Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster

Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster

Wednesday, July 15th, 2015 3:31pm CDT

Categories: Game News, People News, Digital Media News
Posted by: Va'al   Views: 34,807

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We have seen multiple trailers, and a glimpse of the Activision poster for Transformers: Devastation - now, thanks to the artist behind the piece, Guido Guidi, we get a look at a digital version of the artwork accompanying the game in promotional material, featuring the G1esque full cast! Check it out mirrored below.

Courtesy of Hasbro and Activision - for those who missed it, here's a clear view of the SDCC 2015 Transformers Devastation poster!


Transformers News: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster

Credit(s): Guido Guidi


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Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1710009)
Posted by Va'al on July 15th, 2015 @ 3:32pm CDT
carytheone wrote:My phone needs a digital copy of that poster.

Wish... granted!

http://www.seibertron.com/transformers/ ... ter/33501/
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1710011)
Posted by Sabrblade on July 15th, 2015 @ 3:38pm CDT
Wait, is Menasor in the game too? And based on his CW toy?
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1710016)
Posted by r2d2drift on July 15th, 2015 @ 4:10pm CDT
I was about to loose my two copies a got of this poster feeeewwwhhh the booth were I leave it, he store it for me and well now I can display it on my transformer room
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1710165)
Posted by YRQRM0 on July 16th, 2015 @ 10:19am CDT
Does this mean Menasor is gonna be in the game too? That's awesome if so.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1710320)
Posted by Fireback on July 16th, 2015 @ 10:34pm CDT
YRQRM0 wrote:Does this mean Menasor is gonna be in the game too? That's awesome if so.


100% Guaranteed!!
These creators are all about G1 authentication.
They are far from false Atari & Nintendo design/promotion.

Yea I know what Im getting for myself come Christmas.
I just hope we can play with A variety of all Transformers in this game.
Including Combiners & having our own Gestalt War's.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1710361)
Posted by Shadowman on July 17th, 2015 @ 3:06am CDT
Fireback wrote:They are far from false Atari & Nintendo design/promotion.


What does that even mean?

Fireback wrote:Yea I know what Im getting for myself come Christmas.
I just hope we can play with A variety of all Transformers in this game.
Including Combiners & having our own Gestalt War's.


We already know you can't. There are only five playable characters, they're all Autobots, and none of them are on combiner teams.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716178)
Posted by SlyTF1 on August 6th, 2015 @ 1:07pm CDT
Pulled straight from the game's Facebook page.
Image
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716299)
Posted by Va'al on August 7th, 2015 @ 4:19am CDT
Fellow Seibertronian SlyTF1 has spotted an updated for the upcoming game Transformers: Devastation, via their Facebook page: a brief bio and close-up of the leader of the Autobots, Optimus Prime! Check it out mirrored below, as we find out more about the character and his playability in the game.

Here’s a sneak peek at Optimus Prime from Transformers: Devastation.


Image
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716304)
Posted by Carnivius_Prime on August 7th, 2015 @ 4:38am CDT
Pelvic-thrust Prime! Oooh yeah!
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716368)
Posted by Sabrblade on August 7th, 2015 @ 10:50am CDT
They put his :BOT: insignia on the wrong shoulder.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716480)
Posted by SlyTF1 on August 7th, 2015 @ 8:11pm CDT
And now there's a trailer for Optimus.
https://www.facebook.com/transformersga ... =2&theater
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716550)
Posted by Va'al on August 8th, 2015 @ 2:01am CDT
After yesterday's Optimus Prime bio from the upcoming Activision Transformers Devastation game, the Facebook page has also uploaded a gameplay trailer featuring the Autobot leader! You can take a look at the embedded video below, and let us know what you think in the Energon Pub - does it scratch your G1 itch? Or are you still doubtful about the game?

