All-New In-Game 'Sharkticon Week' Live in Transformers Forged to Fight
Saturday, February 3rd, 2018 12:00pm CST
Categories: Game News, Press Releases, Digital Media NewsPosted by: D-Maximal_Primal Views: 26,311
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Check out the new design below, as well as all the information related to the sharkticon's appearance in the game.
BOT INTEL REPORT – SHARKTICONS
Welcome to Sharkticon Week in New Quintessa! Collect all 6 classes of the Sharkticons in the Sharkticon Arenas, special Daily Login Calendar and the Alliance Event from February 1st to February 8th.
OVERVIEW
Sharkticons gain their abilities only once their Signature Ability has been unlocked but their abilities combine some of the most powerful effects and Special Attacks found on New Quintessa!
Once the Signature Ability has been unlocked you can Rank Up or increase Signature Level to radically improve ability effects!
When you collect a full team of Sharkticons, they will all gain the Shark Frenzy Synergy Bonus that will allow them all to Repair with Special Attack 3!
BRAWLER SHARKTICON
The largest and strongest of the six Sharkticon Classes, but not very bright.
STATS AND ABILITIES:
4-Star
Base PI: 2145
Max Rating: 2547
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When hit
12~20% chance to trigger a 16~40% Armor buff.
SPECIAL ATTACKS:
Special Attack 1 – Shark Therapy
A physical outburst at the opponent’s expense.
100% chance to trigger a -16~-40% Critical Chance debuff.
Special Attack 2 – Unstoppable Frenzy
An unstoppable combo from this Brawler Sharkticon.
100% chance to become Unstoppable for 3~5 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Brawler Frenzy – All Sharkticons
+3~15% Armor
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
WARRIOR SHARKTICON
Warrior Sharkticons train for 15 hours a day and constantly challenge the other five Classes to duels.
STATS AND ABILITIES:
4-Star
Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
On Crit Sword Attacks
50~70% chance to trigger a Bleed causing damage equal to 30~50% of Attack Rating over 4 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Way of the Shark
From a crouching position, the Sharkticon leaps into a roundhouse to reveal a hidden blade.
100% chance to trigger a Bleed causing damage equal to 40~60% of Attack Rating over 4 seconds.
Special Attack 2 – Shark Dance
They’ll be awe-struck, and sword-struck.
100% Armor Penetration
100% chance to trigger a Bleed causing damage equal to 50~80% of Attack Rating over 5 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Warrior Frenzy – All Sharkticons
+3~15% Critical Damage
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
SCOUT SHARKTICON
Radical outsiders proud to be the quickest of the six Sharkticon Classes.
STATS AND ABILITIES:
4-Star
Base PI: 2139
Max Rating: 2540
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When Knocked Down
100% chance to gain an Evasion buff allowing the Sharkticon to Evade Melee and Ranged Attacks for 3~3.5 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Shark Swagger
A couple punches do the trick, but look cooler with a flash kick.
100% chance to trigger a 13~25% Crit Chance buff for 4 seconds.
40% chance to trigger a stun for 1.5 seconds.
Special Attack 2 – Gunslinger Fish
Locked, loaded, and he’s quick on the draw. Watch out!
100% chance to trigger a 29~45% Projectile Bonus for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Scout Frenzy – All Sharkticons
+3~15% Critical Rate
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TECH SHARKTICON
A Class of genius engineers known for manipulating force fields, and one of the six Classes of Sharkticons.
STATS AND ABILITIES:
4-Star
Base PI: 2139
Max Rating: 2539
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive
The Shark starts with 6 Shield buffs that each cap incoming damage to 8% of the Sharks total health.
SPECIAL ATTACKS:
Special Attack 1 – Shark Blast
A quick warm up to knock the boom glitches out of the enemy’s brain garage.
100% chance to drain 30~70% of a bar of power.
Special Attack 2 – Sleight of Hand and Fin
Second hit is Unblockable
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Tech Frenzy – All Sharkticons
+3~15% Power Rate
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
DEMOLITIONS SHARKTICON
The most unpredictable of the six Sharkticon Classes due to a propensity for pyromania.
STATS AND ABILITIES:
4-Star
Base PI: 2142
Max Rating: 2543
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Under 50% Health
Gains a permanent 15~30% Special Damage buff.
SPECIAL ATTACKS:
Special Attack 1 – Feelin’ Toothy
He loves to show off his fin cannons.
75% chance to Stun for 2.5 seconds.
Special Attack 2 – Tyranny and Meal-Time
Unification through consumption.
100% chance to trigger a 25~40% Projectile Bonus and increases Projectile Speed for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Demo Frenzy – All Sharkticons
+3~15% Special Damage
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TACTICIAN SHARKTICON
The oldest of the six Sharkticon Classes who demonstrate leadership qualities.
