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Twincast / Podcast Episode #52 "Action Force"

Transformers News: Twincast / Podcast Episode #52 "Action Force"
Date: Monday, August 13th 2012 11:48am CDT
Categories: Digital Media News, Podcast
Posted by: Seibertron

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Views: 113,517

We're all back together for a new episode of the Seibertron.com Twincast/Podcast. Join host Counterpunch, along with Seibertron, Tigertracks, and special guest (and fellow Seibertronian) chuckdawg1999 as they tackle the latest Transformers news and toys. chuckdawg1999 is also part of the popular "What's on Joe Mind?" G.I. Joe podcast. The episode may be downloaded from iTunes, our RSS feed, and directly.

In this episode, the Twincast / Podcast team discusses the following topics:


Twincast / Podcast Episode #52 "Action Force"

In case you've missed the Seibertron.com galleries of the popular SDCC G.I. Joe vs Transformers crossover toys, check out our galleries below ...

Twincast / Podcast Episode #52 "Action Force"

Twincast / Podcast Episode #52 "Action Force"

Twincast / Podcast Episode #52 "Action Force"

Twincast / Podcast Episode #52 "Action Force"

As always, thank you for listening to the Seibertron.com Twincast / Podcast. Seibertron.com is your Ultimate Transformers Resource!

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Transformers News: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron
Date: Friday, August 3rd 2012 3:11pm CDT
Categories: Game News, People News, Digital Media News, Interviews
Posted by: Seibertron | Credit(s): Kotaku

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Views: 179,846

Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Here's the full interview from Kotaku ...

MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?

Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.

bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?

Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.

Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?

snowtires: Play the demo, it's awesome.

Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"

SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?

Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.

Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??

Hlokk: Most important question! Notice the all caps!

Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.

Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?

Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.

KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?

CodeMonkey76: It's a prequel to the G1 television series

Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.

Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?

Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.

Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?

Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.

Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry

Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.

DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?

Thanks for the Q&A.

Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.

czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.

Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.

Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?

Matt Tieger: Devastator isn't in this game. however, who knows where we go from here

Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?

I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3

cheers, and thank you.

Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.

James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?

Matt Tieger: Certainly not is this game, but we will have to see.

Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?

Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.

FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?

Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.

CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.

Callum F, Northern Ireland.

Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.

mandrate: Is Co-op has been taken out for a more immersive single player storyline?

Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.

Zurick: Will there be a 3rd game in the series?

Matt Tieger: Maybe. Lets see what the fans are saying about this one first.

dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve

Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!

Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.

Matt Tieger: you will be happy.

Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.

Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.

opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?

Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.

Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?

Matt Tieger: No can do.

frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?

Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.

Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.

Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?

Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.

djs2879: How soon do you expect the Dinobot DLC to come out after launch?

Matt Tieger: not soon enough by most peoples standards, but it will happen.

Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.

Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.

montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?

Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.

Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")

Matt Tieger: tons of them, keep your eyes open

TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.

Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.

mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King

Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.

Atomic3xplosion3564: Is it possible for you guys to make a movie?

Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.

Liquid-X: Will we get some version of Starscream in a cape and crown?

Matt Tieger: smells like an easter egg to me.

opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.

Transformers Fall of Cybertron - "Inside BotCon: The Transformers Convention" video feature

Transformers News: Transformers Fall of Cybertron - "Inside BotCon: The Transformers Convention" video feature
Date: Friday, August 3rd 2012 1:55pm CDT
Categories: Event News, Game News, Digital Media News
Posted by: Seibertron

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Views: 75,575

Transformers: Fall of Cybertron was at Botcon in Dallas during the last weekend of April 2012. Activision has provided Seibertron.com with a behind-the-scenes trailer available for your readers. Transformers: Fall of Cybertron will hit retail stores here in the U.S. on August 21st. For more information and updates, fans can visit http://www.facebook.com/TransformersGame and http://www.TransformersGame.com. Make sure you stay tuned to Seibertron.com for all of the latest Transformers Fall of Cybertron news.


