Angry Birds Transformers Vince DiCola Soundtrack on Spotify
Friday, October 10th, 2014 12:54PM CDT
Categories: Game News, People News, Digital Media NewsPosted by: Va'al Views: 47,659
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Rovio’s latest game, Angry Birds Transformers, boasts one killer soundtrack. You may notice that the tunes in the game sound similar to those from Transformers: The Movie. That’s no coincidence! Rovio teamed up with Vince DiCola, who composed the music from the 1986 animated feature, and music industry vet Kenny Meriedeth, who infused the tracks with the tasty analog synth sounds that defined the '80s! Give it a listen for yourself!
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Posted by padfoo on October 10th, 2014 @ 8:16pm CDT
El Duque wrote:The official Transformers YouTube channel has uploaded the Angry Birds Transformers trailer, which we've embedded below. Enjoy!
I am actually starting to like this, I cannot wait for the game.
Posted by Lockdownhunter on October 11th, 2014 @ 6:23am CDT
Posted by Va'al on October 13th, 2014 @ 5:15pm CDT
Galvatron is as smart and strong as any of the Deceptihogs, and he knows it! His devil may care attitude and disregard for authority makes him the outlaw of the bunch. He’s also a deadeye with his laser arm cannon. Nice shootin’ Tex! One day he may even be ...The King (Pig)…?
Posted by Madeus Prime on October 13th, 2014 @ 6:45pm CDT
Posted by padfoo on October 13th, 2014 @ 8:46pm CDT
Posted by Doubledealer93 on October 13th, 2014 @ 10:04pm CDT
Posted by Sabrblade on October 13th, 2014 @ 10:49pm CDT
Posted by Zeedust on October 15th, 2014 @ 5:39pm CDT
Sabrblade wrote:
Posted by Va'al on October 16th, 2014 @ 1:17pm CDT
Angry Birds Transformers is a 2D/3D animated sidescroller. The opening animation is so G1 it's nostalgic. The levels consist of running along while blasting laser at targets to destroy enemies. It's just not the challenge and strategy the original game was. It's cute and kids will love it but hardcore fans will quickly be bored with it although since it's free it's worth downloading just for the intro.
Autobirds, roll out!
Posted by Zeedust on October 16th, 2014 @ 8:41pm CDT
Posted by megatronus on October 16th, 2014 @ 10:59pm CDT
Posted by Burn on October 16th, 2014 @ 11:52pm CDT
Posted by Springer on October 17th, 2014 @ 1:38am CDT
Burn wrote:Still pissed that an OS that has roughly 50% (or even more) of the phone/tablet market has to wait two damn weeks.
Apple has to buy up two week exclusives like this so people have a reason to want their new crappy bendable phones with broken operating systems.
Posted by noctorro on October 17th, 2014 @ 4:59am CDT
Posted by Ravage XK on October 17th, 2014 @ 6:26am CDT
Loved the 80s style intro and the poor VHS tracking effect you get when you take damage.
Posted by Qman316 on October 17th, 2014 @ 12:10pm CDT
Springer wrote:Burn wrote:Still pissed that an OS that has roughly 50% (or even more) of the phone/tablet market has to wait two damn weeks.
Apple has to buy up two week exclusives like this so people have a reason to want their new crappy bendable phones with broken operating systems.
Yes, you are correct that Apple's business model does indeed revolve around securing 2 week exclusives for specific apps. That's exactly why over 4 million units sold on launch weekend. I even found myself saying, "Man, I'd get a different phone, but I've gotta have early access to Angry Birds Transformers"...
Seriously... what a ridiculous thing to say. Nevermind the rest of your comment which was equally indicative of your lack of knowledge on the subject. (or perhaps it was actually meant as a joke!)
As for the game: It's fun, but after spending a few hours with it (not all at once) I find there to be way too many stopping points. After completing all of the levels you have access to, the "egg bots" are transforming those areas into places you can again play a level on. The time it takes for them to become playable levels varies from a few minutes to a few hours. After playing the game for 10 minutes it's easy to find yourself unable to to anything. That is the biggest problem with this game, it stops you from playing it which is what you're supposed to WANT to do. Other than that I can see the formula of the levels getting a bit stale over time, but it remains to be seen how much variation there is. It would be nice if you could choose which transformer to play for a particular level, but you can't. I find during some levels wishing I had Lockdown's weapons or Heatwave's abilities, etc. It looks like you can't base your strategy for a particular level towards any transformer's strengths... which is disappointing. You can choose your teammate (from two seemingly random players) but the impact during the level is fairly minimal (5-10 seconds at a time).