STATS AND ABILITIES:
4-Star
Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive – When Hit (Ultra Magnus)
Gains a 2~3% Physical Resistance buff and loses an Energy Resistance buff when hit by a Physical Attack. (Max 10)
Gains a 1~2% Energy Resistance buff and loses a Physical Resistance buff when hit by an Energy Attack. (Max 10)
SPECIAL ATTACKS:
Special Attack 1 – Fin Kick
40~80% chance to gain an 20% Attack Up buff.
Special Attack 2 – Axed
60~85% chance to trigger a 28~35% Armor Break debuff for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Tactician Frenzy – All Sharkticons
+3~15% Attack Rating.
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
Credit(s): Forged to Fight
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Posted by MaverickPrime on February 3rd, 2018 @ 12:20pm CST

Posted by kurthy on February 3rd, 2018 @ 12:25pm CST
MaverickPrime wrote:WHAT?! A SHARKTICON THAT ACTUALLY LOOKS LIKE A SHARK AND NOT A PIRANHA FROG GOBLIN?!? HERESY!!!
This must be stopped, no matter the cost.
Posted by Munkky on February 3rd, 2018 @ 4:44pm CST
I've been thinking about downloading Forged to Fight for a while now. Mobile gaming isn't something I usually do, but from what I've seen in YouTube let's plays it looks fun. Would anyone on here recommend it?
Posted by primalxconvoy on February 4th, 2018 @ 11:12pm CST
As for the game, I am biased when I say that I didn't like it. It's touchscreen only and could be considered P2W (pay to win); two things I despise. However, although hardly anyone here has replied to this topic (which might show a lack of interest), I remember quite a few people who posted interest about this game at other TF sites, so perhaps it's popular enough?
Posted by william-james88 on February 8th, 2018 @ 3:09pm CST
This player is available as of right now and you can read all his stats below or on their website by clicking here. They also le you know who he is strong and weak against. It seems he is no match for Optimus Primal for instance.

BOT INTEL REPORT – AUTOBOT HOUND
Add Autobot Hound to your ultimate squad February 8th at 10AM PST!
ABOUT AUTOBOT HOUND:
Faction: Autobot
Class: Warrior
Autobot Hound has a mean bark and a nastier bite. This brave warrior will back his teammates no matter how grim the struggle. Armed with enough weaponry for a small army and quick to improvise, this Autobot is able to hold his own in any situation.
STATS AND ABILITIES:
2-Star:
Health: 1854
Attack: 149
Max Rating: 547
3-Star:
Health: 4553
Attack: 318
Max Rating: 1308
4-Star:
Health: 11839
Attack: 827
Max Rating: 3484
BASIC ABILITIES: INFERNO AMMO, PRECISION AMMO
Ammo Types:
Holding Block at Ranged Distance for .9 seconds will Swap Autobot Hound’s Ammo Types.
Inferno Ammo grants Critical Ranged Hits a 100% chance to inflict Burn, dealing 40~60% of Attack as Heat damage over 8~10 seconds.
Precision Ammo grants Ranged Attacks a 30~50% increased Critical Rate and cannot be Evaded and is not affected by abilities that would cause Ranged Attacks to Miss.
Ranged Attacks:
Critical Hits on Burning opponents have +50% Critical Damage.
Heavy Attacks:
100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 6 seconds.
50% Chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 20% for 6 seconds.
SIGNATURE ABILITY – WARRIOR BALLERINA
In the heat of a firefight this robust robot uses his surprising agility to maneuver and exploit the enemy’s weak points.
Sidestepping Ranged Attacks
When Autobot Hound rolls to avoid a Ranged Attack he gains a 40~200% Ranged Bonus for 3 seconds.
SPECIAL ATTACKS:
Special 1 – Rolling Thunder
Big boy coming through!
While Precision Ammo is equipped the last hit has a 100% Chance to inflict 100% Critical Rate Down for 20 seconds.
While Inferno Ammo is equipped this the last hit has a 100% chance to inflict Burn, dealing 60~80% of Attack over 15 seconds.
Special 2 – Safeties Off
Nothing makes holes quite like a naval rotary cannon.
50% chance per hit to Bleed, dealing 40% of Attack over 5 seconds.
Special 3 – Full Autobot
You’re not out of time until you’re out of ammo!
100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 30 seconds.
Autobot Hound has a 100% chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 40% for 28 seconds and proceeds to fire every gun in his inventory.
SYNERGY BONUSES:
Mutual – Enemies – Barricade
+2~8% Attack Rating.
Mutual – Sharpshooters – Mirage, Arcee
+5~20% Crit Rate on Ranged Attacks.