In Transformers: Devastation, Optimus Prime mixes speed with power. And that Energon Axe makes all the Decepticons nervous.


https://www.facebook.com/transformersgame/videos/vb.125446750096/10153489083060097/?type=2&theater
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716554)
Posted by Rainmaker on August 8th, 2015 @ 2:08am CDT
OMG THAT TRUCK WHACK IS TOO GOOD! :lol: :lol: :lol:
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716594)
Posted by OptimalOptimus2 on August 8th, 2015 @ 8:39am CDT
I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716602)
Posted by RodimusRex on August 8th, 2015 @ 9:12am CDT
OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.


I don't think a game has to be unique:

A) If it's just smoothly assembled, social, and cheap.

B) If it targets people who don't play that many games.

MMOs bank a lot on the social aspect and targeting people who don't play games much.

In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?

My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.

I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.

Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.

Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716625)
Posted by Shadowman on August 8th, 2015 @ 12:58pm CDT
RodimusRex wrote:MMOs bank a lot on the social aspect and targeting people who don't play games much.


No they really don't. The better MMOs out there use a subscription model, pay-to-play, and the casual gamer isn't really down with that.

RodimusRex wrote:In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?


It doesn't have multiplayer. But then again, I don't know why you'd ever consider multiplayer a requirement for success.

RodimusRex wrote:My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC.


Lowering the price doesn't really accomplish as much as you'd think. And DLC is already a very controversial subject for many, many gamers. Most people prefer not having to pay extra for things.

RodimusRex wrote:I expect fun mods will be developed for this game if they don't have major DLC plans.


Assuming they release the SDK for it, which not all developers do. You ever notice there's no proper mods for Borderlands?
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716628)
Posted by RodimusRex on August 8th, 2015 @ 1:13pm CDT
I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.

So far, there seem to be mods for all of Platinum Games because while they deny that they use the same proprietary engine for all of their games, they seem to use the same tools. I don't know if physics mods will be very doable but I'd be surprised if re-skins pose an issue.

It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716641)
Posted by SlyTF1 on August 8th, 2015 @ 2:42pm CDT
RodimusRex wrote:
OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.


I don't think a game has to be unique:

A) If it's just smoothly assembled, social, and cheap.

B) If it targets people who don't play that many games.

MMOs bank a lot on the social aspect and targeting people who don't play games much.

In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?

My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.

I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.

Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.

Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.


I'm pretty sure I read that the game's going to be $40. Also, DLC characters and missions would be nice. As well as retail "exclusive" DLC's.
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716644)
Posted by Shadowman on August 8th, 2015 @ 3:22pm CDT
RodimusRex wrote:I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.


First off, Call of Duty? Not an MMO. Second, Final Fantasy XIV? Actually an MMO, and the devs have said that no, they're staying pay-to-play until they have to shut the game down--it will never be free-to-play. And it's worth it.

RodimusRex wrote:It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.


That's impossible, MMOs don't allow people to mod them. Which ones are you talking about?
Re: Activision Transformers: Devastation SDCC 2015 Guido Guidi Poster (1716665)
Posted by RodimusRex on August 8th, 2015 @ 4:29pm CDT
There's a difference between "don't allow" and "impossible".

I was doing texture and model swaps in WoW long before they added transmogrification. There are varying levels to the exploit communities for these games. Most people serious about machinima are at least a couple of layers in, extracting models and sometimes tweaking the clientside 3D models and textures. You do need to bypass the warden software. There are generally several phases of anti-hacking/cheating software in an MMO. The first is file verification.

Changing music and textures is fairly easy, usually.

Also, I looked it up after my last post and found the texture swapping tools people use for Platinum's Korra game, which looks very similar. It should work for Transformers because it intercepts and replaces textures in memory on their way to being rendered. Shouldn't need to decompile the game. The biggest risk is that character parts and objects will share textures, ie. maybe with Optimus Prime using so much solid red that he won't have a unique texture for each part of his arm. He probably will though for ease of tinting/recoloring characters in the game on the development side.

And... just dug deeper into Korra modding because of the game engine similarity. Looks like there might be some mild texture sharing but a G2 repaint mod will probably be doable if the art is handled like Korra's.

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