I find the premise interesting and somewhat confusing... Why is Optimus on Astrotrain? Why are the DeceptiHogs and AutoBirds working together? I did enjoy the interaction after levels when you have a DeceptiHog and AutoBird teaming up. If you try to thank the teammate and their not from the same faction you get snubbed. Grimlock shows some unique responses as well. Perhaps as I get deeper into the game some small story bits will explain a few things, but I'm not hanging on it. It doesn't really matter.
Anyway, that's my two cents on the game. Hope someone found it helpful!
Posted by Peridot on October 17th, 2014 @ 1:09pm CDT
Posted by Burn on October 17th, 2014 @ 3:42pm CDT
Qman316 wrote:Springer wrote:Burn wrote:Still pissed that an OS that has roughly 50% (or even more) of the phone/tablet market has to wait two damn weeks.
Apple has to buy up two week exclusives like this so people have a reason to want their new crappy bendable phones with broken operating systems.
Yes, you are correct that Apple's business model does indeed revolve around securing 2 week exclusives for specific apps. That's exactly why over 4 million units sold on launch weekend. I even found myself saying, "Man, I'd get a different phone, but I've gotta have early access to Angry Birds Transformers"...
Seriously... what a ridiculous thing to say. Nevermind the rest of your comment which was equally indicative of your lack of knowledge on the subject. (or perhaps it was actually meant as a joke!)
I don't know for certain whether there's a deal between Rovio and Apple, however I wouldn't be surprised.
It's not uncommon for stuff to be released for iOS first, and then Android down the track. In some instances it's understandable, difference in coding and such.
However in this particular case, the game has been in development for a fair whole, Rovio is one of the largest game makers ... there's no reason why there couldn't have a side by side release across Android and iOS.
It's not like Android is a bad OS, sure it has its faults, as does iOS, but head to head there's just as many devices running iOS as there is Android and there's just as many Apps in their respective stores.
So to the conspiracy theorist in me, a deal between Rovio and Apple for an App between two of the largest toy and game franchises in the world, wouldn't be surprising.
Posted by ScottyP on October 20th, 2014 @ 1:17pm CDT
Posted by Zeedust on October 20th, 2014 @ 4:38pm CDT
Metro Prime wrote:The others are super-deformed and don't look like they're from a specific continuity (also, y'know, birds), and yet Arcee is just the G1 character model with a bigger head. Weird.
Well, it's obvious what continuity the Heatwave one is from, at least.
Posted by Ravage XK on October 21st, 2014 @ 5:28am CDT
I think they expect you to keep buying crystals to skip all the long waits. Im not going to do that.
Posted by william-james88 on October 30th, 2014 @ 12:48pm CDT
Source:http://www.androidcentral.com/angry-birds-transformers-rolls-out-google-play-store
Posted by Burn on October 31st, 2014 @ 5:25am CDT
Posted by Autobot032 on October 31st, 2014 @ 5:30am CDT
Burn wrote:hehehehe...having too much fun ... tablet down to 14% ... still need to play CSR Racing.
It eats resources like a hog, but it looks really, really nice. It's a lot more fun and challenging than I'd imagined. Their in app pricing, though...wow.
Posted by Ravage XK on October 31st, 2014 @ 5:41am CDT
So far Im up to level 73. I havent bought any crystals but I did spring for the Jenga mode which is ok.
I think they need to reduce the amount of coins needed to unlock things as its just getting silly and repetetive now.
Posted by Autobot032 on October 31st, 2014 @ 6:14am CDT
Ravage XK wrote:The recent iOS update just seemed to add intrusive adverts as you are about to start a level. Not as a boost but the game just stops and an ad plays.
So far Im up to level 73. I havent bought any crystals but I did spring for the Jenga mode which is ok.
I think they need to reduce the amount of coins needed to unlock things as its just getting silly and repetetive now.