Mutual – Weapon Specialists – Mixmaster, Ironhide, Rhinox
+9% duration for all Damaging Debuffs. +6% Attack Rating in Alliance Missions.
Outgoing – Medic Support – Optimus Prime MV1, Drift
7% of base Health Repaired at the start of the fight. +5% extra Repair in Raids.
Incoming – Allies – Optimus Prime MV1, Drift
+2~8% Armor.
STRONG MATCH-UPS:
Barricade – Autobot Hound’s Precision Ammo rarely misses, making Autobot Hound the premier choice to dismantle this Barricade’s powerful Evasion Buff.
Mirage – Mirage’s Heavy Attack is notorious for being untouchable to Ranged Attacks, but that trick stops at Autobot Hound. Precision Ammo is not affected by character abilities that would cause Ranged Attacks to Miss.
WEAK MATCH-UPS:
Optimus Primal – Primal will completely resist Autobot Hound’s Powerful Critical Hits.
Soundwave – Soundwave has the ability to reflect Autobot Hound’s powerful Signature Ability right back into his bearded face.
RECOMMENDED MODULES FOR AUTOBOT HOUND:
EMI Module – The EMI Module will punish any gunslingers who attempt to outshoot this warrior.
Laser Guidance Module – This module will combine with Autobot Hound’s Signature Ability to punch holes through even the toughest opponent.
Posted by Carnivius_Prime on February 9th, 2018 @ 7:48am CST

Posted by WreckerJack on March 1st, 2018 @ 2:21am CST
The judges said – “Appealing to fans across the generations, this is designed for ease of use on mobile devices, proven by its millions of downloads.”

Posted by Jack Hallows on March 1st, 2018 @ 2:51am CST


Posted by primalxconvoy on March 1st, 2018 @ 3:03am CST
"Wow, "TFs: - Forced to Swipe" won awards that I've never heard of. This must make it really good, and enjoyed by most of the TF fandom and be a real competitor to the likes of Clash of Clans or Candy Crush in the minds of the public! Isn't it great!"
(Source: - http://knowyourmeme.com/memes/said-no-one-ever )
Posted by Carnivius_Prime on March 1st, 2018 @ 5:23am CST
Posted by dragons on March 1st, 2018 @ 7:30am CST
Posted by Megatron Wolf on March 1st, 2018 @ 2:08pm CST
Posted by Autobot Megatron on March 1st, 2018 @ 2:51pm CST
Posted by zko on March 4th, 2018 @ 12:57am CST
Posted by Tyrannacon on March 6th, 2018 @ 6:32pm CST

At this year’s Global Mobile Awards (GLOMO Awards) in Barcelona, Spain during Mobile World Congress 2018, representatives from the GSMA awarded Kabam, Inc. – creators of massively multi-player mobile games for a global audience – ‘Best Mobile Game’ accolade for the company’s popular mobile fighting game Transformers: Forged to Fight. Since the game’s launch in April 2017, Transformers: Forged to Fight has been incredibly successful as it was previously awarded Google Play's Most Competitive Game and has seen more than 19 million downloads to date.
"Our goal with Transformers: Forged to Fight was to deliver an action-packed, immersive and engaging experience that any-and-all Transformers fans can enjoy, so it is extremely satisfying and humbling to see the game do especially well in its first year,” said Mike McCartney, Executive Producer for Transformers: Forged to Fight. “We are extremely grateful to be able to participate in the Global Mobile Awards and we are looking forward to what’s coming next for Year Two of Transformers: Forged to Fight.”
Transformers: Forged to Fight features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action, and deep RPG elements. Fans can look forward to authentic TRANSFORMERS action set in a stunning 3D environment, challenging players to assemble the ultimate team of Autobots and Decepticons - including fan-favorite bots from previous and current animated Transformers series, Paramount's blockbuster films, TRANSFORMERS comic books and Hasbro's line of iconic action figures.
Transformers: Forged to Fight was developed by Kabam, the studio who created Fast & Furious: Legacy and Marvel Contest of Champions, a top 10 grossing game on the App Store. The game is now available worldwide in more than 155 countries on the App Store for iPhone, iPad and iPod touch, and Google Play for Android devices. Visit ForgedtoFight.com for more information.
Posted by Va'al on March 15th, 2018 @ 5:51am CDT
BOT INTEL REPORT – KICKBACK
Add Kickback to your ultimate squad March 15th at 10AM PDT!
About Kickback:
Faction: Decepticon
Class: Scout
Intelligent and deceptively persuasive, Kickback’s power to manipulate minds is only ever a ploy to gain access to the information or resources he seeks. Like all Insecticons, Kickback feels the urge to continuously consume all material around him and is capable of chewing through even the toughest Cybertronian metal.
