Angry Birds Transformers Vince DiCola Soundtrack on Spotify
Friday, October 10th, 2014 12:54pm CDT
Categories: Game News, People News, Digital Media NewsPosted by: Va'al Views: 46,640
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Rovio’s latest game, Angry Birds Transformers, boasts one killer soundtrack. You may notice that the tunes in the game sound similar to those from Transformers: The Movie. That’s no coincidence! Rovio teamed up with Vince DiCola, who composed the music from the 1986 animated feature, and music industry vet Kenny Meriedeth, who infused the tracks with the tasty analog synth sounds that defined the '80s! Give it a listen for yourself!
Credit(s): Transformers Facebook
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Posted by padfoo on October 10th, 2014 @ 8:16pm CDT
El Duque wrote:The official Transformers YouTube channel has uploaded the Angry Birds Transformers trailer, which we've embedded below. Enjoy!
I am actually starting to like this, I cannot wait for the game.
Posted by Lockdownhunter on October 11th, 2014 @ 6:23am CDT
Posted by Va'al on October 13th, 2014 @ 5:15pm CDT
Galvatron is as smart and strong as any of the Deceptihogs, and he knows it! His devil may care attitude and disregard for authority makes him the outlaw of the bunch. He’s also a deadeye with his laser arm cannon. Nice shootin’ Tex! One day he may even be ...The King (Pig)…?
Posted by Madeus Prime on October 13th, 2014 @ 6:45pm CDT
Posted by padfoo on October 13th, 2014 @ 8:46pm CDT

Posted by Doubledealer93 on October 13th, 2014 @ 10:04pm CDT
Posted by Sabrblade on October 13th, 2014 @ 10:49pm CDT
Posted by Zeedust on October 15th, 2014 @ 5:39pm CDT
Sabrblade wrote:

Posted by Va'al on October 16th, 2014 @ 1:17pm CDT
Angry Birds Transformers is a 2D/3D animated sidescroller. The opening animation is so G1 it's nostalgic. The levels consist of running along while blasting laser at targets to destroy enemies. It's just not the challenge and strategy the original game was. It's cute and kids will love it but hardcore fans will quickly be bored with it although since it's free it's worth downloading just for the intro.
Autobirds, roll out!
Posted by Zeedust on October 16th, 2014 @ 8:41pm CDT
Posted by megatronus on October 16th, 2014 @ 10:59pm CDT
Posted by Burn on October 16th, 2014 @ 11:52pm CDT
Posted by Springer on October 17th, 2014 @ 1:38am CDT
Burn wrote:Still pissed that an OS that has roughly 50% (or even more) of the phone/tablet market has to wait two damn weeks.
Apple has to buy up two week exclusives like this so people have a reason to want their new crappy bendable phones with broken operating systems.
Posted by noctorro on October 17th, 2014 @ 4:59am CDT
Posted by Ravage XK on October 17th, 2014 @ 6:26am CDT
Loved the 80s style intro and the poor VHS tracking effect you get when you take damage.
Posted by Qman316 on October 17th, 2014 @ 12:10pm CDT
Springer wrote:Burn wrote:Still pissed that an OS that has roughly 50% (or even more) of the phone/tablet market has to wait two damn weeks.
Apple has to buy up two week exclusives like this so people have a reason to want their new crappy bendable phones with broken operating systems.
Yes, you are correct that Apple's business model does indeed revolve around securing 2 week exclusives for specific apps. That's exactly why over 4 million units sold on launch weekend. I even found myself saying, "Man, I'd get a different phone, but I've gotta have early access to Angry Birds Transformers"...
Seriously... what a ridiculous thing to say. Nevermind the rest of your comment which was equally indicative of your lack of knowledge on the subject. (or perhaps it was actually meant as a joke!)
As for the game: It's fun, but after spending a few hours with it (not all at once) I find there to be way too many stopping points. After completing all of the levels you have access to, the "egg bots" are transforming those areas into places you can again play a level on. The time it takes for them to become playable levels varies from a few minutes to a few hours. After playing the game for 10 minutes it's easy to find yourself unable to to anything. That is the biggest problem with this game, it stops you from playing it which is what you're supposed to WANT to do. Other than that I can see the formula of the levels getting a bit stale over time, but it remains to be seen how much variation there is. It would be nice if you could choose which transformer to play for a particular level, but you can't. I find during some levels wishing I had Lockdown's weapons or Heatwave's abilities, etc. It looks like you can't base your strategy for a particular level towards any transformer's strengths... which is disappointing. You can choose your teammate (from two seemingly random players) but the impact during the level is fairly minimal (5-10 seconds at a time).
I find the premise interesting and somewhat confusing... Why is Optimus on Astrotrain? Why are the DeceptiHogs and AutoBirds working together? I did enjoy the interaction after levels when you have a DeceptiHog and AutoBird teaming up. If you try to thank the teammate and their not from the same faction you get snubbed. Grimlock shows some unique responses as well. Perhaps as I get deeper into the game some small story bits will explain a few things, but I'm not hanging on it. It doesn't really matter.
Anyway, that's my two cents on the game. Hope someone found it helpful!
Posted by Peridot on October 17th, 2014 @ 1:09pm CDT
Posted by Burn on October 17th, 2014 @ 3:42pm CDT
Qman316 wrote:Springer wrote:Burn wrote:Still pissed that an OS that has roughly 50% (or even more) of the phone/tablet market has to wait two damn weeks.
Apple has to buy up two week exclusives like this so people have a reason to want their new crappy bendable phones with broken operating systems.
Yes, you are correct that Apple's business model does indeed revolve around securing 2 week exclusives for specific apps. That's exactly why over 4 million units sold on launch weekend. I even found myself saying, "Man, I'd get a different phone, but I've gotta have early access to Angry Birds Transformers"...
Seriously... what a ridiculous thing to say. Nevermind the rest of your comment which was equally indicative of your lack of knowledge on the subject. (or perhaps it was actually meant as a joke!)
I don't know for certain whether there's a deal between Rovio and Apple, however I wouldn't be surprised.
It's not uncommon for stuff to be released for iOS first, and then Android down the track. In some instances it's understandable, difference in coding and such.
However in this particular case, the game has been in development for a fair whole, Rovio is one of the largest game makers ... there's no reason why there couldn't have a side by side release across Android and iOS.
It's not like Android is a bad OS, sure it has its faults, as does iOS, but head to head there's just as many devices running iOS as there is Android and there's just as many Apps in their respective stores.
So to the conspiracy theorist in me, a deal between Rovio and Apple for an App between two of the largest toy and game franchises in the world, wouldn't be surprising.
Posted by ScottyP on October 20th, 2014 @ 1:17pm CDT
Posted by Zeedust on October 20th, 2014 @ 4:38pm CDT
Metro Prime wrote:The others are super-deformed and don't look like they're from a specific continuity (also, y'know, birds), and yet Arcee is just the G1 character model with a bigger head. Weird.
Well, it's obvious what continuity the Heatwave one is from, at least.