The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now

Transformers News: The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now
Date: Friday, August 3rd 2012 11:55am CDT
Categories: Game News, Digital Media News, Interviews
Posted by: Seibertron | Credit(s): Activision

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Views: 54,123

Popular game site Kotaku will be hosting a live Q&A with Matt Tieger, the game director on the highly anticipated Transformers Fall of Cybertron game. Kotaku said it best: "That's probably a fun job, but let's not assume anything. How about you ask him yourself?" Tieger, whose team at High Moon Studios is releasing Transformers: Fall of Cybertron this month, will be joining Kotaku live to answer your best questions in just a few minutes, starting at 1pm ET (12pm CT / 11am MT / 10am PT). Join Seibertron.com in this Q&A to find out the answers to all of your burning questions.

Transformers Prime Late Night Special Set To Air In Japan On August 12th.

Transformers News: Transformers Prime Late Night Special Set To Air In Japan On August 12th.
Date: Wednesday, August 1st 2012 6:14pm CDT
Categories: Cartoon News, Event News, Digital Media News
Posted by: Autobot032 | Credit(s): Sabrblade, SydneyY from TFW2005.com

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Views: 51,453

Thanks to Seibertron member Sabrblade, we're now aware of a fan translation of a TakaraTomy advertisement for a late night, 2 hour Transformers Prime special that's set to air in Japan on August 12th. From 2:45-4:45 am!

Re: Transformers: Prime 2-hour TV special airing in Japan

The special will consist of a look back at all of the episodes and story, so far. It also has a section dedicated to showing the differences between the American and Japanese versions of Airachnid's introduction episode, Predatory, along with director Yoshikazu Iwanami's commentary on the episode.

As some of you may know, Airachnid's character is partially changed in the Japanese dub, making her statements and antics somewhat questionable for certain audiences. For those who don't know, our Airachnid is cold, intelligent and a murderer. Japan's Airachnid is "boy crazy", kooky, but still dangerous, among other things.

The special will be hosted by the voice actors for Miko, Sierra and the Vehicons, with comments from the cast, plus a special segment retrospective dealing with Transformers series of the past.

And last, but not least, a special moment with the Tokyo Girls Style group. The Tokyo Girls Style group are known, to us, for hosting the "Transformers Extra!" Arms Micron shorts that were seen on Japanese broadcasts and YouTube, earlier this year. They were small showcases containing info about the Arms Micron toys and how they work.

The special will air in Japan on August 12th at 2:45 am.

Transformers: Fall of Cybertron Demo Available Now for Xbox Live and PSN

Transformers News: Transformers: Fall of Cybertron Demo Available Now for Xbox Live and PSN
Date: Tuesday, July 31st 2012 9:39am CDT
Categories: Game News, Press Releases, Digital Media News
Posted by: Seibertron | Credit(s): Activision

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Views: 66,745

Greetings fellow Cybertronians,

The full, legendary Transformers: Fall of Cybertron saga begins on August 21st when the game hits retail stores ... but before that, we want to let you know about our downloadable demo available now on Xbox LIVE Marketplace and PlayStation Network.

This feature-packed demo gives fans the opportunity to sample both single AND multi-player modes in Transformers: Fall of Cybertron. Gamers can experience the explosive first mission as Bumblebee desperately battles to save the Autobot starship under heavy attack from Megatron and the Decepticons. Players will also get to take control of Vortex in a non-linear assault mission, changing from chopper-to-jet-to-robot however they please while engaging in blistering firefights on the ground and in the air. As if that wasn't enough, the Transformers: Fall of Cybertron demo also allows fans to get a taste of the game's robust Transformers character customizer, and take their newly created bots straight into Team Deathmatch and Conquest online multiplayer modes.

In order to provide the best experience for gamers at launch, High Moon Studios will be carefully monitoring the multiplayer action for player feedback and balancing data. Fans are invited and strongly encouraged to direct their comments to the team's Twitter account: @FallofCybertron, https://twitter.com/FallofCybertron.

Transformers: Fall of Cybertron will hit retail stores here in the U.S. on August 21st. For more information and updates, fans can visit www.facebook.com/TransformersGame and www.TransformersGame.com.

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More DVD Clips for TRANSFORMERS PRIME: ONE SHALL STAND DVD Available!

