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- Firstly, tell us about your company, Polygon Pictures.
Santoh: The majority of our work is in creating animations. Our past work includes movies like "The Sky Crawlers" and cinematics for the "Street Fighter" video game series. We have also created many full CG animation series for television and visuals for exhibitions.
- Tell us about how you came to be responsible for "Transformers: Prime" animation.
Santoh: Polygon Pictures had worked on animation shows made for overseas televison in the past, and because of our work with staff members who are currently working on "TF: Prime", we received an offer to join the production.
- How did you feel when you found out you would be working on "Transformers" series?
Santoh: I had an impression that (Transformers) originated from Japan and the brand had been developed via various media worldwide. These days people associate Transformers with live action movies - however, those works feature VFX of transcendent quality, and to be honest I was initially uncertain of what we were expected to do. The first script we received explained (the story was) set three years after "Revenge of The Fallen", though it is an ambitious project with new character settings and designs. I resolved to make a proper product worthy of the brand.
- What was the difference from your other works in the past?
Santoh: I was amazed at the large volume of action scenes in a 22 minute episode when we received the first rough script and storyboard.
Sato: There are many action scenes included, and they require quite a large volume of 3D drawing. The script was more like a movie than a TV show for children, and while I thought it looked interesting, I also wondered how we would manage it. (*laughs*)
Santoh: All the main characters had to be ready from the very beginning as they were to be all present in every episode, that was very hard, too.
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The solution? It turns out these Cybteron games take place about 70 million years ago. When Decepticon Shockwave goes looking for some new transformation forms for a bunch of kickass robots, he happened to get a glimpse of prehistoric earth and the beasts that roamed the planet then. Tieger cautions us not to get too technical about which dinos were on the Earth then; just go with it. It gets us Grimlock in this game, a double-height robot who only can do melee attacks but turns into a marauding mechanical T-Rex (he looks very fun to play as). It also gets us other Dinobots, such as Snarl, Swoop and Sludge, all of whom I caught glimpses of in a level that started players as Starscream and transitioned into a very cool Grimlock rampage.
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Josh Duhamel wrote:"I don't think anybody's doing it," Josh Duhamel told us last night at the launch party for Sony PlayStation's new PS Vita portable entertainment system. "I know Shia [LaBoeuf]'s not doing it. I don't think Tyrese or Rosie [Huntington-Whiteley] or anybody else is doing it."
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"Whenever these movies make that much money they're going to make as many as they can," he said. "[But] I haven't heard anything about it. They haven't called me."
Read more: http://www.eonline.com/news/marc_malkin ... z1mZEzqLw4
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Will Clark asks: I have noticed that the music for Transformers Prime has more of a cinematic feel to it as opposed to other TF series. Was that a decision on your part or the part of the producers? What was the influence for the music direction?
BRIAN TYLER: We were in agreement that this score should be completely cinematic. My approach was exactly the same as if I were scoring a feature film. Big themes, live orchestra, and melodic development. The influence for the music direction was classic sci-fi. Star Wars, Alien, Aliens, Close Encounters, Back to the Future, Blade Runner, etc.
Belinda Nieminen asks: Hello! How did you end up to compose music for Transformers Prime? What made you interested of this project? Who is your favourite character of Transformers (Autobot and Decepticon)? What inspired you when you were making music for Transformers Prime?
BRIAN TYLER: I have been a Transformers fan since I was a wee lad. But more specifically Alex Kurtzman and Bob Orci (producers and writers of the first live-action Transformers movies) came to me after I had scored their film "Eagle Eye" and said that they were doing an animated version and if I would be interested in composing the music. The show's producers also gave a unified front in their mission to make this as cinematic as possible. And that is when we thought that we should record live orchestral score for it, something which is rarely done these days for television.
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