Participate?
Reach HQ Level 4 and join an alliance!
Tap the Event button!
Select an Event Battle Zone to fight in!
Win your battle and gather Battle Points!
Collect prizes!
Event Battle Zones
Event Prizes
* Contains a guaranteed 4-Star Dinobot (Grimlock, Slog, Strafe, Slug or Snarl) for Autobot players or a 4-Star Predacon (Razorclaw, Divebomb, Headstrong, Tantrum or Rampage) for Decepticon players.
Under Investigation
Here are some of the issues reported that we've been investigating:
Displayed defense attack radius is not consistent
This will be fixed in next content update
Pink textures appear when you lose connection
This will be fixed in next content update
Recordings are not saved on iOS 11 when using Replay Kit
We are investigating this, but in the meantime, if you are iOS 11 users, please use the system recording instead
These are just a few examples of the reports that we've received from you, and we continue to work hard to improve your experience with the game every day.
Alternatively, you can reach out to us in game via Menu > Community > Contact Support.
Twitch
Volcanicus and Predaking are ready for battle. Do you have the Bots to make them combine?
Catch Deb and Adam LIVE Thursday, September 28th @4pm UTC to find out how you can get your hands on a 4* Dinobot or Predacon! Plus GIVEAWAYS! Follow us on Twitch
We would like to remind all VIPs that receiving these newsletters is a perk of being part of the program. Please keep the information contained within this newsletter confidential so we can continue providing you with content before anyone else! Feel free to contact us with questions or concerns you may have regarding Transformers: Earth Wars!
Please keep in mind that any of the information in this newsletter could be subject to change without notice.
Here’s a digested version of what happened these last days in Transformers: Earth Wars. If you need assets for your posts, please click here. Feel free to use any of them!
We “pressed the button” this Tuesday - Volcanicus and Predaking are now available in-game! Also, if you don’t have the bots to combine them yet, you can play them for free in the Challenge Battle. You can access this feature via the newsfeed section.
Last weekend’s event was called ‘Stolen Secrets’, the start of the new ‘Volcanicus vs Predaking’ saga! It starred the leader of the Dinobots, Grimlock, and the leader of the Predacons, Razorclaw. Will the Dinobots be able to withstand the vicious pounce of the Predacons? Stay tuned as the saga continues this Friday!
Click here to fight for the Earth. Will you join the heroic Autobots or the ruthless Decepticons?
The Earth Wars are about to get a lot BIGGER! 2 new colossal Combiners have joined the fray. Will the Autobots gain the advantage they've been looking for with the devastating Volcanicus? Or will the ruthless Decepticons finally crush the Autobots once and for all with the ferocious power of Predaking?
Release the beasts now!
Click the 'Play Now' button to try out these 2 metal gargantuan for yourself right now! We've crafted a special Challenge Battle* so you can jump straight into a battle and wreak chaos and destruction upon the enemy.
This level is only available for a limited amount of time, so what are you waiting for?
* Note: Volcanicus & Predaking will be available to be unlocked in the Combiner Lab next week.
What do you get when you combine the awesome Dinobots: Grimlock, Slug, Snarl,Slog, and Strafe? You get the awesome primal wrecking machine Volcanicus!
Divebomb, Rampage, Tantrum, Razorclaw, Headstrong are the vicious Decepticonswho combine to unleash the devastating power of the Predaking!
The new Combiners are equipped with up to three deadly attacks capable of inflicting unimaginable damage to their opponents.
Energo-Sword / Infernum Blade - Jump and strike with this sword! Deals damage to the target and anything directly behind it.
Fire and Brimstone - Set a wide area on fire dealing an average of damage over 8 seconds!
Extinction - A shower of meteors bombards a very large area dealing an average of damage over 10 seconds. Quadruple damage to walls.
Kabam continues to expand its roster for Transformers: Forged to Fight as today, Ramjet – one of Starscream’s most unpredictable Seekers – enters the game today!