Oh, the ads are downright horrible. They appear at any time, for no reason and block progress. Fortunately, some ads will allow you to double up on rewards, so that's good.
It's ridiculously repetitive, and needs something to break up the monotony. The recharge times are just a way to make money and all those poor kids will burn through their supplies fast. In-app purchases, here we come. Not to mention, the Telepods, too.
It's like a printing press for money. I'd love to be Rovio.
Posted by william-james88 on October 31st, 2014 @ 7:52am CDT
Autobot032 wrote:
It's ridiculously repetitive, and needs something to break up the monotony. The recharge times are just a way to make money and all those poor kids will burn through their supplies fast. In-app purchases, here we come. Not to mention, the Telepods, too.
It's like a printing press for money. I'd love to be Rovio.
Those Telepods, were they exclusive to a specific retail chain?
Posted by padfoo on October 31st, 2014 @ 8:35pm CDT
Va'al wrote:The official Transformers Facebook page have shared a Spotify playlist which features the original soundtrack for the Angry Birds crossover game - composed by none other than Transformers veteran Vince diCola, as we first heard in the Sunbow-tastic trailer! Check it out by following this link, and find out more below.Rovio’s latest game, Angry Birds Transformers, boasts one killer soundtrack. You may notice that the tunes in the game sound similar to those from Transformers: The Movie. That’s no coincidence! Rovio teamed up with Vince DiCola, who composed the music from the 1986 animated feature, and music industry vet Kenny Meriedeth, who infused the tracks with the tasty analog synth sounds that defined the '80s! Give it a listen for yourself!
Played it last night, its loads of fun. Its very repetitive, but I have not gotten tired of it yet, very retro.
Posted by Burn on November 1st, 2014 @ 3:28am CDT
Since doing so on both my Galaxy Tab 2 and Galaxy S5, whenever I go to play the game it pops up asking to give permission to access my Facebook and regardless of whether I say yes or no, the game then closes.
Posted by Autobot032 on November 2nd, 2014 @ 7:15am CST
william-james88 wrote:Autobot032 wrote:
It's ridiculously repetitive, and needs something to break up the monotony. The recharge times are just a way to make money and all those poor kids will burn through their supplies fast. In-app purchases, here we come. Not to mention, the Telepods, too.
It's like a printing press for money. I'd love to be Rovio.
Those Telepods, were they exclusive to a specific retail chain?
No, they're available through all retailers, it's just a matter of whether or not your local store wishes to carry them. Mine don't.
Burn wrote:For those with Android devices and have played the game. Have any of you connected to Facebook to add your friends and not had any problems?
Since doing so on both my Galaxy Tab 2 and Galaxy S5, whenever I go to play the game it pops up asking to give permission to access my Facebook and regardless of whether I say yes or no, the game then closes.
You'll need to uninstall it and then reinstall. I had problems connecting it to Facebook, but after the third and final time, it worked and hasn't given me any problems since.
Posted by william-james88 on November 3rd, 2014 @ 11:07am CST
I wanted to ask you guys something, which characters do you like best. Bludgeon never seems to dissapoint me. I also really like Galvatron for his precision and power, but he lags at the worst moments. Soundwave was awesome early in the game but he is just too slow when things get hectic.
And Ultra Magnus can be amazing with upgrades, too bad he isn't that great early on. I am not a fan of the Terrence bird transformers (Sentinel Prime and Hotspot). I am almost at Level 40 so I dont have anyone beyond Blaster.
Posted by Ravage XK on November 3rd, 2014 @ 11:10am CST
Posted by william-james88 on November 3rd, 2014 @ 11:38am CST
Ravage XK wrote:I like Grimlock now he's powered up a bit. Soundwave/Blaster are good but vulnerable to those blasted washing machine missiles. I seem to get bit one and then get splatted by falling towers far too often.
same here
Posted by Ravage XK on November 4th, 2014 @ 4:57am CST
Posted by Va'al on November 7th, 2014 @ 7:58am CST
Posted by Shuttershock on November 8th, 2014 @ 2:57am CST
Posted by RotorstormNZ on November 10th, 2014 @ 3:37pm CST
Posted by Skyfire77 on November 13th, 2014 @ 9:52pm CST
Ravage XK wrote:I like Grimlock now he's powered up a bit. Soundwave/Blaster are good but vulnerable to those blasted washing machine missiles. I seem to get bit one and then get splatted by falling towers far too often.