Transformers News: More DVD Clips for TRANSFORMERS PRIME: ONE SHALL STAND DVD Available!
Date: Friday, July 27th 2012 4:07pm CDT
Categories: Cartoon News, Press Releases, Digital Media News
Posted by: Seibertron | Credit(s): Shout! Factory

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Views: 74,595

TRANSFORMERS PRIME - ONE SHALL STAND
FEATURING THE 7-PART STORY ARC SPANNING THE FIRST TWO SEASONS OF EMMY® AWARD-WINNING SERIES SEAMLESSLY EDITED TOGETHER IN THIS SPECIAL PRESENTATION PRODUCED BY HASBRO STUDIOS

OWN IT ON DVD JULY 31, 2012 FROM SHOUT! FACTORY

This summer, get ready for a special presentation of TRANSFORMERS PRIME for home entertainment. On July 31, 2012, Shout! Factory, in collaboration with Hasbro Studios, will debut TRANSFORMERS PRIME - ONE SHALL STAND DVD, featuring the compelling story behind the most iconic AUTOBOT ever, OPTIMUS PRIME, and an epic tale of deception, sacrifice, loyalty and triumph. Produced by Hasbro Studios, ONE SHALL STAND highlights the story that spanned the first two seasons of the acclaimed CGI animated series TRANSFORMERS PRIME, which currently airs on The Hub television network in the U.S and Teletoons in Canada. This action-packed story arc is edited together in a seamless, riveting special presentation for this home entertainment release. Packed with exciting bonus content, TRANSFORMERS PRIME - ONE SHALL STAND DVD delivers spectacular CGI animation and captivating family entertainment for all ages. This highly collectible DVD is priced to own with a suggested retail price of $14.97.











Fans can pre-order now on Amazon.com
http://www.amazon.com/Transformers-Prime-One-Shall-Stand/dp/B007RMQ4H2/ref=sr_1_1?tag=seibertron07-20&ie=UTF8&qid=1335370594&sr=8-1

TRANSFORMERS PRIME boasts an all-star voice cast, including Peter Cullen, Frank Welker, Steve Blum, Jeffrey Combs, Ernie Hudson, Adam Baldwin, Gina Torres, John Noble, among other notables. TRANSFORMERS PRIME is produced by Hasbro Studios, with Alex Kurtzman, Roberto Orci and Jeff Kline serving as executive producers. Kurtzman and Orci served as writers for the feature films TRANSFORMERS and TRANSFORMERS: Revenge of the Fallen.


TRANSFORMERS PRIME - ONE SHALL STAND

With UNICRON's awakening, extreme measures needed to be taken. An unlikely alliance formed between AUTOBOTS and DECEPTICONS to defeat UNICRON, a foe who could spell the end of the Earth. The action unfolds as the AUTOBOTS battle alongside MEGATRON against the evil UNICRON. Enemies became allies, allies became confidantes, and with the Matrix of Leadership, the planet Earth was saved.

Though at immeasurable personal cost, when OPTIMUS surrendered the Matrix, he lost more than the collective wisdom of the PRIME. He lost himself. With the power of the Matrix no longer within him, it would stand to reason that OPTIMUS has reverted to his pre-PRIME state as the historical archivist ORION PAX. MEGATRON manipulates the impaired OPTIMUS into joining the DECEPTICONS. But does the OPTIMUS and AUTOBOTS' true key to salvation lie in the trusted hands of a teenaged boy named Jack?

DVD Bonus Content:
  • A Look Back At One Shall Stand with Jeff Kline, Duane Capizzi and Steven Melching
  • Animatics

Technical Information
TRANSFORMERS PRIME - ONE SHALL STAND DVD
Street Date: July 31, 2012
Running Time: +/ - 2 hours
Aspect Ratio: Anamorphic widescreen
Audio: English, Audio 5.1 Surround

About Hasbro
Hasbro, Inc. (NASDAQ: HAS) is a branded play company providing children and families around the world with a wide-range of immersive entertainment offerings based on the Company's world class brand portfolio. From toys and games, to television programming, motion pictures, digital gaming and a comprehensive licensing program, Hasbro strives to delight its global customers with innovative, well-known and beloved brands such as TRANSFORMERS, LITTLEST PET SHOP, NERF, PLAYSKOOL, MY LITTLE PONY, G.I. JOE, MAGIC: THE GATHERING and MONOPOLY. The Company's Hasbro Studios develops and produces television programming for markets around the world. Programming in the U.S. is distributed on The Hub TV Network, a multi-platform joint venture between Hasbro and Discovery Communications (NASDAQ: DISCA, DISCB, DISCK). Through the Company's deep commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world for future generations and to positively impact the lives of millions of children and families every year. It has been recognized for its efforts by being named one of the "World's Most Ethical Companies" and is ranked as one of Corporate Responsibility Magazine's "100 Best Corporate Citizens." Learn more at www.hasbro.com.
© 2012 Hasbro, Inc. All Rights Reserved.