Faction: Decepticons | Class: Demolitions
One of Starscream’s most unpredictable Seekers, Ramjet takes hardheadedness to new extremes by smashing into any foes, and sometimes friends, that cross his flight path.
Info on Ramjet and his abilities / stats are below. More information on Ramjet’s abilities can be found here.
STATS AND ABILITIES:
2-Star:
* Health: 1854
* Attack: 147
* Max Rating: 554
Ramjet has a 50% chance to gain a permanent Special Bonus Buff that increases Special Attack Damage by 2~10% each. The chance to gain the Buff increases by 3% for each Special Bonus Buff already on him. [Max 10 Buffs]
SPECIAL ATTACKS:
* Special 1 – Missile Volley
Ramjet unleashes a barrage of rockets from his chest.
40~60% Chance per hit to inflict up to four Burns that deal 20~35% attack as heat damage over 5 seconds.
* Special 2 – Rocket Blaster
A blast of heat followed by a sudden impact is guaranteed to leave an opponent dizzy.
80~100% Chance per hit to inflict Burn, dealing 40~60% attack as heat damage over 4 seconds.
72~80% Chance to cause Stun for 3 seconds.
* Special 3 – Dive Bomb
You can run but you cannot hide from Ramjet’s reckless abandon.
80~100% chance to stun the opponent for 2 seconds.
100% chance to inflict a 25% Resistance Down for 30 seconds.
------------------------------------------------
Transformers Forged To Fight RAMJET Developer Q&A
Seeking Answers About Ramjet
Derek Uses His Head When Animating Ramjet Cuz: As much as I want to use a Dad joke about Ramjet using his head, I actually am pretty stoked on how he uses his chest in his Special One. Those pectorals rockets are rad. Tell us about your favorite animations for Ramjet.
Derek: Yeah i’m still recovering from all the ramming! Special 2 is one my favorite moves spinning off a 2 kick attack to the chest to launch his arm rocket is very cool!
Sam Makes Starscream’s Buddy Shine
Cuz: I notice in Ramjet’s Special 3, he does a cool strafing run but then his rocket barrage misses. As the person responsible for his FX, is this your fault? Why the hate for Ramjet, Sam?
Sam: I blame the animators! Seriously though, there's no hate. Ramjet's awesome, just a little hot-headed and that doesn't help his aim, is all.
Cuz: I like that answer, it’s a Motormaster-sized bus you threw the animators under. Easier question, what’s your favorite effect you did for Ramjet?
Sam: Definitely the shockwave blast and then full body slam into the ground on his Special 3. It's fun adding the extra layer of drama to cool animations.
Ryan Gives the Lowdown on Designing Ramjet
Cuz: I have to imagine Ramjet must play pretty well with his fellow Seeker Starscream. Tell us about Ramjet’s skills and who to team him up with and who he might have trouble beating.
Ryan: Ramjet is designed to be an easy bot to use, almost all of his Special Attacks are guaranteed to leave his opponent’s Stunned, Burnt, or both. Ramjet doesn’t just like smashing into enemies, he loves it, and to that end Ramjet becomes Unstoppable while using Heavy Attacks, ensuring he wins any (and all) head-on collisions.
You’ll want to pair Ramjet with his boss Starscream to enable the powerful Seeker synergy. When paired with Motormaster, both bots will share their cool destructive abilities with each other. Ramjet is going to have trouble dealing with Tech bots like Mirage that stifle his Power Gain or those like Rhinox that Shield themselves against his potent Special Attacks.
Cuz: And, here’s the standard question for Commanders that like to focus on the base and defense...what is Ramjet’s best mod to pair with? What mods will give him a headache?
Ryan: Opponents better get used to being immobile while facing Ramjet on the Paralyzer Mod. The Paralyzer will Stun the opponent, Ramjet will Stun the opponent, and the enemy will be unable to save themselves. On the other hand, Ramjet will hate fighting opponents on the Exo Filter. The Filter will cleanse his Stun and Burn Debuffs leaving Ramjet toothless and cone headed.
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