I hate those fraggin' things, especially when you have a slow firing character, or there's nothing around to charge EMP or shields. Oh, and the mortar walkers and the shotgun pigs? Those need to go away or get nerfed right quick. Sick of replaying the same levels over and over and over and over and over and over 'cause I get one-shotted by them.
Posted by Ravage XK on November 14th, 2014 @ 3:09am CST
Posted by Skyfire77 on November 14th, 2014 @ 1:36pm CST
Posted by RhA on November 16th, 2014 @ 8:13am CST
Ravage XK wrote:I have a new complaint. The level difficulty indicators are damn liars. I have a level with Grimlock that is marked as easy and about halfway through there is a barrage of missiles and walking mortar launchers that just pummels you in an instant. Yet I have waltzed through levels marked as hard or very hard without issue.
Sometimes Starscream just explodes. In an 'easy' level.
Posted by Ravage XK on November 17th, 2014 @ 2:55am CST
RhA wrote:Sometimes Starscream just explodes. In an 'easy' level.
Yep, this has happened to me. 15 to 20 seconds in and he's done for. He really needs those shields.
Posted by RhA on November 17th, 2014 @ 3:14am CST
Ravage XK wrote:RhA wrote:Sometimes Starscream just explodes. In an 'easy' level.
Yep, this has happened to me. 15 to 20 seconds in and he's done for. He really needs those shields.
I've had durability issues with Soundwave and Lockdown, but they where both fixed with upgrades. Starscream will take 34000 coins and 9 hours for that upgrade. That's kinda... much.
Posted by Skyfire77 on November 17th, 2014 @ 11:03am CST
RhA wrote:Ravage XK wrote:RhA wrote:Sometimes Starscream just explodes. In an 'easy' level.
Yep, this has happened to me. 15 to 20 seconds in and he's done for. He really needs those shields.
I've had durability issues with Soundwave and Lockdown, but they where both fixed with upgrades. Starscream will take 34000 coins and 9 hours for that upgrade. That's kinda... much.
To get Lockdown from 7 to 8 is 115,000 coins. Grimlock from 6 - 7 is 73,000.
Posted by Ravage XK on November 17th, 2014 @ 11:07am CST
I am getting a little tired of the grinding to get coin though. I have saved up 500+ crystals so I could use a few.
Posted by RhA on November 20th, 2014 @ 1:41am CST
As it stands now, Starscream is useless.
On a related note: Bludgeon is the most awesome thing ever.
Posted by Ravage XK on November 20th, 2014 @ 3:07am CST
Was wondering about the size of the island and the number of characters available. I have 7 characters left to unlock but the island is huge. Makes me think that either the rest of the island will be unlocked bit by bit with app updates or there will soon be nothing left to do other than clear the clouds.
I managed to get Starscream through his easy level by making sure I had help whenever it was available and keeping an eye out for the shields. His next update is that 17hr one.
Posted by RhA on November 20th, 2014 @ 3:18am CST
Ravage XK wrote:I quite like Megatrons black hole weapon that sucks all nearby items in.
Was wondering about the size of the island and the number of characters available. I have 7 characters left to unlock but the island is huge. Makes me think that either the rest of the island will be unlocked bit by bit with app updates or there will soon be nothing left to do other than clear the clouds.
I managed to get Starscream through his easy level by making sure I had help whenever it was available and keeping an eye out for the shields. His next update is that 17hr one.
Yeah, I'm testing that one right now. Only 15 hours left. I'll probably do a little dance when I clear that horrible level. I just can't stand not being able to beat it. A huge upgrade like that will get me stuck at level 67 for today. Grr...
So, are the characters you free and their locations random? When did you get Megatron?
Posted by Ravage XK on November 20th, 2014 @ 3:23am CST
Its getting silly, I'm waking in the night to gather my coins so they can start collecting more....do I have a problem?
Posted by RhA on November 20th, 2014 @ 3:26am CST
Ravage XK wrote:I don't think they are random. I think every bit of cloud cover has a character under, at least I can't remember clearing cloud and not finding more characters underneath.
Its getting silly, I'm waking in the night to gather my coins so they can start collecting more....do I have a problem?
No.