Stats and Abilities:
2-Star:
Health: 1470
Attack: 179
Max Rating: 559
3-Star:
Health: 3608
Attack: 379
Max Rating: 1294
4-Star:
Health: 9378
Attack: 984
Max Rating: 3515
Basic Abilities: Power Leak, Evade, Consume
Critical Hits
60% chance to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Kicking attacks have +30% Critical Rating.
Power Leaking Opponents
Kickback’s Melee hits against Power Leaking opponents have +50% Power Rate.
Opponent Avoids a Dash Attack:
30~38% chance to Evade Melee Attacks for 2 seconds.
Heavy Attacks
When Kickback transforms he has a 100% chance to Consume all Shock, Power Drain, Power Lock, and Power Rate Debuffs on himself and generate 1~5% of his Max Power over 2 seconds for each debuff removed.
When Kickback lands a Heavy Attack he has a 100% chance to Consume all Power Rate and Power Gain Buffs from the opponent and generate 1~5% of Max Power over 2 second for each buff removed.
Signature Ability – T-Cog Sabotage
Kickback’s attacks can be modified to infect his opponent with T-Clog. This cyber virus attacks the bot’s sensitive electronics that control their ability to Transform.
Heavy Attacks
35~70% chance to infect an opponent with T-Clog, lowering the opponent’s power rate by -30% for 10 seconds. If the infected bot uses a Heavy Attack, T-Clog is removed and their Transformation fails, Stunning them for 2 seconds.
Special Attacks:
Special 1 – Shock in the Wounds
Kickback uses a shocking blast to turn insult to injury.
100% chance to Inflict Shock for each Power Leak on the opponent, dealing 40% of Attack over 5 seconds.
Special 2 – Lacerate
Those wings aren’t just for looks.
100% Chance to gain a Critical Rate Buff, increasing Critical Rating by 30% for 8 seconds.
100% chance each Critical Hit of Kickbacks Wing Blades to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Special 3 – Need to Feed
Hope? Kickback ate that first.
100% chance each Critical Hit to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
For each Power Leak on the opponent Kickback Repairs 3% of his Max Health over 5 seconds.
Synergy Bonuses:
Mutual – Allies – Soundwave, Bludgeon
+2~8% Armor.
Mutual – Enemies – Grimlock, Prowl
+2~8% Attack.
Mutual – Enforcers – Motormaster, Ramjet
Debuffs last 20~40% longer and cannot be Purified.
Strong Match-ups:
Shockwave – Shockwave would find this matchup to be illogical as his Shock charges will be quickly consumed by this voracious Insecticon.
Megatron (Revenge of the Fallen) – Once Megatron has been infected with T-Clog his proclivity to fire off Heavy Attacks while enraged could leave him Stunned and vulnerable.
Weak Match-ups:
Hound (The Last Knight) – Hound’s ability to inflict Critical Rate Down with his Special Attack 1 will leave Kickback unable to inflict Power Leak with his basic hits.
Optimus Primal – Primal will completely negate Critical Hits, disabling much of Kickback’s ability set that revolves around Critical Hits.
Recommended Modules for Kickback:
Scout’s Sentry – Increasing Kickback’s Critical Rate and ability to Evade will ultimately help him survive while dishing out those potent Critical Hits.
Transwarp Cell – Ensuring Kickback routinely slams into his opponent with Heavy Attacks will allow him to take great advantage of his Consume and Signature abilities.
Posted by D-Maximal_Primal on April 5th, 2018 @ 5:35pm CDT
Check it all out below, and let us know if you are enjoying the game and if so, how long have you been online and how many of the 39 bots do you have?
And if you don't have the game, you can download it from the app store or google play
Transformers: Forged to Fight has been played by over 20 million users around the world!
Over 230 million Crystals have been opened since the game launch
39 Bots released
Over 31 million hours played!
Over 88,000 Alliances have been created!
Over 710 million Fights have been completed!
Most-Used Bots by Rating (1- 4 Star):
1 star: Optimus Prime
2 star: Optimus Prime (CIN)
3 star: Ironhide
4 star: Ironhide
Total # of Fights Completed since soft launch on Dec.5, 2016 by these specific characters:
Over 162 million Fights completed by Optimus Prime
Over 44 million Fights completed by Bumblebee (CIN)
Over 8 million Fights completed by Megatron (CIN)
Over 2 million Fights completed by Starscream
Posted by Jack Hallows on April 6th, 2018 @ 2:41am CDT
Posted by Carnivius_Prime on April 6th, 2018 @ 1:11pm CDT
Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
Posted by Galactic Prime on April 8th, 2018 @ 3:16pm CDT