About Shout! Factory
Shout! Factory is a diversified entertainment company devoted to producing, uncovering and revitalizing the very best of pop culture. Founders Richard Foos, Bob Emmer and Garson Foos have spent their careers sharing their music, television and film faves with discerning consumers the world over. Shout! Factory's DVD offerings serve up classic, contemporary and cult TV series, riveting sports programs, live music, animation and documentaries in lavish packages crammed with extras. The company's audio catalogue boasts GRAMMY®-nominated boxed sets, new releases from storied artists, lovingly assembled album reissues and indispensable "best of" compilations. These riches are the result of a creative acquisitions mandate that has established the company as a hotbed of cultural preservation and commercial reinvention. Shout! Factory is based in Santa Monica, California. For more on Shout! Factory, visit shoutfactory.com.

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Twincast / Podcast Episode #51 "Bruticus"

Transformers News: Twincast / Podcast Episode #51 "Bruticus"
Date: Friday, July 27th 2012 11:10am CDT
Categories: Event News, Digital Media News, Interviews, Podcast
Posted by: Razorclaw0000

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Views: 131,523

We're all back together for a new episode of the Seibertron.com Twincast/Podcast. Join host Counterpunch, along with Jon 3.0, Seibertron, Tigertracks, and Razorclaw as they reunite after SDCC 2012, and catch up on the latest news, toys, and reminisce over the reveals.

The episode may be downloaded from iTunes, our RSS feed, and directly.

  • SDCC 2012 Exclusives on Hasbro Toy Shop
  • Fall of Cybertron Bruticus
  • Fall of Cybertron Art
  • US Toys'R'Us Exclusive Masterpiece Optimus Prime
  • Transformers Prime Weaponizers
  • 2012 Kre-O sets
  • Kre-O Microchange
  • Arms Micron Hell Flame Team
  • Arms Micron Swerve, Airachnid, Darkness Megatron, and Jet Vehicon
  • SDCC 2012 Wrap Up
  • Universal Studios Transformers the Ride and Retail Experience
  • Seibertron.com's interview with Hasbro (audio)

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Seibertron.com is your ultimate Transformers Resource!

Transformers: Fall of Cybertron G1 Optimus Prime trailer featuring Stan Bush's "The Touch"

Transformers News: Transformers: Fall of Cybertron G1 Optimus Prime trailer featuring Stan Bush's "The Touch"
Date: Thursday, July 26th 2012 6:52pm CDT
Categories: Game News, Digital Media News
Posted by: El Duque | Credit(s): Activision

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Views: 57,238

Activision gives us a look the Transformers: Fall of Cybertron G1 Retro pack, which features G1 Megatron Gun and Shockwave Cannon for use in single player and of course the G1 Optimus Prime skin. This FOC video trailer homages the famous scene from the original Transformers animated movie from 1986 when Optimus Prime takes on the Decepticons in Autobot City. In addition, the background music is none other than fan favorite Stan Bush's "The Touch". Check out the embedded video below.



Get yours by pre-ordering through GameStop.

Transformers Prime Returns With New Episodes On August 25th!

Transformers News: Transformers Prime Returns With New Episodes On August 25th!
Date: Thursday, July 26th 2012 4:27am CDT
Categories: Cartoon News, Digital Media News
Posted by: Autobot032 | Credit(s): Hubworld.com

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Great news from The Hub! Transformers Prime returns with all new episodes on August 25th!

The continuation of season 2 will start off with the aftermath of the Insecticon attack on Bulkhead and show us which direction our heroes go next.

Will you be tuning in? Have you been impatiently waiting? Let us know in the comments!

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Transformers Podcast: Twincast / Podcast #347 - Swooped In
Twincast / Podcast #347:
"Swooped In"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 6th, 2024

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